Nova-111 Preview

Nova-111What if two worlds seemingly at odds with each other collided? That’s a question that’s asked (and hopefully well-answered) by an excellent looking little game called Nova-111. Developed by Funktronic Labs–makers of 2013′s Lotus and KyotoNova-111 deigns to see if turn-based and real-time gameplay styles can be mixed together to success.

So the story goes, an organization of scientists, in an effort to expand their knowledge, creates the “Chronova Device”, a tool that would enable them to unlock the universal ‘real-time’ and introduce it to their turn-based world. But, as these experiments often do, everything goes wrong, and a vortex sweeps them up from their world. Now it’s up to you, in your little orange “Nova-111″ starship, to rescue the crew. ¬†Will your harmless research vessel be up to the task?

Nova-111The player will be faced with a series of obstacles, such as alien enemies and puzzles. Your vessel won’t be completely helpless, as collectible upgrades and abilities will allow it to defend itself and fight back. As you advance, the world will slowly shift from turn-based decisions to making the player react in real-time environments. And gosh, what environments they are. If you’re not already interested, the visuals should definitely hook you. The game simply looks splendid, and the character portraits are to die for, really. The mix of pixel and painterly styles makes the levels truly shine. And the music ain’t too shabby either, apparently being dynamic and suiting itself to your individual play style.

Though no set date has been announced, Nova-111 is supposed to be released some time later this year for Windows, Linux, and Mac. To find out more, visit Funktronic Labs’ website for the game. You can also follow the developers on Twitter, Facebook, and Tumblr.


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Billie Wrex is a big sci-fi nerd that shows his love of games through criticism. Besides The Indie Mine, his writing can also be read at his personal games blog, He can be followed on Twitter at @DAIKAIJUZ

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