Risk of Rain is a side scrolling platformer/shooter set in a world with randomly-generated elements. The only story so far is that you are the lone survivor of a space train crash. Your goal is to reach the teleporter at the end of each level, and once you are there survive long enough for the teleporter to activate.
There are a range of classes, each with their own abilities. These are activated by pressing 4 keys, which along with the fast paced combat, makes Risk of Rain similar in ways to a MOBA game. You can win fights through a mix of clever positioning and quick reactions. As you learn your class’s strengths and weaknesses, the game becomes easier and combat feels smoother. As your character levels up, you’ll be able to cope with more difficult enemies. This is good, because the longer you play, the more difficult the game becomes.
Risk of Rain is different from a lot of games with randomly-generated worlds. The pace is much faster and the increasing difficulty means that you’re encouraged to go through the game as quickly as possible. There are times when I wanted to step away from the combat to explore the levels more – but the randomly-appearing enemies make it difficult to explore. Hopefully as the game develops there will be potential for more varied gameplay, and the pace will relent slightly.
Much of the atmosphere in Risk of Rain is created by its soundtrack, which is both eerie and forceful. My fellow Indie Mine reviewer Jennifer Roger has written an excellent article about Risk of Rain’s soundtrack, which you can find here.
Multiplayer co-op has recently been introduced to Risk of Rain. I haven’t had a chance to try it out – because I can’t find a server. As yet there isn’t a fully developed server browser, and the game requires you to connect directly to an IP address to play multiplayer. This will work fine if you know people who have the game, but you won’t be able to jump straight into a game with strangers. Hopefully in the future the game will also feature a full server browser.
Risk of Rain has a lot of potential. At times it feels too combat-heavy, but the randomly generated elements of the game mean that each playthrough offers something different. Risk of Rain is only going to become more varied and interesting, and I hope that the developers allow players to really explore all it has to offer. If you like the look of Risk of Rain, you can purchase a copy here.
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