Mad about Tiny Tower

For a few weeks now I’d been hearing about game called Tiny Tower and how addicted people had become to it.  I didn’t think much about it at the time, but when I noticed in the Apple Store earlier today, I decided to download it and give it a try.  Terrible, terrible mistake.

Don’t get me wrong, the game is good.  The problem is the public was right.  The game is super addictive.  The overall goal is to keep building your tower, in this case a skyscraper, higher and higher by paying for one new level at a time.  You earn money by selling things in shops you open.  You also have to buy the items and wait while your employees stock them.  In order to get employees you need to first have people move into residential floors in your building.

As you can see, there’s a definite progression to the game where as you obtain one resource it allows you to use it in some fashion to create another one.  It’s that dangling carrot that makes you want to wait just 5 minutes longer or do that one extra thing, but that only unlocks more work and more waiting.  Yet you don’t care because it means you’re one step closer to adding another floor to your building and repeating the process all over again.

Consider this a public service announcement warning you against the addictive nature of this game, and I probably shouldn’t mention that it is free.  At least the game will continue to run even when you’re not playing it so you’re still earning money.  Of course your supplies won’t get renewed and you may miss out on some special VIP visitors that grant certain benefits.  Now if you’ll excuse me, I have to go restock my mexican restaurant.

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Author:Brandon Schmidt

Brandon is the founder and managing director of The Indie Mine in his free time. His preferred medium is video games and he's not shy about his support for the indie development community. You can follow him on Twitter @TheIndieMine.

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