Over the past few years horror has been making great strides in the gaming community. With releases like Amnesia: The Dark Descent - which made a huge impression on the survival horror genre – it is no surprise that many others wish to make their own mark in the community. One of the more newly announced titles is Monstrum, a game by Team Junkfish and created in the Unity engine.
Monstrum sets you aboard an abandoned derelict ship filled with traps, environmental hazards, and another “passenger” who is not exactly friendly. From there you must find an escape route among the vast, dark, and claustrophobia-inducing confines of the ship’s procedurally generated corridors. Be sure not to meander too long because your fellow passenger is out to get you, and you have no way of fighting back. Run, hide, and use distractions and your wits in order to survive your pursuer’s relentless onslaught.
Monstrum incorporates permadeath, so if you unfortunately come to your untimely demise, you have to start over again with a brand new ship, new layout, and possibly a new hunter hot on your tail. With three unique monsters, each with their own behavior and hunting techniques, one method of escape or distraction may work on one hunter, but not on the others, forcing you to adapt your escape and survival strategy.
Does that not intrigue you enough? Perhaps the inclusion of Oculus Rift support would heighten your interest. Now you can experience the grit, claustrophobia, and terror first-hand as you attempt to flee your doom.
Monstrum is set to release in late Q3 2014 for Windows, Mac, and Linux. If you love horror games with a roguelike procedurally generated map, Monstrum is the title to look out for. With native Oculus Rift support planned, a unique map generated each playthrough, and three different hunters to chase you down, it seems like a no-brainer for any survival horror junkie.
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