The Ember Conflict Preview

The Ember Conflict is an upcoming real-time strategy game from Substantial Games. Built from the ground up specifically for the iPad, The Ember Conflict aims to deliver a mix of fast-paced action with heavy strategy for gamers on the go. Featuring player versus player matchmaking, line drawing controls, and chaotic combat, players can expect matches that last only a few minutes, forcing you to rely on quick reflexes and quicker thinking if you hope to emerge victorious.

Multiple armies will be available for players to command in either 1v1 or 2v2 matches. Each army will feature units that fit within the classic roles of Infantry, Ranged, Cavalry, and Support. Substantial Games is trying to make every unit in the game as unique as possible, like the Berserker who constantly regenerates health, or the “Puglings” who spawn a new Pug every time they kill an enemy unit, to help ensure that no two battles play out the same.

Matches are won by eliminating the opposing army, or by controlling Points of Capture (POCs). While complete annihilation is the most likely way you’ll win or lose a match, be on the lookout for crafty players who seek to control all of the POCs on a map, which will result in an immediate victory.

The Ember Conflict has a lot of potential to offer an engaging and innovative mobile gaming experience, and I’m looking forward to getting my hands on a playable demo in the future.  A release date hasn’t been announced yet, but the developers are aiming for Fall 2014. Until then, you can check out some screen shots, enjoy the amazing concept art, and sign up for updates on the game’s website,

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Author:Mike Waterston

I'm just another starving writer, blogger, and gamer (probably because I do those things in reverse order). Find me on Twitter if you're into that sort of thing @MAWaterston


  1. The Ember Conflict – Gameplay Footage | The Indie Mine - April 11, 2014

    […] in January, we brought you a preview of The Ember Conflict, the upcoming iPad RTS game from Substantial […]

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