Growing Pains Review

Growing Pains for the Xbox 360
No, this isn’t a review of Growing Pains the 1980′s television series, but instead the Xbox indie game of the same name.  Developer Smudged Cat delivers an intense, visually-striking platformer that will challenge you at every turn.

Growing Pains consists of 9 levels, each broken up into a series of continuous sections.  As with many platforming games, you must run, hop, and wall-jump through each section trying to reach the next one.  In the case of Growing Pains,  in order to reach that next section you must collect all of the rainbow blocks within that area to open the gate.  If that sounds easy enough, it won’t be.  A variety of deadly obstacles and traps are waiting in every stage to slow you down and kill you.  Orbiting spikes, pendulums, and lasers all present pattern-based puzzles that will put your skills to the test from start to finish.  The game has three difficulty settings for each level that ramps up the challenge even further.

The most fascinating element of Growing Pains is the overarching mechanic of the game’s design – your character grows over time.    Every second you’re playing, your character is also growing which can not only prevent you from making it through tight passages, but also affects the controls.  Naturally the larger you are the higher and further your “vessel” will travel.  This adds the natural challenge of making it more difficult to avoid the perils of each area.  However, it’s also a problematic area of the game because you can’t always accurately guess the magnitude of your character’s response to jump commands.

Although there’s no official time limit to completing a level, the fact that your character can outgrow the environment does impose a limit of sorts.  There’s a meter you can draw from to keep your character from growing, but there’s a limit to how much you can use that power.  On the easier difficulties, there’s not much use for this ability.  However, on the higher difficulties, analyzing the obstacle patterns will slow you down and therefore necessitate slowing your character’s growth.


Not only does your character enlarge, but the general scope of the levels does as well.  As you travel from one area to the next, the previous section is often revealed to be a tiny segment of the new section.  As the camera pans out, it’s awe-inspiring to see how far you’ve come and how much your character has grown in respect to the starting point.  One complaint I do have about the scope of the levels is that at times your character will be so small that it can be difficult to see where you are.  I had this problem on an HD television, so I can’t imagine how troublesome this can be with a standard video display.  You do have the ability the make your character grow larger at will, but this is counter to your goal of completing the stage before you outgrow it.

Bright, flashing graphics and thumping music present a techno feel to the environment, though not as intense or distracting as say, Techno Kitten Adventure.  The music can also soar at times as the level previews zoom out making your task seem even more epic in scope.  I really felt like these presentation choices worked well in supporting the game’s theme.

There are leaderboards for every level and every difficulty, including the ability to see how you’ve done compared with your friends.  You can also view replays for everyone on your leaderboard.  This can be handy on the tougher difficulty settings to see how Smudged Cat and other developers handled some of the crazier levels.  It’s also useful in figuring out where you slipped up if you want to shave a few seconds off your time.

Growing Pains is one of those rare beasts.  It’s part of a genre almost everyone who’s played a video game is familiar with.  However, I feel like the difficulty level will turn off a lot of casual players.  The Bronze difficulty level is likely to give them all the challenge they’ll want, and the Gold difficulty is only for those who enjoy a healthy dose of punishment.  However, in a medium where games like Splosion Man  and Super Meat Boy have excelled, fans of those titles will find an entertaining indie platformer that comes highly recommended.

Overall Rating: ★★★★☆ 

© 2011 – 2013, The Indie Mine. All rights reserved.

Tags: , , , , , , ,

Author:Brandon Schmidt

Brandon is the founder and managing director of The Indie Mine in his free time. His preferred medium is video games and he's not shy about his support for the indie development community. You can follow him on Twitter @TheIndieMine.

Trackbacks/Pingbacks

  1. VolChaos Review | The Indie Mine - December 9, 2011

    [...] in a string of difficult games I’ve been playing lately including the recently-reviewed Growing Pains.  This particular platformer is the brainchild of Kris Steele, lead developer of Fun Infused [...]

  2. Smudged Cat Games Announces Gateways | The Indie Mine - January 30, 2012

    [...] Cat Games seems to be moving in high gear lately.  Their last title, Growing Pains, has hardly been out for very long in the Xbox Live Indie Games marketplace and they’re [...]

  3. Indie Games Uprising III interview with Smudged Cat Games | The Indie Mine - August 8, 2012

    [...] Growing Pains was actually a bit of a diversion while I was working on Gateways. I’d been playing with Gateways for so long that I really wanted to work on something different for a bit of a change. I had the idea of a continually growing character and decided to put together a prototype. I really liked the way it worked so decided to make a few levels and release it as a game. It’s the only game I haven’t worked with an artist on, all the graphics are vector based and generated in-game. I needed something a bit different anyway because of the way the map scales so I used fractals for rendering the walls which produces a nice effect when zooming out. I’m really happy with the way the whole game worked out. [...]

  4. qrth-phyl Review | The Indie Mine - September 13, 2012

    [...] This game really wants for a leaderboard. Although qrth-phyl  is a modernization of the classic Snake game, arcade classics were popular in large part because of high score rankings and the bragging rights that come with it. Though there’s something to be said for bettering oneself, it’s arguably more satisfying to topple a friend’s records. I did continually come back to the game to see if I could improve (which I did), but I really wanted to see how I was stacking up against other press reviewing the game and other early purchasers. Although many XBLIG developers complain about the difficulty of including leaderboards in their indie titles, some have done it including fellow Uprising developer Smudged Cat Games in their past title Growing Pains. [...]

Leave a Reply