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	<title>The Indie Mine &#187; DLC</title>
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	<description>Unearthing the hidden gems of culture and entertainment</description>
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		<title>DLC Quest Review</title>
		<link>http://theindiemine.com/dlc-quest-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dlc-quest-review</link>
		<comments>http://theindiemine.com/dlc-quest-review/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 10:00:20 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[DLC Quest]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Going Loud Studios]]></category>
		<category><![CDATA[Live Freemium or Die]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=8256</guid>
		<description><![CDATA[The game that satirizes games is back with some new tricks.]]></description>
				<content:encoded><![CDATA[<p><em><a href="http://theindiemine.com/wp-content/uploads/2013/04/DLCQuestBoxArt.png"><img class="alignleft size-full wp-image-8293" alt="DLC Quest and Live Freemium or Die by Going Loud Studios" src="http://theindiemine.com/wp-content/uploads/2013/04/DLCQuestBoxArt.png" width="150" height="180" /></a>DLC Quest </em>is a well-documented success story of an indie title that satirizes the mainstream gaming industry. Going Loud Studios released the title back in late 2011 on the Xbox 360 and it<strong><span style="color: #339966;"> </span></strong>quickly gained the attention of gamers. It was also a critical hit, winning Official Xbox Magazine&#8217;s 2011 Xbox Live Indie Game of the Year award. Ports to both PC and Mac helped increase public awareness, and that notoriety eventually earned the game a release through Steam Greenlight. Not content to just release the same game through another distribution service, developer Ben Kane added a few new features along with a 2nd campaign that does everything the original release did, but better.</p>
<p>The <em>Live Freemium or Die</em> expansion continues the theme of the original game: poking fun at just about everything related to the cash-grabbing methods of large publishers. The biggest swipes are made at industry trends like season passes, DLC NPCs, and features intentionally withheld at release time. Once again, many core elements of a video game must be purchased within the game&#8217;s DLC market using in-game currency. There&#8217;s also the tongue-in-cheek inclusion of many classic video game tropes, and the developer is never afraid of breaking the 4th wall in order to make the extra joke. It takes a delicate touch for a comedian to know when the joke&#8217;s gone on too long, and these two campaigns wrap up before the mockery gets old. Taking my time, I completed both in less than two hours.</p>
<div id="attachment_8299" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2013/04/DLCQuestDLC2.jpg"><img class="size-full wp-image-8299" alt="DLC Quest Live Freemium or Die by Going Loud Studios" src="http://theindiemine.com/wp-content/uploads/2013/04/DLCQuestDLC2.jpg" width="600" height="337" /></a><p class="wp-caption-text"><em>Live Freemium or Die</em> manages to take more swings at the gaming industry than the original campaign.</p></div>
<p><em>Live Freemium or Die </em>feels like a deeper campaign when compared to the original, though the plot isn&#8217;t necessarily any more complex. The game thrives on its absurd simplicity, lack of meaningful characters, and strict adherence to gaming clichés. However, the story does feel a bit longer and more entertaining, and it manages to draw upon characters and events from the first adventure in a humorous way. Players who enjoyed the first campaign will likely have the same opinion of this new one, but it isn&#8217;t a radically different experience from a thematic standpoint.</p>
<div id="attachment_8294" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2013/04/DLCQuestStory.png"><img class="size-full wp-image-8294" alt="DLC Quest and Live Freemium or Die by Going Loud Studios" src="http://theindiemine.com/wp-content/uploads/2013/04/DLCQuestStory.png" width="600" height="338" /></a><p class="wp-caption-text"><em>DLC Quest</em>&#8216;s plot always gets straight to the point.</p></div>
<p>There <em>are</em> other areas where <em>Live Freemium or Die</em> manages to separate itself from its forebear. There&#8217;s a far larger emphasis on 2D platforming in this go-round. While it was impossible to die in the original campaign, that&#8217;s certainly not the case here. In some areas, navigation is tricky enough that checkpoints have been introduced. Well, they can be bought anyway (surprise, surprise). Gone is the double-jump from the first campaign, replaced with a well-used wall jump. There&#8217;s nothing here that an experienced platformer player can&#8217;t handle, but it&#8217;s a notable leap &#8211; pun intended &#8211; in difficulty. The only complaint I actually have is that there&#8217;s a bit too much backtracking, but even some of that is an intentional mockery of the fetch quests prevalent in so many games.</p>
<p>Perhaps the word that best describes <em>DLC Quest</em> is efficient. The developer set out with a goal of zinging the gaming industry, wastes no time doing so, and neatly wraps things up before the game overstays its welcome. As part of the Steam release, achievements were added for both campaigns. For a game as short as <em>DLC Quest</em> is, it&#8217;s nice to have an added incentive to go back and play again. There are also leaderboards for those players who are into making speed runs. The audience for <a title="theXBLIG review of DLC Quest" href="http://thexblig.com/2013/03/20/review-dlc-quest-live-freemium-or-die/" target="_blank" class="broken_link"><em>DLC Quest</em></a> is certainly the horde of gaming veterans who will fully appreciate the in-jokes, but even casual players should enjoy this solid platformer.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
<h5><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></h5>
<h5>This game was reviewed using a copy of the <a href="http://store.steampowered.com/app/230050" target="_blank">Steam PC version</a> provided by the developer for that purpose. The game is also available through the <a title="DLC Quest Live Freemium or Die in the Xbox Marketplace" href="http://marketplace.xbox.com/en-US/Product/DLC-Quest-Live-Freemium-or-Die/66acd000-77fe-1000-9115-d80258550cd3" target="_blank">Xbox Live Marketplace</a>.</h5>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Eris DLC Announced for Waveform</title>
		<link>http://theindiemine.com/eris-dlc-released-waveform/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=eris-dlc-released-waveform</link>
		<comments>http://theindiemine.com/eris-dlc-released-waveform/#comments</comments>
		<pubDate>Wed, 16 May 2012 00:46:47 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Eden Industries]]></category>
		<category><![CDATA[Eris]]></category>
		<category><![CDATA[Ryan Vandendyck]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[Waveform]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=3657</guid>
		<description><![CDATA[Eden Industries announces first DLC pack for Waveform.]]></description>
				<content:encoded><![CDATA[<p>The Indie Mine has previously covered the launch of PC game <em>Waveform</em> in our <a title="Eden Industries Interview" href="http://theindiemine.com/waveform-interview-eden-industries/" target="_blank">interview with creator Ryan Vandendyck</a> of Eden Industries. Well, we haven&#8217;t heard the last from Ryan. The support for the game keeps coming in the form of the first DLC pack releasing next week on Steam. Check out the update summary and full press release below.</p>
<p>Features included and other announcements regarding the Eris DLC:</p>
<ul>
<li>Explore the dwarf planet Eris in 7 brand new levels featuring a new object, the Pulsar, and a new bonus mode, Reverse</li>
<li>Embark on a new Deep Space Mode in Eris that utilizes the Reverse effect to challenge you to think backwards!</li>
<li>DLC will be free all next week as a thank you to early supporters of Waveform</li>
<li>During the free DLC week, well also be hosting our third Leaderboard Challenge. It will utilize Eris Deep Space Mode and the prize that week will be the indie game <em>Auditorium</em></li>
</ul>
<div id="attachment_3661" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/eris-dlc-released-waveform/dysnomia-reverse-mode/" rel="attachment wp-att-3661"><img class="size-full wp-image-3661" title="Dysnomia (Reverse Mode)" alt="Reverse Mode in Waveform" src="http://theindiemine.com/wp-content/uploads/2012/05/Dysnomia-Reverse-Mode.png" width="600" height="329" /></a><p class="wp-caption-text">The Eris DLC introduces the all-new Reverse Mode</p></div>
<blockquote><p>This is the first of many planned Planet Packs that we intend to release as DLC. This one opens up the dwarf planet Eris to players where they can experience the powerful light of the Pulsars. The light from a Pulsar is so strong that it&#8217;ll create a temporary Distortion field, mimicking the fan favourite Distortion bonus level effect. Its light will also reveal nearby hidden objects, however, so although it creates a trippy experience its one that works in your favour!</p>
<p>Eris comes with 7 brand new levels that not only feature the Pulsar as a new object, but also include a new bonus mode: Reverse. In this mode, which is also featured in Eris Deep Space Mode, youll travel from right to left instead of left to right. Although a simple change, it turns the gameplay on its head to create a very fresh experience!</p>
<p>So with a new Deep Space Mode and 7 new levels featuring a new object and a new bonus level, youd think the good news would stop there  but no! The best part of all is that this DLC is free for a limited time! As a thank-you to the <em>Waveform</em> community and our supportive fans, were releasing this DLC free for anyone that has purchased <em>Waveform</em> so far or purchases it anytime next week as a reward for being an early supporter of the game.</p>
<p>To celebrate the release of the DLC, well also be hosting our third Leaderboard Challenge next week. This one will take place on Eris and challenge players to survive in Eris Deep Space Mode while the Reverse effect is active. The top 5 finishers on the leaderboard will receive a free Steam copy of the indie game <em>Auditorium</em>, which is a very special giveaway for us since <em>Auditorium</em> is one of the games that inspired me to make <em>Waveform</em>.</p>
<p>You may be interested to know that the development of the content for Eris was inspired by Nintendo. The Pulsar was created as an homage to the Touch Fuzzy, Get Dizzy level in <em>Yoshi&#8217;s Island</em> in which the screen became a trippy, distorted mess after touching a fuzz ball. Interestingly, the Pulsar was added into <em>Waveform</em> a long time ago, but somehow never made it into the game. The Distortion effect it causes did appear as a bonus level though, but the Pulsar itself remained absent. So we wanted to rectify that through the release of this DLC. The Reverse effect was also inspired by Nintendo, although this time through my professional relationship with them. While working on <em>Luigi&#8217;s Mansion 2</em>, Miyamoto would often tell us to reward players for going left, a reference to the number of bonus items he included in <em>Mario 3</em> that were accessible only by heading left from a levels starting point, an action he wanted to reward due to not being able to do this in the original <em>Super Mario Bros.</em> Since in the base game of <em>Waveform</em> its also impossible to go left, I decided to theme a bonus level around Miyamoto&#8217;s advice. And so the Reverse mode, and indeed the entirety of Eris Deep Space Mode, was born!</p>
<p>- Ryan Vandendyck, Eden Industries</p></blockquote>
<div id="attachment_3662" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/eris-dlc-released-waveform/pulsar-distortion-plus-refraction/" rel="attachment wp-att-3662"><img class="size-full wp-image-3662" title="Pulsar Distortion plus Refraction in Waveform" alt="Pulsar Distortion plus Refraction in Waveform" src="http://theindiemine.com/wp-content/uploads/2012/05/Pulsar-Distortion-plus-Refraction.png" width="600" height="329" /></a><p class="wp-caption-text">The addition of the Pulsar creates distortion fields affecting gameplay</p></div>
<p>Awesome news for fans of the game, and it&#8217;s always great to see developers giving back to the supportive community in the form of giveaways or in this case free DLC. If you&#8217;re not already on the bandwagon, <em>Waveform</em> is currently available on <a title="Waveform on Steam" href="http://store.steampowered.com/app/204180/" target="_blank">Steam</a>.</p>
<p style='text-align:left'>&copy; 2012 &#8211; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Free DLC from Lunar Giant Studios</title>
		<link>http://theindiemine.com/free-dlc-lunar-giant-studios/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=free-dlc-lunar-giant-studios</link>
		<comments>http://theindiemine.com/free-dlc-lunar-giant-studios/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 23:44:57 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Delve Deeper]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Gratis Grottos]]></category>
		<category><![CDATA[Lunar Giant Games]]></category>
		<category><![CDATA[Lunar Giant Studios]]></category>
		<category><![CDATA[SOPA]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=1806</guid>
		<description><![CDATA[Lunar Giant combats SOPA blackout day boredom with some free DLC.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2012/01/GG_header.png"><img class="aligncenter size-full wp-image-1807" title="Gratis Grotto" alt="Gratis Grotto" src="http://theindiemine.com/wp-content/uploads/2012/01/GG_header.png" width="460" height="215" /></a></p>
<p>In a show of support for the anti-SOPA movement, <em>Delver Deeper! </em>developer Lunar Giant Studios has announced that they&#8217;ll be releasing new DLC content on January 18th for the grand sum of free.  Better yet, this update is based off of submissions from fans of the game.  So if you&#8217;re struggling with depression at the loss of Wikipedia, go try out the new DLC &#8220;Gratis Grottos&#8221; today.  If nothing else, it&#8217;ll get you fired up for <em>Delver Deeper 2: The Deepening</em> which is currently in development.  Kudos to Lunar Giant for supporting their title and including the fans who support them in the process.  While you&#8217;re at it, check out the other cool stuff Lunar Giant does in our recent <a title="interview" href="http://theindiemine.com/interview-lunar-giant-studios/" target="_blank">interview</a> with them.</p>
<p style='text-align:left'>&copy; 2012 &#8211; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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