<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Indie Mine &#187; Mike Waterston</title>
	<atom:link href="http://theindiemine.com/author/mike-waterston/feed/" rel="self" type="application/rss+xml" />
	<link>http://theindiemine.com</link>
	<description>Unearthing the hidden gems of culture and entertainment</description>
	<lastBuildDate>Mon, 22 Dec 2014 10:00:45 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.9.40</generator>
	<item>
		<title>Hopeless: Space Shooting Review</title>
		<link>http://theindiemine.com/hopeless-space-shooting-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hopeless-space-shooting-review</link>
		<comments>http://theindiemine.com/hopeless-space-shooting-review/#comments</comments>
		<pubDate>Wed, 23 Apr 2014 10:59:14 +0000</pubDate>
		<dc:creator><![CDATA[Mike Waterston]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Hopeless]]></category>
		<category><![CDATA[Hopeless: Space Shooting]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Upopa]]></category>
		<category><![CDATA[Video Game]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12334</guid>
		<description><![CDATA[The gang from Upopa Games is back with another entry in the Hopeless series. It's got lasers, space...space lasers!]]></description>
				<content:encoded><![CDATA[<p>The gang from Upopa Games is back with another entry in the <i>Hopeless</i> series, called <i>Hopeless: Space Shooting</i>. The inaugural effort, <i>Hopeless: The Dark Cave</i>, was a tremendously entertaining experience that featured engaging, accessible gameplay for all skill levels. <a href="http://theindiemine.com/hopeless-dark-cave-review/" target="_blank">We were big fans</a>, and we highly recommend that any newcomers to the series check out our previous review for some added context.</p>
<p>While <em>Hopeless: Space Shooting</em> shares the same great gameplay, it doesn’t feel like enough new content has been added to consider this entry much more than an entertaining re-skin. Bonus points for an amazing game trailer that will probably give you a photosensitive seizure.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/RRBZ-6VR6r8" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p><b><span style="text-decoration: underline;">What’s New:</span></b></p>
<p>Multi-Touch shooting allows you to blast space monsters as fast as your little yellow marshmallows can squeeze the trigger.</p>
<p>The game comes with two modes: The traditional Arcade Mode which challenges you to rack up as many points as possible, and the fast paced Survival Mode, which challenges you to hold out as long as you can against increasingly difficult waves of space monsters.</p>
<p>A new, mask wearing monster variant has also been added, requiring two shots to kill, and giving you even less time to save your squishy comrades.</p>
<p>Super sweet space lasers!</p>
<p><b><span style="text-decoration: underline;">What’s The Same:</span></b></p>
<p>The adorably terrified blobs are back for more punishment, and to prove that in space, no one can hear you get eaten by ravenous monsters.</p>
<p><b><span style="text-decoration: underline;">What Doesn’t Work:</span></b></p>
<p>The eerie “oh crap, what was that” atmospheric sounds have been replaced by an upbeat soundtrack that takes away from the “hopeless” vibe that worked so well in the original game.</p>
<p><a href="http://theindiemine.com/wp-content/uploads/2014/04/Hopeless-Space-Shooting-1.jpg"><img class="aligncenter size-full wp-image-12354" alt="Hopeless: Space Shooting Gameplay" src="http://theindiemine.com/wp-content/uploads/2014/04/Hopeless-Space-Shooting-1.jpg" width="600" height="340" /></a></p>
<p><em>Hopeless: Space Shooting</em> is available on iOS and Android now.</p>
<p>For those of you who loved the original entry<i>, Hopeless: The Dark Cave</i>, you’ll enjoy more trigger happy blasting with <em>Hopeless: Space Shooting</em>, but don’t expect much in the way of groundbreaking gameplay changes.</p>
<p>For those of you who missed out on the original: A- it’s FREE in the <a href="https://itunes.apple.com/app/id774798088" target="_blank" class="broken_link">App Store</a>/on <a href="https://play.google.com/store/apps/details?id=com.upopa.hopeless" target="_blank">Google Play</a>, so stop sitting there and download it. B- This new entry is an entertaining entry in its own right, and one that you can easily jump into without having played the original.</p>
<p>&nbsp;</p>
<div title="Page 21">
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9734;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p>&nbsp;</p>
</div>
<p><a class="rafl" id="rc-6cec7b18" href="http://www.rafflecopter.com/rafl/display/6cec7b18/" rel="nofollow">a Rafflecopter giveaway</a><br />
<script type="text/javascript" src="//widget.rafflecopter.com/load.js"></script></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
			<wfw:commentRss>http://theindiemine.com/hopeless-space-shooting-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Ember Conflict &#8211; Gameplay Footage</title>
		<link>http://theindiemine.com/ember-conflict-gameplay-footage/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ember-conflict-gameplay-footage</link>
		<comments>http://theindiemine.com/ember-conflict-gameplay-footage/#comments</comments>
		<pubDate>Fri, 11 Apr 2014 10:30:25 +0000</pubDate>
		<dc:creator><![CDATA[Mike Waterston]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Substantial Games]]></category>
		<category><![CDATA[The Ember Conflict]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12236</guid>
		<description><![CDATA[New Alpha Gameplay footage released for upcoming iPad RTS The Ember Conflict.]]></description>
				<content:encoded><![CDATA[<p>Back in January, we brought you <a href="http://theindiemine.com/ember-conflict-preview/" target="_blank">a preview of The Ember Conflict</a>, the upcoming iPad RTS game from <a href="http://substantial-games.com/" target="_blank" class="broken_link">Substantial Games</a>.</p>
<p>The developers have been kind enough to share their alpha gameplay footage, saying, &#8220;We’re making an effort to be more open about development – about the progress we make, the lessons we learn, and the incredible fun we have building this game.&#8221;</p>
<p>Check out the footage below, or visit the game site at <a href="http://www.emberconflict.com" target="_blank">www.emberconflict.com</a>.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/J3Un2w51FMk" width="480" height="270" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
			<wfw:commentRss>http://theindiemine.com/ember-conflict-gameplay-footage/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hopeless: The Dark Cave Review</title>
		<link>http://theindiemine.com/hopeless-dark-cave-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hopeless-dark-cave-review</link>
		<comments>http://theindiemine.com/hopeless-dark-cave-review/#comments</comments>
		<pubDate>Thu, 27 Feb 2014 11:57:56 +0000</pubDate>
		<dc:creator><![CDATA[Mike Waterston]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Hopeless]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[The Dark Cave]]></category>
		<category><![CDATA[Upopa]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=11837</guid>
		<description><![CDATA[Hopeless: The Dark Cave is a fun, quirky, and very well executed game that is easy to pick up and play, making it a great addition to any mobile game library.]]></description>
				<content:encoded><![CDATA[<p>In <em>Hopeless: The Dark Cave, </em>an isometric survival shooter from <a href="http://upopa.com/" target="_blank" class="broken_link">Upopa</a>, you play as an adorably terrified, gun-coddling, trigger-happy Blob. Somehow, you’ve managed to find yourself trapped in a dark cave that&#8217;s inhabited by nothing but big, scary monsters who dine exclusively on Blobs. It’s up to you to keep yourself, and your fellow blobs, alive for as long as possible against increasingly challenging waves of monsters. High scores will allow you to unlock new items, or you can purchase them (with real money) to help stave off the inevitable, but I never found myself wanting or needing the extra items in order to progress through the waves.</p>
<p>The simple, one-touch controls dictate where your blobs shoot, but it’s up to you to determine friend from foe. The stripped down mechanics help set <i>Hopeless </i>apart from other games as the barrier-free user experience drops you into a new game with a single tap, and the method for survival is immediately apparent.</p>

<a href='http://theindiemine.com/hopeless-dark-cave-review/hopeless_1/'><img width="150" height="150" src="http://theindiemine.com/wp-content/uploads/2014/02/Hopeless_1-150x150.jpeg" class="attachment-thumbnail" alt="Hopeless: The Dark Cave Blobs" /></a>
<a href='http://theindiemine.com/hopeless-dark-cave-review/hopeless_2-2/'><img width="150" height="150" src="http://theindiemine.com/wp-content/uploads/2014/02/Hopeless_21-150x150.png" class="attachment-thumbnail" alt="Hopeless: The Dark Cave Blob" /></a>
<a href='http://theindiemine.com/hopeless-dark-cave-review/hopeless_3-2/'><img width="150" height="150" src="http://theindiemine.com/wp-content/uploads/2014/02/Hopeless_31-150x150.png" class="attachment-thumbnail" alt="Hopeless: The Dark Cave Monster" /></a>

<p>The dark, atmospheric sounds drive home the eerie, “Oh crap, what was that?” feeling within the game’s static, desperate setting. With every cricket chirp, gust of wind, and squeaky metal door, I found my fingers twitching to shoot a monster that hadn’t yet appeared.</p>
<p>As the pace and number of the monsters increased, I found myself with less time to identify friend from foe and opting to shoot first and not tell anyone that I shot Bob later. Every time I blew one of my jiggly little friend’s heads off, I let out a dejected and audible, “Awww!”</p>
<p>The game runs smoothly on iOS, but I did encounter a few frame rate issues as more characters crowded the screen, which resulted in some of my blobs getting picked off as soon as a monster appeared on my screen, or my shots not registering. These instances were few and far between, but I actually felt like they added to the game’s desperate atmosphere and my feeling of being overwhelmed.</p>
<p><i>Hopeless: The Dark Cave</i> is a fun, quirky, and very well executed game. The dark, yet approachable setting, and pick-up-and-play mentality make this a great addition to any mobile game library. Plus, it&#8217;s FREE on <a href="https://itunes.apple.com/us/app/hopeless-the-dark-cave/id774798088" target="_blank" class="broken_link">iOS</a> and <a href="https://play.google.com/store/apps/details?id=com.upopa.hopeless&amp;hl=en" target="_blank">Android</a> right now, so you really don&#8217;t have a good excuse not to play it.</p>
<div title="Page 21">
<div>
<div>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean</a>?</p>
</div>
</div>
</div>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
			<wfw:commentRss>http://theindiemine.com/hopeless-dark-cave-review/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Kyn Preview</title>
		<link>http://theindiemine.com/kyn-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=kyn-preview</link>
		<comments>http://theindiemine.com/kyn-preview/#comments</comments>
		<pubDate>Wed, 19 Feb 2014 12:26:19 +0000</pubDate>
		<dc:creator><![CDATA[Mike Waterston]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[action game]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Kyn]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Tangrin]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=11794</guid>
		<description><![CDATA[Kyn is an action RPG set in an expansive fantasy world and is coming to Windows, Mac, and Linux systems in Summer 2014. ]]></description>
				<content:encoded><![CDATA[<p><i><a href="http://www.kyngame.com/" target="_blank" class="broken_link">Kyn</a></i> is an upcoming action RPG from the two-man Dutch development team at <a href="http://www.tangrin.com/" target="_blank">Tangrin</a>. Set in an expansive fantasy world, this top down single-player adventure will challenge players to make quick decisions that will have a larger impact on the experience.</p>
<p><a href="http://theindiemine.com/wp-content/uploads/2014/02/Kyn-1.jpg"><img class="aligncenter size-full wp-image-11792" alt="Kyn " src="http://theindiemine.com/wp-content/uploads/2014/02/Kyn-1.jpg" width="600" height="337" /></a></p>
<p>You’ll control up to six units in strategic combat that looks intense, even in the game’s clean, vibrant, and endearing art style, as you progress through a story that’s driven by action and performance, not dialogue choices.</p>
<p><i>Kyn</i> is scheduled for release on Windows, Mac, and Linux in Summer 2014. Until then, head over to the game’s <a href="http://www.kyngame.com/" target="_blank" class="broken_link">website</a>, or check out the announcement trailer below.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/mVvEMdioBLY" width="640" height="360" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
			<wfw:commentRss>http://theindiemine.com/kyn-preview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quest of Dungeons Review</title>
		<link>http://theindiemine.com/quest-dungeons-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=quest-dungeons-review</link>
		<comments>http://theindiemine.com/quest-dungeons-review/#comments</comments>
		<pubDate>Mon, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator><![CDATA[Mike Waterston]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[16-bit]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Quest of Dungeons]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[turn based]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=11711</guid>
		<description><![CDATA[Quest of Dungeons provides a great retro-style gaming experience but some combat and story shortcomings prevent it from living up to its full potential. ]]></description>
				<content:encoded><![CDATA[<p>There are two sides to the coin of “retro-style” games. The nostalgia we feel when playing these 8- or 16-bit throwbacks reminds us of some of the earliest days of gaming. The countless hours spent in front of our TVs, trading off playing time with friends, and soaking in the glorious pixelated graphics, chiptune soundtracks, and procedurally generated dungeons made us the gamers we are today. But they also remind us of how far gaming has come as a medium. The breakthroughs made in terms of gameplay and storytelling over the years are hard to forget when we encounter new games that don’t deliver, even if only on a basic level.</p>
<p><a href="http://theindiemine.com/wp-content/uploads/2014/02/QoD-1-e1391983939418.jpg"><img class="aligncenter size-full wp-image-11708" alt="Quest of Dungeons" src="http://theindiemine.com/wp-content/uploads/2014/02/QoD-1-e1391983939418.jpg" width="600" height="338" /></a></p>
<p>This was part of my experience with <a href="http://www.questofdungeons.com/" target="_blank"><i>Quest of Dungeons</i></a>, a 16-bit, turn-based RPG which tasks players with navigating through multiple levels of a ruined mansion to find a magical lantern that has been used by a powerful sorcerer to steal the light from the world. The artistic styling is everything you’d expect from a roguelike game, the controls are smooth, and I didn’t encounter any bugs or glitches (which is hard to say about a lot of indie games). However, the repetitiveness of both combat and level progression dragged down an otherwise entertaining experience as I kept waiting for another element to emerge and provide a new challenge.</p>
<p>Players can choose between four characters: The Warrior, The Wizard, The Shaman, and The Assassin. The Warrior relies solely on melee combat to defeat enemies, while The Assassin is able to take out enemies from afar with his bow. Both characters are able to implement a variety of special abilities to do area damage, increase stats, and deal extra damage for a time, but these abilities are rarely more effective than their standard attacks. The Wizard and the Shaman both rely on magic and spells to defeat their enemies, but they do so in different ways. The Wizard’s abilities focus on direct damage, while The Shaman uses black magic to weaken and disorient his foes before moving in to finish them off. The enemies all rely on melee attacks and aren’t much of a challenge on the two lower difficulties. On the hardest difficulty, you’ll need to rely on both skill and luck to survive as the enemies take more hits to kill and large groups will surround you if you’re not smart.</p>
<p style="text-align: center;"><a href="http://theindiemine.com/wp-content/uploads/2014/02/QOD.png"><img class="aligncenter  wp-image-11759" alt="Quest of Dungeons combat gameplay" src="http://theindiemine.com/wp-content/uploads/2014/02/QOD.png" width="600" height="338" /></a></p>
<p>As I progressed through the procedurally generated levels, some enemies would taunt me and my character would occasionally remark on his surroundings, but there wasn’t much of a storyline or plot to follow. I know first-hand the difficulty in programming a linear story in an otherwise non-linear environment, but the lack of a cohesive story outside of the singular main objective didn’t provide much incentive to explore the entirety of a level. The occasional quest and boss would pop up, but the quests simply tasked me with finding and killing a “special” enemy, and the boss battles lacked the formality required to be considered a true “Boss Battle”. If it wasn’t for my loot-happy, &#8220;completionist&#8221; OCD, I would have descended through the mansion with reckless abandon, defeated the sorcerer, and grabbed that lantern in an hour or two.</p>
<p>If you&#8217;re looking for game that&#8217;s fun, easy to jump into, and offers plenty of incentive to replay the adventure using each character,<em> <em>Quest of Dungeons</em> </em>is perfect for you. <em>Quest of Dungeons</em> provides a great, retro-style gaming experience that will bring back fond memories of past eras, but some repetitiveness in its combat and lack of story prevent it from living up to it’s full potential.</p>
<p><em>Quest of Dungeons</em> has been <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=216200309" target="_blank">Greenlit by the Steam community</a> and is tentatively scheduled for a February 2014 release on PC, Mac, and iOS. To see the game in action, check out the <a href="http://www.questofdungeons.com" target="_blank">website</a> or watch the trailer below.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/2PSnXkMcnSA" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9734;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<h5>This game was reviewed using a pre-release build provided by the developer for that purpose.</h5>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
			<wfw:commentRss>http://theindiemine.com/quest-dungeons-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Ember Conflict Preview</title>
		<link>http://theindiemine.com/ember-conflict-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ember-conflict-preview</link>
		<comments>http://theindiemine.com/ember-conflict-preview/#comments</comments>
		<pubDate>Wed, 22 Jan 2014 13:54:58 +0000</pubDate>
		<dc:creator><![CDATA[Mike Waterston]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Substantial Games]]></category>
		<category><![CDATA[The Ember Conflict]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=11436</guid>
		<description><![CDATA[The Ember Conflict is a fast paced, RTS game, built from the ground up for iPad, that will test your mind and your reflexes.]]></description>
				<content:encoded><![CDATA[<p><em>The Ember Conflict</em> is an upcoming real-time strategy game from <a href="http://www.substantial-games.com/" target="_blank" class="broken_link">Substantial Games</a>. Built from the ground up specifically for the iPad, <em>The Ember Conflict</em> aims to deliver a mix of fast-paced action with heavy strategy for gamers on the go. Featuring player versus player matchmaking, line drawing controls, and chaotic combat, players can expect matches that last only a few minutes, forcing you to rely on quick reflexes and quicker thinking if you hope to emerge victorious.</p>
<p>Multiple armies will be available for players to command in either 1v1 or 2v2 matches. Each army will feature units that fit within the classic roles of Infantry, Ranged, Cavalry, and Support. Substantial Games is trying to make every unit in the game as unique as possible, like the Berserker who constantly regenerates health, or the “Puglings” who spawn a new Pug every time they kill an enemy unit, to help ensure that no two battles play out the same.</p>

<a href='http://theindiemine.com/?attachment_id=11438'><img width="150" height="150" src="http://theindiemine.com/wp-content/uploads/2014/01/emberlogo_black-150x150.jpg" class="attachment-thumbnail" alt="The Ember Conflict Logo" /></a>
<a href='http://theindiemine.com/?attachment_id=11439'><img width="150" height="150" src="http://theindiemine.com/wp-content/uploads/2014/01/screencap_600-e1396897333633-150x150.jpg" class="attachment-thumbnail" alt="The Ember Conflict gameplay 2" /></a>
<a href='http://theindiemine.com/?attachment_id=11440'><img width="150" height="150" src="http://theindiemine.com/wp-content/uploads/2014/01/screencap2_600-150x150.jpg" class="attachment-thumbnail" alt="The Ember Conflict gameplay" /></a>

<p>Matches are won by eliminating the opposing army, or by controlling Points of Capture (POCs). While complete annihilation is the most likely way you’ll win or lose a match, be on the lookout for crafty players who seek to control all of the POCs on a map, which will result in an immediate victory.</p>
<p><em>The Ember Conflict</em> has a lot of potential to offer an engaging and innovative mobile gaming experience, and I&#8217;m looking forward to getting my hands on a playable demo in the future.  A release date hasn’t been announced yet, but the developers are aiming for Fall 2014. Until then, you can check out some screen shots, enjoy the amazing concept art, and sign up for updates on the game’s website, <a title="www.emberconflict.com" href="http://www.emberconflict.com" target="_blank">www.emberconflict.com</a></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
			<wfw:commentRss>http://theindiemine.com/ember-conflict-preview/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Super Obstacle Boy Preview</title>
		<link>http://theindiemine.com/super-obstacle-boy-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=super-obstacle-boy-preview</link>
		<comments>http://theindiemine.com/super-obstacle-boy-preview/#comments</comments>
		<pubDate>Fri, 17 Jan 2014 11:45:27 +0000</pubDate>
		<dc:creator><![CDATA[Mike Waterston]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Matthias Falk]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[super meat boy]]></category>
		<category><![CDATA[Super Obstacle Boy]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=11364</guid>
		<description><![CDATA[Get ready for a blast from the 8-bit platforming past on your iOS device.]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://theindiemine.com/wp-content/uploads/2014/01/Logo.png"><img class="size-full wp-image-11367 aligncenter" alt="Super Obstacle Boy Logo" src="http://theindiemine.com/wp-content/uploads/2014/01/Logo.png" width="240" height="81" /></a></p>
<p><em><a href="http://www.superobstacleboy.com/" target="_blank" class="broken_link">Super Obstacle Boy</a></em> is a retro-style platformer for iPhone &amp; iPad from indie developer, Matthias Falk. You&#8217;ll play as (spoiler alert: Super Obstacle Boy) as you run and jump, and then run and jump some more through 125+ levels of pixely, 8-bit glory to save your girlfriend who&#8217;s been kidnapped by the evil Dr. Negative. If it sounds like <em><a href="http://supermeatboy.com/" target="_blank">Super Meat Boy</a></em>, that&#8217;s because it does (they&#8217;re not related, but they did meet at a party once). SOB will feature Game Center integration, achievements, and online leaderboards so you can compete with friends, family, and random people who totally hacked the game, because we all know there&#8217;s no way they scored 999,999,999. I mean, come on. My score is only 11,349. Don&#8217;t they have anything better to do?</p>

<a href='http://theindiemine.com/?attachment_id=11366'><img width="150" height="150" src="http://theindiemine.com/wp-content/uploads/2014/01/App-Icon-150x150.png" class="attachment-thumbnail" alt="Super Obstacle Boy Icon" /></a>
<a href='http://theindiemine.com/super-obstacle-boy-preview/super-obstacle-boy-level-2/'><img width="150" height="150" src="http://theindiemine.com/wp-content/uploads/2014/01/Super-Obstacle-Boy-Level-2-150x150.png" class="attachment-thumbnail" alt="Super Obstacle Boy Gameplay" /></a>
<a href='http://theindiemine.com/super-obstacle-boy-preview/4-3/'><img width="150" height="150" src="http://theindiemine.com/wp-content/uploads/2014/01/4-150x150.png" class="attachment-thumbnail" alt="Super Obstacle Boy Level" /></a>

<p>A release date hasn&#8217;t been announced yet, but Falk is hoping to have the game available in the App Store later this month. For now, enjoy the trailer below, complete with chiptune soundtrack!</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/wNblntvhGu8" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
			<wfw:commentRss>http://theindiemine.com/super-obstacle-boy-preview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

 Served from: theindiemine.com @ 2026-04-12 00:09:15 by W3 Total Cache -->