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	<title>The Indie Mine &#187; unity</title>
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	<description>Unearthing the hidden gems of culture and entertainment</description>
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		<title>RYO Review</title>
		<link>http://theindiemine.com/ryo-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ryo-review</link>
		<comments>http://theindiemine.com/ryo-review/#comments</comments>
		<pubDate>Wed, 04 Jun 2014 09:52:54 +0000</pubDate>
		<dc:creator><![CDATA[mark.robinson]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[RYO]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Timi Koponen]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12655</guid>
		<description><![CDATA[A unique, touch-based game from Timi Koponen on iOS and Android. Does it color your intrigue? ]]></description>
				<content:encoded><![CDATA[<p>If you are color blind, I’m afraid you might want to pass this one buy. If not, come on in!</p>
<p>Created by Finnish developer Timi Koponen, using the ever-popular Unity engine, <em><a href="http://ryo-game.tumblr.com/">RYO</a></em> is a color-based puzzle game available for <a href="https://itunes.apple.com/us/app/ryo/id871355777">iOS</a> and <a href="https://play.google.com/store/apps/details?id=com.timikogames.ryo" class="broken_link">Android</a> that uses simple one-finger swipe mechanics to match red dots with red dots, yellow dots with other yellow dots… and so on. This simple premise is evolved upon by adding different shades of colors; therefore, asking the player to cross colors in order to change them to the correct shade needed. Against a plain black background, it has a simple visual style that is effective and quite calming. There is no music other than simple sound effects, so a nice piece of ambient/shoegaze/post-rock seems to do the trick (full on thrash metal also seems to work – don’t ask why).</p>
<div id="attachment_12661" style="width: 310px" class="wp-caption alignleft"><a href="http://theindiemine.com/ryo-review/ryo_tablet_1/" rel="attachment wp-att-12661"><img class="wp-image-12661 size-medium" src="http://theindiemine.com/wp-content/uploads/2014/05/RYO_tablet_1-300x225.png" alt="Pretty self explanatory" width="300" height="225" /></a><p class="wp-caption-text">Pretty self explanatory</p></div>
<p>As far as puzzle games go, <em>RYO</em> never straddles too far away from its comfort zone. The slightly more complex layout of colors that exist later in the game are entirely achievable to solve through trial-and-error, and the comforting lull the game presents soon becomes a mad-dash swipe of fingers, as thought and a need for logical problem solving are thrown out the window. It’s a shame, as for about the first fifty of the game&#8217;s eighty levels there&#8217;s a nice groove of adding layers of difficulty that suit the limitations of the game&#8217;s mechanics. But without any sense of risk/reward, and with only a few times where it feels necessary to think about which colors to swipe across, the last third of the game does start to drag.</p>
<p>Also – and it is a minor thing in all honesty – if you swipe across but halfway decide that you’ve made an incorrect move, you can swipe back to the starting point, but the screen will still shake, thinking that you’ve swiped across to an incorrect color. It’s more of an irritation than anything else, but no one likes to be told they’re done something wrong when it isn’t valid!</p>
<div id="attachment_12662" style="width: 310px" class="wp-caption aligncenter"><a href="http://theindiemine.com/ryo-review/ryo_tablet_2/" rel="attachment wp-att-12662"><img class="wp-image-12662 size-medium" src="http://theindiemine.com/wp-content/uploads/2014/05/RYO_tablet_2-300x225.png" alt="Swiping through different colors will, unsurprisingly, change colors " width="300" height="225" /></a><p class="wp-caption-text">Swiping through different colors will, unsurprisingly, change colors</p></div>
<p>The game is very short: around ninety minutes is more than enough time to see it through to the end. But for the asking price of $0.99/£0.69, it’s the smallest of gripes to have about an otherwise enjoyable slice of touch gaming. There is certainly room for improvement; obstacles, extra colors, variables – there is a multitude of things that could be done, but for a first attempt, <em>RYO</em> is a great concept that is worth checking out.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/lwuxAO_tMV4" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style="text-align: left;"><p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p></p>
<p style="text-align: left;"><a href="http://theindiemine.com/about/review-scoring-system/">What does this score mean?</a></p>
<p style="text-align: left;"><em>This game was reviewed on an iOS device using a copy provided by the developer for that purpose. </em></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
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		<item>
		<title>&#8216;The Walking Dead: All Out War&#8217; Game Jam Top Picks</title>
		<link>http://theindiemine.com/the-walking-dead-war-game-jam-top-picks/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-walking-dead-war-game-jam-top-picks</link>
		<comments>http://theindiemine.com/the-walking-dead-war-game-jam-top-picks/#comments</comments>
		<pubDate>Thu, 24 Oct 2013 10:14:28 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[All out war]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Submissions]]></category>
		<category><![CDATA[The Walking Dead]]></category>
		<category><![CDATA[The Walking Dead Game Jam]]></category>
		<category><![CDATA[top 5]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=10388</guid>
		<description><![CDATA[The winners of The Walking Dead Game Jam are being picked right now! We look at 5 of our favorite submissions.]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-10389" alt="The Walking Dead Game Jam" src="http://theindiemine.com/wp-content/uploads/2013/10/walkingdeadjambanner.png" width="600" height="267" /></p>
<p style="text-align: justify;">Game jams are wonderful. Some of these quick-fire projects have even gone on to become super popular indie games like the frantic <em>Surgeon Simulator 2013</em>. It’s no surprise then that there is currently one such event happening right now,</p>
<p style="text-align: justify;"><a href="http://www.thewalkingdead.com/gamejam/" target="_blank" class="broken_link">The Walking Dead: All Out War Game Jam</a> is one such event, and hopeful candidates have spent the better part of this year building their entries for the occasion. Unlike the frantic 24 hour blitz some jams go for, this one has allowed the developers more time to flesh out their ideas before the final cut off date earlier this month.</p>
<p style="text-align: justify;">So what was the theme? All out war of course! Games weren’t necessarily restricted to zombies either, despite the host’s main theme. 10 winners will be chosen in the coming days, each earning a full Unity Pro license (That’s $1500 by the way), a Steam Greenlight key, special <em>The Walking Dead</em> goodies and featured spots on both TheWalkingDead.com &amp; Eurogamer. The number one pick will also receive the official endorsement of Robert Kirkman, creator of the <em>The Walking Dead</em> series.</p>
<p style="text-align: justify;">In light of the event, I trawled through a number of entries to pick out my 5 favourite hopeful submissions, some were impressive displays of indie talent, and others were just so crazy I couldn’t stop myself from including them.</p>
<p><b>5.  <em>The Narrow Path</em></b></p><object data="http://www.youtube.com/v/QIFeZphv0kA?version=3&rel=0&fs=1&showinfo=0" type="application/x-shockwave-flash" width="604" height="370">
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<p>&nbsp;</p>
<p style="text-align: justify;">I can’t quite make out what these things are, spewing from the camper van. If they’re zombies that learned to drive, then all hope is lost. The developer lists this as a roguelike, and the art style was just fancy enough to warrant a closer look. Plus, there’s a dog that goes around eating up all the corpses.</p>
<p>&nbsp;</p>
<p><b>4. <em>Remember The Fallen</em></b></p><object data="http://www.youtube.com/v/vuyEuPSTduA?version=3&rel=0&fs=1&showinfo=0" type="application/x-shockwave-flash" width="604" height="370">
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<p>&nbsp;</p>
<p style="text-align: justify;"><em>Remember the Fallen</em> has a slick minimalist aesthetic, and the subject matter takes a more serious and emotional look at ‘All out war’. The player must search the ruined homes in the area to find several flowers, which need to be placed on the graves of fallen soldiers.</p>
<p style="text-align: justify;"><b>3. <em>Dog In A Mech</em></b></p><object data="http://www.youtube.com/v/usGkyQj0SQ4?version=3&rel=0&fs=1&showinfo=0" type="application/x-shockwave-flash" width="604" height="370">
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<p>&nbsp;</p>
<p style="text-align: justify;">It’s a dog. It has to drive a mech. I don’t need to say anything else. Seriously.</p>
<p>&nbsp;</p>
<p><b>2. <em>Don’t Make Me Turn This Car Around</em></b></p><object data="http://www.youtube.com/v/8Moh11TLN2g?version=3&rel=0&fs=1&showinfo=0" type="application/x-shockwave-flash" width="604" height="370">
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<p>&nbsp;</p>
<p style="text-align: justify;">This is a genius take on ‘All out war’. Here you test your patience as you wage war on the increasingly aggravating children sitting in the backseat of your car. This seems to be a strange blend of <em>Desert Bus</em> and <em>Oregon Trail</em>, where staving off monotony meets micromanaging the resources (or in this case, snacks and bladder capacity of your passengers) play key elements in the gameplay.</p>
<p style="text-align: justify;"><b>1. <em>Black Death</em></b></p><object data="http://www.youtube.com/v/HWVtn0KbQUI?version=3&rel=0&fs=1&showinfo=0" type="application/x-shockwave-flash" width="604" height="370">
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<p>&nbsp;</p>
<p style="text-align: justify;">Sword, crossbows and the medieval time period combine to make this action packed zombie slasher catch my eye. There are even explosive barrels!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Thomas Was Alone Review</title>
		<link>http://theindiemine.com/thomas-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=thomas-review</link>
		<comments>http://theindiemine.com/thomas-review/#comments</comments>
		<pubDate>Wed, 11 Jul 2012 10:37:27 +0000</pubDate>
		<dc:creator><![CDATA[mark.robinson]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[bithell]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[mike]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Thomas was Alone]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=4733</guid>
		<description><![CDATA[Another 'quirky' 2D puzzle/platform game appears via developer Mike Bithell]]></description>
				<content:encoded><![CDATA[<p><em>Thomas Was Alone</em> is the 2D platforming/puzzle brainchild of Mike Bithell who by day is a Lead Designer at Bossa Studios and by night, a one-man game creating machine.  Originally made as a relatively successful flash-based demo a number of years ago, Mike has been furiously working nights and weekends (with a little Indiegogo funding) to help flesh out a full game using the Unity engine.  So how does it hold up?</p>
<div id="attachment_4736" style="width: 310px" class="wp-caption aligncenter"><img class="size-medium wp-image-4736 " alt="" src="http://theindiemine.com/wp-content/uploads/2012/07/Thomas-Was-Alone-gameplay-2-300x212.png" width="300" height="212" /><p class="wp-caption-text">The personalities of each shape shine through wonderfully.</p></div>
<p style="text-align: left;">The indie gaming scene has gone through a transformation over the last couple of years, and the ‘quirky platformer’ has wedged itself firmly at the forefront of the scene. Between its simplistic visual design and narration courtesy of Danny Wallace (who may have played <em>Portal 2</em> once or twice), <em>Thomas Was Alone</em> could easily fall victim to such a tag. Its key to making it different is in the way the characters are developed throughout the game, made all the more incredible due to the avatars being nothing more than quadrilaterals. Each one has its own personality and ability. The great thing is as you progress through the game, you start to develop a picture of what each shape might look like in human form. Chris’ clearly suffers from a case of short-man syndrome and his inferiority complex shines through amusingly. As you progress further, this tiny little orange square turns into a short, stubby little man in your imagination.</p>
<p>The controls are fluid for the most part, although I found on a number of occasions my character of choice would fall into the water and respawn flying straight back into the water, because I was still holding left or right &#8211; It’s a minor foible and might just say more about my inabilities to use a keyboard for gaming.</p>
<p>The soundtrack is gorgeous and slick with its arrangements, and there are flickers of 8-bit blips to round everything out.  It complements the visual design of the game perfectly and full credit should be given to David Housden for adding another layer to the presentation.</p>
<p><a href="http://theindiemine.com/thomas-review/thomaswasalone1-2/" rel="attachment wp-att-4737"><img class="aligncenter size-medium wp-image-4737" alt="" src="http://theindiemine.com/wp-content/uploads/2012/07/ThomasWasAlone11-300x149.jpg" width="300" height="149" /></a></p>
<p>Downsides? It’s too easy. The game can be finished in around two hours and is an acceptable length that coincides with the story, but it is simply not challenging enough. It does not fall into the ‘style over substance’ category, but for all the praise that can be heaped onto our rectangular friends and their personalities their trials and tribulations end up not counting for much. There are only several levels in the game where you ever truly need to stop and think of what might need to be done, and only several levels have any form of environment that limits you to the time you have to complete it. It’s all of this that stops <em>Thomas</em> from being a true indie classic. Nonetheless, <em>Thomas Was Alone</em> is still unique and charming enough that if you have any interest in indie games you should invest your time and money into it, as you will be rewarded.</p>
<p><em>Thomas Was Alone</em> is available through either <a href="http://store.indiecity.com/game/ThomasWasAlone" class="broken_link">IndieCity</a> or <a href="http://www.desura.com/games/thomas-was-alone">Desura</a>.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2012 &#8211; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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