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	<title>The Indie Mine &#187; space</title>
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	<link>http://theindiemine.com</link>
	<description>Unearthing the hidden gems of culture and entertainment</description>
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		<title>Infinity Runner Review</title>
		<link>http://theindiemine.com/infinity-runner-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=infinity-runner-review</link>
		<comments>http://theindiemine.com/infinity-runner-review/#comments</comments>
		<pubDate>Fri, 25 Jul 2014 09:34:51 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[endless runner]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Infinity Runner]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Running]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Wales Interactive]]></category>
		<category><![CDATA[Werewolf]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12990</guid>
		<description><![CDATA[Strap on your running shoes and get sprinting in this speedy runner about werewolves in space.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12991" src="http://theindiemine.com/wp-content/uploads/2014/07/Infinity-Runner-Banner.png" alt="Infinity Runner Review" width="600" height="268" /></p>
<p style="text-align: justify;">Space isn’t a friendly place, and if my years spent consuming sci-fi media has taught me anything then it&#8217;s fair to say the chances of you encountering an evil chest bursting Xenomorph is 99.99% assured. <a href="http://store.steampowered.com/app/279920/" target="_blank"><em>Infinity Runner</em></a> lacks such a creature, but it makes up for this deficit with its own collection of strange denizens and futuristic quirks, like how you spend the entire game naked.</p>
<p style="text-align: justify;">The game is best described as an endless runner akin to popular mobile titles like <em>Temple Run</em>, only with a storyline that’s broken down into several levels. You assume command of an amnesiac unfortunate enough to be at the epicentre of a calamity on a ship where everything is blowing up. A disembodied voice informs you that there’s no time to talk and that you must run for your life. Just when you think things couldn’t get any worse, shortly after escaping you also find out that you’re a werewolf. Yup.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12992" src="http://theindiemine.com/wp-content/uploads/2014/07/Infinity-Runner-Screen-1.png" alt="Infinity Runner Review" width="600" height="335" /></p>
<p style="text-align: justify;">Gameplay consists of an on-the-rails sprint through the bowels of the ship, with you taking control of our naked protagonist&#8217;s positioning. As you progress you’ll have to manoeuvre around the oncoming hazards by dodging or jumping over them, and any contact with a danger zone will cause you to fail and kick you back to your last checkpoint. You’re given a set number of lives to use up on each level, and once they’re all gone you have to start from the very beginning of the mission. The checkpoint system alleviates a lot of the stress that comes from an accidental death, and for the most part there are sufficient lives given to get through a level without having to restart much.</p>
<p style="text-align: justify;">That is until you approach the final level, which has you engage in combat with an unsavoury individual. The game handles combat with a series of quick time events which aren’t too intense and can be completed fairly easily. The last fight, however, consists of a string of these sequences one after another. With such a small time frame to hit each key, there’s a good chance you’ll fail. The big issue with this segment is that once you’ve played through your extra lives, the game takes you back to the very beginning of the level, requiring you to sprint through a number of hazards to get back to the boss fight. It was infuriating, even on a normal difficulty level which rendered the rest of the game at a reasonable difficulty.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12995" src="http://theindiemine.com/wp-content/uploads/2014/07/Infinity-Runner-Screen-3.png" alt="Infinity Runner Review" width="600" height="338" /></p>
<p style="text-align: justify;">As a werewolf, you’re undoubtedly going to want to make use of your inhuman speed and strength, and the game is happy to oblige. There are sections dotted around some of the levels which will transform you into your wolf form, making you run much faster along the rails of the level. Whilst this may seem like a good thing, it soon became clear that speeding up your movement in a game that requires you to spot incoming dangers and react to them isn’t necessarily a positive. Hurtling towards a sharp turn already requires a good amount of focus and fast fingers when running in your human form, so when you’re supercharged things become more difficult. The very option of becoming this powerful beast becomes more of a burden than a gift, and as a result it feels like this power up flies in the face of what it was supposed to be.</p>
<p style="text-align: justify;">What’s more, being a werewolf also changes the way the camera moves as you start to run on all fours. Naturally the camera follows the movement of a bounding were-man and bobs up and down to compliment the movement. It’s a nice touch, but the bounding feels excessive, sometimes to the point where you lose vision of any incoming hazards mid bounce. Again this becomes more of a hindrance to the player rather than a boost, making the werewolf form more of a curse than a blessing.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12993" src="http://theindiemine.com/wp-content/uploads/2014/07/Infinity-Runner-Screen-2.png" alt="Infinity Runner Review" width="600" height="339" /></p>
<p style="text-align: justify;"><em>Infinity Runner</em> does a great job in maintaining its momentum as the game progresses, feeding you new hazards regularly to keep you on your toes when you least expect them. There are enough explosions, neon strip lights, and sleek chrome surfaces present to make the futuristic space ship feel authentic despite never hanging around long enough to look at the finer details. The story of werewolves in space is weird enough to work well in the setting. Despite the heavily flawed werewolf controls, the game remains intense enough to keep you engaged throughout the story. However, people with slower reactions or a low tolerance to failure should tread carefully as there’s enough room for error to cause fits of rage worthy of a werewolf.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Interplanetary &#8211; Updated Preview</title>
		<link>http://theindiemine.com/interplanetary-updated-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=interplanetary-updated-preview</link>
		<comments>http://theindiemine.com/interplanetary-updated-preview/#comments</comments>
		<pubDate>Fri, 27 Jun 2014 09:39:53 +0000</pubDate>
		<dc:creator><![CDATA[Leon]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[artillery]]></category>
		<category><![CDATA[asteroid]]></category>
		<category><![CDATA[Early Access]]></category>
		<category><![CDATA[hard-fiction]]></category>
		<category><![CDATA[Interplanetary]]></category>
		<category><![CDATA[laser]]></category>
		<category><![CDATA[Lasers]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[Team Jolly Roger]]></category>
		<category><![CDATA[turn based]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[warfare]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12855</guid>
		<description><![CDATA[Get your cannons and lasers primed once more for our updated look at Interplanetary by Team Jolly Roger.]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter wp-image-11206" src="http://theindiemine.com/wp-content/uploads/2014/01/Interplantary_logo.png" alt="Interplantary_logo" width="600" height="153" /></p>
<p>Greetings and welcome back fellow strategists and gunners. Hope you have kept your wits sharp and your trigger-finger ready to go, because we are going back into <em>Interplanetary</em> for some more planet-bombardment action. The folks at <a title="Team Jolly Roger" href="http://www.teamjollyroger.com/" target="_blank">Team Jolly Roger Games</a> have made many improvements to the game since we last looked at it, including graphical fixes, network improvements, more weapons of mass destruction, a tech tree and research mechanic, a working spying mechanic, and other improvements and goodies. I have been purposefully keeping myself in the dark about the game&#8217;s development, so that way each iteration can become more of a surprise for my next skirmish. Boy I must say, they really have made some great strides since my initial preview, which you can read <a title="Interplanetary Preview" href="http://theindiemine.com/interplanetary-preview/" target="_blank">here</a> if you haven&#8217;t already.</p>
<p>The first topic I wish to talk about is possibly the biggest and most influential of them all, the spying mechanic. Previously you could view your opponent&#8217;s planet and see where all cities and developments have been placed, allowing precision-based weapons to take a huge advantage and dominate the weapon selections. With the recent changes, you no longer have all that info readily available. <img class="alignleft wp-image-12857 size-medium" src="http://theindiemine.com/wp-content/uploads/2014/06/Intelligience-300x168.jpg" alt="Subterfuge and sneakery" width="300" height="168" />In order to view possible enemy weak points, you must construct buildings which will allow you to view planet infrastructure. Depending on your planet&#8217;s level of intelligence &#8211; the number of spy buildings you have &#8211; the possible targets available range from a couple low-value locales up to the entire planet. To keep away prying eyes, you can counter by building “cloaking” or counter-intelligence buildings in order to hide your planet&#8217;s infrastructure. This feature alone adds much more strategic gameplay and flow to the system, as players are no longer just racing to get the biggest and best guns. Priority is now split between getting your planet ready for conflict and keeping your cities and important structures hidden, creating both an arms and intelligence race.</p>
<p>Along with intelligence comes the research aspect of the game. You now need to research technology in order to access the bigger and more advanced weaponry. No longer are you able to build missiles and laser weapons right from the get go. Now you must allocate time in order for research to be done. This is done via a simple tech tree, where various tech and bonuses can be researched and applied to your advantage. Techs include giving permanent boosts such as more power production or spying levels as well as the ability to manufacture one of the two new weapons of massive destruction.</p>
<p><img class="aligncenter wp-image-12860" src="http://theindiemine.com/wp-content/uploads/2014/06/Tech-Tree-1024x576.jpg" alt="Research new technology and advance along the tech tree" width="600" height="338" /><br />
Now we are getting to the juicy parts of the new additions, the new weaponry. A new laser and artillery weapon have been added in the form of the &#8216;Solar Laser&#8217; and the &#8216;Asteroid Diversion&#8217; respectively. Once I noticed these weapons in the tech tree, I just HAD to acquire them and give them a shot (pun intended).</p>
<div id="attachment_12856" style="width: 160px" class="wp-caption alignright"><img class="wp-image-12856" src="http://theindiemine.com/wp-content/uploads/2014/06/dr-evil.jpg" alt="Giant death lasers? I smell an Evil Genius." width="150" height="168" /><p class="wp-caption-text">FIRE THE LASER!</p></div>
<p>The Solar Laser is a satellite parked in the sun&#8217;s orbit which focuses the sun&#8217;s power into a giant solar death ray, obliterating anything you set its deadly sights on with pinpoint precision. I couldn&#8217;t help but feel like an evil genius, pinky to mouth, when I set loose the focused wrath of the sun onto my enemy.</p>
<p>As cool as the Solar Laser is, I felt that the Asteroid Diversion was more “in tune” with the sci-fi nature of the game. As the name implies, the Asteroid Diversion weapon takes an asteroid from the local asteroid belt and diverts it to a course of your bidding, into say perhaps a nearby planet that you dislike. Nothing beats the sight of an asteroid hurtling out of space at full speed and slamming right into your enemy’s precious home planet. Numerous blockbusters and B-movies have been made on that premise, and now it is in your hands to unleash upon your foes. So set an asteroid loose on that pesky planet and whip out some popcorn for the show (3D glasses not included).</p>
<div id="attachment_12870" style="width: 610px" class="wp-caption aligncenter"><img class="wp-image-12870" src="http://theindiemine.com/wp-content/uploads/2014/06/Asteroidr-Strike-1024x544.jpg" alt="Incoming Asteroid Strike" width="600" height="319" /><p class="wp-caption-text">Recreate a B-movie disaster film on your enemy&#8217;s home planet</p></div>
<p>While all these additions are great, I have merely touched upon a few of the major updates to the game. Many other improvements have been made to the game such as improved multiplayer networking and graphical fixes, all showing that Team Jolly Roger have been putting a lot of effort and love into this project. I was blown away by my first look into the game many versions ago, and the current build they have on offer is no exception to that statement. I look forward to the next iteration of the game. If the additions they have made so far are any indication of the future trajectory of the game, we are in for an Earth-shattering (pun intended) release once the full game is out.<br />
You can check out <em>Interplanetary</em> on <a title="Interplanetary at Steam Early-access" href="http://store.steampowered.com/app/278910/" target="_blank">Steam Early Access</a> for those interested in some tactical fun. Let&#8217;s get those guns primed and lasers flying!</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
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		<title>Zoon Alpha Preview</title>
		<link>http://theindiemine.com/zoon-alpha-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zoon-alpha-preview</link>
		<comments>http://theindiemine.com/zoon-alpha-preview/#comments</comments>
		<pubDate>Wed, 25 Jun 2014 09:35:39 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[faster than light]]></category>
		<category><![CDATA[greenlight]]></category>
		<category><![CDATA[Hectic]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[Spaceship]]></category>
		<category><![CDATA[Spinning]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Zoon]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12843</guid>
		<description><![CDATA[We take a very early look at Zoon, a game that wants you to spin forever through the infinite expanse of deep space.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;">Sometimes you just have to take a moment and take stock of where you’re headed in life. Things can get pretty crazy at times, and there’s a good chance that you’ll find yourself spinning in a haze of confusion in any number of directions with little or no control. <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=271352936" target="_blank"><em>Zoon</em></a> reflects this sentiment profoundly, as long as you swap out life with travel through deep space that is.</p>
<p style="text-align: justify;">First glances would paint <em>Zoon </em>as a more action-oriented take on the <em>Faster Than Light</em> formula. Using the tools provided, you’re tasked with building your own ship and piloting it throughout deep space, shooting aliens and avoiding various instances of space debris as you go. At least, that’s what the plan is for the final version; right now the demo version only consists of ship building and space flight with not a single enemy or asteroid in sight, but that might have something to do with my complete inability to build a ship that doesn’t rotate faster than the speed of light.</p>
<p style="text-align: justify;">I’ll confess I’m no rocket scientist, but I spent a large portion of my time in <em>Zoon </em>trying desperately to install various thrusters and engines throughout my strange U-shaped ship in an effort to counter balance the constant death spiral I’d somehow found myself locked into. Unfortunately my efforts were in vain, and after 20 minutes of uncontrollably rotating through the black abyss a feeling of nausea called an end to my suffering.  And yet, despite now acknowledging that I’ll never be an astronaut, those frantic twenty minutes revealed a great deal about how things can go terribly wrong, and how entertaining it is to watch as everything collapses around you.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12845" src="http://theindiemine.com/wp-content/uploads/2014/06/Zoon-Screenshot.png" alt="Zoon Preview" width="600" height="327" /></p>
<p style="text-align: justify;">This demo build seemed to focus specifically on the ship building aspects, which allowed me to create several odd designs before finally settling on the ill fated U-boat I mentioned earlier. After the walls and floor tiles are connected up, it’s simply a matter of adorning the interior with a variety of machines and devices that allow you to control a number of functions like piloting the ship, long/short range communications, and even armour racks that let you remove your trusty space suit when you want a bit more freedom to roam around your ship.</p>
<p style="text-align: justify;">Discovering that last item was a mistake though, as I soon learnt I had forgotten to plug a hole on one side of my ships wall. Venturing too close to the gaping hole promptly saw me sucked out into deep space, and without my spacesuit on I was quickly snuffed out of existence. After regaining my life in space and rebuilding the U-boat to its former glory I soon made the same mistake of hastily ignoring the gaps in my vessel, only this time I was still wearing my suit. As you’d expect, I was sucked out into deep space again, but it was to the sight of the U-boat casually flailing across the stars in its spiral of shame, leaving me behind to waddle around while contemplating if perhaps my ship had gotten sick of my antics and intentionally ejected me because of it.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/zsD7Fqn4bWY" width="601" height="338" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style="text-align: justify;">When it comes down to it, <em>Zoon</em> is still very much work in progress. Some of the items available to place inside your ship provide absolutely nothing, and right now there is little to do other than rotate furiously through space. With that said, there are some interesting plans listed for the game&#8217;s direction. Player-made missions will provide the bread and butter of objectives for would-be space dwellers, mods will be fully supported for extra customisation, and there’s also a multiplayer mode for those who want to sail across the stars with their friends. For now, though, the game does an excellent job of creating an existential crisis amongst those willing to ponder the aimless journey across the stars, if you’re into that sort of thing that is.</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>The Last Federation Review</title>
		<link>http://theindiemine.com/federation-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=federation-review</link>
		<comments>http://theindiemine.com/federation-review/#comments</comments>
		<pubDate>Thu, 08 May 2014 10:44:09 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Arcen Games]]></category>
		<category><![CDATA[Diplomacy]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[tactical]]></category>
		<category><![CDATA[The Last Federation]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12471</guid>
		<description><![CDATA[Weave a treacherous tale of politics as you attempt to unite the universe in The Last Federation.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12474" alt="The Last Federation Review" src="http://theindiemine.com/wp-content/uploads/2014/05/The-Last-Federation-Banner.png" width="600" height="267" /></p>
<p style="text-align: justify;">Who would have thought that millions of years from now, there might be a galactic space opera where one determined four-headed space lizard would be brokering trade routes and managing the political stage of the solar system.</p>
<p style="text-align: justify;">Fortunately <a href="http://store.steampowered.com/app/273070/" target="_blank"><i>The Last Federation</i></a> lets you do just that, as you assume control of the last living Hydral. A great war breaks out and you are forced to spend a millennia trapped on a technologically inferior planet. That is until the savage citizens finally manage to produce a spaceship, crafted in part from the designs of your own crashed ship. Being the underhanded quadruple-headed reptile that you are, the opportunity to blast free from the shackles of this world were too great, and so you ‘liberate’ them of their hard work and sail towards the stars. Your journey commences, and first on the ‘to-do’ list is making a unified galactic federation of planets.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12473" alt="The Last Federation Review" src="http://theindiemine.com/wp-content/uploads/2014/05/The-Last-Federation-Screen1.png" width="600" height="338" /></p>
<p style="text-align: justify;">After escaping, the game hands the reins over and lets you do your own thing. Do you want to be a peaceful Hydral dignitary, carefully brokering trade deals and negotiating peaceful terms between hive-mind insectoids and subversive boar folk? Perhaps causing a pandemic amongst the owl people is more your style, forcing them to join with you out of desperation for the medicine they sorely need before the space flu wipes them out entirely. The choice is entirely yours, although not everything turns out the way you plan.</p>
<p style="text-align: justify;">Take my first game in which I chose to ally with the bloodthirsty Burlust, a savage war-like race of soldiers and chieftains. After challenging and defeating the head chieftain, I had earned their respect. I was a proven warrior, and the next in line to the Burlust seat of power had come to respect me. They were my allies now, and forever. This was a mistake.</p>
<p style="text-align: justify;">Cast forward one or two space years, and I had put the Burlust to the back of my mind. I had won them over, and it was time to convince the rest of the races to join up with me. My only issue was that every time I tried to make nice with one of the seven races, my dearly beloved Burlust friends would march on in and murder their faces off. This particular game ended with a federation of two races: The Burlust &#8211; who numbered into the billions and had spread across the known solar system like an epidemic of axes and hellfire &#8211; and one solitude four-headed lizard coated in the dried blood of several races.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12476" alt="The Last Federation Review" src="http://theindiemine.com/wp-content/uploads/2014/05/The-Last-Federation.gif" width="600" height="331" /></p>
<p style="text-align: justify;">The game isn’t just about clicking on menu options and watching the events unfold. Alongside the tactical diplomacy that you manage via the overworld solar map, there will be occasions when talking just won’t cut it. Luckily you still have your nifty stolen spaceship and a complete arsenal of laser beams to point at those you wish to get rid of.</p>
<p style="text-align: justify;">Combat is handled in a semi turn-based fashion. You spawn into a miniature space arena and are given control of a single ship, yours. After picking out your combat stance, ranging from auto attack to direct control over the target, you plot your course and then the actions are carried out in real time. A few seconds pass and you take your next turn, simultaneously with every other unit on the map.</p>
<p style="text-align: justify;">It’s a great addition to help mix things up for a game that heavily focuses on reading through scores of menu dialogue, and for the most part the combat does alleviate the pressure on your eyes. However, a few hours into the game and you’ll start to notice the flaws in the enemy AI. You’re given three bars to control the amount of power going your weapons, your shield, and your engines, and whilst this at first seemed like an interesting way to make the combat more dynamic, I found nearly all situations could be handled by simply forgetting about the engine power and pouring everything into shields and weapons. After two or three turns, the opposing forces were usually dead and my shields would barely have been depleted. Tougher enemies were scarcely seen, and dealing with them was simply a case of turning the engine power to match their speed, then using your long range rounds to pelt them as they foolishly chased you.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12475" alt="The Last Federation Review" src="http://theindiemine.com/wp-content/uploads/2014/05/The-Last-Federation-Screen2.png" width="600" height="331" /></p>
<p style="text-align: justify;"><i>The Last Federation </i>is a game with a very specific focus. It doesn’t get lost in a sprawling procedural sandbox world; it doesn’t assume that you want to be trawling across the stars in search of something to do. Instead it gives you one goal, and asks you how you would like to achieve it. Using that as a starting point the game then builds several paths for you to take, each one boasting something unique or interesting.</p>
<p style="text-align: justify;">That’s not to say that everyone will enjoy the game though. There is a heavy focus on tactics and diplomacy, and a general amount of intelligent thought is required throughout if you want to win. If you like blowing things up and soaring through the skies as a top gun maverick, this probably isn’t the game for you. If, however, you enjoy weaving a sordid plan of conspiracy and subterfuge as you set a war-mongering race of savages against a helpless bunch of owl people, then this game is probably going to appeal to your inner politician.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Cashtronauts Preview</title>
		<link>http://theindiemine.com/cashtronauts-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cashtronauts-preview</link>
		<comments>http://theindiemine.com/cashtronauts-preview/#comments</comments>
		<pubDate>Thu, 13 Feb 2014 11:44:05 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[Cashtronauts]]></category>
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		<category><![CDATA[Simon Prefontaine]]></category>
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		<description><![CDATA[Cashtronauts aims to combine local multiplayer fun with 2D top down twin-stick action in this deep space shooter.]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-11735" alt="Cashtronauts Preview" src="http://theindiemine.com/wp-content/uploads/2014/02/Cashtronauts-Banner.png" width="600" height="207" /></p>
<p style="text-align: justify;">You wait cautiously, as a bright green ship prepares to deliver its payload and cash in its haul of hard earned gemstones. The trap is set, ready for you to spring forward scattering a laser-light show of plasma beams across the abyss of space, straight into the hull of the unsuspecting emerald craft. As the ill-fated victim crumbles from your savage ambush, the spoils of war begin to drift amongst the stars, ready for the taking. Don’t be too hasty to count your space coins though, as seconds later a marauding band of space pirates deliver some swift karmic justice, making short work of your own crimson shuttle in a hail of gunfire. Space is no picnic, and <i>Cashtronauts</i> aims to prove that only the wiliest of space capitalists will emerge victorious.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/rBVwstOJFvs" width="600" height="338" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style="text-align: justify;">The basic concept of <i>Cashtronauts</i> has you competing (or co-operating) against other players as you attempt to accrue the most money from the opportunities floating around in space. Mine asteroids, raid space pirates, or rob your friends of their hard earned cash, all in the confines of a 2D slice of deep space.  The game’s designer Simon Prefontaine describes it best as a ”Top down, twin stick, space-combat/trading party game with multiplayer”.</p>
<p style="text-align: justify;">It’s an undoubtedly big list of interlocking features, enough to make me more than sceptical of what Prefontaine is hoping to achieve. Luckily, along with his <a href="https://www.kickstarter.com/projects/lonestar/cashtronauts" target="_blank" class="broken_link">Kickstarter campaign</a> Simon has released an early <a href="http://pixelsandpoutine.itch.io/cashtronauts" target="_blank" class="broken_link">demo version</a> of the game to the public, with many of the basic features already in place for would-be naysayers like me to try out.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-11733" alt="Cashtronauts Preview" src="http://theindiemine.com/wp-content/uploads/2014/02/Cashtronauts-Gif-1.gif" width="600" height="300" /></p>
<p style="text-align: justify;">The first thing you notice is that the controls are tight, impressively so for such an early demo, and I’m instantly reminded of the slick sliding 2D movement found in twin stick shooters like <em>Geometry Wars</em>. The fact that it’s in space adds to the motion as well, with thrust and momentum playing a big factor in how you pilot your craft.  The zero-gravity adds the feeling of flexibility that gives a great sense of feedback when you’re flying around.</p>
<p style="text-align: justify;"><i>Cashtronauts</i> structures its gameplay around one of two game modes. Skirmish, which is currently the only available mode in the demo, is a local multiplayer versus mode in which up to 4 players vie for the highest score by the end of a timed round. The second mode is called Venture, and could be considered the game&#8217;s campaign. In Venture mode you have to get as far across the galaxy as possible, stopping in each system to gather up enough cash to afford the toll on the warp gates scattered across space.</p>
<p><img class="aligncenter size-full wp-image-11740" alt="Cashtronauts Preview" src="http://theindiemine.com/wp-content/uploads/2014/02/Cashtronauts-Screen-1.png" width="600" height="348" /></p>
<p style="text-align: justify;"><i>Cashtronauts </i>is shaping up to be a strange beast. I only spent a few minutes with the game and it was easy to pinpoint Prefontaine’s inspirations. The controls are already fine-tuned and as responsive as you could ask for, and the focus on local multiplayer in every aspect of the game could easily see this project become a great entry to your couch co-op line-up.</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Astroids: Space Game of the Year Preview</title>
		<link>http://theindiemine.com/astroids-space-game-year-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=astroids-space-game-year-preview</link>
		<comments>http://theindiemine.com/astroids-space-game-year-preview/#comments</comments>
		<pubDate>Thu, 30 Jan 2014 12:35:49 +0000</pubDate>
		<dc:creator><![CDATA[Eric Hitchcock]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
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		<category><![CDATA[asteroids]]></category>
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		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[Industry Entertainment]]></category>
		<category><![CDATA[Lasers]]></category>
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		<category><![CDATA[Rockets]]></category>
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		<guid isPermaLink="false">http://theindiemine.com/?p=11387</guid>
		<description><![CDATA[A game rises out of a classic's shadow to stand on its own.]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://theindiemine.com/wp-content/uploads/2014/01/logo.png"><img class="alignnone size-medium wp-image-11388" alt="logo" src="http://theindiemine.com/wp-content/uploads/2014/01/logo-300x130.png" width="300" height="130" /></a></p>
<p style="text-align: left;">How do you put a fresh spin on a 35 year old classic? You&#8217;ll be hard pressed to find a way to do it, all while keeping the heart and soul of the game intact. I have to give Industry Entertainment a lot of credit for their game, <em>Astroids: Space Game of The Year</em>. Although they do put the game out there as &#8220;NOT ASTEROIDS&#8221;, the game looks like a reboot of the 1979 classic. This game is far more than that though, and if you don&#8217;t believe me take a closer look at the teaser trailer.</p>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/RM61zljBdos" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style="text-align: left;">Visually speaking, this game is stunning &#8211; no detail has been overlooked in the creation of this game. The result of their in-house 3D engine is outstanding. Every object flows smoothly in the fully 3D space they have created. They were going for best overall visuals and in my opinion, they nailed it. Now the teaser only shows glimpses of the full game experience, but some of the still images show real promise. I&#8217;m really interested in how the other aspects of the game will flow into the visually amazing environments that they have crafted.</p>
<p style="text-align: left;">                                           <a href="http://theindiemine.com/wp-content/uploads/2014/01/110.png"><img class="size-medium wp-image-11392 aligncenter" alt="astroids gameplay 1" src="http://theindiemine.com/wp-content/uploads/2014/01/110-300x180.png" width="300" height="180" /></a></p>
<p style="text-align: left;">Based on the teaser trailer, the game play seems to move quite a bit faster than the original, and this itself is a double-edged sword. While you might move faster, so does everything else. Overall, the game feels almost identical to the original. Don&#8217;t count <em>Astroids</em> out just yet &#8211; it does have a few tricks up its sleeve. Shields could make all the difference in those hairy situations. That&#8217;s just a minor addition compared to the others. The weapons available to you will hopefully make for some interesting situations. A few of the clustered asteroids should act very different if hit with a rocket over the standard lasers. The most interesting thing <em>Astroids</em> has to offer is co-op. I&#8217;m a big fan of the 1979 version, but I never liked waiting for my turn. Co-op brings new challenges to the table. Not only do you have someone else to watch your back, you have to have to keep an eye out for their destructive collateral. Maybe even having to watch out for friendly fire, this will be something that players shouldn&#8217;t take lightly.</p>
<p style="text-align: left;">Are these few things enough to put <em>Astroids</em> in the space game of the year category? Only time will tell. I feel that Industry Entertainment has done something great with this game. I know that I&#8217;ll be looking forward to its release in late 2014 on the PC.</p>
<p style="text-align: left;">For further information, check out the following links:</p>
<p style="text-align: left;"><a href="http://www.indus3.org" target="_blank">http://www.indus3.org/</a></p>
<p style="text-align: left;"><a href="http://astroids.tv/blog" target="_blank" class="broken_link">http://astroids.tv/blog</a></p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Interplanetary Preview</title>
		<link>http://theindiemine.com/interplanetary-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=interplanetary-preview</link>
		<comments>http://theindiemine.com/interplanetary-preview/#comments</comments>
		<pubDate>Mon, 13 Jan 2014 11:44:38 +0000</pubDate>
		<dc:creator><![CDATA[Leon]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
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		<category><![CDATA[artillery]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[Interplanetary]]></category>
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		<description><![CDATA[Fight on a planetary scale! Bombard a rival planet with large weapons while exploiting gravity to your favor.]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p style="text-align: left;">  <a href="http://theindiemine.com/wp-content/uploads/2014/01/Interplantary_logo.png"><img class="aligncenter  wp-image-11206" alt="Interplantary_logo" src="http://theindiemine.com/wp-content/uploads/2014/01/Interplantary_logo.png" width="600" height="153" /></a></p>
<p>Ever wonder if there is other life out there in the cosmos? Perhaps some civilizations are exploring the vast reaches of space, or even at war with one another. What if, during such a war, an errant shot from a planet&#8217;s defences missed its target and hurled itself out into space? Perhaps that very shot is coming into our own solar system, hurtling towards Earth, with us unaware of our impending danger. At least, that is what I was thinking when I made a huge miscalculation while playing the pre-alpha build of <i>Interplanetary</i> by Finnish based studio <a href="http://www.teamjollyroger.com/" target="_blank">Team Jolly Roger Games</a>.</p>
<div id="attachment_11204" style="width: 624px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/01/Barrage.jpg"><img class=" wp-image-11204 " alt="Planetary Bombardment" src="http://theindiemine.com/wp-content/uploads/2014/01/Barrage-1024x576.jpg" width="614" height="346" /></a><p class="wp-caption-text">Bombardment!!</p></div>
<p style="margin-bottom: 0cm; font-style: normal;"><i>Interplanetary</i><span style="font-style: normal;"> is a hard science fiction, turn-based strategy game where you use artillery weapons from your own planet in order to blow up a rival planet. If you have ever played <em>Tanks</em> or <em>Scorched Earth</em> back in the day, it is very much like that, but on a much larger and complex scale. In this game, you must first build up your forces before you are able to begin chucking warheads across the solar system. There is strategy involved as you must manage a multitude of things such as building material, power, planet defences, planet armaments, and of course, your population. Your “life” comes in the form of cities; you must protect them at all costs while at the same time attempting to bombard your opponent&#8217;s cities into a smouldering crater. Do that, and you win. Simple right? Nope!</span></p>
<p style="margin-bottom: 0cm; font-style: normal;">While attempting to destroy that one pesky planet, you must account for things such as planetary orbit, gravity wells, travel time, and other planets and planetoids as well as their respective orbits and gravity. While you do get a guide showing you how your shot will travel, it only takes into account the current state of the system. You must predict how your aim will be affected by other planets and the gravity of the local sun in order to get a shot to land perfectly. Science! Ballistics! Math! &#8230;My head hurts.</p>
<div id="attachment_11207" style="width: 624px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/01/Trick-Shot.jpg"><img class=" wp-image-11207 " title="Trick Shot" alt="Around the sun trick shot!" src="http://theindiemine.com/wp-content/uploads/2014/01/Trick-Shot-1024x576.jpg" width="614" height="346" /></a><p class="wp-caption-text">With skills you can make curved shots around the sun.</p></div>
<p style="margin-bottom: 0cm; font-style: normal;">The pre-alpha version only comes with multiplayer at the moment, and AI opponents are not integrated yet to my knowledge, but it is planned for a future release. I loaded up the hot seat multiplayer and began playing a solo game. Although LAN and online support is there, I have yet to try them out.</p>
<div id="attachment_11205" style="width: 624px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/01/Building-2.jpg"><img class=" wp-image-11205 " title="Planet-wide building" alt="Build up and manage your planet and its resources" src="http://theindiemine.com/wp-content/uploads/2014/01/Building-2-1024x576.jpg" width="614" height="346" /></a><p class="wp-caption-text">Build up your planet.</p></div>
<p>&nbsp;</p>
<p>Playing both planets did little to stifle my “strategy&#8221; since fired rounds may behave in unpredictable ways due to planetary influences. So due to this, playing both sides on a solo game still made things a little challenging. Before I knew it, hours had flown by, and I was still in the midst of a great war, firing shells, missiles, and even laser beams. This reminded me a lot of <em>Scorched Earth</em> where my aim, or lack thereof, can make games last quite a long time.</p>
<p><span style="font-style: normal;">I am extremely impressed with this, considering it is only a pre-alpha build; it has quite a lot of gameplay and core mechanics already down pat. It is already a strong build in its current state &#8211; more than enough to convince any fans of artillery-type games or science fiction buffs. Team Jolly Roger have many plans for the future of </span><i>Interplanetary</i><span style="font-style: normal;">, and I for one am looking forward to future builds and releases. Definitely keep an eye on this title in the future, and one in the sky for one of my off-the-mark artillery shots.</span></p>
<p style="margin-bottom: 0cm;"><span style="font-style: normal;"> I may not be able to hit the planet next to me, but I guarantee the neighbouring solar systems have fear in their hearts whenever they hear my name.</span></p>
<p>&nbsp;</p>
<p><a href="http://interplanetary.weebly.com/" target="_blank">Check out the Interplanetary website</a><br />
<a href="http://www.teamjollyroger.com/" target="_blank">Team Jolly Roger&#8217;s Website</a></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Drox Operative: Invasion of the Ancients Review</title>
		<link>http://theindiemine.com/drox-operative-invasion-ancients-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=drox-operative-invasion-ancients-review</link>
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		<pubDate>Tue, 03 Dec 2013 11:24:26 +0000</pubDate>
		<dc:creator><![CDATA[taviannapier]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
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		<category><![CDATA[drox operative]]></category>
		<category><![CDATA[Drox Operative: Invasion of the Ancients]]></category>
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		<category><![CDATA[indie]]></category>
		<category><![CDATA[Invasion of the Ancients]]></category>
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		<guid isPermaLink="false">http://theindiemine.com/?p=10777</guid>
		<description><![CDATA[The tale of the legendary Drox Operatives continues in Drox Operative: Invasion of the Ancients.]]></description>
				<content:encoded><![CDATA[<p><img class="size-medium wp-image-10778 aligncenter" alt="IotABanner" src="http://theindiemine.com/wp-content/uploads/2013/11/IotABanner-300x127.jpg" width="300" height="127" /> The tale of the legendary Drox Operatives continues in <em>Drox Operative: Invasion of the Ancients</em>, the first expansion to Soldak Entertainment’s <em>Drox Operative.</em> <em>Invasion of the Ancients </em>offers a good challenge and ample enjoyment to veteran players of the original game. If you have yet to play or hear about <em>Drox Operative</em>, it&#8217;s strongly encouraged that you check out a review of the original game <a title="Drox Operative Review" href="http://theindiemine.com/drox-operative-review/" target="_blank">here</a> before continuing.</p>
<p><em>Drox Operative: Invasion of the Ancients</em> offers a lot of new content for players. There&#8217;s a new race, the Scavengers, which is available to play as or against. There are also three new monster races; the Talon, Hezog, and Overlord join the roster for galactic domination. Any of these three races can suddenly appear on any planet (including already occupied ones) making them unpredictable and very dangerous. Space stations are a new strategic structure which you can help defend for your allies or destroy those of your enemies. New components for your ship are available, including new chips to be fitted into them. There are nineteen sub-races that can be unlocked, new quests including the Drox guild quest, and the responsibility of guiding the evolution of persistent galaxies. Of course, you have the Ancient invasions, but let&#8217;s get a better understanding of this race.</p>
<blockquote><p><em>Before the Drox ruled the galaxy, before they were even sentient, there were older races now known as the Ancients. Using their Operatives, the Drox crushed and enslaved most of these races. The rest fled known space. When the Drox turned on their own Operatives, the Drox were utterly destroyed. Newer races emerged and thrived in the power void, never knowing the menace waited. Seizing their chance, the Ancients are invading to take their rightful place in the galaxy, as rulers! Thirsting for revenge, the Ancients can’t harm the extinct Drox, but they can crush the next best thing, the Drox Operatives.</em></p></blockquote>
<p>So what we have here is a good old fashioned case of revenge, and the Drox Operatives are only a conduit for the Ancients&#8217; rage. Ancient ships emerge at any given time, and will stop at nothing to destroy a Drox Operative. The Ancients have the fastest ships by far, making them very hard to keep up with. Their armor and weaponry make them near impossible to kill, unless you have an upgraded ship and/or allied races to fight by your side.</p>
<p><img class="size-medium wp-image-10779 alignleft" alt="Capture" src="http://theindiemine.com/wp-content/uploads/2013/11/Capture-287x300.png" width="287" height="300" />For this review, I decided to play as the new Scavenger race. Their ships are well-rounded  focusing on both defense and damage. The addition of the three new races makes diplomacy even more challenging, though the Talon tend to be a bit more diplomatic in comparison to the Hezog and Overlord. The latter two are extremely aggressive, adding an extra layer of difficulty to an already challenging game. They can appear suddenly, wage war at a moment&#8217;s notice, and are strong and relentless. Things can escalate rather quickly.</p>
<p>Overall, there&#8217;s a lot to like about the expansion. One of my favorite features is that it supports the use of a gamepad. The controls take a bit of getting used to, but for space battle it&#8217;s my preferred method. A good combination of diplomacy, exploration, and upgrading your ship is essential to being a successful at the game. At times the game borders on the realm of challenging and frustrating, but overall <em>Drox Operative: Invasion of the Ancients</em> is a great first expansion. The original game and expansion can be picked up for around $30, and I recommend it. You can pick up both games as well as Soldak Entertainment&#8217;s other games <a title="Drox Operative" href="http://www.soldak.com/Drox-Operative/Overview.html" target="_blank">here</a>.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p><em>This game was reviewed using a PC copy provided by the developer for that purpose.</em></p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Drox Operative: Invasion of the Ancients Expansion and Preorder Announcement</title>
		<link>http://theindiemine.com/drox-operative-invasion-ancients-expansion-preorder-announcement/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=drox-operative-invasion-ancients-expansion-preorder-announcement</link>
		<comments>http://theindiemine.com/drox-operative-invasion-ancients-expansion-preorder-announcement/#comments</comments>
		<pubDate>Tue, 13 Aug 2013 10:20:07 +0000</pubDate>
		<dc:creator><![CDATA[Leon]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
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		<category><![CDATA[drox operative]]></category>
		<category><![CDATA[Invasion of the Ancients]]></category>
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		<category><![CDATA[Soldak]]></category>
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		<description><![CDATA[The Ancients have returned to reclaim what was once theirs. Can you hold them off and defend the Drox Guild?]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://theindiemine.com/wp-content/uploads/2013/08/IotABanner.jpg"><img class="aligncenter size-full wp-image-9709" alt="Drox Operatives : Invasion of the Ancients" src="http://theindiemine.com/wp-content/uploads/2013/08/IotABanner.jpg" width="451" height="192" /></a></p>
<p>“<i>The Ancient enemies are back! Can you defend the Drox Operative Guild and younger races against the Invasion of the Ancients?”</i></p>
<p>From the sound of that ominous warning, it looks like there will be more trouble afoot in the universe of <i>Drox Operative.</i> The wonderful people over at Soldak Entertainment have announced that they will be releasing an expansion to their widely-coveted <i>Drox Operative, </i>the space RPG/dungeon crawler/RTS mashup. The game released to a significant amount of fanfare, and since then it has been gaining a rather large fan base who all have nothing but praise for the game and its odd, yet uniquely appealing mix of genres. I myself am a fan, as I had previously reviewed the original release of the game. If you haven&#8217;t read the review yet, you can view it <a href="http://theindiemine.com/drox-operative-review/">here</a> <i>(hint: it was great)</i>.</p>
<p>From what information they have released, the expansion will be focusing on the return of an ancient alien race who have come back from an untold amount of time to reclaim what they have lost long ago. The full story goes as follows:</p>
<p>“<i>Before the Drox ruled the galaxy, before they were even sentient, there were older races now known as the Ancients. Using their Operatives, the Drox crushed and enslaved most of these races. The rest fled known space. When the Drox turned on their own Operatives, the Drox were utterly destroyed. Newer races emerged and thrived in the power void, never knowing the menace waited. Seizing their chance, the Ancients are invading to take their rightful place in the galaxy, as rulers! Thirsting for revenge, the Ancients can&#8217;t harm the extinct Drox, but they can crush the next best thing, the Drox Operatives.”</i></p>
<p align="LEFT">Looks like starship captains, rookies and veterans alike will be facing a much larger threat once the expansion is released. I myself am looking forward to seeing what new challenges arise with the new installment in their unique universe. I admit my piloting skills may have dulled a bit during peacetime, but I am sure my trusty ship, the “Space Weasel” and her crew will be itching to conquer any new obstacles they may cross.</p>
<p align="LEFT"><i>Invasion of the Ancients </i>is scheduled to be released in the third quarter of 2013, but for those who cannot wait for the official release, Soldak Entertainment has opened up the shop for pre-orders which grants access to the beta. So pre-order now and begin fighting the new threat to your mighty empire &#8211; you even get a nifty 10% discount for being an early buyer. You simply cannot go wrong with that deal. So fire up your starship&#8217;s engines and pre-order your copy now.</p>
<p align="LEFT">I will see you among the stars.</p>
<p align="LEFT"><a href="http://www.soldak.com/Drox-Operative/Invasion-of-the-Ancients.html">Pre-order the expansion at Soldak Entertainment&#8217;s store.</a><br />
<a href="http://theindiemine.com/drox-operative-review/">Read the review on the original game.</a></p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Drox Operative Review</title>
		<link>http://theindiemine.com/drox-operative-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=drox-operative-review</link>
		<comments>http://theindiemine.com/drox-operative-review/#comments</comments>
		<pubDate>Tue, 07 May 2013 10:24:07 +0000</pubDate>
		<dc:creator><![CDATA[Leon]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
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		<guid isPermaLink="false">http://theindiemine.com/?p=8645</guid>
		<description><![CDATA[Become a legendary Drox Operative and go dominate the galaxy with your trusty ship and your skills.]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://theindiemine.com/wp-content/uploads/2013/05/Drox.png"><img class="aligncenter size-full wp-image-8648" title="Drox Operative Logo" alt="Drox Operative" src="http://theindiemine.com/wp-content/uploads/2013/05/Drox.png" width="400" height="194" /></a></p>
<p>Lately I have been on a space-faring kick and had the urge to pilot a ship and explore the far reaches of the galaxy. As a result I have come upon <i>Drox Operative</i>, an action-based RPG created by Soldak Entertainment, Inc. The game is set in a randomly created galaxy full of dangerous enemies, unique civilizations, uncharted worlds, and the thirst for adventure. In the universe of <i>Drox Operative</i> you are a member of the titular Drox Operatives, a mercenary group who operate in the galaxy as a neutral entity and work to further their own gains. The Drox Operatives have no qualms over how they achieve their goals so you, as their newest member, have total free reign on how to expand.</p>
<p>You are thrown into the game world piloting your own Drox ship and what happens next is completely up to the player. You can scour the randomly-created galaxy wiping out dangerous monsters strewn throughout the area, gain favor with the local civilizations by aiding them with quests, or simply explore and discover strange anomalies and treasures. My career as a Drox Operative began with the christening of my own ship aptly named the “Space Weasel”. From there on I was plunked into a random jumpgate and thus began my journey into the unknown.</p>
<div style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2013/05/Space-Weasel-2.jpg"><img alt="Space Weasel" src="http://theindiemine.com/wp-content/uploads/2013/05/Space-Weasel-2.jpg" width="600" height="337" /></a><p class="wp-caption-text">The Space Weasel in all her glory</p></div>
<p>Much like the abyss of space, the beginning of <em>Drox Operative</em> is very daunting. There is a lot of information you must take in right from the get go. The first time you play, a tutorial help-screen begins and I highly advise that you take a thorough examination of the help screens otherwise you will become easily lost. This game can be a bit unforgiving and simply going in blind will cut your adventures very short, very quickly. After mastering the basics, though, will get you into familiar and comfortable territory, as an RPG the mainstay of the game is loot and there are plenty of loot to be had. The items use a color-code system for rarity and grading much like other dungeon crawlers. You can venture out and acquire better equipment for your ship and with experience comes even bigger and better ships, meaning even more quality loot. Be sure not to dawdle too long, though. Unlike most ARPG&#8217;s things happen and progress whether you intervene or not. Monsters will patrol the galaxy and feuds between rival civilizations will ensue. Entire worlds may rise and fall without you even being aware of it. You are simply a pawn in the vast universe of <i>Drox Operative</i>.</p>
<div id="attachment_8646" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2013/05/Chaos.jpg"><img class="size-full wp-image-8646" alt="Chaos" src="http://theindiemine.com/wp-content/uploads/2013/05/Chaos.jpg" width="600" height="337" /></a><p class="wp-caption-text">Anomalies, monsters, incoming missile, just another day for a Drox Operative</p></div>
<p>You have an end-goal, multiple ones in fact, that you must reach in order to “win” that current galaxy and progress to the next one. Each time you must ensure that the Drox come up on top via whichever method you choose, be it a decisive military win and destroying all those who appose you and your ally, trading goods and becoming rich with an economic win, using brute force and striking fear into the other surviving races so they will not dare oppose you, or simply become a legend and do legendary deeds by vanquishing vile monsters. The choice is yours to make, as a Drox Operative you call the shots and you win how <b>you </b>want to<b>.</b></p>
<div id="attachment_8647" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2013/05/Diplomacy.jpg"><img class="size-large wp-image-8647" alt="Diplomacy" src="http://theindiemine.com/wp-content/uploads/2013/05/Diplomacy.jpg" width="600" height="337" /></a><p class="wp-caption-text">Galactic diplomacy, how hard can it be?</p></div>
<p>The game has a very distinct feel about its gameplay, it plays a lot like a traditional dungeon crawler and yet has a bit of Civilization or RTS mashed into it. An odd mix, but it certainly does work and has its own unique allure. If you have an itching to pilot your own starship and explore, plunder, destroy, or what have you, <i>Drox Operative</i> will certainly not disappoint. My space-faring career may have just started, but the Space Weasel and her crew will soon be feared by all as we aim to be the top Drox Operative.</p>
<p>Great Game!</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/">What does this score mean?</a></p>
<p><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p><a title="Visit the developer" href="http://www.soldak.com/" target="_blank">Visit the developer&#8217;s page</a><br />
<a title="Get the demo or even buy the game" href="http://www.soldak.com/Drox-Operative/Overview.html" target="_blank">Demo or buy the game</a></p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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