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	<title>The Indie Mine &#187; QWOP</title>
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		<title>Mount Your Friends Review</title>
		<link>http://theindiemine.com/mount-friends-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mount-friends-review</link>
		<comments>http://theindiemine.com/mount-friends-review/#comments</comments>
		<pubDate>Tue, 05 Aug 2014 09:49:25 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Climbing]]></category>
		<category><![CDATA[Dong]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Mount Your Friends]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Party]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[QWOP]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Surgeon Simulator]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13006</guid>
		<description><![CDATA[Become a master of mounting in this muscle-bound multiplayer party game.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13007" src="http://theindiemine.com/wp-content/uploads/2014/08/MountYourFriendsBanner.png" alt="Mount Your Friends Review" width="600" height="280" /><br />
As I sit here in my comfortable chair blissfully engaged in the act of inscribing the words of this review on my computer, I can’t help but let my mind ponder on the way modern games have evolved to become such incredible forms of expression and creativity. Why, just right this minute I catch a beguiling flashback of my time within <a href="http://store.steampowered.com/app/296470/" target="_blank"><em>Mount Your Friends</em></a>, and as a result I find myself compelled to remove almost every article of clothing upon my person and proceed to scale my nearest chum like a faithfully aged tree in the back garden. Unfortunately I don’t have any friends willing to tolerate such shenanigans, so I’ll have to resort to telling you what this game is and why I felt compelled to open with such an intimately bizarre introduction.</p>
<p style="text-align: justify;"><em>Mount Your Friends</em> is a game in which you control several half-naked bodybuilders by taking control of their arms and legs individually. When a limb comes into contact with another surface the limb will latch on, affording you an anchor point with which to pivot the rest of your body around. Those familiar with games like <em>QWOP </em>or <em>Surgeon Simulator</em> will easily recognize the mechanics at play here, in which the entertainment stems from the sheer difficulty involved with controlling several appendages at the same time, and the aftermath that usually follows when you inevitably fail to do so.</p>
<p style="text-align: justify;">After the first few matches, manoeuvres will start to become more aggressive as you learn how to manipulate your clingy muscle folk in a way that would make Spiderman blush. Since everything you do is affected by gravity and momentum, it’s possible to swing across large distances using the perfect combination of timing and thrust. Of course, these advanced and hugely rewarding tactics come at the cost of being somewhat risky. One false move or misaligned vault across the chasm of man-thighs could cause you to take a tumble down the beef fortress, sealing your fate in the process. All of this combines to make a dynamic of risk vs. reward play, and the resulting successes or failures are what make each match entertaining.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/0ze_3yTxd8c" width="600" height="338" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style="text-align: justify;">There are a slew of modes included within the game to keep potential ‘mounters’ busy, but the main draw and indeed the focus of the title itself is the concept of mounting your own friends. Available for both local and online multiplayer, the standard mode will see you battling against your opponents as you clamber on top of one another. Each player takes turns adding to an ever expanding tower of oiled men until it gets to a point where the man-statue is so large that you or your opponent cannot scale it within the 60 second time slot granted per turn.</p>
<p style="text-align: justify;">Other modes are on hand to offer alternative objectives, like sprints across great distances and duels with head-mounted swords, and whilst they are entertaining to try out it’s disappointing to see that most are locked to either single player sessions or local multiplayer. It’s worth noting that whilst the single player modes are entertaining to try out, they soon offer little motivation to play again after the first few sessions. The game is at its best when played against other players, and the sense of collective shambling and limb jiggling just doesn’t manage to translate over to any of the solo game modes.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13009" src="http://theindiemine.com/wp-content/uploads/2014/08/MountYourFriendsScreen.png" alt="Mount Your Friends Review" width="600" height="338" /></p>
<p style="text-align: justify;"><em>Mount Your Friends</em> is nothing short of a master class in small scale multiplayer mayhem. It takes full advantage of the sexually suggestive nature created from its own image and name, and it runs with it as a consistently entertaining gag throughout the game. While this humour may not appeal to everyone, the game itself has a solid foundation built upon the intentionally obscure control scheme that creates as many victories as it does failures. However, the game is better experienced when playing in the company of friends, either online or locally. The sense of competitiveness that spurs on each match is sorely lacking within the single player modes and you’re not likely to be playing for long if you don’t find any friends to mount.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p><em>This review was based on the experiences with the PC version of the game.</em></p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Octodad: Dadliest Catch Review</title>
		<link>http://theindiemine.com/octodad-dadliest-catch-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=octodad-dadliest-catch-review</link>
		<comments>http://theindiemine.com/octodad-dadliest-catch-review/#comments</comments>
		<pubDate>Tue, 18 Feb 2014 11:06:50 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[Dadliest Catch]]></category>
		<category><![CDATA[family life]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Octodad]]></category>
		<category><![CDATA[Octopus]]></category>
		<category><![CDATA[QWOP]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Steam Workshop]]></category>
		<category><![CDATA[Young Horses]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=11775</guid>
		<description><![CDATA[Wave your tentacles in the air like you just don't care as we review Octodad: Dadliest Catch.]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-11777" alt="Octodad Review" src="http://theindiemine.com/wp-content/uploads/2014/02/logo.png" width="600" height="158" /></p>
<p style="text-align: justify;">Being a dad isn’t easy. With a loving wife and two rowdy children to care for, there’s little time for relaxing. “Mow the lawn” they say, “I want chocolate milk!” they scream. A normal dad might have issues juggling so many responsibilities at once. Fortunately, this is no ordinary dad. This is Octodad.</p>
<p style="text-align: justify;">Masquerading as a doting father, you assume the role of an octopus deep undercover amongst human kind for reasons unknown. It is your first and foremost duty to remain covertly placed amongst the clever guise of your suburban family, which is harder said than done when you’re moustache is formed from two of your 8 tentacles.</p>
<p><img class="aligncenter size-full wp-image-11779" alt="Octodad Review" src="http://theindiemine.com/wp-content/uploads/2014/02/ocotdad-screenshot.png" width="600" height="338" /></p>
<p style="text-align: justify;"><i>Dadliest Catch</i> picks up with our super sleuth of a hero preparing for his big day. He’s getting married to the woman of his dreams, and the game uses this special occasion to introduce you to one of the biggest features in the game. You’re given full control of Octodad’s arms and legs, toggling between controlling each set to move around or interact with the environment. If you’ve ever played the old Flash game <em>QWOP</em> you’ll understand instantly what kind of mayhem is waiting to ensue here, but for those who haven’t the only way I could draw a comparison would to describe it as like watching a drunk trying to wait tables. Expect everything to be broken and everyone involved to look confused or covered in questionable substances.</p>
<p style="text-align: justify;">And that’s the magic of <i>Octodad</i>. You’re put into the mundane world of suburban life and asked to complete menial daily tasks most wouldn’t even think twice about, all the while having such a huge handicap that comes from having tentacles instead of opposable thumbs. Take the morning routine for example, where your fatherly responsibilities include fixing yourself and your family their morning beverages. Sounds simple enough, right? Well that soon escalates when you accidentally slap your daughter with the milk carton, and any attempts made to apologise see you wipe out every table and bookstand in tentacles reach. Breakfast is ruined, but your loving family are none the wiser to your espionage.</p>
<p><img class="aligncenter size-full wp-image-11776" alt="Octodad Review" src="http://theindiemine.com/wp-content/uploads/2014/02/Octodad-gif.gif" width="600" height="338" /></p>
<p style="text-align: justify;">The game progresses, placing you in familiarly sterile environments that are just waiting to feel the squishy embrace of your flailing limbs and for the first half of <i>Octodad </i>things feel great. It’s entertaining beyond all reason to watch someone be so destructive whilst attempting to mow the lawn or navigate a grocery store’s narrow aisles.</p>
<p style="text-align: justify;">However, an hour or two into the later sequences and things seem to start slipping. The levels start to become more bizarre, and considering you’re playing a game about an octopus pretending to be a man, that’s saying something. And it’s at this point where the game loses some of its momentum. Whereas before you were laughably failing to pour coffee before, later goals have you sneaking past fishermen and marine biologists in a number of stealth-based sections. It feels like an unnecessary attempt to shake things up and give the player extra content, when I’d wager having more ‘familiar’ environments and generic locales would have been enough to keep me more that satisfied with my cephalopodan antics.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/-Ol3ZxZSEhY" width="600" height="338" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style="text-align: justify;"><i>Octodad</i> isn’t a huge game by any means, and your average player will likely clear the story in two or three hours. This might be enough to put some off getting it, but with the addition of the Steam workshop, there’s plenty of scope for user-made levels to increase the longevity of the game. Already, we’re seeing <a href="http://www.youtube.com/watch?v=qaq-C4yaYgE">faithful remakes of classic levels</a> to wiggle through with your gelatinous limbs in tow, and with the community usually being the creative buggers that they are, it’s only a matter of time before there’s a whole host of content to keep you occupied.</p>
<p style="text-align: justify;">There’s a great deal of humour to be found in <i>Octodad</i>, whether it’s a chuckle because you just climbed into the trolley of an unsuspecting grocery shopper, or from the casual complaints from your wife as you accidentally mow down her precious flower bed. Its appeal rests solely in its absurdity, and despite its decline near the end of the game, <i>Octodad’s</i> humour and gameplay are spot on making this a solid entry to the ‘Octopus Simulation Game’ market.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9733;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<h5>This game was reviewed using the PC version.</h5>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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