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	<title>The Indie Mine &#187; noir</title>
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		<title>Hot Tin Roof: The Cat That Wore a Fedora Preview</title>
		<link>http://theindiemine.com/hot-tin-roof-cat-wore-fedora-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hot-tin-roof-cat-wore-fedora-preview</link>
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		<pubDate>Tue, 27 Aug 2013 23:10:31 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[cats]]></category>
		<category><![CDATA[Glass Bottom Games]]></category>
		<category><![CDATA[Hot Tin Roof]]></category>
		<category><![CDATA[Hot Tin Roof: The Cat That Wore a Fedora]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[sidescroller]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=9934</guid>
		<description><![CDATA[Part platformer, part noir adventure, Hot Tin Roof oozes style.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2013/08/HotTinRoofTitle.png"><img class="alignleft size-full wp-image-9936" alt="Hot Tin Roof: The Cat That Wore a Fedora by Glass Bottom Games" src="http://theindiemine.com/wp-content/uploads/2013/08/HotTinRoofTitle.png" width="250" height="188" /></a>Back in March we reviewed <a title="Jones On Fire review" href="http://theindiemine.com/jones-fire-review/" target="_blank"><em>Jones On Fire</em></a>, an iOS endless runner from Glass Bottom Games. The developers behind that title have been busily working on a new game, this time targeted for PC, Mac, and Linux. <em>Hot Tin Roof: The Cat That Wore a Fedora</em> inherits a lot from <em>Jones On Fire </em>including the main hero, the &#8220;Boxian&#8221; artistic style, and oodles of charm.</p>
<p>Protagonist Emma Jones returns in digital form, this time dropping the firefighting gig for the role of a private investigator on the trail of a serial killer. This time she&#8217;s joined by Francine, the eponymous cat with the stylish hat. Players will take control of the duo in a side-scrolling 3D platformer with plenty of noir styling. I had a chance to play an early demo and thoroughly enjoyed the atmosphere conveyed through the jazzy music and dialogue.</p>
<p>Lest you be afraid that the game is nothing more than a mere exercise in running and jumping, players will need to explore the city, questioning oddball characters along the way to find new clues. Dialogue trees provide both a source of humor as well as useful information. There&#8217;s also a Metroidvania influence with powerups discovered for Emma&#8217;s revolvers including knockback and grappling abilities. These upgrades allow access to new areas to help further the plot along.</p>
<div id="attachment_9937" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2013/08/HotTinRoofScreenshot1.png"><img class="size-full wp-image-9937" alt="Hot Tin Roof: The Cat That Wore a Fedora by Glass Bottom Games" src="http://theindiemine.com/wp-content/uploads/2013/08/HotTinRoofScreenshot1.png" width="600" height="338" /></a><p class="wp-caption-text">Part platformer, part adventure game, explore a seedy city to catch a killer.</p></div>
<p>Glass Bottom Games has spent five months putting together a demo, and estimates that it will take another six or so to complete the game. In order to do so, they&#8217;ve launched a Kickstarter campaign to raise $20k. Much of that money is going towards art/audio assets and Kickstarter, but you can get a full breakdown on the campaign page. One Hamilton ($10) nets gamers a copy of the game when it releases, which is a bit of a bargain since it will launch at 15 bucks. Other tiered rewards include early access, digital and physical coffee table books, and the opportunity to get yourself a story into the game.</p>
<p>Check out the trailer below, then head on over to the <a title="Hot Tin Roof on Kickstarter" href="http://www.kickstarter.com/projects/meganfox/hot-tin-roof-the-cat-that-wore-a-fedora" target="_blank" class="broken_link">Kickstarter page</a> or the <a title="Hot Tin Roof official website" href="http://www.hottinroofgame.com/" target="_blank">Hot Tin Roof official website</a> for more info. Glass Bottom Games will be at PAX with the demo, so give it a try if you&#8217;re at the convention.<br />
<center><iframe width="560" height="315" src="//www.youtube.com/embed/8TKPdqR79lM?rel=0" frameborder="0" allowfullscreen></iframe></center></p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Private Infiltrator Review</title>
		<link>http://theindiemine.com/private-infiltrator-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=private-infiltrator-review</link>
		<comments>http://theindiemine.com/private-infiltrator-review/#comments</comments>
		<pubDate>Thu, 27 Jun 2013 10:12:55 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Desura]]></category>
		<category><![CDATA[espionage]]></category>
		<category><![CDATA[Espionage Noir Productions]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[gadgets]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[noire]]></category>
		<category><![CDATA[Private Infiltrator]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[spy]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=9007</guid>
		<description><![CDATA[Classic noir style meets modern-day gadgetry in Private Infiltrator.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2013/06/PrivateInfiltratorHeader.jpg"><img class="alignleft size-full wp-image-9054" alt="Private Infiltrator by Espionage Noir Productions" src="http://theindiemine.com/wp-content/uploads/2013/06/PrivateInfiltratorHeader.jpg" width="250" height="242" /></a>Sam Spade or James Bond? Whether you enjoy a pulpy noir or a modern-day spy adventure, Espionage Noir Productions has a bit of something for everyone in their stealth action game <em>Private Infiltrator</em>. Two private corporations have been going head-to-head in an invisible war for decades with one agency trying to prevent the other from achieving global domination. With the side of good on the verge of victory, it&#8217;s up to the player to infiltrate the final enemy base and end the war. It won&#8217;t be easy, that&#8217;s for certain, but is it fun?</p>
<p>Much of the game focuses on the player getting deeper and deeper into enemy territory, and avoiding detection from patrolling agents is only part of the challenge. Security cameras must be disabled, computers hacked, doors re-wired, and barriers blown up all while staying out of sight (the enemy agents are apparently all deaf). Checkpoints are few and far between and should be located asap in order to avoid retreading past the same obstacles multiple times. The game offers multiple camera views, but the isometric angle will likely be how the player choose to experience the action since a lot of it takes place indoors sneaking from room to room.</p>
<p>There&#8217;s definitely an initial learning curve when it comes to succeeding at <em>Private Infiltrator</em>.  The first struggle I encountered was with the lighting. Although pure darkness interspersed with the occasional computer monitor or wall light is certainly more atmospheric, it doesn&#8217;t lend itself to survival as well as turning on the night-vision goggles (an ability available to the default character). I liken it to the experience of having to play <em>Arkham Asylum</em> with the Detective Mode constantly on. The keyboard and mouse controls take just a little bit of getting used to. Figuring out that the on-screen avatar must be facing an object to interact with it is key to not getting caught in the middle of breaking and entering. It also requires some practice to twist the camera angle back and forth between the perils of the current room and getting a look inside the next room before entering. After about half an hour of fumbling through some of these issues I was finally on my way and enjoying the ambience.</p>
<div id="attachment_9055" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2013/06/PrivateInfiltratorBlackWhite.png"><img class="size-full wp-image-9055" alt="Private Infiltrator by Espionage Noir Productions" src="http://theindiemine.com/wp-content/uploads/2013/06/PrivateInfiltratorBlackWhite.png" width="600" height="355" /></a><p class="wp-caption-text">Although atmospheric in certain areas, a lack of lighting can be a problem.</p></div>
<p>The difficulties, however, don&#8217;t stop with player inexperience. <em>Private Infiltrator</em> is one of those rare occasions where I recommend the player swallow their pride and try the game on one of the easier difficulty levels first. Even opting for a sub-Normal difficulty doesn&#8217;t exactly make the game easy, but it does drop the range at which agents will be able to detect the player, providing a wider window to sneak between the agents&#8217; search radii. I&#8217;ll be the first to admit I&#8217;m not terribly good at stealth games because of a lack of patience, but this game can be damned hard for even the craftiest Solid Snakes out there. Thankfully, additional settings exist for dropping the number of enemies and for disabling the finite number of lives.</p>
<p>While I did have fun playing <em>Private Infiltrator</em>, there&#8217;s an unevenness to the level of polish to be found. The soundtrack does a great job of establishing the tense, but playful noir feel the game aims for. The story is presented in monologue fashion through text and helps drive that pulpy feel. At the same time, that dialogue pops up in the middle of the action which means that either the player has to ignore it for awhile, or gets distracted by it and dies. The menu system presents a confusing array of options, some developer-centric, and typos can be spotted on more than one occasion in various areas of the game. I also failed to find a save game option, though players can elect to start a new game on any level of their choosing. It&#8217;s easy to see where the studio did and did not put the bulk of their focus, and it would have served the game better if it had received a more consistent level of attention across the board. It&#8217;s also good for the reader to know that the game is still being refined through updates.</p>
<div id="attachment_9056" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2013/06/PrivateInfiltratorHighTech.jpg"><img class="size-full wp-image-9056" alt="Private Infiltrator by Espionage Noir Productions" src="http://theindiemine.com/wp-content/uploads/2013/06/PrivateInfiltratorHighTech.jpg" width="600" height="355" /></a><p class="wp-caption-text">Noir meets high-tech gadgetry in <em>Private Infiltrator</em>.</p></div>
<p>There were some poor design choices made in terms of the openness versus linearity of the game. The first and perhaps best example comes in the first level. That stage includes a number of walls that must be blown up using C4 scattered throughout the area. The walls must be brought down in a specific order, otherwise the player will eventually hit a point where they can&#8217;t get to enough explosives to continue. It can be both frustrating and off-putting for players to have to repeat entire levels of a game through no fault of their own. Allowing the player to make a mistake that they can&#8217;t recover from is a big misstep. There&#8217;s also a lot of tense and/or tedious backtracking involved when finding out that a path has been taken prematurely without the right intel (i.e. computer passwords) having been gathered first.</p>
<p>As it exists right now, <i>Private Infiltrator</i> is a fun, yet flawed game. I love the atmosphere the game is going for with its mix of classic spy story and modern-day spy gadgetry. The developers are trying to get the game approved through the <a title="Private Infiltrator on Steam Greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=92924211" target="_blank">Steam Greenlight</a> program, and they&#8217;re continuing to fix and improve the game based on player feedback. Hopefully some of the wrinkles I came across will be ironed out, but it&#8217;s still a game worth checking out now, sharing opinions on with the developers, and keeping an eye on its progress going forward.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9734;&#9734;&nbsp;</p>
<h5><a title="Review Scoring System" href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></h5>
<h5>Private Infiltrator was reviewed using a copy of the PC version provided by the developer for that purpose. The PC and Mac versions are available through <a title="Private Infiltrator on Desura" href="http://www.desura.com/games/private-infiltrator" target="_blank">Desura</a>.</h5>
<p>&nbsp;</p>
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<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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