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	<title>The Indie Mine &#187; Mastertronic</title>
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	<description>Unearthing the hidden gems of culture and entertainment</description>
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		<title>0RBITALIS Preview</title>
		<link>http://theindiemine.com/0rbitalis-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=0rbitalis-preview</link>
		<comments>http://theindiemine.com/0rbitalis-preview/#comments</comments>
		<pubDate>Thu, 17 Apr 2014 10:26:43 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[0RBITALIS]]></category>
		<category><![CDATA[Alan Zucconi]]></category>
		<category><![CDATA[Early Access]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Mastertronic]]></category>
		<category><![CDATA[orbit]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12318</guid>
		<description><![CDATA[Master gravity in this physics puzzler that wants you to shoot balls into space.]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-12323" alt="0RBITALIS Preview" src="http://theindiemine.com/wp-content/uploads/2014/04/0RBITALIS-Banner-2.jpg" width="600" height="166" /></p>
<p style="text-align: justify;">Gravity sucks. Like that annoying kid on the playground who likes to trip you because he thought it would be funny, gravity is always there waiting for its time to strike. A silent guardian of physics, gravity is the cause of every dropped biscuit wasted, every painful trip you’ve taken, and every pen that’s escaped your grasp.  I hate you, gravity.</p>
<p style="text-align: justify;"><a href="http://store.steampowered.com/app/278440/" target="_blank"><i>0RBITALIS </i>is all about gravity</a>, or perhaps more accurately it’s about figuring out how to exploit the forces of gravity to get a small red ball to stay in orbit for as long as possible. If you’ve ever played <i>Angry Birds: Space</i>, you will already have a good idea how the controls work.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12320" alt="0RBITALIS Preview" src="http://theindiemine.com/wp-content/uploads/2014/04/0RBITALIS-Screen-1.jpg" width="600" height="422" /></p>
<p style="text-align: justify;">Each level presents itself as its own unique puzzle, with large red stars and smaller white asteroids liberally dotted around in their own orbits. Changing the angle and force of your shot can yield wildly different results, and by using the gravitational pull of each celestial body you’re able to pull off some crazy ‘skill-shots’ that leave your projectile soaring through the stars for what seems like a lifetime.</p>
<p style="text-align: justify;">Of course, getting a trajectory that lasts longer than a few seconds isn’t always easy. If you apply too much force on your shot, you’ll end up flying straight off the map and into a world of failure. Shoot too softly, and you’ll be sucked straight towards the closest object. It’s all about finding that sweet spot for each level.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12319" alt="0RBITALIS Preview" src="http://theindiemine.com/wp-content/uploads/2014/04/0RBITALIS-Screen-2.jpg" width="600" height="324" /></p>
<p style="text-align: justify;">There’s little to dislike about <i>0RBITALIS</i>. It scratches an itch for physics puzzling without overcomplicating things. The levels are varied enough to keep you occupied for a good while and the leaderboards can help create healthy competition between you and your friends. The game is essentially feature complete despite launching as an Early Access title, and if you’re in the market for a new puzzle game you can’t go wrong with shooting things into space for fun.</p>
<p style="text-align: justify;"><i>0RBITALIS launched on the 16<sup>TH</sup> across Steam Greenlight as an Early Access title.</i></p>
<p style="text-align: justify;">
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>10 Second Ninja Review</title>
		<link>http://theindiemine.com/10-ninja-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=10-ninja-review</link>
		<comments>http://theindiemine.com/10-ninja-review/#comments</comments>
		<pubDate>Thu, 06 Mar 2014 11:07:44 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[10]]></category>
		<category><![CDATA[BAFTA]]></category>
		<category><![CDATA[Dan Pearce]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Leaderboards]]></category>
		<category><![CDATA[Mastertronic]]></category>
		<category><![CDATA[Ninja]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[Robot Hitler]]></category>
		<category><![CDATA[Second]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Stopwatch]]></category>
		<category><![CDATA[Timer]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=11964</guid>
		<description><![CDATA[Destroy an army of Nazi robots as swiftly as possible in this demanding, fast-paced platformer]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-11968" alt="10 Second Ninja Banner" src="http://theindiemine.com/wp-content/uploads/2014/03/10SN-Banner.png" width="600" height="250" /></p>
<p style="text-align: justify;"><em>10 Second Ninja</em> will make your heart race, your palms will be constantly soaked in the sweat of stress, and your sense of time will be reduced to intervals of ten seconds. Why? Because Dan Pearce, a BAFTA award winning developer no less, has deemed it necessary to condense the best parts of break-neck platforming down to the rigid constraints of a stopwatch.</p>
<p style="text-align: justify;">And it’s bloody brilliant.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-11965" alt="10 Second Ninja " src="http://theindiemine.com/wp-content/uploads/2014/03/10SN-Screen-1.png" width="600" height="338" /></p>
<p style="text-align: justify;">The game has you take control of a ninja on a quest to destroy Robot Hitler and his army. Being the unpleasant fellow that he is, Robot Hitler has banned all ninjas, and so begins your swift journey of vengeance as you cleave your way through his army of Nazi robots, and eventually even Robot Hitler himself.</p>
<p style="text-align: justify;">Everything that makes <i>10 Second Ninja </i>great can be traced back to that damned ten second timer. Your time is everything, down to the millisecond. It’s tense, perhaps more than it should be, but there’s something almost inexplicably compelling about trying to shave your best scores by even a fraction of a second. Figuring out the fastest path will have you returning to each level time and time again like a twisted drug addiction, adding buckets of replay value to what could have otherwise been a one-time experience.</p>
<p style="text-align: justify;">In an effort to help you achieve the best scores possible, your arsenal includes a sword with a deceptively large arc of attack, a double jump that can help you change course mid-flight, and three shurikens that can help you skip sections all together with a bit of timely precision. Learning to master these three simple mechanics can help you knock seconds off your time.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-11966" alt="10 Second Ninja" src="http://theindiemine.com/wp-content/uploads/2014/03/10SN-Screen-2.png" width="600" height="338" /></p>
<p style="text-align: justify;">And then there’s the leaderboard. If <i>10 Second Ninja’s</i> timer is the drug, then being able to see everyone else’s score on a worldwide leaderboard is undoubtedly the dealer of this score-obsessed addiction. Never before have I been so compelled to try, time and time again, to beat the scores of other players as obsessively as I did in this game.  To say that achieving a high slot on the leaderboard is fulfilling would be an understatement, but perhaps more importantly your time on there will be fleeting as everyone else attempts to vie for the top spots, turning the rush for domination into a finely tuned arena for only the most dexterous.</p>
<p style="text-align: justify;"><i>10 Second Ninja</i> doesn’t complicate things. The gameplay is simple enough to pick up and play without much guidance, and yet at the same time allows for more experienced and score-hungry players to experiment within the confines of each level in an effort to minimise their completion time. With the added drive of leaderboard dominance and fluid animations all around, this is one addiction I will struggle to shake for a long time.</p>
<p style="text-align: justify;">Oh and I’m currently third place worldwide on Canyon, so if you could just not beat that score, that’d be great.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9733;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/Zd5vigg9UaM" width="600" height="338" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style="text-align: justify;"><i>10 Second Ninja was released March 5<sup>TH</sup> on PC &amp; Mac.</i></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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