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	<title>The Indie Mine &#187; indie</title>
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		<title>Harry Potter and the Art of Spying Review</title>
		<link>http://theindiemine.com/harry-potter-art-spying-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=harry-potter-art-spying-review</link>
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		<pubDate>Mon, 22 Dec 2014 10:00:45 +0000</pubDate>
		<dc:creator><![CDATA[AntDiPalma]]></dc:creator>
				<category><![CDATA[Book Reviews]]></category>
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		<guid isPermaLink="false">http://theindiemine.com/?p=13187</guid>
		<description><![CDATA[Spy novelist Lynn Boughey and director of the International Spy Museum, Peter Earnest, examine whether or not Harry Potter would make a competent CIA agent.]]></description>
				<content:encoded><![CDATA[<p>In light of recent events regarding the release of the &#8220;Torture Report&#8221; by America&#8217;s Central Intelligence Agency, I find myself in the difficult position of having to keep an objective viewpoint on the narratives given by everyone within the political sphere. It goes without saying that the contents of this latest report provide a shocking glimpse at the lack of transparency and corruption within our own system. To put it in the simplest of terms, the trust of the people is at a rather low point. Fortunately, I am not alone in working to answer the tough questions, such as &#8220;<strong>What if Harry Potter were in the CIA</strong>?&#8221; To give you an idea, we examine the work of spy novelist <a href="http://artofspying.net/" target="_blank">Lynn Boughey</a>, and Peter Earnest, thirty-six-year CIA veteran and executive director of the <a title="International Spy Museum" href="http://www.spymuseum.org/host-an-event/spy-speaker-series/peter-earnest/" target="_blank">International Spy Museum</a>, in their companion guide, <em>Harry Potter and the Art of Spying</em>.<span id="more-13187"></span></p>
<div id="attachment_13191" style="width: 560px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/12/2006-04-23.jpg"><img class="size-full wp-image-13191" src="http://theindiemine.com/wp-content/uploads/2014/12/2006-04-23.jpg" alt="Not now, McGonagall. I'm interrogating Harry." width="550" height="273" /></a><p class="wp-caption-text">&#8220;Not now, McGonagall. I&#8217;m interrogating Harry.&#8221;</p></div>
<p>Flashback! You are entering a new grade in elementary school. It is the year 1998, and the backwards baseball hat is in style. The cool kids are talking about &#8220;Harry Potter&#8221; &#8211; a sweater clad orphan that rides a broomstick. Teachers everywhere are overjoyed to see their students take an interest in reading books instead of watching MTV and skateboarding. Suddenly, the Harry Potter wave spreads. Soon, everyone will be curious about the adventures beyond Platform <span style="color: #252525;">9¾. The Vatican will denounce J.K. Rowling&#8217;s work as witchcraft and every boy with brown hair and glasses will be told that they look like Harry Potter, which is actually quite a compliment in many ways. </span></p>
<p>It is not surprising that the Harry Potter series has captured and maintained such a loyal fanbase. After all, the books grew up with the readers. As Harry began to discover what he wanted in life, so did we. As Harry developed everlasting friendships, so did we. As Harry went through periods of both joy and sorrow, so did we. As Harry got rejected by the Ravenclaw as his date to the Yule Ball, so did we. (That&#8217;s right, Wendy. I still remember.) So of course the books&#8217; popularity spawned movies, videogames, comics, hundreds of fan sites, forums, and spin-offs. But it doesn&#8217;t end there. The world of Hogwarts has been (and continues to be) analyzed from Azkaban to the Zombie Trails. Readers of the books and fans of the films are determined to search every stone in the walls of Hogwarts for more information about their favorite wizarding world, and that&#8217;s where Boughey and Earnest step in.</p>
<div id="attachment_13193" style="width: 560px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/12/Harry-Potter-and-the-Order-Of-The-Phoenix-rupert-grint-17184344-1920-800.jpg"><img class="size-full wp-image-13193" src="http://theindiemine.com/wp-content/uploads/2014/12/Harry-Potter-and-the-Order-Of-The-Phoenix-rupert-grint-17184344-1920-800.jpg" alt="&quot;Hey Harry, what're ya doin'?&quot; I dunno, spyin' and stuff." width="550" height="229" /></a><p class="wp-caption-text">&#8220;Hey Harry, what&#8217;re ya doin&#8217;?&#8221; I dunno, spyin&#8217; and stuff.</p></div>
<p>Due to their extensive backgrounds in the world of spycraft, it should come as no surprise that this is a subject they hold in high regard. <em>Harry Potter and the Art of Spying</em> examines our hero&#8217;s growth as a young recruit to a top secret covert operative from his tenure at Hogwarts. It is apparent that the writers are experts on the subject, and the extensive contributions of Courtney Klein and Nichole Ellis certainly help make the case that Harry is a damn good secret agent. <em>The Art of Spying</em> begins with a chapter-by-chapter analysis of <em>Harry Potter and the Order Of The Phoenix</em>, the fifth book in J.K. Rowling&#8217;s seven book saga. This essentially means that the reader is expected to know all the major plot points of the series beforehand. While it may seem odd to immediately jump right in to book five without first examining the previous four entries, the concept works rather well. It is explained that Harry&#8217;s true talents as a spy don&#8217;t really hold much weight until Dumbledore&#8217;s Army and the Ministry of Magic enter the fray. The first 38 chapters (yes, 38) are littered with footnotes and endnotes, as well as personal quips from the authors; in many ways it reads more like a fun lecture than an actual textbook.</p>
<p>This does not necessarily mean that everything from <em>Sorcerer&#8217;s Stone </em>to <em>Goblet of Fire</em> received the axe, however. Notes are scattered throughout the text that provide insight, direct quotes, and even sourced page numbers for reference. In the early chapters we are told that Harry&#8217;s skills at reading facial expressions are an absolute necessity in the world of spying, and his interactions with the looming shadow that is the Ministry of Magic paint a pretty clear picture of how interactions between agencies in the wizarding world accurately reflect our own. The real star of the show is Professor Snape, however. Fans of the series are well aware that our grumpy Master of Potions turned out to be one of the greatest Double Agents in the genre. Without getting into the hows and whys, I can say that Boughey and Earnest&#8217;s explanations are certainly worth considering the next time you reread&#8230; Or re-reread, or re-re-reread the series. Seriously, I can&#8217;t tell you why. That&#8217;s classified information. (Get it? Classified? That&#8217;s a CIA joke.)</p>
<p><em>The Art of Spying</em> explores more than just the characters, too. What really makes this worth reading is the detail into the actual world of Harry Potter. The Aurors, the Dementors, the Ministry itself, etc. all have a role to play. Each agency has its own rich history, and it is certainly refreshing to see a companion book that delves deeper into the witching well. Another interesting aspect to consider is that the authors are well aware that J.K. Rowling probably didn&#8217;t intend for Harry and the gang to become spies. There is a sort of mentality that &#8220;If you search hard enough, you can find anything&#8221; prevalent from start to finish and the honesty is quite welcome. Included in the pages are expansive glossaries, annotations, and appendixes that are worth looking to for further information. The text itself is very easy to read and it is written in a clear, concise manner.</p>
<div id="attachment_13195" style="width: 560px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/12/Snape-and-Harry-Potter.jpg"><img class="size-full wp-image-13195" src="http://theindiemine.com/wp-content/uploads/2014/12/Snape-and-Harry-Potter.jpg" alt="ALL SPIES MUST HAVE GOOD HAIR. THIS IS THE LAW." width="550" height="346" /></a><p class="wp-caption-text">ALL SPIES MUST HAVE GOOD HAIR. THIS IS THE LAW.</p></div>
<p>But let&#8217;s get to the nitty gritty, shall we? <em>The Art of Spying </em>Harry Potter would probably do pretty well in the CIA. The Boy Who Lived has been trying to blend with his surroundings since he first showed up in <em>The Sorcerer&#8217;s Stone </em>(Or <em>Philosopher&#8217;s Stone</em>, as it is known in the lovely United Kingdom.) He is a wizard in a Muggle world; he simply does not belong. Naturally there were instances where Harry had used magic before his enrollment in Hogwarts, such as his mishap with the Reptile House. Harry, unwittingly, learns he can communicate with snakes and helps a boa constrictor escape captivity.</p>
<p>Later on we see Harry blowing his cover again. This time, however, he is aware that using magic in the outside world is a big deal. It is hard to forget Aunt Marge&#8217;s Big Mistake from <em>Prisoner of Azkaban</em>. Here we see Uncle Vernon&#8217;s sister verbally abuse Harry, but she later learns that it may not have been a good idea to insult the boy&#8217;s dead parents. Long story short, Harry turns her into a giant balloon. While just about every single person would applaud such an act, the Ministry of Magic certainly did not find it funny. Using their shadowy influence across the realms, the Ministry reprimanded Harry and &#8220;dealt with&#8221; the matter at hand. Harry&#8217;s lesson? Don&#8217;t blow your cover.</p>
<p>Then there is the infamous trial scene from <em>Order of the Phoenix</em>. The judges are not exactly on board with Dumbledore sticking up for Harry, but the wizened old Headmaster instructs Harry that knowing your enemy and knowing who is ignorant are two very, very important keys to getting out of trouble. Harry must weigh the consequences of every word and every action. He must be subtle and observe the body movements of each inquisitor. By now, Harry has become rather adept at reading people. Perhaps he may not be a guard in Guantanamo Bay, but he is certainly an agent who can work in the shadows.</p>
<p>While <em>The Art of Spying</em> is not an approved or sponsored entity, it definitely belongs on the shelf of any Harry Potter fan. Those who are not acquainted with the series will have trouble investing time into Boughey and Earnest&#8217;s work, however. In short, if you&#8217;re interested in the world of Hogwarts and an in depth analysis of the Ministry of Magic, this is absolutely worth reading. It is a large book, ending at 576 pages, with an additional 42 pages of glossary, but it is very easy to read. <em>Harry Potter and the Art of Spying</em> can be purchased from <a href="http://www.itascabooks.com/catalogsearch/result/?q=Harry+Potter+and+the+Art+of+Spying" target="_blank" class="broken_link">Itasca Books</a> and it is available on <a href="http://www.amazon.com/Harry-Potter-Spying-Lynn-Boughey/dp/194001414X/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1399955366&amp;sr=1-1&amp;keywords=harry+potter+and+the+art+of+spying" target="_blank">Amazon</a>.</p>
<p>&nbsp;</p>
<p>Score: [REDACTED]</p>
<p>&nbsp;</p>
<p>This was written using an advanced review copy of the book.</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Interview: Joe Woynillowicz from Creoterra</title>
		<link>http://theindiemine.com/interview-joe-woynillowicz-creoterra/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=interview-joe-woynillowicz-creoterra</link>
		<comments>http://theindiemine.com/interview-joe-woynillowicz-creoterra/#comments</comments>
		<pubDate>Fri, 10 Oct 2014 08:48:55 +0000</pubDate>
		<dc:creator><![CDATA[ZaneGentis]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming Interviews]]></category>
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		<guid isPermaLink="false">http://theindiemine.com/?p=13173</guid>
		<description><![CDATA[Joe Woynillowicz talks to us about the immersive fantasy world of Creoterra's debut game: Empyrios - Prophecy of Flame]]></description>
				<content:encoded><![CDATA[<p class="western">The appeal of fantasy is undeniable. The truly memorable worlds and stories are those that are familiar enough to make us feel at home, but fresh enough to offer something new. <em>Empyrios: Prophecy of Flame</em> offers that. Gorgeous artwork, a vibrant world, extensive lore and intriguing story all provide the setting for an exciting party-based tactical RPG. We managed to catch up with Joe Woynillowicz, the company founder as well as game producer and developer, to find out a little more about the game world and the challenges behind a project of this scope.</p>
<p class="western"><b>Zane:</b> Let me start the formal interview process by thanking you for taking the time to have this chat. I really appreciate it.</p>
<p class="western"><b>Joe:</b> I definitely appreciate your time.</p>
<p class="western"><b>Zane:</b> Founding a studio and creating a game of this scope aren&#8217;t small tasks by any means. What made you decide to become an indie developer, and found your studio?</p>
<p class="western"><b>Joe:</b> Well I basically learned to write code about 19 years ago or so and started with writing BBS door games and moving on from there. I&#8217;ve worked at a few studios here in Toronto and in San Diego but eventually found myself working in other industries. The core game and ideas for <i>Empyrios</i> is actually a design I&#8217;ve been toying with for probably 4-5 years before the actual start of development and something that I&#8217;ve wanted to build for a long time.</p>
<p class="western"><b>Zane:</b> Ah! Admittedly, I was curious which came first: <i>Empyrios</i>, or Creoterra.</p>
<p class="western"><b>Joe:</b> Creoterra was really born in order to focus attention on building the types of games that we really wanted to play, to be honest. The core ideas and gameplay definitely predate us striking out and founding the studio, and we had a lot of world design and gameplay mechanics to start with. Once we found Jove—our artist—and he came on board with the project, is when things really started to come together from both a design and aesthetic point of view</p>
<p class="western"><b><a href="http://theindiemine.com/wp-content/uploads/2014/10/empyrios_races.jpg"><img class="aligncenter size-full wp-image-13177" src="http://theindiemine.com/wp-content/uploads/2014/10/empyrios_races.jpg" alt="empyrios_races" width="600" height="242" /></a>Zane:</b> Your aesthetic does have that old-school fantasy game feel. There are a number of areas where you&#8217;re doing things differently. For instance, I notice you&#8217;re not going with the traditional fantasy races. Even the dvergar as &#8216;dark dwarves&#8217; in concept are very rarely seen compared to, say, dark elves.</p>
<p class="western"><b>Joe:</b> Well that was one thing that we really spent a lot of time on because we really wanted to create a new world for the game to take place in. We do have a human race, the Aduro, and then the Dvergar as you mentioned, but we really wanted to have a fresh feel rather than sticking with &#8216;old proven&#8217; so we&#8217;ve tried to come up with a lot of different concepts. Jove was also a big part of this and we worked very well going between art and design. One example would be the &#8216;Shade&#8217; race, which our original design had more as a traditional type of undead. Jove wanted to try something new and he took the backstory of them being outcast for refusing to stop playing with necromancy and other dark arts, and tied it into the overall race. So now instead of having, say, the usual skeletal minions you might see elsewhere, the shade are basically a humanoid spirit, but with various parts of different types of living beings kind of moulded together.</p>
<p class="western"><b>Zane:</b> Even the Aduro have a unique feel compared to the tried-and-tested staple of Humans. It&#8217;s great to see all these unique options. I can&#8217;t resist, though: are there any races that are developer favourites?</p>
<p class="western"><b>Joe:</b> We&#8217;ve really tried to give all races, and the entire world for that matter, a really unique feel both through art style and ability design. Regarding favourites I can say that the Lithos are quite popular and we usually feature the Brute character out of game, but beyond that everyone seems to have their own favourite to play. I play a lot of the Caelum (avian race) myself and would definitely say they&#8217;re one of my personal favourites. Some people like sticking mainly with one race in their team composition, but a lot of people actually like to select from various races in whichever faction they&#8217;re playing.</p>
<p class="western"><b>Zane:</b> I&#8217;m glad that you came to the topic of factions. You probably get this question a lot, but what is the Prophecy of Flame, and how does it relate to the two factions and their agenda?</p>
<p class="western"><b>Joe:</b> Well the Prophecy of Flame actually stems from the Aduro race but has ramifications across the world. The human race in this part of the world started to have visits from very strange humans from other lands. They spoke of Pyrios, the god of flame, and began to recruit others into their religion and follow their beliefs. This had huge ramifications as once the Aduro Nation became the largest sect, they went from a passive view to being more aggressive, and banning and outlawing various forms of magic. This is what led to the Shade, as they are actually exiled Aduro who wanted to continue their research and practice into the darker arts. Whether that was a good idea or not is yet to be seen. I can&#8217;t go into the actual prophecy itself, as I don&#8217;t want to spoil the plot of either campaign, but it encompasses the entire world and story.</p>
<p class="western"><b>Zane:</b> No worries! We wouldn&#8217;t want to spoil any surprises. The two factions, the Mystic Covenant and the Shadowlord Pact, they&#8217;re then centred around the Aduro and Shade, and their positions regarding Pyrios and his word?</p>
<p class="western"><b>Joe:</b> Well their battle is one component, but every race actually has their own goals in mind, and they the factions are alliances of purpose and convenience. One example is how during their exile a high mage of the Shade actually created the Lithos race through necromancy and spirit magic. This impacts the Dvergar as you now have these wild destructive creations born in the mountains who start attacking the mines and trade routes. On the other hand, you have the Caelum who have forged a pact with the Sylvan to protect the wooded lands, and by making it seem as if the Reptilis attacked them first they&#8217;ve drawn the Sylvan into their battle. The Prophecy of Flame also foretold of the &#8216;beasts from the desert&#8217; which later emerge as the Az&#8217;Modai, something the story goes into in more detail. So really the factions are actually created out of necessity, trickery, or something in between. They are much looser than say a conventional alliance where different races are friends for no reason, and it&#8217;s always been that way.</p>
<p class="western"><b><a href="http://theindiemine.com/wp-content/uploads/2014/10/empyrios_screen_04.jpg"><img class="wp-image-13179 alignleft" src="http://theindiemine.com/wp-content/uploads/2014/10/empyrios_screen_04.jpg" alt="empyrios_screen_04" width="426" height="266" /></a>Zane:</b> Wow. Suffice to say, there&#8217;s been a lot of preparation and fore-thought. All of this no doubt creates a rich back-story to set the current campaign&#8217;s events against.</p>
<p class="western"><b>Joe:</b> Each faction&#8217;s campaign story isn&#8217;t actually just a linear point A to point B narrative. Sometimes you might have 2-3 options open to you on the map and you have to make a decision. Do you help the Dvergar town or the Aduro town, or do you ignore both to support the Sylvan on the front lines in the forest? Each campaign is different depending on the choices you make and the outcomes of the battle.</p>
<p class="western"><b>Zane:</b> Strategizing well is clearly a big part of the game, and using your environment to your advantage is a core component thereof. What are some of the key elements of Empyrios&#8217; tactical combat?</p>
<p class="western"><b>Joe:</b> Well you hit on one key component which is trying to take tactical advantage by using the environment. Some units can set traps or alter the environment in small ways. To that effect. map control and positioning is pretty big. Another is that each unit has a set of 3 skills that vary in power cost, so you have to decide on whether you want to use ability X now, or wait and use something that costs less until you can get into a better position for a larger ability. Ouside of the battles the units in your army gain levels, have a skill mastery tree, and even one additional customization system that we&#8217;re still working on. So just because an enemy is using a Lithos Brute, you can&#8217;t be sure if he&#8217;s using it as a traditional &#8216;tanky&#8217; type build, crowd control, or focussing on raw damage. And of course setting up team synergy and combos and planning your strategy is something that gives a nice edge.</p>
<p class="western"><b>Zane:</b> Wow. Multiple campaigns with non-linear story-lines and player controlled outcomes, and then full control in a tactical environment with a myriad of options&#8230;have to say, you guys have put a lot of thought, effort and passion into this project.</p>
<p class="western"><b>Joe:</b> Yeah it&#8217;s actually been quite the undertaking! As I mentioned early the core game concept and ideas were coming together for years before development started (actually using HeroQuest miniatures on a cardboard map), and we&#8217;ve been in full production for quite an insane amount of time.</p>
<p class="western"><b>Zane:</b> What have been some of the major challenges of going Indie and working on Empyrios?</p>
<p class="western"><b>Joe:</b> Well the biggest challenge for me has been the switch over to production. I spent the majority of my career, both in and out of games, in software engineering and technical direction. So while I worked hand in hand with producers, artists, and designers, I was still heavily tech focused. I had a million and one things to learn, and a lot of mistakes to make, but having someone like Jove on the project was absolutely huge as he took care of the aesthetic direction and really helped bring this idea and story on paper to life. Also, scope was a huge issue as the amount of work was pretty staggering on all fronts, whether it be code, design, art, anything! Although on a positive note we knew going into the project that it wasn&#8217;t something we would be building quickly and that we were in for the long haul project&#8230; so it wasn&#8217;t like we were surprised or hammered by scope creep.</p>
<p class="western"><b>Zane:</b> I can imagine with something like an RPG, where you have to cater for every individual player contingency, as well as test to ensure the combinations are compatible, that it&#8217;s a huge undertaking.</p>
<p class="western"><b>Joe:</b> The testing is actually a major part, especially with the team composition and customization. I build a lot of in-house tools and we&#8217;ve basically had bots playing the game 24/7 against each other for over a year constantly collecting data. It was quite fun, actually, because the bots were building teams and combos based on statistical analysis. Quite a few times the AI created some monster teams where we immediately knew we had to go in and fine-tune some abilities. The bots came up with a few team compositions that we never would have dreamed of using&#8230; but if the AI found them, players definitely would have at some point.</p>
<p class="western"><b>Zane:</b> In that case, mental note to self: only play against other humans.<b> </b>You mention a variety of game modes, including the campaign and multiplayer. What are the modes on offer for the release?</p>
<p class="western"><b>Joe:</b> We have the campaign mode, which is has a full non-linear campaign for each faction individual faction. Then there&#8217;s online multiplayer, local multiplayer, and practice. With online games we have a full infrastructure and matchmaking system so you can play &#8216;ranked&#8217; games or just friendly games against friends. There are even unlockables and achievements. Local multiplayer is just what it sounds like: multiple friends against each other, playing on the same device. Practice mode is essentially local multiplayer versus bots.</p>
<p class="western"><b>Zane:</b> Whom we&#8217;ve just established might be much nastier than your friends, depending on your difficulty level (and friends).</p>
<p class="western"><b>Joe:</b> Hehehe very true.</p>
<p class="western"><b><a href="http://theindiemine.com/wp-content/uploads/2014/10/empyrios_screen_03.jpg"><img class=" wp-image-13178 alignright" src="http://theindiemine.com/wp-content/uploads/2014/10/empyrios_screen_03.jpg" alt="empyrios_screen_03" width="597" height="373" /></a>Zane:</b> I know this is probably your least favourite question as a developer, but the journalist code of honour dictates that I ask. Without us forcing you to commit to it, do you have a rough release date in mind?</p>
<p class="western"><b>Joe:</b> Well our target is Q4 this year, but depending on development we may run into Q1 of next year. We&#8217;re actually 100% art complete at this stage (and we&#8217;re working on the first update actually), and majority code complete. Right now a lot of the work is in continuing to work on unit balancing, story/campaign, and heavy polishing across the board. Of course no promises with time as we want to make sure everything is extremely polished and as perfect as we can build it in our view.</p>
<p class="western"><b>Zane:</b> That&#8217;s exciting news! Is there any way our readers can help show their support or keep up to speed with the latest progress reports and news?</p>
<p class="western"><b>Joe:</b> Well we always massively appreciate support on <a title="Creoterra on Twitter" href="https://twitter.com/Creoterra" target="_blank">Twitter</a> and <a title="Creoterra on Facebook" href="https://www.facebook.com/creoterragames" target="_blank">Facebook</a> which we&#8217;ll be updating with news much more often. We&#8217;ve been &#8216;working in a dark cave&#8217; for the last about 5 weeks while trying to get our latest alpha build ready and in testing so we haven&#8217;t had the stream of updates I&#8217;d like to see but there will be a lot more in the coming weeks. Also we&#8217;re hoping to have both the empyrios.com website and steam green light page online within the next 3-4 weeks or so. And of course players can check <a title="Creoterra's Company Webpage" href="http://www.creoterra.com" target="_blank">our company site</a> where there is more information on the game and will be continually updated</p>
<p class="western"><b>Zane:</b> Thank you very much, Joe. Do you have any final words of advice or inspiration you&#8217;d like to share with any aspiring indie devs who might be reading?</p>
<p class="western"><b>Joe:</b> Well for me I think the biggest thing is that if you have a great game idea that you&#8217;d like to realize, you have to build it. In some cases, like with <i>Empyrios</i>, the design morphed from tabletop gameplay builds over the years, and writing the backstory as a hobby, into building out the entire game in production. Just be very mindful that if you haven&#8217;t produced a AAA or indie title in the past, you are going to learn a million new things, your time estimates will be derailed, and you&#8217;ll probably hit a host of unforeseen problems. As we&#8217;re wrapping up development on <i>Empyrios</i> I am definitely really happy with the overall process and what we&#8217;ll have achieved in the end, and I hope that players will feel the same way.</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>August 2014 Music Roundup</title>
		<link>http://theindiemine.com/august-2014-music-roundup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=august-2014-music-roundup</link>
		<comments>http://theindiemine.com/august-2014-music-roundup/#comments</comments>
		<pubDate>Mon, 08 Sep 2014 09:12:24 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Music News]]></category>
		<category><![CDATA[A Social State]]></category>
		<category><![CDATA[AERS]]></category>
		<category><![CDATA[Assorted Flavors]]></category>
		<category><![CDATA[August Music]]></category>
		<category><![CDATA[Azwel]]></category>
		<category><![CDATA[Backsliding]]></category>
		<category><![CDATA[Best Music]]></category>
		<category><![CDATA[Black Lady Soul]]></category>
		<category><![CDATA[Blue Tempest]]></category>
		<category><![CDATA[Casablanca]]></category>
		<category><![CDATA[Chris Kaz]]></category>
		<category><![CDATA[Cinnamon]]></category>
		<category><![CDATA[Collided]]></category>
		<category><![CDATA[Coming Down]]></category>
		<category><![CDATA[Crossroads]]></category>
		<category><![CDATA[Dave Barbarossa]]></category>
		<category><![CDATA[DigitalNativeDance]]></category>
		<category><![CDATA[Duke Evers]]></category>
		<category><![CDATA[EP2]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Fireflies]]></category>
		<category><![CDATA[From Now On]]></category>
		<category><![CDATA[Good Morning]]></category>
		<category><![CDATA[Halcyon Days]]></category>
		<category><![CDATA[Honeyrunners]]></category>
		<category><![CDATA[How to Get to Heaven]]></category>
		<category><![CDATA[I'll Be Your]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Indie Music Roundup]]></category>
		<category><![CDATA[Jessica Chase]]></category>
		<category><![CDATA[Juicebox]]></category>
		<category><![CDATA[Just Let Me Know]]></category>
		<category><![CDATA[Kye Alfred Hillig]]></category>
		<category><![CDATA[Leo and the Tolstoys]]></category>
		<category><![CDATA[Lettie]]></category>
		<category><![CDATA[Liam]]></category>
		<category><![CDATA[Los Canarreos]]></category>
		<category><![CDATA[McClair]]></category>
		<category><![CDATA[Mighty]]></category>
		<category><![CDATA[Mighty Mark]]></category>
		<category><![CDATA[Music With You]]></category>
		<category><![CDATA[Not Afraid]]></category>
		<category><![CDATA[O-Dog]]></category>
		<category><![CDATA[Oh So Quiet]]></category>
		<category><![CDATA[Oxford Style]]></category>
		<category><![CDATA[Pavilions]]></category>
		<category><![CDATA[Rap Squared]]></category>
		<category><![CDATA[Recurring Dream]]></category>
		<category><![CDATA[Russian Winter Records]]></category>
		<category><![CDATA[Scarlet Baxter]]></category>
		<category><![CDATA[Seaside]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[staff picks]]></category>
		<category><![CDATA[Tankus the Henge]]></category>
		<category><![CDATA[Tech Warriors]]></category>
		<category><![CDATA[Terracotta Blue]]></category>
		<category><![CDATA[The Alternative]]></category>
		<category><![CDATA[The Buddhist]]></category>
		<category><![CDATA[The Cabana Kids]]></category>
		<category><![CDATA[The Dirty Nil]]></category>
		<category><![CDATA[The Emsee]]></category>
		<category><![CDATA[The Futures Mine to Make]]></category>
		<category><![CDATA[The Indie Mine]]></category>
		<category><![CDATA[The Mcooleys]]></category>
		<category><![CDATA[The Tallest Tree]]></category>
		<category><![CDATA[Vagabond Flag]]></category>
		<category><![CDATA[What Happened Tonight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13147</guid>
		<description><![CDATA[The Brits are back in full force in our August Music Roundup. Check out all of the new releases and our staff picks.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2014/09/August2014MusicRoundup.png"><img class="aligncenter size-full wp-image-13164" src="http://theindiemine.com/wp-content/uploads/2014/09/August2014MusicRoundup.png" alt="The Indie Mine August 2014 Music Roundup" width="600" height="267" /></a></p>
<p>The British Invasion is back! Or at least it seems to be with the sampling of music that came our way in August. London must be a non-stop dance party with the volume of new releases hitting the internet and airwaves. We still received our fair share of music from all over the world, so be sure to check out all of the tracks and albums starting with our own staff picks for August.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h1><strong><span style="color: #ab460c;">Staff Picks</span></strong></h1>
<hr style="color: #ab460c; background-color: #ab460c;" />
<p>&nbsp;</p>
<h3><strong><span style="color: #ab460c;">Single(s) of the Month: </span></strong></h3>
<h3>&#8220;Good Morning&#8221; - Terracotta Blue</h3>
<p><iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/160501371&amp;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://0.gravatar.com/avatar/ac40b43b46097b7f87124e8e55153962?s=75&amp;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=7">Kendrick</a></center></h5></div><div>A lot of solo electronica artists either bore you with minimalism or assault you with too much noise. Thankfully, Terracotta Blue, of Maryland, lives in a market space called 'chillwave' and exercises careful restraint and learned curation. "Good Morning", the last single from his incremental Purple Summer releases, builds a deliberate groove not unlike the best symphonic themes. The song is exactly like a summer romance, getting your attention, winning your heart, and then breaking it because the summer's over and you just want more. How can this wordless courtship be only two minutes long? Listen over and over again above.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<p>&nbsp;</p>
<h3>&#8220;I&#8217;ll Be Your&#8221; &#8211; Tallest Tree</h3>
<p><iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/153809232&amp;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://0.gravatar.com/avatar/0860999989568b24c69632879a4d2d95?s=75&amp;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=961">Lux</a></center></h5></div><div>Canadian music-makers (and July's pick of the month) The Tallest Tree have recently unveiled their second single, "I'll Be Your", a rollicking folk-rock track peppered with ukelele and just the right amount of intimacy. While I think the single could've done without the kazoo-like trumpet solo, it's nice to see the duo taking risks and incorporating a few more layers into their soundscape. A definitive step-up from their first release, the track turns the spotlight on Dawn's vocal abilities, but the song still retains the same Noah and the Whale-quality present in "Boat". Give the home-spun music video for "I'll Be Your (For You)" a watch on Youtube or have a listen via Soundcloud.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<p>&nbsp;</p>
<h3>&#8220;Seaside&#8221; &#8211; Duke Evers</h3>
<p><iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/154855909&amp;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://1.gravatar.com/avatar/df8278b41829bd8a8ac49f7e2a8e9406?s=75&amp;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=3">Brandon</a></center></h5></div><div>I had an agonizing time making my single pick this month, changing my mind no fewer than three times. Oh So Quiet and Tankus the Henge were both in the running, but in the end I went with relative newcomer Duke Evers. The Seattle-based indie rock duo recently released single "Seaside" off their upcoming album <i>Handful of Pennies</i>. The song is full of energy and soul and gave off a bit of a Paul Simon feel, though influences from newer bands like Kings of Leon or Arctic Monkeys can be found. In any case, it's made me eager for the full album release in late September. Might we see another staff pick then? Check back in a month or so to see.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3><strong><span style="color: #ab460c;">Album(s) of the Month: </span></strong></h3>
<h3><em>EP2</em> - Honeyrunners</h3>
<p><iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/playlists/44672166&amp;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false" width="100%" height="350" frameborder="no" scrolling="yes"></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://0.gravatar.com/avatar/ac40b43b46097b7f87124e8e55153962?s=75&amp;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=7">Kendrick</a></center></h5></div><div>Let's get this out of the way first: Yes, their bassist is really named Michael Bolton. The Honeyrunners, of Toronto, are peeking out at you from behind self-declared love for southern rock, affection for Motown and the energy of funk. What they completely fail to hide is the amount of craft and skill that goes into a nearly perfect set of songs on their second barely-titled EP. Seamless four-part harmonies make way only for Marcus Bucci's lyrical, conversational guitar, and everything is held together in a warm gospel embrace by Dan Dwoskin's earthy keyboards. I dare you not to listen to the track "Hold Me" without looking for someone to pull close.
Search on the text string 'EP2' if you go looking for this record electronically, because mere language doesn't seem to handle the lazy labeling.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<div id="post-author"><div class="profile-image"><img alt='' src='http://0.gravatar.com/avatar/0860999989568b24c69632879a4d2d95?s=75&amp;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=961">Lux</a></center></h5></div><div>Toronto rockers The Honeyrunners have just released their second album, <i>EP 2</i>, which probably deserves a less generic title. The five-track pseudo-soul/blues rock EP, rife with radio-quality hooks and clean-shaven harmonies, harkens back to alternative rock predecessors like The Raconteurs or Jet, but with a little less attitude. Like most works of the genre, the soul comes off a little put-on to me, and I think the album would benefit from a little less twang and little more grit. That said, <i>EP 2</i> certainly doesn't lack energy nor production value, and The Honeyrunners' <i>EP 2</i> is a shining example of modern blues-influenced alternative rock. The full album can be streamed on Soundcloud or purchased on Amazon, iTunes, or Bandcamp.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;>
<p>&nbsp;</p>
<h3><em>From Now On</em> - Azwel</h3>
<p><iframe style="border: 0; width: 100%; height: 120px;" src="http://bandcamp.com/EmbeddedPlayer/album=397419264/size=large/bgcol=ffffff/linkcol=0687f5/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://azwel.bandcamp.com/album/from-now-on">From Now On by Azwel</a></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://1.gravatar.com/avatar/df8278b41829bd8a8ac49f7e2a8e9406?s=75&amp;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=3">Brandon</a></center></h5></div><div>In what turned out to be another tough choice, Kye Alfred Hillig's wonderfully folksy and humorous album <i>The Buddhist</i> was barely edged out by <i>From Now On</i> from Azwel. Azwel is the project of home studio musician Jason Perillo, a veteran of 10+ years. The album is a delightful blending of pop and rock influences from the last few decades including a strong draw from the British pop scene. The tracks tend to alternate between an upbeat and low-key feel, and that push and pull helps keep the album entertaining from start to finish.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<p>&nbsp;</p>
<h3></h3>
<h1><span style="color: #ab460c;"><strong>Other Music</strong></span></h1>
<hr style="color: #ab460c; background-color: #ab460c;" />
<h3></h3>
<h3><strong><span style="color: #ab460c;">Singles: </span></strong></h3>
<p>Londoners Tankus the Henge release multi-genre-inspired single &#8220;<a href="https://soundcloud.com/vision-music-promotions/tankus-the-henge-recurring-dream/s-BXr8g" target="_blank">Recurring Dream</a>&#8221;</p>
<p>Punk/grunge band The Dirty Nil continue a prolific 2014 with new single &#8220;<a href="https://soundcloud.com/thedirtynil/cinnamon-1" target="_blank">Cinnamon</a>&#8221;</p>
<p>London-based, indie rock sextet Oh So Quiet follow up debut album with new single &#8220;<a href="https://soundcloud.com/oh-so-quiet/sets/collided-inure" target="_blank">Collided</a>&#8221; and B-side &#8220;Inure&#8221;</p>
<p>English alt rock band The Mcooleys release single &#8220;<a href="https://soundcloud.com/themcooleys/what-happend-tonight" target="_blank">What Happened Tonight</a>&#8221; off album <em>Empty Blue Skies</em></p>
<p>Singer-songwriter Scarlet Baxter unveils new single &#8220;<a href="https://soundcloud.com/scarletbaxter/scarlet-baxter-backsliding" target="_blank">Backsliding</a>&#8221; from upcoming EP <em>Stuck</em></p>
<p>Indie rock act Vagabond Flag release lo-fi, politically-motivated single &#8220;<a href="http://www.youtube.com/watch?v=x4QczThHxT8&amp;feature=youtu.be" target="_blank">Not Afraid</a>&#8221;</p>
<p>Dance single &#8220;<a href="https://www.youtube.com/watch?v=rH_Xd0rsvnw" target="_blank">Music With You</a>&#8221; featuring O-Dog released by Tech Warriors</p>
<p>Pop act Oxford Style returns with stylish single &#8220;<a href="https://www.youtube.com/watch?v=p6skfZYUJk4" target="_blank">Halcyon Days</a>&#8221;</p>
<p>The Emsee releases new hip hop single &#8220;<a href="https://www.youtube.com/watch?v=cpULfKisk7Y&amp;feature=youtu.be" target="_blank">Rap Squared</a>&#8221;</p>
<p>Debut single &#8220;<a href="https://soundcloud.com/aersmusic/01-blue-tempest" target="_blank">Blue Tempest</a>&#8221; released by dream-folk duo AERS</p>
<p>Leo and the Tolstoys release single &#8220;<a href="https://soundcloud.com/leoandthetolstoys/leo-the-tolstoys-casablanca" target="_blank">Casablanca</a>&#8221; off upcoming &#8220;vintage rock&#8221; album</p>
<p>New York-based The Cabana Kids release retro-filled new single &#8220;<a href="https://soundcloud.com/smallplatesrecs/the-cabana-kids-just-let-me-know" target="_blank">Just Let Me Know</a>&#8221;</p>
<p>&nbsp;</p>
<h3><strong><span style="color: #ab460c;">Albums/EPs: </span></strong></h3>
<p>Juicebox releases <a href="https://soundcloud.com/drumandbass/juicebox-tick-tock-edmcom-premiere" target="_blank"><em>Assorted Flavors</em></a> EP blending neurofunk soundscapes and techstep drum work</p>
<p>Electronic musician Chris Kaz releases self-titled, <a href="https://soundcloud.com/chris-kaz-music/sets/chris-kaz" target="_blank">debut album</a></p>
<p>Post-hardcore/alt rock band Pavilions release new album <a href="https://www.youtube.com/watch?v=ZXOn1YWgLEE&amp;list=UUvNI9YSt8GmirZ5a9Rd5CPQ" target="_blank"><em>The Futures Mine to Make</em></a></p>
<p>Pop/rock artist Lettie partners with Dave Barbarossa to create new 3-track EP <em><a href="https://soundcloud.com/vision-music-promotions/sets/lettie-featuring-dave-barbarossa-crossroads-ep/s-EDW2b" target="_blank">Crossroads</a></em></p>
<p>Former Indie Mine staff pick and folk musician Kye Alfred Hillig releases 2nd album of 2014, <a href="http://kyealfredhillig.bandcamp.com/" target="_blank"><em>The Buddhist</em></a></p>
<p>Baltimore Club musician Might Mark releases first official EP <em><a href="https://soundcloud.com/mightymarkadventures/sets/mightyep" target="_blank">Mighty</a></em></p>
<p>Scranton, PA indie rock band A Social State release second full length record <a href="http://asocialstate.bandcamp.com/track/aging-egomaniac" target="_blank" class="broken_link"><em>How to Get to Heaven<br />
</em></a></p>
<p>Russian Winter Records announce release of 10-artist compilation <em><a href="http://thealternativewithchrisatwood.bandcamp.com/album/the-alternative-with-chris-atwood-compilation" target="_blank" class="broken_link">The Alternative</a></em></p>
<p>Experimental pop artist Jessica Chase releases debut EP <a href="http://jessica-chase.com/" target="_blank" class="broken_link"><em>Coming Down</em></a></p>
<p>Alt rock/soul artists <a href="http://blackladysoul.bandcamp.com/" target="_blank">Black Lady Soul</a> release self-titled debut album</p>
<p>Debut, self-titled album released by London acoustic duo <a href="https://soundcloud.com/thefirefliesband" target="_blank">Fireflies</a></p>
<p>80s-influenced act DigitalNativeDance releases full-length 4-track EP <em><a href="https://soundcloud.com/emerald-and-doreen-rec/sets/digitalnativedance-los" target="_blank">Los Canerreos</a></em></p>
<p>Acoustic singer-songwriter Liam McClair releases EP <a href="https://www.clowdy.com/music/clflm0/clowdy-sessions-liam-mcclair-honey" target="_blank"><em>Honey</em></a></p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>The Universe Builders &#8211; Book Review</title>
		<link>http://theindiemine.com/universe-builders-book-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=universe-builders-book-review</link>
		<comments>http://theindiemine.com/universe-builders-book-review/#comments</comments>
		<pubDate>Wed, 03 Sep 2014 09:29:35 +0000</pubDate>
		<dc:creator><![CDATA[ZaneGentis]]></dc:creator>
				<category><![CDATA[Book Reviews]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[bernie and the putty]]></category>
		<category><![CDATA[book review]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[steve lebel]]></category>
		<category><![CDATA[The Indie Mine]]></category>
		<category><![CDATA[the universe builders]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13110</guid>
		<description><![CDATA[Prepare to enter a world where gods build universes. Steve LeBel's engaging YA novel is a compulsive page turner.]]></description>
				<content:encoded><![CDATA[<p class="western"><a href="http://theindiemine.com/wp-content/uploads/2014/08/The_Universe_Builders_Cover.jpg"><img class=" wp-image-13118 alignleft" src="http://theindiemine.com/wp-content/uploads/2014/08/The_Universe_Builders_Cover.jpg" alt="The Universe Builders Cover" width="187" height="299" /></a>What if God got a C- in Universe Building 101? This is the question posed by <i>The Universe Builders: Bernie and the Putty</i>. Readers are transported to a world where our protagonist, his friends and his opponents are all deities. Their lives and culture revolve around building universes, with the best of the best getting showered in accolades and achieving celebrity.</p>
<p class="western">Bernie is a young man just finished with school and starting out in the business of universe creation. Life hasn&#8217;t been plain sailing up until now, though. He&#8217;s the only child of a single working mother, his father having walked out on them after achieving fame for his universes. Despite being absent, his father&#8217;s shadow is quite large; he&#8217;s the only god to have ever won three awards for universes that he&#8217;s created. As if all this weren&#8217;t enough, Bernie is one of those gods cursed with a powerful Cloud – a chaotic force, much like a poltergeist, that vents his subconscious frustrations out on the world. Despite all these odds against him, working for The Business may just be the opportunity he needs to prove himself to his father and give his mother the life she deserves.</p>
<p class="western">Events don&#8217;t go as planned, however, and working soon turns out to be plagued by the same sort of problems that occurred at school. It turns out that his first commercially constructed universe is not only plagued by problems with his technique, but that an old school rival is actively sabotaging his efforts. Due to his rival&#8217;s seniority and his own problems with authority figures, Bernie is forced to try and undo the damage on his own. So begins a guerilla war between gods to destroy or save a just-created planet. The stakes get upped when Bernie discovers the unthinkable: intelligent life has flourished on his world, without him creating any or even setting events in motion for life to flourish by itself. He&#8217;s no longer just fighting to save his family&#8217;s future, but also the lives of thousands of thinking, breathing bronze-age beings.</p>
<p class="western">LeBel&#8217;s style is fluid and sleek, making it easy to devour this page-turner. Bernie is a likeable underdog protagonist and manages to attract a cast of outsiders and free-thinkers to his cause that are each as well-developed as he is. Lenny is an old school friend who has a fascination with the technology and superstitions of the civilizations the gods create, and is always seen carrying a primitive charm or piece of advanced technology to give him an edge. Then there&#8217;s Alcandor, one of the people on Bernie&#8217;s world who correctly works out that there&#8217;s a powerful being trying to protect them. He manages to contact Bernie, and together they make plans to save Alcandor&#8217;s world.</p>
<p class="western">Another of Bernie&#8217;s allies is an old school friend, Suzie. She is the personal assistant to the head of human resources, and uses her charm to get Bernie as many second chances as he needs to succeed. She has a passion for worlds that challenge the inherent patriarchy in the Gods&#8217; societies. Unfortunately, Suzie and the other female characters in the novel feel as though they exist solely as motivations for the protagonist or to further romantic subplots. Despite that, they&#8217;re still given defining traits and stay within character.</p>
<p class="western">No mention of characters would be complete without talking about Billy, Bernie&#8217;s rival. He&#8217;s a cruel god who takes pleasure in inspiring his creations to war with each other, treating their lives and worlds as games for his own amusement. Bernie&#8217;s cloud left a scar on his face when they fought during school, something he&#8217;s never forgiven Bernie for. His uncle is Bernie&#8217;s departmental head, a fact that&#8217;s earned him many cronies. Even with all his friends at his side, Bernie has his work cut out.<img class="size-full wp-image-13115 alignright" src="http://theindiemine.com/wp-content/uploads/2014/08/2013-06-24-14.19.58-2-200x300.jpg" alt="Steve LeBel" width="200" height="300" /></p>
<p class="western">The action is exciting and fast-paced. The narrative alternates between Bernie and the other gods, and the lives of the people on his besieged world. This helps establish a context to the consequences of Billy and Bernie&#8217;s actions. It makes for fascinating reading, and succeeds in making you wonder whether or not we have our own Bernie. If you&#8217;ve ever played any simulation or strategy games, it also makes you hanker to get back into one of those while simultaneously making you question whether or not all the soldiers you send to their doom had families and lives outside of your dictates.</p>
<p class="western">The plot experiences minor repetition towards the third quarter of the book. By then we&#8217;ve seen Billy create problems, and Bernie fix them several times. There are enough new developments along the way to keep the story fresh, but this point in the plot is a no-man&#8217;s land between old and new developments, where we see much of the same thing happening.</p>
<p class="western">Even with the above, this is a read that&#8217;s sure to please and guaranteed not to disappoint. If you&#8217;re looking for a great new indie book to sink your teeth into, it&#8217;ll be this one.</p>
<p class="western">You can buy <em>The Universe Builders</em> on <a title="Buy The Universe Builders" href="http://www.amazon.com/The-Universe-Builders-Bernie-Putty-ebook/dp/B00KKQT1CC" target="_blank">Amazon</a>, or follow further details about the universe at <a title="Steve LeBel's Website" href="http://stevelebel.com" target="_blank">Steve&#8217;s website</a>.</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Hohokum Review</title>
		<link>http://theindiemine.com/hohokum-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hohokum-review</link>
		<comments>http://theindiemine.com/hohokum-review/#comments</comments>
		<pubDate>Tue, 02 Sep 2014 09:27:41 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Colourful]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[Eye]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Hohokum]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13103</guid>
		<description><![CDATA[Hohokum could make your wildest dreams looks boring with its whimsical world.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13104" src="http://theindiemine.com/wp-content/uploads/2014/08/Hohokum-Banner.png" alt="Hohokum Review" width="600" height="193" /></p>
<p style="text-align: justify;">Every now and then you get something that eschews the normal rules of traditional gameplay. A game that doesn’t really care how you decide to operate within its world, instead opting to present you with a room of doors, and it’s entirely up to you which one you open.</p>
<p style="text-align: justify;"><a href="https://www.playstation.com/en-us/games/hohokum-ps4" target="_blank"><em>Hohokum</em></a> represents this perfectly. Its hands-off approach to gameplay means you can take your time to search through each level, probing your surroundings for the tiny details of flair that give the game a sense of innocence and charm. Everything you see is doused in a beautifully vibrant aesthetic, and the world itself is populated by wondrous creatures that look like they’ve been ripped straight from your wildest dreams. Strange towers with eyes, U-shaped bees, and large-headed people playing violins are just some of the sights that can be found within the game&#8217;s picturesque dream world. There’s always the feeling that for every elephant creature or hat-making villager you find, you still have more to see, and there’s just no way of knowing what creation will appear next.</p>
<p style="text-align: justify;">Perhaps the weirdest creature of them all is you. Your involvement with the world comes in the form of a giant snake-like creature with one singular beady eye placed at the head of its long, twisting body.  You are, for lack of a better word, a magical flying Cyclops. And as a magical flying Cyclops, you have the freedom to weave through the world, exploring its features and completing tasks along the way. The creature controls as you would imagine, with the thumbstick used to control the direction of the head and the body propelling it forward. Using the Square button slows you down for precision movement; whilst holding X lets you build up momentum to travel much faster across the landscape. Neither function is relevant to any of the game&#8217;s tasks, but they go a long way towards helping you experience the world at your own pace. Slowing the speed down can be especially helpful if you’re trying to examine some of the finer details of the world, as the creature is in a constant state of momentum, which can make it hard to get a good look at the environment and its inhabitants.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13106" src="http://theindiemine.com/wp-content/uploads/2014/08/Hohokum-Screen2.png" alt="Hohokum Review" width="600" height="338" /></p>
<p style="text-align: justify;">As for what the goal of the game is, well that’s somewhat debatable. There’s a large emphasis on exploration within <em>Hohokum</em> which is made clear from the lack of guidance it gives you. When the game starts, you’re shown a delightful display of several creatures that fly alongside you as they playfully weave across your screen. Eventually you reach a middle point in the world, and the creatures disperse in all directions leaving you all alone in this unknown dreamscape. From what I can gather, this is the start of some crazy inter-dimensional game of hide and seek, but the game never really gives you any explanation or prompts about what is happening, instead leaving you to your own devices in the hope that you’ll figure it out in the end.</p>
<p style="text-align: justify;">At one point, I entered a world full of hollowed logs that seemed to go on forever. Each log was just like the last, and despite being able to go through them, there didn’t seem to be any real interaction to be had with these scattered pieces of timber. And so I searched, across the edges, and throughout the middle of this forest of logs, at first quizzically and then desperately, struggling for a revelation as to what it was this zone actually wanted me to do, only to go away empty handed and frustrated. And to this day I still have no idea what the goal of this room was, or just what I had missed so blatantly.  Unfortunately this issue persists throughout several of the worlds, and what at first feels like a whimsical canvas to explore soon turns into a hastily wrapped tussle as you desperately scan the horizon for a hint or a clue as to what the game actually wants from you.</p>
<p style="text-align: justify;">These worlds are what <em>Hohokum </em>is made up of, and each one seems to serve as its own separate puzzle. In one instance I entered, I was greeted with a trio of elephant men wearing water tanks. As I sailed past them, they boarded my snake body and began to collect globs of honey that was floating across the skyline. Below them rested a giant mechanical labyrinth of pipes and tanks, and the goal of this world was to gather up enough of this honey to fill the main tank, which in turn gave me access to climb inside the machine and reach a blocked off area. After accomplishing my task, a creature like me – one of the several we saw at the start of the game – emerges, and I’m treated to a mini cutscene of strange creatures doing strange things. This world is seemingly complete, though I’d never know for sure.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13105" src="http://theindiemine.com/wp-content/uploads/2014/08/Hohokum-Screen1-.png" alt="Hohokum Review" width="600" height="338" /></p>
<p style="text-align: justify;">The portals are an intertwined series of pathways; each one offering access to another land with each one representing its own distinctive motif. On one occasion I found myself stumbling across a water park filled to the brim with partygoers. There was excitement and life as far as you could fly, and the entire zone was alive with activity. That is, until I travelled below the platforms and festivities. Passing through a seemingly unimportant gap in the rocky underside of the structure caused the world to pulsate, and all of a sudden things took a strange turn. The party was over, and the once active water slides lay in ruins.  The platforms that were so alive moments ago had now been reclaimed by nature, and the overall tone had instantly shifted to something more serene. It’s these moments, of sheer intrigue, that carry <em>Hohokum</em> above the leagues of a simple puzzle game. In the blink of an eye, the simple act of passing between two rocks revealed a new world, and as far as I’ve seen this mechanic is unique to this specific zone. And there’s plenty of other seemingly unobvious triggers scattered across the game that offer these charming little nuggets for you to experience, and it’s fair to say that this is the true heart and soul of the game.</p>
<p style="text-align: justify;">To say that <em>Hohokum</em> is a puzzle game would be doing it a disservice. While it is true that there are goals to achieve, these are not strictly the main aim of the game. Instead, you’re given this colourful playground full of imaginative creatures and interactions, and you’re simply told to go and play. However, when the time comes to progress through the game, some of the puzzles present themselves in the most obscure ways imaginable, often leaving you flying around in circles wondering just what the game is trying to tell you. Those of you who like a clear cut challenge should probably avoid this title, but if exploration and colourful dream-creatures are your thing then I would strongly recommend diving in.</p>
<p style="text-align: justify;"><p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p></p>
<p style="text-align: justify;"><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p style="text-align: justify;"><em>This review is based on experiences from the PS4 version of the game.</em></p>
<p style="text-align: justify;">
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>July 2014 Music Roundup</title>
		<link>http://theindiemine.com/july-2014-music-roundup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=july-2014-music-roundup</link>
		<comments>http://theindiemine.com/july-2014-music-roundup/#comments</comments>
		<pubDate>Wed, 06 Aug 2014 09:25:42 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Music News]]></category>
		<category><![CDATA[4th of July]]></category>
		<category><![CDATA[6 E.P.1]]></category>
		<category><![CDATA[A is for Atom]]></category>
		<category><![CDATA[A to B]]></category>
		<category><![CDATA[Bible John]]></category>
		<category><![CDATA[BRIDGEBURNER]]></category>
		<category><![CDATA[Count to Ten]]></category>
		<category><![CDATA[D/V 2]]></category>
		<category><![CDATA[Dave Rave]]></category>
		<category><![CDATA[Diamonds and Defects]]></category>
		<category><![CDATA[Different Drum]]></category>
		<category><![CDATA[Ed Schrader's Music Beat]]></category>
		<category><![CDATA[Extra Smooth]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Feexer]]></category>
		<category><![CDATA[Felt Tip]]></category>
		<category><![CDATA[Gimme Some Lovin']]></category>
		<category><![CDATA[Gold Star]]></category>
		<category><![CDATA[Headman/Robi Insinna]]></category>
		<category><![CDATA[Heads Up Lincoln]]></category>
		<category><![CDATA[Illitry]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[It's a Feeling]]></category>
		<category><![CDATA[Jay Pollock]]></category>
		<category><![CDATA[Jeen]]></category>
		<category><![CDATA[Jeff Bell]]></category>
		<category><![CDATA[Jeton Gjidoda]]></category>
		<category><![CDATA[July]]></category>
		<category><![CDATA[Liar Liar]]></category>
		<category><![CDATA[Marcus Singletary]]></category>
		<category><![CDATA[Matthew Oomen]]></category>
		<category><![CDATA[Mesosphere]]></category>
		<category><![CDATA[Messing with History]]></category>
		<category><![CDATA[Mikael Fas]]></category>
		<category><![CDATA[Mother Leads]]></category>
		<category><![CDATA[My Red Dress]]></category>
		<category><![CDATA[new releases]]></category>
		<category><![CDATA[Ooberfuse]]></category>
		<category><![CDATA[Out There/Cave]]></category>
		<category><![CDATA[Pale Green Things]]></category>
		<category><![CDATA[Party Jail]]></category>
		<category><![CDATA[Pink Flamingo]]></category>
		<category><![CDATA[Possum]]></category>
		<category><![CDATA[Postcode]]></category>
		<category><![CDATA[roundup]]></category>
		<category><![CDATA[Runaways]]></category>
		<category><![CDATA[Sean Flinn & The Royal We]]></category>
		<category><![CDATA[Simple Things]]></category>
		<category><![CDATA[Song For You]]></category>
		<category><![CDATA[Songs From No One In Particular]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[staff picks]]></category>
		<category><![CDATA[Sunflower]]></category>
		<category><![CDATA[The Bordellos]]></category>
		<category><![CDATA[The Four Fours]]></category>
		<category><![CDATA[The Indie Mine]]></category>
		<category><![CDATA[The Lost Weekend]]></category>
		<category><![CDATA[The Sea Kings]]></category>
		<category><![CDATA[This Day Will Come]]></category>
		<category><![CDATA[Tourist]]></category>
		<category><![CDATA[Where the Valley is Long]]></category>
		<category><![CDATA[Will.I.Am You're Really Nothing]]></category>
		<category><![CDATA[Young Ones]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13000</guid>
		<description><![CDATA[The Indie Mine staff highlight the best and brightest in July's music releases.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2014/08/July2014MusicRoundup.png"><img class="aligncenter size-full wp-image-13027" src="http://theindiemine.com/wp-content/uploads/2014/08/July2014MusicRoundup.png" alt="The Indie Mine's July 2014 Music Roundup" width="600" height="267" /></a></p>
<p>&nbsp;</p>
<p>After the inbox-breaking month that was June, July almost seemed bereft of music by comparison. Thankfully, that wasn&#8217;t actually the case. Although we didn&#8217;t see the same diversity of musical genres that we&#8217;re accustomed to, there was still a bunch of great music to catch our attention. Staff editor Kendrick and staff music writer Lux join me in making our single and album picks this month. Agree or disagree with our selections? Leave a comment and let us know which releases tickled your earholes. Be sure to check them all out below.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h1><strong><span style="color: #ab460c;">Staff Picks</span></strong></h1>
<hr style="color: #ab460c; background-color: #ab460c;" />
<p>&nbsp;</p>
<h3><strong><span style="color: #ab460c;">Single(s) of the Month: </span></strong></h3>
<h3>&#8220;Venture&#8221; - City and The Sea</h3>
<p><iframe style="border: 0; width: 100%; height: 120px;" src="http://bandcamp.com/EmbeddedPlayer/album=1944061958/size=large/bgcol=ffffff/linkcol=0687f5/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://cityandthesea.bandcamp.com/album/venture-single">Venture (single) by City and The Sea</a></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://0.gravatar.com/avatar/ac40b43b46097b7f87124e8e55153962?s=75&amp;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=7">Kendrick</a></center></h5></div><div>We like City and the Sea here at the Indie Mine, and this Hamilton, Ontario group last got our attention in <a href=http://theindiemine.com/february-2013-music-roundup>February 2013</a>.
Their new single, the summer anthem "Venture", answers the bizarre question of what a super group would sound like if Neil Young and Bob Seger got together with all the members of Weezer. City and The Sea acknowledge their many inspirations and influences openly and proudly, which is weird because nothing they record actually seems stale or derivative. Their sound is a direct reflection of each member's individual contribution across decades of experience. Like a trusted auto repair shop (or a successful porn studio) their appeal is intergenerational, speaking to both the young and the not-so-young. "Venture" is one of those songs that you'll hear again after a few years that will strike you with a new realization you wouldn't have had as a younger listener.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<p>&nbsp;</p>
<h3>&#8220;Boat&#8221; &#8211; Tallest Tree</h3>
<p><iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/153809233&amp;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://0.gravatar.com/avatar/0860999989568b24c69632879a4d2d95?s=75&amp;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=961">Lux</a></center></h5></div><div>Canadian indie rockers and married couple The Tallest Tree have recently released their debut single, “Boat”, an upbeat, grungy romp of a folk-rock tune. The track has a lazy, Noah and the Whale quality to it, with harmonic flourishes and production value that convey a sense of maturity unusual for a first release. “Boat” is solid in its simplicity, and, although I think the song begs for more complexity and a greater dynamic arc, it definitely shows promise.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<p>&nbsp;</p>
<h3>&#8220;Bible John&#8221; &#8211; The Sea Kings</h3>
<p><iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/153780626&amp;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://1.gravatar.com/avatar/df8278b41829bd8a8ac49f7e2a8e9406?s=75&amp;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=3">Brandon</a></center></h5></div><div>"Bible John" is the debut single from Glasgow artists The Sea Kings. The catchy track combines elements of pop, new wave, and smatterings of a few other genres. The single is part of the band's album <i>Woke in the Devil's Arms</i> which released in early August (just a little late for July's Roundup). Have a listen to the track above and then head on over to SoundCloud to hear the rest of the album.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3><strong><span style="color: #ab460c;">Album(s) of the Month: </span></strong></h3>
<h3><span style="color: #000000;"><i>High Noon</i> &#8211; Arkells</span></h3>
<p><iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/157987827&amp;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://0.gravatar.com/avatar/0860999989568b24c69632879a4d2d95?s=75&amp;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=961">Lux</a></center></h5></div><div>Indie Mine veterans Arkells are set to release their third full-length album, <i>High Noon</i>, on August 5th, and I think it's safe to say they're on track to be making plenty of so-called “Fake Money", as the leading track deems it. Teetering in between the Canadian indie scene and pop stardom, Arkells are a capital P Product, and their newest release is, at its core, pop with flair. Tracks like “11:11”. with somewhat cut-and-dry pop hooks and Katy Perry quality bass riffs are accented by wispy 80's synthesizer and fuzz filter, and Kerman's drawly, sometimes talky vocals are always energetic. Repeated themes lend the nostalgic, romantic lyrics some believability, although it still comes off a little trite. <i>High Noon</i> is high-quality, radio-friendly pop-rock (a la Imagine Dragons), and it's certainly worth a listen if you're into the genre. The album is available for purchase on iTunes or directly through the band's website, and you can listen to the tracks “11:11”, “Come to Light”, and “Never Thought That This Would Happen” via Soundcloud or Youtube.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3><span style="color: #000000;"><em>Bulbs of Held</em> - Bulbs of Held</span></h3>
<p><iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/playlists/42394559&amp;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false" width="100%" height="350" frameborder="no" scrolling="no"></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://0.gravatar.com/avatar/ac40b43b46097b7f87124e8e55153962?s=75&amp;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=7">Kendrick</a></center></h5></div><div>While it's not true across the whole genre, a disturbing amount of electronica is made by annoying meatheads. Almost any idiot can drop a beat armed with a Macintosh and a sense of privilege, ending the night with the sole worry that the groupie in passenger seat isn't entitled to a voter registration card. That's why the debut EP from Bulbs of Held is such a breath of fresh air, because it's legitimately cool. This educated Manchester duo doesn't crave your praise or your devotion, not when they're making tracks in 7/4 time and playing guitar harmonics with the edges of a pinky finger. The opening track is also the stand-out, a breathy vamp called "Soulenalle" that the group gleefully identifies as disco without feeling any need to be constrained by the label. It's worth your time to check out this risk-taking, boundary-pushing music.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<p>&nbsp;</p>
<h3><em>The Lost Weekend</em> - Sean Flinn &amp; The Royal We</h3>
<p><iframe style="border: 0; width: 100%; height: 120px;" src="http://bandcamp.com/EmbeddedPlayer/album=241704248/size=large/bgcol=ffffff/linkcol=0687f5/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://seanflinn.bandcamp.com/album/the-lost-weekend">The Lost Weekend by Sean Flinn &amp; The Royal We</a></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://1.gravatar.com/avatar/df8278b41829bd8a8ac49f7e2a8e9406?s=75&amp;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=3">Brandon</a></center></h5></div><div>I agonized over my album pick for a few days, flipping back and forth between two worthy contenders. While I thought that Jeen O'brien's <i>Tourist</i> hit higher highs, I felt that <i>The Lost Weekend</i> was more solid from start to finish. Sean Finn &amp; The Royal We's indie rock album is a showcase for Flinn's singer/songwriter talents, and the 3-piece backup band lulls the listener in with each easygoing track. Highlights for me included "City Lights", "The Ravine", and title track "The Lost Weekend".</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<p>&nbsp;</p>
<h3></h3>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3></h3>
<h1><span style="color: #ab460c;"><strong>Other Music</strong></span></h1>
<hr style="color: #ab460c; background-color: #ab460c;" />
<h3></h3>
<h3><strong><span style="color: #ab460c;">Singles: </span></strong></h3>
<p>London-based electronica band Ooberfuse release &#8220;<a href="https://soundcloud.com/ooberfuse/ooberfuse-different-drum-radio/s-fW2Pe" target="_blank">Different Drum</a>&#8221;</p>
<p>One-man band Feexer releases debut single &#8220;<a href="https://soundcloud.com/vision-music-promotions/sets/feexer-diamonds-and-defects-ep/s-8ct6J" target="_blank">Diamonds and Defects</a>&#8221; off upcoming album of the same name</p>
<p>In advance of second new album this year, Zebracore band Postcode releases music video for single &#8220;<a href="https://www.youtube.com/watch?v=jY2g2xB_dhM" target="_blank">This Day Will Come</a>&#8221;</p>
<p>Split single &#8220;<a href="https://soundcloud.com/gnsrband/sets/d-v-2-bridgeburner" target="_blank">BRIDGEBURNER</a>&#8221; includes surf-punk thrasher &#8220;<a href="https://soundcloud.com/gnsrband/liar-liar" target="_blank">L</a>iar Liar&#8221; and classic rock track &#8220;Gold Star&#8221;</p>
<p>Derbyshire rockers The Four Fours release double A-side with tracks &#8220;<a href="http://www.youtube.com/watch?v=EmlbdfezEs4&amp;feature=youtu.be" target="_blank">Count to Ten</a>&#8221; and &#8220;<a href="https://soundcloud.com/thefourfours/messing-with-history" target="_blank">Messing With History</a>&#8221;</p>
<p>Dave Rave and Heads Up Lincoln release holiday-inspired track &#8220;<a href="http://daverave.bandcamp.com/" target="_blank">4th of July</a>&#8221;</p>
<p>Indie Mine veterans Illitry release black and white short-film for latest single &#8220;<a href="https://www.youtube.com/watch?v=vxBDOlvAV20" target="_blank">Runaways</a>&#8221;</p>
<p>Mother Leads release second single, &#8220;<a href="http://youtu.be/_hMO6yRBrZQ" target="_blank">It&#8217;s a Feeling</a>&#8220;, off upcoming debut album <em>Myriad</em></p>
<p>Indie pop artist Pale Green Things releases upbeat single &#8220;<a href="https://soundcloud.com/palegreenthings/pinkflamingo" target="_blank">Pink Flamingo</a>&#8221;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3><strong><span style="color: #ab460c;">Albums/EPs: </span></strong></h3>
<p>Blues rock artist Jeff Bell releases album <a href="https://soundcloud.com/vision-music-promotions/sets/jeff-bell-songs-from-no-one-in-particular/s-vdyfv" target="_blank"><em>Songs From No One in Particular</em></a></p>
<p>St. Helens trio The Bordello follow up 2013 release with new albums <em><a href="http://thebordellossmallbear.bandcamp.com/" target="_blank">Will.I.Am, You&#8217;re Really Nothing</a> </em>and <em><a href="http://thebordellosextrasmooth.bandcamp.com/" target="_blank">Extra Smooth</a></em></p>
<p>DJ and producer Headman/Robi Insinna releases 4-track set <em><a href="https://soundcloud.com/headman/sets/6-ep1" target="_blank">6 E.P.1</a></em></p>
<p>Minimalist punk duo Ed Schrader&#8217;s Music Beat generating buzz with new album <a href="https://soundcloud.com/infinity-cat/sets/party-jail-ed-schraders-music" target="_blank"><em>Party Jail</em></a></p>
<p>Debut album <a href="http://soundcloud.com/felttip/sets/simple-things-ep/s-6Mbda" target="_blank"><em>Simple Things</em></a> released by UK pop/rock group Felt Tip</p>
<p>San Francisco shoegaze duo My Red Dress release album <a href="http://myreddress.bandcamp.com/" target="_blank"><em>Out There/Cave</em></a></p>
<p>Canadian musician Jeen O&#8217;Brien releases solo, indie pop rock album <em><a href="https://soundcloud.com/jeenmusicofficial" target="_blank" class="broken_link">Tourist</a></em></p>
<p>Toronto rock group Jay Pollock self-produce and release 11-song album <em><a href="http://jaypollock.bandcamp.com/album/sunflower" target="_blank">Sunflower</a></em></p>
<p><a href="http://anothermanspoison.bandcamp.com/" target="_blank">Another Man&#8217;s Poison</a> release self-titled album full of 60s rock and 70s punk inspiration</p>
<p><em><a href="https://www.youtube.com/watch?v=U0eNOh3JZQ4" target="_blank">Gimme Some Lovin&#8217;</a></em> is a mix of live and studio cuts and marks the latest album from musician Marcus Singletary</p>
<p>House/techno musician and producer Jeton Gjidoda creates new EP <em><a href="https://soundcloud.com/emerald-and-doreen-rec/sets/jeton-gjidoda-possum-ep" target="_blank">Possum</a></em></p>
<p>Mike Cykoski and A is for Atom release latest indie rock EP <a href="http://cyberpr.biz/clients/3314" target="_blank" class="broken_link"><em>Song For You</em></a></p>
<p>Texan indie rock band Young Ones release new EP <em><a href="http://www.youngonesmusic.com/" target="_blank" class="broken_link">A to B</a></em></p>
<p>Folk singer/songwriter Matthew Oomen records album <a href="http://matthewoomen.bandcamp.com/album/where-the-valley-is-long-2?from=embed" target="_blank" class="broken_link"><em>Where the Valley is Long</em></a></p>
<p>Indie dance / nu disco artist Mikael Fas releases EP <a href="https://soundcloud.com/emerald-and-doreen-rec/sets/mikael-fas-mesosphere-ep" target="_blank"><em>Mesosphere </em></a>under<em> </em>new label</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>The Ice Cap and the Rift &#8211; Book Review</title>
		<link>http://theindiemine.com/ice-cap-rift-book-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ice-cap-rift-book-review</link>
		<comments>http://theindiemine.com/ice-cap-rift-book-review/#comments</comments>
		<pubDate>Thu, 24 Jul 2014 09:29:25 +0000</pubDate>
		<dc:creator><![CDATA[ZaneGentis]]></dc:creator>
				<category><![CDATA[Book Reviews]]></category>
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		<guid isPermaLink="false">http://theindiemine.com/?p=12971</guid>
		<description><![CDATA[Action-adventure with a mystical sci-fi twist that promises a lot, but can it deliver?]]></description>
				<content:encoded><![CDATA[<div id="attachment_12980" style="width: 260px" class="wp-caption alignleft"><img class="wp-image-12980 size-full" src="http://theindiemine.com/wp-content/uploads/2014/07/IceCapFrontandSpine-cvr-thumb.jpg" alt="IceCapFrontandSpine-cvr-thumb" width="250" height="334" /><p class="wp-caption-text">The cover and title says it all.</p></div>
<p style="text-align: left;"><em>The Ice Cap and the Rift</em> is the second novel in Marshall Chamberlain&#8217;s the<em> Ancestor Series of Adventure Thrillers</em>. John Henry Morgan, director of the United Nations&#8217; Institute for the Study of Unusual Phenomenon (ISUP), is still reeling from the events in the first novel (<a title="&#039;The Mountain Place of Knowledge&#039; at marshallchamberlain.com" href="http://marshallchamberlain.com/books/the-mountain-place-of-knowledge/book-description/" target="_blank" class="broken_link"><em>The Mountain Place of Knowledge</em></a>) when a combo-quake of unprecedented size occurs without any prior warning. The situation escalates when a team in Iceland detects the presence of strange, hidden structures within the newly formed rift that pre-date the birth of human civilisation. Morgan has encountered evidence of advanced, ancient technology before, and recognises these structures as having been built by mysterious beings they&#8217;ve named the Ancestors. He has to secure a UN presence at the rift, and balance conflicting international interests as different nations scramble to secure the technology within the rift for themselves.</p>
<p>Hounding Morgan at every step is Dick Murray, director of the CIA. Murray only cares about results and the protection of his country, a man desperate for success after being outmanoeuvred by the Chinese the last time they discovered Ancestor technology. Morgan needs his help, but every bit of assistance Murray offers is a double-edged sword. Thankfully, Morgan isn&#8217;t alone. Doctor Mary Ellen, his colleague, friend and partner, was also witness to the capabilities of Ancestor technology before, and uses her extensive scientific knowledge and force of personality to help ISUP succeed against the odds. Operating from within the shadows is Ling Soo, the Chinese Minister of Intelligence, a dangerous and canny opponent. Using deception and the co-operation of international allies, he proves an adept opponent equally capable in both the political and military fields.</p>
<p>The dual UN-Cambridge team investigates the rift in the ice cap while trying to prevent too much information from leaking out to the various international factions eager for a piece of the pie. What they find is a fully operational habitat, with several flying vehicles that are still in top condition. The flying vehicles are saucer-shaped crafts, and raise questions about humanity&#8217;s origins, and whether our history is as complete or short as we&#8217;d been led to believe. Before the full implications of the discovery can be worked through, the Chinese manage to secure the information about the rift&#8217;s contents and execute a daring plan to steal one of the flying saucers. It&#8217;s up to Murray and Morgan to set aside their differences in order to track and recover the stolen craft.</p>
<p><em>The Ice Cap and the Rift</em> reads like a story-driven political thriller with a sci-fi twist. In style it&#8217;s reminiscent of Tom Clancy in that Marshall explains the workings of his world in great detail. His research into a variety of topics lends this text believability and weight. You get a very real sense that he knows what he&#8217;s talking about regarding the way the various organisations and modern technology works. The unfortunate trade-off, however, is that the narrative flow gets interrupted by lengthy exposition.</p>
<p>The blending of the science fiction into the real-world setting is handled very well, with a careful reverence that&#8217;s not often experienced in novels. The mystical and spiritual nature of the Ancestors is well defined because of this, lending a strange metaphysical feeling to everything centred on their works. From the get-go he manages to arouse intrigue as to what we have in the rift, and who its mysterious architects were.</p>
<div id="attachment_12979" style="width: 286px" class="wp-caption alignright"><a href="http://theindiemine.com/wp-content/uploads/2014/07/Marshall-Chamberlain-Head-shot.jpg"><img class="wp-image-12979 size-medium" src="http://theindiemine.com/wp-content/uploads/2014/07/Marshall-Chamberlain-Head-shot-276x300.jpg" alt="Marshall Chamberlain Head-shot" width="276" height="300" /></a><p class="wp-caption-text">The man himself</p></div>
<p>Unfortunately, this reverence seems to disappear when the aura of mystery vanishes. The UN team has no great difficulty in getting into the newly revealed habitat, and spend more time sweeping the area for CIA bugs. Once inside, the descriptions of the habitat&#8217;s controls give it a strangely &#8216;Fisher-Price&#8217; feel. Scientists don&#8217;t spend much time puzzling through symbols or controls, and in fact have no hassle deciphering how everything works. The fact that much modern human technology within the novel&#8217;s setting seems on par with that of the Ancestors &#8211; virtual environments, advanced invisibility cloaking technology, satellite mounted lasers &#8211; makes the discovery in the rift feel a little underwhelming. There are even two chapters within the novel where we are treated to modern, living Ancestors as the viewpoint characters in order to understand their motives. Had the sense of mystery been preserved, then we&#8217;d be able to maintain the sense of wonder the Ancestors are supposed to engender.</p>
<p>One of the other stumbling blocks for the novel is the sheer volume of characters. Aside from Morgan, Murray, Ellen and Soo, the cast of characters is extensive. With so many individuals, running the gamut from pilots, secret agents, terrorists and academics, characterisation is kept brief of a necessity, with most characters getting a short introduction and a single defining characteristic. In the worst examples the supporting characters are ethnic or occupational stereotypes. This makes many of them feel more like caricatures than actual flesh-and-blood individuals. Fewer characters performing many of the same roles, or more face-time for some characters, would really strengthen the impact they make.</p>
<p>Chamberlain&#8217;s descriptions are stronger than his characters, but inconsistent. At times he paints a scene vividly using multiple senses; I&#8217;m still stuck remembering the nutty smell of a cup of coffee Morgan has towards the final chapters. At other times, it feels like Chamberlain is watching a movie and describing it to us, his readers, with a certain level of dispassion. This creates a distance, something dangerous in a novel that requires reader investment in order to get swept up in the action. The worry is that the weak descriptions far outweigh the good ones. Despite that, the tension of the final chapters prompted further reading, the reader trying to work out the intricacies of the Chinese plot alongside the protagonists.</p>
<p>There&#8217;s much to recommend in <em>The Ice Cap and the Rift</em>. Chamberlain lends his world both a sense of credibility and mysticism. However, the presence of many weak characters hampers our involvement. Sacrificing descriptions for exposition in order to preserve the fast pace of his novel created further distance between readers and the action. If you&#8217;re looking for a light adventure novel with global conflict and alien artefacts, then this might just be the book for you.</p>
<p>With a release date of 15th October 2014, you can <a title="Pre-order The Ice Cape and the Rift" href="http://marshallchamberlain.com/books/the-ice-cap-and-the-rift/buy-the-book/" target="_blank" class="broken_link">pre-order the ebook on multiple platforms</a>, or start with <a title="Buy The Mountain Place of Knowledge" href="http://marshallchamberlain.com/books/the-mountain-place-of-knowledge/buy-the-book/" target="_blank" class="broken_link">the first book in the series</a>.</p>
<p>&nbsp;</p>
<p><em>This book was reviewed using a copy provided by the publishers for that purpose</em></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Knightmare Tower Review</title>
		<link>http://theindiemine.com/knightmare-tower-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=knightmare-tower-review</link>
		<comments>http://theindiemine.com/knightmare-tower-review/#comments</comments>
		<pubDate>Fri, 18 Jul 2014 09:23:16 +0000</pubDate>
		<dc:creator><![CDATA[AntDiPalma]]></dc:creator>
				<category><![CDATA[Android]]></category>
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		<guid isPermaLink="false">http://theindiemine.com/?p=12918</guid>
		<description><![CDATA[Slay monsters and rescue princesses in this amazing experience for iOS, Android, OUYA, and Steam.]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"> <a href="http://theindiemine.com/wp-content/uploads/2014/07/298400_screenshots_2014-07-09_00007.jpg"><img class="aligncenter size-full wp-image-12925" src="http://theindiemine.com/wp-content/uploads/2014/07/298400_screenshots_2014-07-09_00007.jpg" alt="298400_screenshots_2014-07-09_00007" width="550" height="309" /></a></p>
<p>In an industry where every successful indie title requires a powerful story or a unique art style to achieve media attention equal to that of blockbuster studios, <em>Knightmare Tower</em> is a breath of fresh air. This is a game purely focused on having fun by being incredibly addicting. <em>Knightmare Tower</em> by <a href="http://juicybeast.com/">Juicy Beast</a> brings players back to a time where it was common practice to sneak into the high school library and play on the (likely outdated) computers, and it is absolutely perfect.</p>
<p>It is difficult to describe why <em>Knightmare Tower</em> is so great, but you play as a knight and you get to pummel dragons in the face. The player&#8217;s primary goal is to save ten princesses who have been kidnapped and locked in a massive tower. Instead of simply taking the stairs, our hero launches himself from a barrel and gains speed by slaying each monster along the way. Failing to hit a monster results in losing friction, and if you miss too many times, the risk of falling into lava becomes greater.</p>
<p style="text-align: center;"><a href="http://theindiemine.com/wp-content/uploads/2014/07/298400_screenshots_2014-07-09_00003.jpg"><img class="aligncenter size-full wp-image-12926" src="http://theindiemine.com/wp-content/uploads/2014/07/298400_screenshots_2014-07-09_00003.jpg" alt="298400_screenshots_2014-07-09_00003" width="550" height="309" /></a></p>
<p>The simple mechanics are reminiscent of the flash games of yore in a sense that Juicy Beast fixates on the &#8220;Less Is More&#8221; ideology. It works wonderfully, of course. The music is over the top and the art style is aesthetically similar to that of Behemoth&#8217;s <em>Castle Crashers</em>. The developers acknowledge that this is a very silly experience, but the bells and whistles are part of what makes <em>Knightmare Tower</em> so much fun. It all blends together seamlessly, and nothing feels out of place in this gravity-defying adventure.</p>
<p>More importantly, <em>Knightmare Tower</em> is addicting. The player earns gold for each turn, and depending on the performance, a better score means more gold. Gold can purchase any number of items including armor that can take more damage, or boots that increase the player&#8217;s overall speed. By the end of the journey, your roughshod knight will look like a valiant warrior. This is not to say that the game is without challenges, however. <em>Knightmare Tower</em> is very easy to pick up but it can be difficult to master. Certain levels of skill and timing are required to beat the game&#8217;s later levels, but it is a steady stream of progression that anyone can jump into without feeling overburdened. Not only that, but it is quite rewarding to beat your previous score with each turn.</p>
<p style="text-align: center;"><a href="http://theindiemine.com/wp-content/uploads/2014/07/298400_screenshots_2014-07-11_00002.jpg"><img class="aligncenter size-full wp-image-12927" src="http://theindiemine.com/wp-content/uploads/2014/07/298400_screenshots_2014-07-11_00002.jpg" alt="298400_screenshots_2014-07-11_00002" width="550" height="309" /></a></p>
<p><em>Knightmare Tower</em> succeeds at everything it attempts. While the journey to the top is not without its fair share of challenges, the smooth gameplay and silly artistic landscape make the climb a much more enjoyable experience. Plus, <em>Knightmare Tower</em> is cheap. It is on Steam for $3.99, and it is available on iOS, Android, and OUYA as well. Juicy Beast gives players a great product at an affordable price, and I can not give it enough of the praise it deserves. The bottom line? <em>Knightmare Tower</em> provides hours of fun and is easily one of the best indie games available right now.</p>
<p>To purchase <em>Knightmare Tower</em> and check out more from Juicy Beast, feel free to check them out <a href="http://knightmaretower.com/">here</a>.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9733;&nbsp;</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>The Vitandi &#8211; Book Review</title>
		<link>http://theindiemine.com/the-vitandi-book-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-vitandi-book-review</link>
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		<pubDate>Thu, 19 Jun 2014 09:35:38 +0000</pubDate>
		<dc:creator><![CDATA[ZaneGentis]]></dc:creator>
				<category><![CDATA[Book Reviews]]></category>
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		<description><![CDATA[Paranormal romance and supernatural thriller collide in The Vitandi. Can Denver Batiste pull off this delicate balancing act?]]></description>
				<content:encoded><![CDATA[<p style="text-align: left;">The Vitandi &#8211; those who have been excommunicated from the church &#8211; are the Twelve Apostles, cursed by drinking the blood of Christ from the Holy Grail. They are the progenitors of all vampires, having survived for thousands of years on the blood of the innocent and wicked alike. Now Kellan, the son of Simon Peter, is tasked with fulfilling an ancient prophecy that could earn salvation for all vampires. He must impregnate Nicole Erwin, a descendant of Christ, and the child born of their union will allow the establishment of a new covenant between the Apostles and Christ. The stakes are upped when Kellan and Nicole fall in love, forcing him to choose between obedience to men who&#8217;ve been his family for centuries, and the woman who holds his heart. Always acting within the shadows and striking out when least expected are the servants of Lucifer, seeking to prevent the prophecy&#8217;s fulfilment in order to obtain the Holy Grail and Apostles&#8217; souls for their dark master. This is an intriguing work, a paranormal romance putting a fresh spin on familiar tropes in an attempt to offer something new. While there&#8217;s a lot in the writing and subject matter to recommend it, overall the story suffers due to poor treatment of the fascinating core concepts.</p>
<div id="attachment_12832" style="width: 365px" class="wp-caption alignleft"><a href="http://theindiemine.com/wp-content/uploads/2014/06/Last-Supper-Resize.jpg"><img class="wp-image-12832" src="http://theindiemine.com/wp-content/uploads/2014/06/Last-Supper-Resize-300x114.jpg" alt="Last Supper Resize" width="355" height="135" /></a><p class="wp-caption-text">A unique twist on a classic tale &#8211; Christ uses the Holy Grail to curse the Apostles with Vampirism</p></div>
<p>The novel starts strong, the prologue putting a unique twist on Christ&#8217;s words to his Apostles on the night of the last supper. It leaves us hungry for more, and open to a fresh interpretation of the vampire mythos. From Bram Stoker&#8217;s conception of the undead, to Anne Rice and Stephanie Meyer&#8217;s more recent renditions, vampires and their powers and weaknesses are as varied as their origin stories. In Batiste&#8217;s novel, vampires are ageless, heal fast, and the only sure things that kill them are fire, losing a head or getting stabbed through the heart. The characters are quick to point out that they don&#8217;t sparkle in the sunlight, though when they &#8216;shift&#8217; into vampiric form they have their fangs elongate and their eyes turn violet. The narrative implies that every time a vampire feeds, the human in question dies, a choice rife with moral ambiguity for an audience used to vampires that can choose whether to kill or not.</p>
<p>Another interesting ability the vampires in this world have is the ability to have normal off-spring by having regular sex with mortal men and women. Kellan is the offspring of one such union, and his task is to do the same with Nicole. The chapters alternate between these two primary viewpoint characters, with the occasional chapter devoted to secondary characters like pursuing demons. Kellan is a movie-star lookalike living the high life with the accumulated wealth of centuries. His love and loyalty for the Apostles is well established, but the turning point is clear when his love for Nicole overrides his better judgement. Of the two, Nicole is the stronger character and just feels more real. Her actions and motivations are the clearest from the get-go, and her story is the most compelling of the two. You find yourself rooting for her and wanting to know that she&#8217;ll come out on top. Indeed, the supporting characters of her story arc often feel more rounded and better developed than many of the established characters that make recurring appearances in Kellan&#8217;s narrative.</p>
<p>Ultimately, the difference in the strength of the characters in the two narratives seems to rest on the vampiric nature of all the characters in Kellan&#8217;s story arc. Batiste does some brilliantly subtle characterisation in some places &#8211; Simon doesn&#8217;t like blasphemy, demons refer to vampires as mosquitoes &#8211; but then undermines it later. The Apostles are indistinguishable from a group of golf buddies or business colleagues, apart from the mention of blood drinking. Kellan is Simon&#8217;s son, and their interaction is just like that of two family members. Kellan has a habit of getting his way and is never disciplined, despite going against the will of a fraternity of beings a millennium older than he is. The fact that a human dies every time they feed is barely examined and quickly handled with a justification that vampires only feed on evil people now. There are so many opportunities to deepen the setting or examine the implications of decisions, but these are glossed over and moved aside so that the romance and the action can proceed.</p>
<p><a href="http://theindiemine.com/wp-content/uploads/2014/06/The-Vitandi-Cover.jpg"><img class="size-medium wp-image-12833 alignright" src="http://theindiemine.com/wp-content/uploads/2014/06/The-Vitandi-Cover-200x300.jpg" alt="The Vitandi Cover" width="200" height="300" /></a>To Batiste&#8217;s credit, the romance and action are the novel&#8217;s strengths. The interaction between Kellan and Nicole is electric, and the nerves on their first dates complement their later passion. The action sequences are equally well crafted, with the writing fast-paced and exciting. The writing style is fluid and engaging, and the pace never flags or gets bogged down. Despite that, <em>The Vitandi</em> suffers from being two separate genres in one &#8211; a paranormal romance, and a supernatural thriller. While both the romance and thriller are handled very well separately, jumping between the two styles compromises the text as a whole. Maintaining some mystery could have saved for the insertion of exposition in otherwise tense scenes, whereas foreshadowing could have stopped some other reveals from feeling too <em>deus ex machina</em>. The romantic confessions and revealed motives feel melodramatic and contrived when set against demons and vampires battling.</p>
<p>All in all, <em>The Vitandi</em> is easy to read, and neither the romance nor the action disappoint. The concepts at the core of this novel are intriguing and exciting, but many are poorly handled. Though the writing is good overall, the occasional block of exposition or lack of foreshadowing let it down. Batiste shows promise, but better characterisation of the vampires and a deeper examination of the vampiric condition would have made for a more immersive novel.</p>
<p>Should you be intrigued by Batiste&#8217;s original ideas and want a different spin on your paranormal romance, you can purchase <em>The Vitandi</em> on <a href="http://www.amazon.com/The-Vitandi-Denver-Batiste-ebook/dp/B00JEN9KIM" class="broken_link">Kindle</a> or <a href="http://www.barnesandnoble.com/w/the-vitandi-denver-batiste/1119058618?ean=2940149168903" class="broken_link">Nook</a>.</p>
<p>&nbsp;</p>
<p><em style="color: #545454;">This book was reviewed using a copy provided by the publisher for that purpose.</em></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Ascendant Review</title>
		<link>http://theindiemine.com/ascendant-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ascendant-review</link>
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		<pubDate>Fri, 13 Jun 2014 09:37:59 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Ascendant]]></category>
		<category><![CDATA[brawler]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Fighting]]></category>
		<category><![CDATA[Hapa Games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Low Poly]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[spotlight]]></category>

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		<description><![CDATA[Ascendant combines fluid combat and a gorgeous aesthetic in this vengeful, god-rampaging romp through another world.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12807" src="http://theindiemine.com/wp-content/uploads/2014/06/Ascendant-Banner.png" alt="Ascendant Review" width="600" height="195" /></p>
<p style="text-align: justify;">When it comes to fighting monsters, there’s nothing more satisfying than watching your super human avatar carve a swathe through a horde, skilfully dispatching the group as if each slain foe is a giant middle finger to the game&#8217;s attempts to stop you. As it turns out, <a href="http://store.steampowered.com/app/296930/" target="_blank"><em>Ascendant </em></a>ticks off this checkbox with its 2D side scrolling beat ‘em up action gameplay which is as satisfyingly difficult as it is pleasant to watch, <a href="http://theindiemine.com/ascendant-preview/" target="_blank">as we found out last year</a>.</p>
<p style="text-align: justify;">The game has you assume command of one of several demi-god creatures with the express intent to invade another world and slay its inhabitants. To what purpose or motivation you have isn’t explained, but when you’re a supercharged foe-slaying god that can travel across planes of existence sometimes context just has to stand aside and let you do your business.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12808" src="http://theindiemine.com/wp-content/uploads/2014/06/Ascendant-Boss-Screen.png" alt="Ascendant Boss" width="600" height="338" /></p>
<p style="text-align: justify;">Most of your time will be spent traversing the interconnected chambers of each world, with the express goal of finding the boss chamber and slaying whatever random beastie is found within. Each play through is subject to a randomly generated layout, which means you’ll probably never experience the same world composition twice. Entering a chamber locks down all exits, and the only way to continue on your merry way is to dole out a healthy dose of beat-down against the unfortunate souls that stand in your way. Interspersed between the random mob zones and the final boss area are a number of side rooms that can contain chests with new weapons, challenge zones that grant extra health or magic spells, and the occasional shop to spend any tokens you may have gathered after pounding them out of your enemies. Some of these extra zones are more useful than others though, with the shop especially proving to be the biggest waste of time. Items within the shop are incredibly inflated considering the small amount of currency tokens that do decide to drop from fallen enemies.</p>
<p style="text-align: justify;">Luckily these extra zones are more of a distraction than a necessity, with combat taking centre stage and providing the most fun you could have slamming green alien kobold creatures into the closest surface. Every character has access to two attack types, the first being the normal attack which acts as your bread and butter go-to for fighting. This allows you to attack multiple times in quick succession, eventually whittling away your opponent’s health and making them vulnerable to your strong attack. When an enemy is weak enough, you can employ this strong attack as a finishing blow which launches them off in a direction, usually hurtling towards a wall or another enemy. It’s a simple combat flow but by not complicating things too much, there’s plenty of enemy nuance to grab your attention which requires you to think when you’re fighting. Simpler enemies will mostly just stand there and take your punishment, but progress further along and the monsters will start to become wise to your shenanigans, using shields and ranged attacks to thwart any hopes of button mashing you might have. That’s when the counter ability comes into focus. Counters allow you to completely negate an incoming attack and redirect it back towards the source, usually dealing out a powerful killing blow as a result. However, misjudge the timing on your counter and you’ll be left fully exposed to the full force of that incoming attack.</p>
<p style="text-align: justify;">When you do finally make it to the end of a level, one of several boss monsters will greet you with their hulking bodies. Each boss requires you to do something different to take it down, and learning each one&#8217;s weakness is key to progressing. The giant monkey king for example, starts by lauding over you in his tower whilst an army of minions try to pound on you below. The tactic here is to weaken his minions and then launch them towards his wooden tower until it slowly tips his lordship out into the open, where you can begin to dole out some sweet sword based justice straight into his simian face. As boss battles go, these tend to be quite simple. The mechanics of each boss are easy to learn, and once you’ve downed the giant centipede ten times it becomes much less dangerous, and as a consequence, much less interesting. Because of the nature of the game and the repeated interaction with these bosses, they start to feel less like epic fight sequences and more like bite-sized encounters.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12810" src="http://theindiemine.com/wp-content/uploads/2014/06/Ascendant-gif.gif" alt="Ascendant combat" width="600" height="338" /></p>
<p style="text-align: justify;"><em>Ascendant</em> feels like a game that understands what makes combat fun, and when you do get locked into combat fighting against these enemies, it just feels right. There’s a great deal of fluidity to each skirmish, and you’re expected to use every trick in the book to get by because the game won’t hold back when it comes to punishing mistakes. When you do fail &#8211; and you will &#8211; all of your progress is forever lost to the digital ether, so by incorporating these roguelike tendencies death becomes the ultimate punishment. This is going to aggravate some players, especially if you’re more into your fighting games than your roguelikes, and when you do fall it can be quite exacerbating to know that you have to fight through all of those weaker enemies again to get back to where you were.</p>
<p style="text-align: justify;">As brawlers go, <em>Ascendant</em> is certainly one of the more polished entries I’ve played. The combat is satisfyingly aggressive whilst keeping things simple enough to focus on more engaging aspects like timing and reaction-based play. I would strongly advise anyone considering getting the game to make sure you have a gamepad to play on though as the fast-paced gameplay doesn’t lend itself well to a mouse and keyboard control scheme. With that said, if you enjoy fancy flourishes of sword play and the roguelike mantra of procedurally generated singular playthroughs then <em>Ascendant </em>is right up your alley.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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