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	<title>The Indie Mine &#187; Co-op</title>
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	<description>Unearthing the hidden gems of culture and entertainment</description>
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		<title>Astroids: Space Game of the Year Preview</title>
		<link>http://theindiemine.com/astroids-space-game-year-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=astroids-space-game-year-preview</link>
		<comments>http://theindiemine.com/astroids-space-game-year-preview/#comments</comments>
		<pubDate>Thu, 30 Jan 2014 12:35:49 +0000</pubDate>
		<dc:creator><![CDATA[Eric Hitchcock]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[asteroids]]></category>
		<category><![CDATA[Astroids]]></category>
		<category><![CDATA[Co-op]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[Industry Entertainment]]></category>
		<category><![CDATA[Lasers]]></category>
		<category><![CDATA[Reboot]]></category>
		<category><![CDATA[Rockets]]></category>
		<category><![CDATA[shields]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[Space ships]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=11387</guid>
		<description><![CDATA[A game rises out of a classic's shadow to stand on its own.]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://theindiemine.com/wp-content/uploads/2014/01/logo.png"><img class="alignnone size-medium wp-image-11388" alt="logo" src="http://theindiemine.com/wp-content/uploads/2014/01/logo-300x130.png" width="300" height="130" /></a></p>
<p style="text-align: left;">How do you put a fresh spin on a 35 year old classic? You&#8217;ll be hard pressed to find a way to do it, all while keeping the heart and soul of the game intact. I have to give Industry Entertainment a lot of credit for their game, <em>Astroids: Space Game of The Year</em>. Although they do put the game out there as &#8220;NOT ASTEROIDS&#8221;, the game looks like a reboot of the 1979 classic. This game is far more than that though, and if you don&#8217;t believe me take a closer look at the teaser trailer.</p>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/RM61zljBdos" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style="text-align: left;">Visually speaking, this game is stunning &#8211; no detail has been overlooked in the creation of this game. The result of their in-house 3D engine is outstanding. Every object flows smoothly in the fully 3D space they have created. They were going for best overall visuals and in my opinion, they nailed it. Now the teaser only shows glimpses of the full game experience, but some of the still images show real promise. I&#8217;m really interested in how the other aspects of the game will flow into the visually amazing environments that they have crafted.</p>
<p style="text-align: left;">                                           <a href="http://theindiemine.com/wp-content/uploads/2014/01/110.png"><img class="size-medium wp-image-11392 aligncenter" alt="astroids gameplay 1" src="http://theindiemine.com/wp-content/uploads/2014/01/110-300x180.png" width="300" height="180" /></a></p>
<p style="text-align: left;">Based on the teaser trailer, the game play seems to move quite a bit faster than the original, and this itself is a double-edged sword. While you might move faster, so does everything else. Overall, the game feels almost identical to the original. Don&#8217;t count <em>Astroids</em> out just yet &#8211; it does have a few tricks up its sleeve. Shields could make all the difference in those hairy situations. That&#8217;s just a minor addition compared to the others. The weapons available to you will hopefully make for some interesting situations. A few of the clustered asteroids should act very different if hit with a rocket over the standard lasers. The most interesting thing <em>Astroids</em> has to offer is co-op. I&#8217;m a big fan of the 1979 version, but I never liked waiting for my turn. Co-op brings new challenges to the table. Not only do you have someone else to watch your back, you have to have to keep an eye out for their destructive collateral. Maybe even having to watch out for friendly fire, this will be something that players shouldn&#8217;t take lightly.</p>
<p style="text-align: left;">Are these few things enough to put <em>Astroids</em> in the space game of the year category? Only time will tell. I feel that Industry Entertainment has done something great with this game. I know that I&#8217;ll be looking forward to its release in late 2014 on the PC.</p>
<p style="text-align: left;">For further information, check out the following links:</p>
<p style="text-align: left;"><a href="http://www.indus3.org" target="_blank">http://www.indus3.org/</a></p>
<p style="text-align: left;"><a href="http://astroids.tv/blog" target="_blank" class="broken_link">http://astroids.tv/blog</a></p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<item>
		<title>Drox Operative: Invasion of the Ancients Review</title>
		<link>http://theindiemine.com/drox-operative-invasion-ancients-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=drox-operative-invasion-ancients-review</link>
		<comments>http://theindiemine.com/drox-operative-invasion-ancients-review/#comments</comments>
		<pubDate>Tue, 03 Dec 2013 11:24:26 +0000</pubDate>
		<dc:creator><![CDATA[taviannapier]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Co-op]]></category>
		<category><![CDATA[Co-op RPG]]></category>
		<category><![CDATA[drox operative]]></category>
		<category><![CDATA[Drox Operative: Invasion of the Ancients]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Invasion of the Ancients]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Soldak Entertainment]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=10777</guid>
		<description><![CDATA[The tale of the legendary Drox Operatives continues in Drox Operative: Invasion of the Ancients.]]></description>
				<content:encoded><![CDATA[<p><img class="size-medium wp-image-10778 aligncenter" alt="IotABanner" src="http://theindiemine.com/wp-content/uploads/2013/11/IotABanner-300x127.jpg" width="300" height="127" /> The tale of the legendary Drox Operatives continues in <em>Drox Operative: Invasion of the Ancients</em>, the first expansion to Soldak Entertainment’s <em>Drox Operative.</em> <em>Invasion of the Ancients </em>offers a good challenge and ample enjoyment to veteran players of the original game. If you have yet to play or hear about <em>Drox Operative</em>, it&#8217;s strongly encouraged that you check out a review of the original game <a title="Drox Operative Review" href="http://theindiemine.com/drox-operative-review/" target="_blank">here</a> before continuing.</p>
<p><em>Drox Operative: Invasion of the Ancients</em> offers a lot of new content for players. There&#8217;s a new race, the Scavengers, which is available to play as or against. There are also three new monster races; the Talon, Hezog, and Overlord join the roster for galactic domination. Any of these three races can suddenly appear on any planet (including already occupied ones) making them unpredictable and very dangerous. Space stations are a new strategic structure which you can help defend for your allies or destroy those of your enemies. New components for your ship are available, including new chips to be fitted into them. There are nineteen sub-races that can be unlocked, new quests including the Drox guild quest, and the responsibility of guiding the evolution of persistent galaxies. Of course, you have the Ancient invasions, but let&#8217;s get a better understanding of this race.</p>
<blockquote><p><em>Before the Drox ruled the galaxy, before they were even sentient, there were older races now known as the Ancients. Using their Operatives, the Drox crushed and enslaved most of these races. The rest fled known space. When the Drox turned on their own Operatives, the Drox were utterly destroyed. Newer races emerged and thrived in the power void, never knowing the menace waited. Seizing their chance, the Ancients are invading to take their rightful place in the galaxy, as rulers! Thirsting for revenge, the Ancients can’t harm the extinct Drox, but they can crush the next best thing, the Drox Operatives.</em></p></blockquote>
<p>So what we have here is a good old fashioned case of revenge, and the Drox Operatives are only a conduit for the Ancients&#8217; rage. Ancient ships emerge at any given time, and will stop at nothing to destroy a Drox Operative. The Ancients have the fastest ships by far, making them very hard to keep up with. Their armor and weaponry make them near impossible to kill, unless you have an upgraded ship and/or allied races to fight by your side.</p>
<p><img class="size-medium wp-image-10779 alignleft" alt="Capture" src="http://theindiemine.com/wp-content/uploads/2013/11/Capture-287x300.png" width="287" height="300" />For this review, I decided to play as the new Scavenger race. Their ships are well-rounded  focusing on both defense and damage. The addition of the three new races makes diplomacy even more challenging, though the Talon tend to be a bit more diplomatic in comparison to the Hezog and Overlord. The latter two are extremely aggressive, adding an extra layer of difficulty to an already challenging game. They can appear suddenly, wage war at a moment&#8217;s notice, and are strong and relentless. Things can escalate rather quickly.</p>
<p>Overall, there&#8217;s a lot to like about the expansion. One of my favorite features is that it supports the use of a gamepad. The controls take a bit of getting used to, but for space battle it&#8217;s my preferred method. A good combination of diplomacy, exploration, and upgrading your ship is essential to being a successful at the game. At times the game borders on the realm of challenging and frustrating, but overall <em>Drox Operative: Invasion of the Ancients</em> is a great first expansion. The original game and expansion can be picked up for around $30, and I recommend it. You can pick up both games as well as Soldak Entertainment&#8217;s other games <a title="Drox Operative" href="http://www.soldak.com/Drox-Operative/Overview.html" target="_blank">here</a>.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p><em>This game was reviewed using a PC copy provided by the developer for that purpose.</em></p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
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		<title>FORCED Review</title>
		<link>http://theindiemine.com/forced-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=forced-review</link>
		<comments>http://theindiemine.com/forced-review/#comments</comments>
		<pubDate>Tue, 05 Nov 2013 11:32:16 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[BetaDwarf]]></category>
		<category><![CDATA[Co-op]]></category>
		<category><![CDATA[Combat]]></category>
		<category><![CDATA[Coop]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[FORCED]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[tactical]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=10457</guid>
		<description><![CDATA[FORCED provides a fierce challenge for those brave enough to accept it, but is the game worthy of your time and effort?]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-10458" alt="Banner FORCED" src="http://theindiemine.com/wp-content/uploads/2013/11/forced-banner.png" width="616" height="290" /></p>
<p style="text-align: justify;">I love a good challenge. It’s what drives me to finish a game, to gain a sense of accomplishment as I slay that final 10-headed laser boss on my 50<sup>th</sup> attempt. <i>FORCED </i>provides such a challenge, where navigating its twisting corridors can lead to a brutal end for even the most prepared champion.</p>
<p style="text-align: justify;">On the surface, <i>FORCED</i> is presented as a tactical arena game with a heavy focus on co-op gameplay. You assume control of an unfortunate tribesman who’s been cast into a sacrificial pit where the odds of survival are not in your favour. As you reach the bottom you’re greeted by a perky ball of light named Balfus who serves as your guide through the trials that await you. From here on you’re given access to a central hub which is separated into four different chambers. Each chamber offers five challenge rooms and a boss room that must be completed before you can move to the next chamber.</p>
<p style="text-align: justify;">Think of this game as a gory take on the old 90’s TV show <a href="http://www.youtube.com/watch?v=NwyiyO2Sp6Y" target="_blank"><i>The Crystal Maze</i></a> where each room presents a different themed obstacle for the players to overcome. This can range from something as simple as lighting all five torches within a set time frame, all the way to running like hell from an encroaching red mist that will consume you if you fall behind. It’s obvious from the start that the game uses simple goals to present a challenge, but as the game progresses these goals become more and more complex with various factors being added to screw you over just a little bit more each time.</p>
<div id="attachment_10465" style="width: 610px" class="wp-caption aligncenter"><img class="size-full wp-image-10465" alt="FORCED Review Screenshot 2" src="http://theindiemine.com/wp-content/uploads/2013/11/2013-10-28_00035.jpg" width="600" height="362" /><p class="wp-caption-text">You got a purdy mouth</p></div>
<p style="text-align: justify;">The difficulty level maintained throughout the game is refreshing. In an environment where the average gamer is coddled and led by the hand, <i>FORCED </i>demands that you earn your victory each time with added bonus objectives up for grabs if you’re feeling brave. Unfortunately, this acts as a double-edged sword<i> </i>in which even the basic level completion tasks can be near impossible for solo play, sometimes even with two players. When all hell breaks loose, it can be difficult for a single player to juggle the various obstacles thrown at them. Some missions require you to take out numerous enemies whilst also micromanaging your spirit guide through several hoops. The co-op centred design is obvious throughout most of the game&#8217;s trials and it’s evident that this game was built with multiple players in mind. There is a slight ray of hope for solo play as each mission deviates a little based on how many players are in the game at the time. For instance, less enemies need to be killed or fewer beacons lit when you’re alone.</p>
<p style="text-align: justify;"><i>FORCED </i>truly shines when playing with others so much so that I would consider it a completely different experience to the single player mode. When playing alone you are only accountable for yourself in the arena, but when multiple partners are introduced it becomes something more. You have to play as a unit, a squad working together to accomplish a shared task. This is accomplished by giving each team member control of the spirit guide Balfus. By linking several conditions to Balfus in each trial the game forces your party to communicate in an effort to control him. It&#8217;s as if he is another team member, only one that’s too lazy to move and likes to dish out witty one-liners at inappropriate intervals. In some cases, Balfus becomes a safe zone for the players, and those unlucky enough to get caught out of his circle are likely to turn into a juicy red stain on the floor.</p>
<div id="attachment_10466" style="width: 610px" class="wp-caption aligncenter"><img class="size-full wp-image-10466" alt="FORCED Review Screenshot" src="http://theindiemine.com/wp-content/uploads/2013/11/2013-10-28_00042.jpg" width="600" height="362" /><p class="wp-caption-text">No, not the blades! ARGH, THEY&#8217;re IN MY EYES!</p></div>
<p style="text-align: justify;">Of course, this game isn’t just about challenges, and much of the trials will be split evenly between solving puzzles and fighting off hordes of monsters. To do this, you’re given the choice of four character classes, each fulfilling a typical archetype commonly found in most RPGs. The Rogue deals fast bursts of damage to single targets. The warrior deals steady AoE damage. The archer deals high ranged damage. Finally, the protector is able to absorb great amounts of damage and return it back to its source. Each class seems to have their own solution to the game’s trials, however, some are naturally more capable in certain situations based on their skill sets.</p>
<p style="text-align: justify;">As you progress through the trials, you’ll unlock gems which give you a wider pool of skills to pick from, eventually allowing you to take multiple active and passive skills at the same time. The gem system encourages you to return to past trials to finish the bonus objectives in the hopes that you’ll gain the extra crystals to power up your characters. This is a brilliant idea for the multiplayer teams out there, but unfortunately this falls flat for solo players. This all circles back to the issues of difficulty when playing alone. Those who choose to do so will likely find that they are unable to get any of the higher-tiered skills because the bonus objectives are too difficult when playing alone.</p><object data="http://www.youtube.com/v/WwfTtfKKlrc?version=3&rel=0&fs=1&showinfo=0" type="application/x-shockwave-flash" width="604" height="370">
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<p style="text-align: justify;">The very essence of <i>FORCED </i>caters to a group of friends who are seeking a fulfilling and enjoyable cooperative experience mixed with a satisfying yet simplistic combat system and engaging challenges. Just make sure you bring a friend, otherwise you may just find yourself overwhelmed and unable to complete the trials that await you.</p>
<p style="text-align: justify;"><p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p></p>
<p style="text-align: justify;"><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p style="text-align: justify;"><em>FORCED is currently available for PC/Mac/Linux with a  WiiU version to follow next year. This review is based on the PC version.</em></p>
<p style="text-align: justify;"><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Sanatana Mishra &#8211; Eurogamer Expo 2013</title>
		<link>http://theindiemine.com/sanatana-mishra-eurogamer-expo-2013/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sanatana-mishra-eurogamer-expo-2013</link>
		<comments>http://theindiemine.com/sanatana-mishra-eurogamer-expo-2013/#comments</comments>
		<pubDate>Thu, 31 Oct 2013 10:50:19 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming Interviews]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Assault Android Cactus]]></category>
		<category><![CDATA[Co-op]]></category>
		<category><![CDATA[Coop]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Isometric]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Sanatana Mishra]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[twin stick]]></category>
		<category><![CDATA[Twin Stick Shooter]]></category>
		<category><![CDATA[WiiU]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=10426</guid>
		<description><![CDATA[We talk to Sanatana Mishra about his crazy twin stick shooter Assault Android Cactus during this year's Eurogamer Expo]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-10420" alt="Assault Android Cactus Interview" src="http://theindiemine.com/wp-content/uploads/2013/10/sanatana-interview-header.png" width="600" height="104" /></p>
<p style="text-align: justify;">Sanatana Mishra from Witch Beam Studios flew all the way from Australia to attend this year’s Eurogamer Expo, so naturally we couldn’t pass up the opportunity to talk about his current twin stick shooter <i>Assault Android Cactus</i>, as well as his experiences with publishing on the next wave of consoles.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/HdNFBH40ilo" width="420" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style="text-align: left;">For more information on <i>Assault Android Cactus </i>check out their official site <a href="http://www.assaultandroidcactus.com/" target="_blank"><strong>here</strong></a>.</p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Risk of Rain Preview</title>
		<link>http://theindiemine.com/risk-rain-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=risk-rain-preview</link>
		<comments>http://theindiemine.com/risk-rain-preview/#comments</comments>
		<pubDate>Thu, 05 Sep 2013 10:23:18 +0000</pubDate>
		<dc:creator><![CDATA[Oliver Radini]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[chucklefish]]></category>
		<category><![CDATA[Co-op]]></category>
		<category><![CDATA[Hopoo Games]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Procedurally generated]]></category>
		<category><![CDATA[Randomly generated]]></category>
		<category><![CDATA[Risk of Rain]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[Side Scroller]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=9945</guid>
		<description><![CDATA[See how long you can survive in this randomly generated alien world.]]></description>
				<content:encoded><![CDATA[<p><em>Risk of Rain</em> is a side scrolling platformer/shooter set in a world with randomly-generated elements. The only story so far is that you are the lone survivor of a space train crash. Your goal is to reach the teleporter at the end of each level, and once you are there survive long enough for the teleporter to activate.</p>
<p>There are a range of classes, each with their own abilities. These are activated by pressing 4 keys, which along with the fast paced combat, makes <em>Risk of Rain</em> similar in ways to a MOBA game. You can win fights through a mix of clever positioning and quick reactions. As you learn your class&#8217;s strengths and weaknesses, the game becomes easier and combat feels smoother. As your character levels up, you&#8217;ll be able to cope with more difficult enemies. This is good, because the longer you play, the more difficult the game becomes.</p>
<p><a href="http://theindiemine.com/wp-content/uploads/2013/08/RiskofRainMortar.png"><img class="alignnone size-large wp-image-9962" alt="RiskofRainMortar" src="http://theindiemine.com/wp-content/uploads/2013/08/RiskofRainMortar-1024x575.png" width="100%" /></a></p>
<p><em>Risk of Rain</em> is different from a lot of games with randomly-generated worlds. The pace is much faster and the increasing difficulty means that you&#8217;re encouraged to go through the game as quickly as possible. There are times when I wanted to step away from the combat to explore the levels more &#8211; but the randomly-appearing enemies make it difficult to explore. Hopefully as the game develops there will be potential for more varied gameplay, and the pace will relent slightly.</p>
<p>Much of the atmosphere in <em>Risk of Rain</em> is created by its soundtrack, which is both eerie and forceful. My fellow Indie Mine reviewer Jennifer Roger has written an excellent article about <em>Risk of Rain&#8217;s</em> soundtrack, which you can find <a href="http://theindiemine.com/album-review-chris-christodoulou-risk-rain-ost/" target="_blank">here.</a></p>
<p>Multiplayer co-op has recently been introduced to <em>Risk of Rain</em>. I haven&#8217;t had a chance to try it out &#8211; because I can&#8217;t find a server. As yet there isn&#8217;t a fully developed server browser, and the game requires you to connect directly to an IP address to play multiplayer. This will work fine if you know people who have the game, but you won&#8217;t be able to jump straight into a game with strangers. Hopefully in the future the game will also feature a full server browser.</p>
<p><a href="http://theindiemine.com/wp-content/uploads/2013/08/RiskofRainStoneGolem.png"><img class="alignnone size-large wp-image-9963" alt="RiskofRainStoneGolem" src="http://theindiemine.com/wp-content/uploads/2013/08/RiskofRainStoneGolem-1024x575.png" width="100%" /></a></p>
<p><em>Risk of Rain</em> has a lot of potential. At times it feels too combat-heavy, but the randomly generated elements of the game mean that each playthrough offers something different. <em>Risk of Rain</em> is only going to become more varied and interesting, and I hope that the developers allow players to really explore all it has to offer. If you like the look of <em>Risk of Rain, </em>you can purchase a copy <a href="http://riskofraingame.com/store/" target="_blank" class="broken_link">here.</a></p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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