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	<title>The Indie Mine &#187; chess</title>
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		<title>Hive Review</title>
		<link>http://theindiemine.com/hive-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hive-review</link>
		<comments>http://theindiemine.com/hive-review/#comments</comments>
		<pubDate>Fri, 03 Jan 2014 12:17:00 +0000</pubDate>
		<dc:creator><![CDATA[taviannapier]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
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		<guid isPermaLink="false">http://theindiemine.com/?p=11083</guid>
		<description><![CDATA[We go into the world of Hive to experience a new kind of board game.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2013/12/HiveLogoCorrect.jpg"><img class="aligncenter size-full wp-image-11090" alt="HiveLogoCorrect" src="http://theindiemine.com/wp-content/uploads/2013/12/HiveLogoCorrect.jpg" width="600" height="267" /></a></p>
<p><i>Hive</i> is a board game like chess, but with colorful insects in place of the the traditional pieces. Published by Blue Line Game Studios, it&#8217;s available on Xbox Live and Steam, with Macintosh and Linux releases planned for the future.</p>
<p>As the title indicates, you&#8217;re building an insect hive not unlike a colony of bees, with a single queen supported by many workers. This structure leads to a number of logical rules: Your queen must be placed in the first four turns; no piece can be moved until the queen is in play; when placing a piece, it must be next to one of yours and cannot be next to the opposing team&#8217;s pieces; pieces must move in a sliding motion and can not move into a space where it wouldn&#8217;t naturally fit; and no piece may break the Hive, which means a piece may not move if it connects two or more other pieces. The rules aren&#8217;t too cumbersome making it easy to pick up, but a challenge to master.</p>
<p><a href="http://theindiemine.com/wp-content/uploads/2013/12/Victory.jpg"><img class="aligncenter size-full wp-image-11092" alt="Victory" src="http://theindiemine.com/wp-content/uploads/2013/12/Victory.jpg" width="409" height="231" /></a></p>
<p><i>Hive</i> is played on a dynamic hex map, and each game creates a unique board as pieces are placed. Once you learn the rules, play proceeds naturally and quickly.</p>
<p>Like the king in chess, the queen is the weakest piece and moves only one space at a time. The objective of the game is to surround the opposing player&#8217;s queen using any pieces, yours or your opponent&#8217;s. One move by the queen can turn the tide of the game.</p>
<p>Other pieces have their strengths and weaknesses. The ant is powerful because it can move anywhere, but frequently gets in the way of your own strategy as well as your opponent&#8217;s. The beetle can move in three dimensions to occupy a hex over other pieces, but only one space at a time. The grasshopper can move any distance through any other piece, but only in a straight line. And the spider, like the knight in chess, must move in a specific pattern over a specific number of spaces. An upcoming expansion will introduce a mysterious new pill bug piece to add more strategic options.</p><object data="http://www.youtube.com/v/gJI_9cnhEQU?version=3&rel=0&fs=1&showinfo=0" type="application/x-shockwave-flash" width="604" height="370">
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<p style="text-align: center;"><em> </em></p>
<p>The Steam version AI has four different difficulty levels, and provides a satisfying challenge. When playing I started off with a very aggressive tactic, going straight for the opposing queen. Over time I learned that I had to also protect my own queen in order to be successful at higher difficulties. I enjoyed the level of depth that can be applied once you master the basics.</p>
<p>My only complaint is that playing the AI can get dull after a while. Blue Line Game Studios plans to release their multiplayer patch soon. Player vs player is where I know this game will shine, so I was a bit sad that I didn&#8217;t get to experience that since the human factor is really a key element to games like these.</p>
<p>All in all<i> Hive </i>is both interesting and challenging, and will appeal to people who enjoy games like chess, checkers or other classic board games. You can get early access to the Steam version <a title="Hive early access" href="http://store.steampowered.com/app/251210" target="_blank">here</a>.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<h5>This game was reviewed using a PC copy provided by the developer for that purpose.</h5>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Rooks Keep Preview</title>
		<link>http://theindiemine.com/rooks-keep-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rooks-keep-preview</link>
		<comments>http://theindiemine.com/rooks-keep-preview/#comments</comments>
		<pubDate>Wed, 31 Jul 2013 10:23:34 +0000</pubDate>
		<dc:creator><![CDATA[Mark McAvoy]]></dc:creator>
				<category><![CDATA[Games]]></category>
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		<guid isPermaLink="false">http://theindiemine.com/?p=9415</guid>
		<description><![CDATA[Ever wonder what it would be like if chess and the Unreal engine had a baby? Wonder no longer! The answer is Rooks Keep.]]></description>
				<content:encoded><![CDATA[<p>The key to chess is knowing how to balance offense and defense. I think. I&#8217;ve lost a lot of chess in my life.</p>
<p>Have you ever wondered what it would be like if chess and the Unreal engine had a baby? (No? Just me?) Well, <em>Rooks Keep</em> gives you precisely that. There&#8217;s even a game mode in which you just play chess. But the real game &#8211; the real <i>Rooks Keep </i>- is a medieval fantasy arena battle. Like many modern multiplayer games you can play team deathmatch, free-for-all, and last man standing. Unlike other multiplayer games, you can also play a mode called &#8216;conversion&#8217;, in which all players are basically mercenaries working for whatever kingdom killed them last.</p>
<p>There&#8217;s also a &#8216;combat chess&#8217; mode, where your ability to capture another piece depends on your ability to duke it out in a small arena. It&#8217;s not just a little animation of one piece killing another, like in Interplay&#8217;s <em>Battle Chess</em>; it&#8217;s an actual fight&#8211; a deathmatch&#8211; mano a mano. If I use a pawn to try to take your bishop, I&#8217;d better be a darn good fighter because your bishop is much stronger. It takes a bit of the strategy out of chess and makes it more about who&#8217;s the better gamer. I thought it was a great idea until one stubborn bishop fried my knight, my queen, and a pawn.</p>
<p>Conversion is my favourite game mode. In this mode, when you die you join the team that killed you. When a team is down to one player he or she becomes something called “the warlord” and gets a huge power boost to make things fair. I played four rounds in a row, losing myself in the carnage.</p>
<p>I did have a couple of problems with conversion mode. The concept itself is really cool, but I don&#8217;t know how well it will translate to multiplayer. If I keep switching teams, which team do I want to win? Am I rooting for the team I started on? Couldn&#8217;t some players purposely die to get back to their original team?</p>
<p>Also, it took a long time before I could tell who was on my team and who wasn&#8217;t. You&#8217;re coloured differently, but sometimes it&#8217;s hard to tell. And the power ups that turn players all red make it near impossible to tell what team they&#8217;re on. I spent a good while chasing my own teammates and the AI spent a good while yelling at me.</p>
<div id="attachment_9430" style="width: 584px" class="wp-caption aligncenter"><img class=" wp-image-9430  " alt="My teammate has had enough of me." src="http://theindiemine.com/wp-content/uploads/2013/07/rooks-keep-1-1024x599.jpg" width="574" height="335" /><p class="wp-caption-text">My teammate has had enough of me.</p></div>
<p>But, after an hour or so of playing, I obviously got the hang of it.</p>
<div id="attachment_9431" style="width: 584px" class="wp-caption aligncenter"><img class=" wp-image-9431  " alt="Oh, word?" src="http://theindiemine.com/wp-content/uploads/2013/07/rooks-keep-2-1024x596.jpg" width="574" height="334" /><p class="wp-caption-text">Oh, word?</p></div>
<p><em>Rooks Keep</em> mimics the basic rules of chess. The characters you choose from are equivalent to pawns, rooks, knights, and so on. You get skill points for playing well, and you can either spend those for upgrades on your current character (like more damage or health regeneration) or you can spend them on a better champion (for example, upgrading from a rook to a queen).</p>
<p>Like chess, it&#8217;s a game that can be simple enough for newcomers but has a steep learning curve and a lot of subtleties. The need to balance offense and defense is made clear right from the tutorial. Parrying saves lives. It also opens up opportunities to strike.</p>
<p>I&#8217;m interested to see what happens when clan matches come about. When I played, the AI&#8217;s teamwork was the equivalent of button mashing. And so was mine. We all just ran to the centre of the map and whacked at each other until somebody was declared the winner. I started getting the hang of the hit-and-run as I played more, but imagine the strategies that clans will use.</p>
<p>I do take issue with the anti-camping mechanic that teleports you to a new location if the game thinks you&#8217;re staying in one spot too long. The problem is it thinks that a lot. I was accused of camping while running into battle and I was accused of camping while running away from battle.</p>
<p>Honestly though, I was invested in every match I was in and I found myself pulling the old “just one more round” a couple times.</p>
<p><em>Rooks Keep</em> is now available to buy at <a href="http://www.runestorm.com/rook/buy">runestorm.com/rook/buy</a>, and as long as it gets enough players it will be worth it. I only played with AI and I had a blast. This is going to a be a scream-at-your-screen-when-you-die kind of multiplayer.</p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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