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	<title>The Indie Mine &#187; iOS</title>
	<atom:link href="http://theindiemine.com/category/games/gamenews/iosnews/feed/" rel="self" type="application/rss+xml" />
	<link>http://theindiemine.com</link>
	<description>Unearthing the hidden gems of culture and entertainment</description>
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		<title>Fire With Fire Preview</title>
		<link>http://theindiemine.com/fire-fire-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fire-fire-preview</link>
		<comments>http://theindiemine.com/fire-fire-preview/#comments</comments>
		<pubDate>Fri, 08 Aug 2014 09:59:32 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[OUYA]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[creeps]]></category>
		<category><![CDATA[cross-platform]]></category>
		<category><![CDATA[Fire With Fire]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Skull Skill Studios]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[tower defense]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13042</guid>
		<description><![CDATA[The Indie Mine betas this eye-catching tower defense - and offense - game.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2014/08/FireWithFireLogo.png"><img class="alignleft size-medium wp-image-13047" src="http://theindiemine.com/wp-content/uploads/2014/08/FireWithFireLogo-277x300.png" alt="Fire With Fire Logo" width="138" height="150" /></a>It&#8217;s quite possible that I&#8217;ve covered far and away more tower defense games on this website than any other genre. I&#8217;m an addict so it&#8217;s definitely no coincidence. However, tower defense games are a dime a dozen, so it&#8217;s going to take something extra, something special in order to catch my attention. Skull Skill Studios has a couple of tricks up its sleeve with its upcoming game, <a title="Fire With Fire website" href="http://firewithfiregame.com/" target="_blank" class="broken_link"><em>Fire With Fire</em></a>, and I had a chance to try out an early build at a recent <a href="http://indienomicon.com/" target="_blank">Indienomicon</a> event.</p>
<p>Currently in beta, <em>Fire With Fire</em> mixes up the tower defense formula by adding in offense. Whether in online multiplayer matches or in the not-yet-available single player campaign, players must defend their own base with towers while also destroying their opponent&#8217;s. The former is achieved through customizable defenses and the latter via sending creeps at your enemies.</p>
<p>The ability to attack is limited by a one-minute cooldown timer which gives players a brief respite to focus on their own defenses. Placing towers can redirect the path that incoming creeps take, with the goal being to lengthen that path as much as possible. Individual towers can be upgraded using points earned through continuing to build more towers, and stronger tower types can eventually be unlocked in each group. There&#8217;s a fairly standard tradeoff when it comes to the tower specializations like offense firepower, range, and single-target vs. splash damage. However, there are some other interesting side effects thrown in like the ability to make the enemies pop up in the air.</p>
<p>The offensive system is just as entertaining as protecting your own base. Players choose the types of creeps they want to send from a handful of varieties and also the order in which they&#8217;ll come in. This adds an extra layer of strategy in that some creeps are damage soakers, some are weak but speedy, and others are offensive beasts. Running them in a particular order can be much more effective once you get a feel for the enemy&#8217;s defenses. Repeatedly sending creeps of a specific variety will also evolve them into a more ferocious version. Once combat actually starts, the game moves into a passive mode where the player is either watching their own base get attacked or seeing the outcome of their own offensive onslaught. The break is brief, though, and players will need to be ready to quickly resume focus on attacking and defending.</p>
<p><a href="http://theindiemine.com/wp-content/uploads/2014/08/FireWithFireattack2.jpg"><img class="aligncenter size-full wp-image-13050" src="http://theindiemine.com/wp-content/uploads/2014/08/FireWithFireattack2.jpg" alt="Fire With Fire by Skull Skill Studios" width="600" height="450" /></a></p>
<p>An area where the game shines &#8211; quite literally &#8211; is in the graphical style. The environments, towers, and creeps are all drawn in a cartoonish manner (think <em>Castle Crashers</em> with extra texturing), and there&#8217;s a definite &#8216;wow factor&#8217; in the particle effects seen on the battlefield. Flaming explosions, singeing electricity, and other effects look downright beautiful. It&#8217;s really impressive, and it will be interesting to see whether all of that activity bogs down future mobile versions of the game.</p>
<p>Perhaps one of the best features of <em>Fire With Fire</em> is that it offers multiplatform and cross-platform play. You&#8217;ll be able to take on your PC-loving friends from the comfort of your couch or recliner. While PC and Mac will be the early recipients of this title, plans also include releases on OUYA, Android, and iOS. Although the current version is focused on multiplayer &#8211; and thankfully so &#8211; a single player campaign is also in development that will include leveling up by completing specific goals.</p>
<p><em>Fire With Fire</em> is currently in closed beta, but appears to be progressing quite well. Skull Skill Studios has placed the game on <a title="Fire With Fire on Steam Greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=279128245" target="_blank">Steam Greenlight</a>, and their <a title="Fire With Fire on Kickstarter" href="http://kck.st/1sdmo8H" target="_blank" class="broken_link">Kickstarter campaign</a> is just about to end. Kickstarter backers will receive access to the closed beta, so check it out asap.</p>
<p><center></p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/PIENEJTtQdA?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p></center></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
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		<item>
		<title>The Ember Conflict &#8211; Gameplay Footage</title>
		<link>http://theindiemine.com/ember-conflict-gameplay-footage/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ember-conflict-gameplay-footage</link>
		<comments>http://theindiemine.com/ember-conflict-gameplay-footage/#comments</comments>
		<pubDate>Fri, 11 Apr 2014 10:30:25 +0000</pubDate>
		<dc:creator><![CDATA[Mike Waterston]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Substantial Games]]></category>
		<category><![CDATA[The Ember Conflict]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12236</guid>
		<description><![CDATA[New Alpha Gameplay footage released for upcoming iPad RTS The Ember Conflict.]]></description>
				<content:encoded><![CDATA[<p>Back in January, we brought you <a href="http://theindiemine.com/ember-conflict-preview/" target="_blank">a preview of The Ember Conflict</a>, the upcoming iPad RTS game from <a href="http://substantial-games.com/" target="_blank" class="broken_link">Substantial Games</a>.</p>
<p>The developers have been kind enough to share their alpha gameplay footage, saying, &#8220;We’re making an effort to be more open about development – about the progress we make, the lessons we learn, and the incredible fun we have building this game.&#8221;</p>
<p>Check out the footage below, or visit the game site at <a href="http://www.emberconflict.com" target="_blank">www.emberconflict.com</a>.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/J3Un2w51FMk" width="480" height="270" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Default Dan Preview</title>
		<link>http://theindiemine.com/default-dan-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=default-dan-preview</link>
		<comments>http://theindiemine.com/default-dan-preview/#comments</comments>
		<pubDate>Mon, 17 Feb 2014 11:06:45 +0000</pubDate>
		<dc:creator><![CDATA[justinbruystens]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Default Dan]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[Game Preview]]></category>
		<category><![CDATA[Kikiwik Games]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=11753</guid>
		<description><![CDATA[Default Dan is a platformer that will work against everything that you think you know about platforming. ]]></description>
				<content:encoded><![CDATA[<p><img class="alignleft" alt="" src="http://theindiemine.com/wp-content/uploads/2014/02/rsz_bigdanks-293x300.jpg" width="293" height="300" />At first glance, <em>Default Dan</em> is just another platformer – but dive any deeper into it, and you will quickly find that it is a very original title. If you have ever played <em>Super Mario Brothers</em> or any other standard platformer, you will find your die hard habits working against you. All of the shiny golden coins, delicious looking cupcakes, and generally positive objects, will result in your character blowing up. Spikes help the player jump higher and enemies act as platforms. It reverses the typical role of most in-game aspects, and as a result creates an interesting, challenging game.</p>
<p style="text-align: left;">I played through the <a href="http://defaultdan.com/" target="_blank" class="broken_link">entire demo</a>, and I am not over-exaggerating when I say it becomes a very difficult, and at times, very infuriating game. There are many signs with funny comments and suggestions throughout the game that help to balance this out. But I still felt that in certain parts it was unintentionally hard, specifically during the boss fight, which was one of my main problems with the game.</p>
<p style="text-align: left;">The boss fight seemed to be too hard to be fun, and lacking in humor of any kind. Although I did beat it, I don’t think the joy of beating it warranted its difficulty. Difficulty options easily remedy this, but the game has other problems. I also found that the graphics were outdated, and that the music looped too many times. Other than the lack in the amount of music, I found it to be pleasing to the ears. They&#8217;ve also hired the artist Brent Black to do the music for the game since the demo was released, so things are looking promising. In the end, my problems with the game could easily be fixed by the time the game is officially released, and the gameplay itself was already enjoyable.</p>
<p>Overall, the game has lots of potential, and because it was successfully <a href="https://www.kickstarter.com/projects/1117277659/default-dan" target="_blank" class="broken_link">Kickstarted</a>, it will probably end up being a very good game by release. The group of enthusiastic developers and artists from Atlanta, GA hope for the game to come out sometime in 2014.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/7wGUh5ZTFEw" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
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		<item>
		<title>The Ember Conflict Preview</title>
		<link>http://theindiemine.com/ember-conflict-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ember-conflict-preview</link>
		<comments>http://theindiemine.com/ember-conflict-preview/#comments</comments>
		<pubDate>Wed, 22 Jan 2014 13:54:58 +0000</pubDate>
		<dc:creator><![CDATA[Mike Waterston]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Substantial Games]]></category>
		<category><![CDATA[The Ember Conflict]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=11436</guid>
		<description><![CDATA[The Ember Conflict is a fast paced, RTS game, built from the ground up for iPad, that will test your mind and your reflexes.]]></description>
				<content:encoded><![CDATA[<p><em>The Ember Conflict</em> is an upcoming real-time strategy game from <a href="http://www.substantial-games.com/" target="_blank" class="broken_link">Substantial Games</a>. Built from the ground up specifically for the iPad, <em>The Ember Conflict</em> aims to deliver a mix of fast-paced action with heavy strategy for gamers on the go. Featuring player versus player matchmaking, line drawing controls, and chaotic combat, players can expect matches that last only a few minutes, forcing you to rely on quick reflexes and quicker thinking if you hope to emerge victorious.</p>
<p>Multiple armies will be available for players to command in either 1v1 or 2v2 matches. Each army will feature units that fit within the classic roles of Infantry, Ranged, Cavalry, and Support. Substantial Games is trying to make every unit in the game as unique as possible, like the Berserker who constantly regenerates health, or the “Puglings” who spawn a new Pug every time they kill an enemy unit, to help ensure that no two battles play out the same.</p>

<a href='http://theindiemine.com/?attachment_id=11438'><img width="150" height="150" src="http://theindiemine.com/wp-content/uploads/2014/01/emberlogo_black-150x150.jpg" class="attachment-thumbnail" alt="The Ember Conflict Logo" /></a>
<a href='http://theindiemine.com/?attachment_id=11439'><img width="150" height="150" src="http://theindiemine.com/wp-content/uploads/2014/01/screencap_600-e1396897333633-150x150.jpg" class="attachment-thumbnail" alt="The Ember Conflict gameplay 2" /></a>
<a href='http://theindiemine.com/?attachment_id=11440'><img width="150" height="150" src="http://theindiemine.com/wp-content/uploads/2014/01/screencap2_600-150x150.jpg" class="attachment-thumbnail" alt="The Ember Conflict gameplay" /></a>

<p>Matches are won by eliminating the opposing army, or by controlling Points of Capture (POCs). While complete annihilation is the most likely way you’ll win or lose a match, be on the lookout for crafty players who seek to control all of the POCs on a map, which will result in an immediate victory.</p>
<p><em>The Ember Conflict</em> has a lot of potential to offer an engaging and innovative mobile gaming experience, and I&#8217;m looking forward to getting my hands on a playable demo in the future.  A release date hasn’t been announced yet, but the developers are aiming for Fall 2014. Until then, you can check out some screen shots, enjoy the amazing concept art, and sign up for updates on the game’s website, <a title="www.emberconflict.com" href="http://www.emberconflict.com" target="_blank">www.emberconflict.com</a></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<item>
		<title>Super Obstacle Boy Preview</title>
		<link>http://theindiemine.com/super-obstacle-boy-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=super-obstacle-boy-preview</link>
		<comments>http://theindiemine.com/super-obstacle-boy-preview/#comments</comments>
		<pubDate>Fri, 17 Jan 2014 11:45:27 +0000</pubDate>
		<dc:creator><![CDATA[Mike Waterston]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Matthias Falk]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[super meat boy]]></category>
		<category><![CDATA[Super Obstacle Boy]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=11364</guid>
		<description><![CDATA[Get ready for a blast from the 8-bit platforming past on your iOS device.]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://theindiemine.com/wp-content/uploads/2014/01/Logo.png"><img class="size-full wp-image-11367 aligncenter" alt="Super Obstacle Boy Logo" src="http://theindiemine.com/wp-content/uploads/2014/01/Logo.png" width="240" height="81" /></a></p>
<p><em><a href="http://www.superobstacleboy.com/" target="_blank" class="broken_link">Super Obstacle Boy</a></em> is a retro-style platformer for iPhone &amp; iPad from indie developer, Matthias Falk. You&#8217;ll play as (spoiler alert: Super Obstacle Boy) as you run and jump, and then run and jump some more through 125+ levels of pixely, 8-bit glory to save your girlfriend who&#8217;s been kidnapped by the evil Dr. Negative. If it sounds like <em><a href="http://supermeatboy.com/" target="_blank">Super Meat Boy</a></em>, that&#8217;s because it does (they&#8217;re not related, but they did meet at a party once). SOB will feature Game Center integration, achievements, and online leaderboards so you can compete with friends, family, and random people who totally hacked the game, because we all know there&#8217;s no way they scored 999,999,999. I mean, come on. My score is only 11,349. Don&#8217;t they have anything better to do?</p>

<a href='http://theindiemine.com/?attachment_id=11366'><img width="150" height="150" src="http://theindiemine.com/wp-content/uploads/2014/01/App-Icon-150x150.png" class="attachment-thumbnail" alt="Super Obstacle Boy Icon" /></a>
<a href='http://theindiemine.com/super-obstacle-boy-preview/super-obstacle-boy-level-2/'><img width="150" height="150" src="http://theindiemine.com/wp-content/uploads/2014/01/Super-Obstacle-Boy-Level-2-150x150.png" class="attachment-thumbnail" alt="Super Obstacle Boy Gameplay" /></a>
<a href='http://theindiemine.com/super-obstacle-boy-preview/4-3/'><img width="150" height="150" src="http://theindiemine.com/wp-content/uploads/2014/01/4-150x150.png" class="attachment-thumbnail" alt="Super Obstacle Boy Level" /></a>

<p>A release date hasn&#8217;t been announced yet, but Falk is hoping to have the game available in the App Store later this month. For now, enjoy the trailer below, complete with chiptune soundtrack!</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/wNblntvhGu8" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<item>
		<title>Tengami Preview</title>
		<link>http://theindiemine.com/tengami-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tengami-preview</link>
		<comments>http://theindiemine.com/tengami-preview/#comments</comments>
		<pubDate>Thu, 09 Jan 2014 11:43:29 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[David Wise]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Nyamyam]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[pop-up book]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Tengami]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=11199</guid>
		<description><![CDATA[Try to take your eyes off of this gorgeous, pop-up book inspired adventure game. ]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2014/01/TengamiBannerTree.jpg"><img class="aligncenter size-full wp-image-11231" alt="Tengami by Nyamyam" src="http://theindiemine.com/wp-content/uploads/2014/01/TengamiBannerTree.jpg" width="600" height="198" /></a></p>
<p>The developers at <a title="Nyamyam website" href="http://nyamyam.com/about" target="_blank">Nyamyam </a>are out to prove that pop-up books aren&#8217;t just for kids. The UK-based studio is hard at work on <em>Tengami</em>,<em> </em>an Asian-inspired &#8216;point &amp; touch&#8217; adventure game. The game received an IndieCade nomination back in 2012 and development looks to be finally approaching the finish line.</p>
<p><em>Tengami</em> is part puzzle game, part artistic experience. The game is presented as a pop-up book with Japan as the major influence for the setting. Minimalist, yet beautiful paper backdrops and architecture make up a textural landscape, and the player must guide a protagonist forward from one scene to another. A recent trailer (shown below) highlights the type of puzzle elements that the player must solve using pop-up book mechanics in order to proceed.</p>
<p><center><iframe src="//www.youtube.com/embed/NThIOPxtYbw" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></center><br />
It&#8217;s important to note, though, that those challenges aren&#8217;t the focus of the game. The developers are trying to create an atmospheric feel with the artistic style and music. I absolutely love the color palettes and scenery depicted in the early screenshots and can&#8217;t wait to see more of it in action. A big part of the ambiance is the music, and composer David Wise also worked on the <em>Donkey Kong Country</em> series as well as newer entry <em>Tropical Freeze</em>.</p>
<p><center><a href="http://theindiemine.com/wp-content/uploads/2014/01/Tengami_ShrineOpening.jpg"><img class="alignnone size-full wp-image-11233" alt="Tengami by Nyamyam" src="http://theindiemine.com/wp-content/uploads/2014/01/Tengami_ShrineOpening.jpg" width="300" height="225" /></a><a href="http://theindiemine.com/wp-content/uploads/2014/01/Tengami_WolfIsland.jpg"><img class="alignnone size-full wp-image-11235" alt="Tengami by Nyamyam" src="http://theindiemine.com/wp-content/uploads/2014/01/Tengami_WolfIsland.jpg" width="300" height="225" /></a></center>&nbsp;</p>
<p><em>Tengami </em>will be a multi-platform title with the initial iOS release targeted for the early part of this year. Nyamyam will be making an announcement this month regarding the actual release date. Later this year, the devs are also targeting a release on the Wii U eShop with ports also planned for PC and Mac. The PC and Mac versions as well as the soundtrack can be pre-ordered through <a title="Pre-order Tengami" href="http://nyamyam.com/buyTengami" target="_blank" class="broken_link">Tengami&#8217;s website</a>.</p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Star Admiral Preview</title>
		<link>http://theindiemine.com/star-admiral-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=star-admiral-preview</link>
		<comments>http://theindiemine.com/star-admiral-preview/#comments</comments>
		<pubDate>Fri, 30 Aug 2013 10:12:40 +0000</pubDate>
		<dc:creator><![CDATA[daikaijuz]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[hardscore games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[star admiral]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=9841</guid>
		<description><![CDATA[A challenging and competitive sci-fi romp with a TCG-feel!]]></description>
				<content:encoded><![CDATA[<p dir="ltr"><span style="color: #333333;"><a href="http://theindiemine.com/wp-content/uploads/2013/08/LogoHardscore.png"><img class="alignleft size-medium wp-image-9844" alt="Hardscore Games, Developer of Star Admiral" src="http://theindiemine.com/wp-content/uploads/2013/08/LogoHardscore-300x87.png" width="300" height="87" /></a>It’s no secret that mobile gaming doesn&#8217;t have the best reputation amongst more traditional game enthusiasts. Whether mobile gaming needs to be more like console/pc gaming or those conventional forms should take a hint from the mobile sphere is something that constantly sparks heated arguments. Well, whatever side you’re on, Hardscore Games is attempting to make a statement with <em>Star Admiral</em>, their first game: mobile gaming can be better.</span></p>
<p dir="ltr"><em>Star Admiral</em> is set to be a massively multiplayer competitive strategy game for the mobile space, set in, well, space! Featuring PVP and tournaments, <em>Star Admiral</em> has players commanding a fleet of spaceships from a variety of races using mechanics reminiscent of trading card games. Players will upgrade their fleets and use all sorts of tactics and strategy to defeat their opponents. Like any good TCG or TCG-esque game, <em>Star Admiral</em> seems to have some really nice visuals and designs, albeit in 3D rather than art on cards. I’m a sucker for sci-fi settings and cool looking ships, so I’m looking forward to seeing the release of this game.</p>
<p dir="ltr" style="text-align: center;"><a href="http://theindiemine.com/wp-content/uploads/2013/08/staradmiral1.jpg"><img class="aligncenter  wp-image-9852" alt="Star Admiral" src="http://theindiemine.com/wp-content/uploads/2013/08/staradmiral1-1024x576.jpg" width="514" height="300" /></a></p>
<p dir="ltr">Hardscore Games promises a strong community focus and is standing against the standard “pay to win” model plaguing mobile games. The developer is also offering some incentives to get people paying attention to <em>Star Admiral</em> sooner: be one of the first 5,000 to sign up to  their newsletter and you’ll get an exclusive ship to use in the game. Be one of the first 1,000 to register for the forum, and get a Founding Member forum title. Finally, like <a title="Star Admiral on Facebook" href="https://www.facebook.com/Staradmiralgame?fref=ts" target="_blank">their page on Facebook</a> and you’ll have a chance at beta access.</p>
<p><em>Star Admiral</em> currently has a ‘late 2013’ release date and will be free to own on iOS and Android. For more information, check out the <a href="http://staradmiral.com/index.html" target="_blank" class="broken_link">game&#8217;s website</a>.</p>
<p dir="ltr" style="text-align: center;"><iframe src="http:////www.youtube.com/embed/RpqZ4OzfhLs" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>FIEA Cohort 9 Capstone Games Debut</title>
		<link>http://theindiemine.com/fiea-cohort-9-capstone-games-debut/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fiea-cohort-9-capstone-games-debut</link>
		<comments>http://theindiemine.com/fiea-cohort-9-capstone-games-debut/#comments</comments>
		<pubDate>Tue, 06 Aug 2013 23:44:04 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Capstone]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Escherreal]]></category>
		<category><![CDATA[FIEA]]></category>
		<category><![CDATA[Florida Interactive Entertainment Academy]]></category>
		<category><![CDATA[Grapple]]></category>
		<category><![CDATA[Pitch Jumper]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[UCF]]></category>
		<category><![CDATA[University of Central Florida]]></category>
		<category><![CDATA[Warp Derby]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=9661</guid>
		<description><![CDATA[FIEA shows off 4 promising games from its latest student groups.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2013/08/FIEACohort9Banner.png"><img class="aligncenter size-full wp-image-9688" alt="FIEA Cohort 9 Capstone Games" src="http://theindiemine.com/wp-content/uploads/2013/08/FIEACohort9Banner.png" width="600" height="267" /></a></p>
<p>It&#8217;s been an important month already for the FIEA. For those unfamiliar with the acronym, it&#8217;s the <a title="FIEA website" href="http://www.fiea.ucf.edu/" target="_blank">Florida Interactive Entertainment Academy</a>. This educational program is conducted on the University of Central Florida campus in Orlando, Florida. The FIEA takes artists, programmers, and other talented individuals through a graduate program and teaches them the process of developing video games in a professional capacity. Students that graduate have been hired by a number of big-name companies, and the faculty includes instructors from Sony, Microsoft, and EA among others.</p>
<p>As part of this program, students form into teams to develop what are called &#8220;capstone games&#8221;. It&#8217;s a group project in which each team produces a video game which they must present after approximately six months worth of work. On August 2nd, the latest class of students, Cohort 9, showed off four games created by teams of about 15 members. Some of the projects have already made it to market, and all look like they&#8217;re worth keeping an eye on. So without further ado, here are the four games with descriptions provided by Adam Grayson, one of the students that worked on <em>Grapple</em>.</p>
<h1></h1>
<h1><em>Pitch Jumper</em></h1>
<p><em><a href="http://theindiemine.com/wp-content/uploads/2013/08/pitchjumperposter_small.jpg"><img class="alignleft size-full wp-image-9663" alt="Pitch Jumper for iOS" src="http://theindiemine.com/wp-content/uploads/2013/08/pitchjumperposter_small.jpg" width="118" height="175" /></a>Pitch Jumper</em> is a mobile, music-based, sidescrolling platformer starring an adorable creature named Coda. The game lets you select songs from your device, and it dynamically generates the levels based off of the song&#8217;s length, beats, density, and tempo. You then control Coda and help him make it to the end of the level while collecting as many Noteys (small flying music note-shaped critters) as possible.</p>
<p><em>Pitch Jumper</em> was developed for iOS devices and is currently in development for Android and Steam Greenlight as well. The game is already out on the <a title="Pitch Jumper in the App Store" href="https://itunes.apple.com/us/app/pitch-jumper/id676856165?mt=8" target="_blank" class="broken_link">iTunes App Store</a>, and IT&#8217;S FREE, so check it out!<br />
<iframe src="//www.youtube.com/embed/cZEXjnfiSzU?rel=0" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
<p>&nbsp;</p>
<h1><em>Grapple</em></h1>
<p><a href="http://theindiemine.com/wp-content/uploads/2013/08/grappleposter_small.jpg"><img class="size-medium wp-image-9666 alignright" alt="Grapple" src="http://theindiemine.com/wp-content/uploads/2013/08/grappleposter_small-202x300.jpg" width="118" height="175" /></a><em>Grapple</em> is a fast-paced adventure game where your main form of locomotion is using a grappling gun to quickly zip and swing around the environment. You play as Amina, a young, carefree mechanic who just so happens to use a grappling gun in her daily work. This allows her to quickly and easily access hard to reach parts of the city where much of the city&#8217;s equipment is located. One day, an enemy nation attacks, and the whole city is thrown into turmoil. Though she is by no means a soldier, Amina&#8217;s grappling hook makes her the only one who can navigate the city quickly enough to stave off the enemies both on the ground and on the rooftops. Unsure about the position she&#8217;s forced into, Amina becomes the only thing standing between the giant, mobile carrier of the enemy, known as the Destrozar, and the total annihilation of Amina&#8217;s peaceful town.<br />
<iframe src="//www.youtube.com/embed/WNhoL3OBCRQ?rel=0" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
<p>&nbsp;</p>
<h1><em>Warp Derby</em></h1>
<p><a href="http://theindiemine.com/wp-content/uploads/2013/08/warpderbyposter_small.jpg"><img class="alignleft size-medium wp-image-9667" alt="Warp Derby" src="http://theindiemine.com/wp-content/uploads/2013/08/warpderbyposter_small-202x300.jpg" width="118" height="175" /></a><em>Warp Derby</em> is a multiplayer demolition derby&#8230; with portals! You can choose and customize your vehicle&#8217;s parts, powerups, and skills and then compete against up to seven other players in a death match, team death match, or capture the flag-style tournament. Just when you think you have the upper hand, the opponents will knock you into their portals which will send you flying to your destruction, be it by bombs, a pit of molten metal, a giant crusher, a heat-seeking missile, a train, or a merciless combination or the sort. The more creative and unique the kill, the more points are rewarded. The player with the most points at the end of the game wins.<br />
<iframe src="//www.youtube.com/embed/S1P08oL4D6k?rel=0" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
<p>&nbsp;</p>
<h1><em>Escherreal</em></h1>
<p><a href="http://theindiemine.com/wp-content/uploads/2013/08/escherrealposter_small.jpg"><img class="alignright size-medium wp-image-9668" alt="Escherreal" src="http://theindiemine.com/wp-content/uploads/2013/08/escherrealposter_small-203x300.jpg" width="118" height="175" /></a><a title="Escherreal on Steam" href="http://steamcommunity.com/sharedfiles/filedetails/?id=133280247" target="_blank"><em>Escherreal</em></a> is a 3D/2D puzzle platformer. You play as Raffi, the not-so-bright nephew of M. C. Escher, as he is sucked into the crazy and disorienting world of Escher&#8217;s mirror marble. Utilizing the mirror marbles and mirror marble shards in this world, Raffi must flip gravity every which way in order to progress through the environment. Even then, Raffi must also obtain and use Escher&#8217;s experimental Infinispecs to switch the world from 3D to 2D and back to gain a new perspective on life and escape his uncle&#8217;s mischievous world.<br />
<iframe src="//www.youtube.com/embed/mFmvHf6LIDM?rel=0" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>PUK to Get Two New Game Modes</title>
		<link>http://theindiemine.com/puk-game-modes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=puk-game-modes</link>
		<comments>http://theindiemine.com/puk-game-modes/#comments</comments>
		<pubDate>Sun, 04 Aug 2013 15:09:23 +0000</pubDate>
		<dc:creator><![CDATA[Adam]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Laser Dog]]></category>
		<category><![CDATA[PUK]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=9608</guid>
		<description><![CDATA[Back in April I played, loved, and reviewed the game PUK. Four months later I'm still playing, and Laser Dog is still adding free content. ]]></description>
				<content:encoded><![CDATA[<p>Back in April I played, loved, and <a title="PUK Review" href="http://theindiemine.com/puk-review/" target="_blank">reviewed</a> the game <em>PUK</em>. I thought it was a wonderful minimalist arcade puzzler that fit perfectly on the mobile platform. I also appreciated that there were no in-app purchases; buy the game once, and you own everything it has to offer.  Four months later I still have <em>PUK</em> installed on both my phone and tablet, <em>and</em> developer Laser Dog continues to throw new free content my way.</p>
<p>On September 5th, an update rolls out that adds two new difficulty modes: light (easy) and shadow (hard). Each mode will include new graphical styles, soundtracks, and leader boards. Check them out below.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/b0UzaPiCyo0" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/7iDs_5Ve4lM" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style="text-align: left;">If you haven&#8217;t bought it already, PUK definitely deserves your dollars. Grab it on the <a title="PUK on Google Play" href="https://play.google.com/store/apps/details?id=com.laserdog.puk&amp;feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5sYXNlcmRvZy5wdWsiXQ.." target="_blank" class="broken_link">Google Play Store</a> or for <a title="PUK on iOS" href="https://itunes.apple.com/us/app/puk/id600112527?mt=8" target="_blank" class="broken_link">iOS</a>. You can read a little more about the update on <a title="Laser Dog Games" href="http://www.laserdog.co.uk/blog/7/6/2013/nt114xqy6utgn9oltg7jdl29aim8v4" target="_blank">Laser Dog&#8217;s blog</a>.</p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Alone in the Park Preview</title>
		<link>http://theindiemine.com/alone-park-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=alone-park-preview</link>
		<comments>http://theindiemine.com/alone-park-preview/#comments</comments>
		<pubDate>Wed, 29 May 2013 10:06:42 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Alone in the Park]]></category>
		<category><![CDATA[Cheap Drunk Games]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[text-based adventure]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=8743</guid>
		<description><![CDATA[We get an early look at this text-based/graphical adventure hybrid.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2013/05/AloneInTheParkFeatured.png"><img class="aligncenter size-full wp-image-8751" alt="Alone In The Park" src="http://theindiemine.com/wp-content/uploads/2013/05/AloneInTheParkFeatured.png" width="600" height="267" /></a></p>
<p>Late last year I had the pleasure of reviewing <a title="Buddha Finger review" href="http://theindiemine.com/buddha-finger-review/" target="_blank"><em>Buddha Finger</em></a>, a charming kung-fu themed game for the iPad and developed by Lady Shotgun Games. The writing and music for that title was handled by Katharine Neil who is about to release a game under her own label, <a title="Cheap Drunk Games website" href="http://cheapdrunkgames.com/" target="_blank" class="broken_link">Cheap Drunk Games</a>. That game is <em>Alone in the Park </em>and I had a chance to get my hands on an iPad preview build. This text-based/graphical adventure game hybrid impressed me with how the game is structured and the casual feel of playing it. I&#8217;ll save a full review for when it&#8217;s released, so for now here are some relevant facts and impressions about what to expect.</p>
<p>The setup for <em>Alone in the Park </em>is that the player&#8217;s character discovers a mysterious letter indicating that there&#8217;s a treasure to be found in a nearby park. The location of that treasure is uncovered by finding map pieces through exploration and puzzle-solving. Along the way, the player encounters a variety of oddball characters most of whom will require some sort of favor to be completed in order to gain important information or a map piece from them. Naturally the process of completing that goal isn&#8217;t simple, and will often require backtracking to find other clues and achieve other goals in order to progress further.</p>
<div id="attachment_8753" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2013/05/map_screen2.png"><img class="size-full wp-image-8753" alt="Alone In The Park" src="http://theindiemine.com/wp-content/uploads/2013/05/map_screen2.png" width="600" height="450" /></a><p class="wp-caption-text">Uncover new locations and characters in the park through exploration.</p></div>
<p>Perhaps the most interesting element of <em>Alone in the Park</em> is how it is played. Half of the user interface is a text area used to describe what&#8217;s going on and display conversations between the characters. The other half of the GUI is the graphical portion of the game. By default it will display the park map while the player is exploring. The entire map isn&#8217;t visible at one time, and key locations in the park must be discovered by walking near them (think &#8216;fog of war&#8217;) at which point they are drawn on the map. The player enters those locations in order to find objects, animals, new characters and in general to help the story progress. Any objects, clues, or characters that are encountered receive an icon in a tray for use later.</p>
<p>Interaction with the characters is handled in a simple, straightforward approach from the player&#8217;s perspective. The developer intentionally focuses on not including complicated conversation trees. Instead, the player can drag an image of an object or creature they&#8217;ve encountered onto the picture of another character in order to potentially initiate a new conversational topic (only some topics are conversation-worthy to a particular character). It&#8217;s in this manner that the plot is developed and puzzles are solved. I couldn&#8217;t help but be reminded of my experiences playing the old LucasArts adventure games like <i>Sam &amp; Max Hit the Road. </i>Like the characters in that game, <em>Alone in the Park </em>plays heavily on stereotypes. The characters are pretty one-note like the spiritual healer, the eco warrior, the businessman and so on.  Cheap Drunk gets a lot of comedic mileage out of it thanks to text-based storytelling full of witty sarcasm and a heavy dose of puns and innuendo.</p>
<div id="attachment_8754" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2013/05/moira_screen.png"><img class="size-full wp-image-8754" alt="Alone In The Park" src="http://theindiemine.com/wp-content/uploads/2013/05/moira_screen.png" width="600" height="450" /></a><p class="wp-caption-text">Although the characters encountered are one-dimensional, there&#8217;s plenty of humor to be found.</p></div>
<p>Aside from a bit of nostalgia, what I enjoyed most about the preview build was the leisurely way in which it can be played. There&#8217;s a log of all current tasks and the latest progress on them, so it&#8217;s really the kind of game that someone can play for brief bursts and come back to with little trouble. The final game will be a short experience (an estimated four hours or so), but that seems well-suited for a casual mystery. <a title="Alone in the Park website" href="http://aloneintheparkgame.com/" target="_blank"><em>Alone in the Park</em></a> is scheduled to release on June 15th for PC, Mac, Linux, and the iPad. Be sure to check back here at The Indie Mine for a full review. In the meantime, you can find the trailer below.</p>
<p style="text-align: center;"><iframe src="http://player.vimeo.com/video/65431937?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="400" height="300" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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