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	<title>The Indie Mine &#187; Andy Moore</title>
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	<description>Unearthing the hidden gems of culture and entertainment</description>
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		<title>Hohokum Review</title>
		<link>http://theindiemine.com/hohokum-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hohokum-review</link>
		<comments>http://theindiemine.com/hohokum-review/#comments</comments>
		<pubDate>Tue, 02 Sep 2014 09:27:41 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Colourful]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[Eye]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Hohokum]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13103</guid>
		<description><![CDATA[Hohokum could make your wildest dreams looks boring with its whimsical world.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13104" src="http://theindiemine.com/wp-content/uploads/2014/08/Hohokum-Banner.png" alt="Hohokum Review" width="600" height="193" /></p>
<p style="text-align: justify;">Every now and then you get something that eschews the normal rules of traditional gameplay. A game that doesn’t really care how you decide to operate within its world, instead opting to present you with a room of doors, and it’s entirely up to you which one you open.</p>
<p style="text-align: justify;"><a href="https://www.playstation.com/en-us/games/hohokum-ps4" target="_blank"><em>Hohokum</em></a> represents this perfectly. Its hands-off approach to gameplay means you can take your time to search through each level, probing your surroundings for the tiny details of flair that give the game a sense of innocence and charm. Everything you see is doused in a beautifully vibrant aesthetic, and the world itself is populated by wondrous creatures that look like they’ve been ripped straight from your wildest dreams. Strange towers with eyes, U-shaped bees, and large-headed people playing violins are just some of the sights that can be found within the game&#8217;s picturesque dream world. There’s always the feeling that for every elephant creature or hat-making villager you find, you still have more to see, and there’s just no way of knowing what creation will appear next.</p>
<p style="text-align: justify;">Perhaps the weirdest creature of them all is you. Your involvement with the world comes in the form of a giant snake-like creature with one singular beady eye placed at the head of its long, twisting body.  You are, for lack of a better word, a magical flying Cyclops. And as a magical flying Cyclops, you have the freedom to weave through the world, exploring its features and completing tasks along the way. The creature controls as you would imagine, with the thumbstick used to control the direction of the head and the body propelling it forward. Using the Square button slows you down for precision movement; whilst holding X lets you build up momentum to travel much faster across the landscape. Neither function is relevant to any of the game&#8217;s tasks, but they go a long way towards helping you experience the world at your own pace. Slowing the speed down can be especially helpful if you’re trying to examine some of the finer details of the world, as the creature is in a constant state of momentum, which can make it hard to get a good look at the environment and its inhabitants.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13106" src="http://theindiemine.com/wp-content/uploads/2014/08/Hohokum-Screen2.png" alt="Hohokum Review" width="600" height="338" /></p>
<p style="text-align: justify;">As for what the goal of the game is, well that’s somewhat debatable. There’s a large emphasis on exploration within <em>Hohokum</em> which is made clear from the lack of guidance it gives you. When the game starts, you’re shown a delightful display of several creatures that fly alongside you as they playfully weave across your screen. Eventually you reach a middle point in the world, and the creatures disperse in all directions leaving you all alone in this unknown dreamscape. From what I can gather, this is the start of some crazy inter-dimensional game of hide and seek, but the game never really gives you any explanation or prompts about what is happening, instead leaving you to your own devices in the hope that you’ll figure it out in the end.</p>
<p style="text-align: justify;">At one point, I entered a world full of hollowed logs that seemed to go on forever. Each log was just like the last, and despite being able to go through them, there didn’t seem to be any real interaction to be had with these scattered pieces of timber. And so I searched, across the edges, and throughout the middle of this forest of logs, at first quizzically and then desperately, struggling for a revelation as to what it was this zone actually wanted me to do, only to go away empty handed and frustrated. And to this day I still have no idea what the goal of this room was, or just what I had missed so blatantly.  Unfortunately this issue persists throughout several of the worlds, and what at first feels like a whimsical canvas to explore soon turns into a hastily wrapped tussle as you desperately scan the horizon for a hint or a clue as to what the game actually wants from you.</p>
<p style="text-align: justify;">These worlds are what <em>Hohokum </em>is made up of, and each one seems to serve as its own separate puzzle. In one instance I entered, I was greeted with a trio of elephant men wearing water tanks. As I sailed past them, they boarded my snake body and began to collect globs of honey that was floating across the skyline. Below them rested a giant mechanical labyrinth of pipes and tanks, and the goal of this world was to gather up enough of this honey to fill the main tank, which in turn gave me access to climb inside the machine and reach a blocked off area. After accomplishing my task, a creature like me – one of the several we saw at the start of the game – emerges, and I’m treated to a mini cutscene of strange creatures doing strange things. This world is seemingly complete, though I’d never know for sure.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13105" src="http://theindiemine.com/wp-content/uploads/2014/08/Hohokum-Screen1-.png" alt="Hohokum Review" width="600" height="338" /></p>
<p style="text-align: justify;">The portals are an intertwined series of pathways; each one offering access to another land with each one representing its own distinctive motif. On one occasion I found myself stumbling across a water park filled to the brim with partygoers. There was excitement and life as far as you could fly, and the entire zone was alive with activity. That is, until I travelled below the platforms and festivities. Passing through a seemingly unimportant gap in the rocky underside of the structure caused the world to pulsate, and all of a sudden things took a strange turn. The party was over, and the once active water slides lay in ruins.  The platforms that were so alive moments ago had now been reclaimed by nature, and the overall tone had instantly shifted to something more serene. It’s these moments, of sheer intrigue, that carry <em>Hohokum</em> above the leagues of a simple puzzle game. In the blink of an eye, the simple act of passing between two rocks revealed a new world, and as far as I’ve seen this mechanic is unique to this specific zone. And there’s plenty of other seemingly unobvious triggers scattered across the game that offer these charming little nuggets for you to experience, and it’s fair to say that this is the true heart and soul of the game.</p>
<p style="text-align: justify;">To say that <em>Hohokum</em> is a puzzle game would be doing it a disservice. While it is true that there are goals to achieve, these are not strictly the main aim of the game. Instead, you’re given this colourful playground full of imaginative creatures and interactions, and you’re simply told to go and play. However, when the time comes to progress through the game, some of the puzzles present themselves in the most obscure ways imaginable, often leaving you flying around in circles wondering just what the game is trying to tell you. Those of you who like a clear cut challenge should probably avoid this title, but if exploration and colourful dream-creatures are your thing then I would strongly recommend diving in.</p>
<p style="text-align: justify;"><p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p></p>
<p style="text-align: justify;"><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p style="text-align: justify;"><em>This review is based on experiences from the PS4 version of the game.</em></p>
<p style="text-align: justify;">
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>The Swapper Review</title>
		<link>http://theindiemine.com/the-swapper-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-swapper-review</link>
		<comments>http://theindiemine.com/the-swapper-review/#comments</comments>
		<pubDate>Tue, 12 Aug 2014 09:39:56 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Atmosphere]]></category>
		<category><![CDATA[Cloning]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Platforming]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[The Swapper]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13070</guid>
		<description><![CDATA[The Swapper is as challenging as it is chilling with its mixture of Sci-Fi horror and puzzle platforming.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13074" src="http://theindiemine.com/wp-content/uploads/2014/08/The-Swapper-Banner-.png" alt="The Swapper Review" width="600" height="242" /></p>
<p style="text-align: justify;">The science fiction genre has always been a source for creativity to flourish. Dangling just beyond our reach, the idea of bizarre space anomalies and strange new life forms hangs within the realms of the great void of space, and it’s through this mysterious veil that we cast our focus. For every story involving verdant new worlds or highly civilized lifeforms, there will in turn be the tales of the infinite emptiness of space and the malignant creatures that want nothing more than to invade your body.</p>
<p style="text-align: justify;"><em><a href="http://facepalmgames.com/the-swapper/" target="_blank">The Swapper</a> </em>sits firmly on the latter of the two options mentioned above, with its emphasis on maintaining an aura of confusion and unease acting as a backdrop for the puzzling elements that drive the gameplay. You play as a stranded survivor on the Theseus, a once functional spacecraft that has since fallen into disrepair. With the crew unexplainably missing, you’re expected to discover just what has happened whilst looking for a way off the ship.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13075" src="http://theindiemine.com/wp-content/uploads/2014/08/The-Swapper-Screen-3.png" alt="The Swapper Review" width="600" height="338" /></p>
<p style="text-align: justify;">The game is heavily focused on the mechanics of the ‘Swapper’, a peculiar device gained near the start of the game that allows the user to create clones of themselves at both short and long range distances. What’s more, they are then able to swap their own consciousness between the active clones, so long as they have a clear line of sight to them. You can only have a maximum of five instances of yourself active at any given moment, including your original self, and many of the game&#8217;s puzzles derive from this restriction, forcing you to think logically about where you place your clones when trying to complete each obstacle.</p>
<p style="text-align: justify;">To complicate matters, the game slowly introduces several other obstacles to restrict progress even further, by way of coloured lights. The blue lights allow you to fire your swapping beam through them but restrict any chance of spawning a clone inside the field of light. The red beam has the opposite effect where clones can be spawned, but no swapping beam can pass this field. While it may seem odd that a superior piece of technology that’s able to produce matter out of nothing can’t penetrate the altered hue of a beam of light, the mechanics behind this are sound. Each puzzle requires you to approach the situation of what you can and can’t do with a logical mindset, and whilst the way at first may seem unclear, stopping and analysing the options that are available to you will eventually yield the right answer.</p>
<p style="text-align: justify;">One such puzzle greeted me with a room full of vibrant colours. A mixture of blues and reds cast liberally against a large portion of the chamber, with a few seemingly meaningless pockets of unlit space to fill in the rest of the area. A large chasm spanned the gap between me and the shiny token I had to acquire, and any attempts made to clear the gap by jumping were met with a swift and undignified death. After a few minutes of repeated dying and head scratching, the way became clear. In order for me to pass the challenge I had to create several clones inside the empty spaces and carefully manoeuvre them in sync as they traversed the areas I could not reach, triggering the necessary pressure plates scattered around and deactivating the lights that blocked me from swapping over the gap. There’s an odd sense of satisfaction that comes with completing a puzzle room, and it comes as a stark contrast against the otherwise bleak atmosphere of the derelict spacecraft.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13072" src="http://theindiemine.com/wp-content/uploads/2014/08/The-Swapper-Screen-1.png" alt="The Swapper Review" width="600" height="338" /></p>
<p style="text-align: justify;">Along with the puzzle-driven progression, the game features a large portion of the derelict ship for you to explore. Similar to that of a Metroidvania, the world is spread across a flat 2D canvas, and you’re expected to navigate throughout in your search for the various puzzle rooms. Fortunately, backtracking through previous areas of the ship isn’t very difficult as there are plenty of teleportation devices that allow you to fast travel between key points on the ship, helping you go back to any rooms you may have passed on previously.</p>
<p style="text-align: justify;">By just focusing on the puzzles, you’re likely to miss out of the underlying story that surrounds the game, which is a shame as there’s a narrative hiding under the surface that makes for interesting reading. By exploring the expansive halls of the ship, the tone of the game becomes much darker than it first seems. There’s an eerie presence that lingers throughout, and as you clear more of the game&#8217;s puzzles, it becomes clear that the story is as morbid as the gloomy visuals of the game lead you to believe, with topics of ethical practises sitting at the forefront of the narrative.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13073" src="http://theindiemine.com/wp-content/uploads/2014/08/The-Swapper-Screen-2.png" alt="The Swapper Review" width="600" height="338" /></p>
<p style="text-align: justify;">Since <em>The Swapper</em> started life as a PC title, it was always going to be a challenge to see just how a controller could handle the dual input of movement and aiming. Since your cursor is always relevant to your player&#8217;s character, it was perfectly suited to that of a keyboard and mouse. Movements that required quick reactions we’re easily achievable with the freedom afforded to the PC control scheme. On the PS4, the controls are tied to the twin thumbsticks, with the clone creation and swap ability tied to the trigger buttons accordingly. I never had any issues playing with the default settings, but for those who do the game features the option to let you adjust the sensitivity of your aiming reticule, which should help those with issues acclimating to the controller layout.</p>
<p style="text-align: justify;">As far as console ports go, <em>The Swapper </em>is a solid entry to the PS4’s indie catalogue. The game remains true to the PC version, excelling in deliverance of a compelling and atmospheric sci-fi horror story. The puzzles are well paced and engaging yet rarely stray past a high level of difficulty, meaning you’re unlikely to be stuck on the same puzzle for days on end. Top that off with an intuitive set of controls well suited for the console and it’s easy to see why <em>The Swapper</em> got ported to begin with. Those of you who’ve already completed the game might not have much reason to play through again, but for newcomers this is definitely one to pick up.</p>
<p style="text-align: justify;"><p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9733;&nbsp;</p></p>
<p style="text-align: justify;"><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p style="text-align: justify;"><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p style="text-align: justify;"><em>This review is based on experiences from the PS4 version of the game.</em></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Mount Your Friends Review</title>
		<link>http://theindiemine.com/mount-friends-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mount-friends-review</link>
		<comments>http://theindiemine.com/mount-friends-review/#comments</comments>
		<pubDate>Tue, 05 Aug 2014 09:49:25 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Climbing]]></category>
		<category><![CDATA[Dong]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Mount Your Friends]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Party]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[QWOP]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Surgeon Simulator]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13006</guid>
		<description><![CDATA[Become a master of mounting in this muscle-bound multiplayer party game.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13007" src="http://theindiemine.com/wp-content/uploads/2014/08/MountYourFriendsBanner.png" alt="Mount Your Friends Review" width="600" height="280" /><br />
As I sit here in my comfortable chair blissfully engaged in the act of inscribing the words of this review on my computer, I can’t help but let my mind ponder on the way modern games have evolved to become such incredible forms of expression and creativity. Why, just right this minute I catch a beguiling flashback of my time within <a href="http://store.steampowered.com/app/296470/" target="_blank"><em>Mount Your Friends</em></a>, and as a result I find myself compelled to remove almost every article of clothing upon my person and proceed to scale my nearest chum like a faithfully aged tree in the back garden. Unfortunately I don’t have any friends willing to tolerate such shenanigans, so I’ll have to resort to telling you what this game is and why I felt compelled to open with such an intimately bizarre introduction.</p>
<p style="text-align: justify;"><em>Mount Your Friends</em> is a game in which you control several half-naked bodybuilders by taking control of their arms and legs individually. When a limb comes into contact with another surface the limb will latch on, affording you an anchor point with which to pivot the rest of your body around. Those familiar with games like <em>QWOP </em>or <em>Surgeon Simulator</em> will easily recognize the mechanics at play here, in which the entertainment stems from the sheer difficulty involved with controlling several appendages at the same time, and the aftermath that usually follows when you inevitably fail to do so.</p>
<p style="text-align: justify;">After the first few matches, manoeuvres will start to become more aggressive as you learn how to manipulate your clingy muscle folk in a way that would make Spiderman blush. Since everything you do is affected by gravity and momentum, it’s possible to swing across large distances using the perfect combination of timing and thrust. Of course, these advanced and hugely rewarding tactics come at the cost of being somewhat risky. One false move or misaligned vault across the chasm of man-thighs could cause you to take a tumble down the beef fortress, sealing your fate in the process. All of this combines to make a dynamic of risk vs. reward play, and the resulting successes or failures are what make each match entertaining.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/0ze_3yTxd8c" width="600" height="338" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style="text-align: justify;">There are a slew of modes included within the game to keep potential ‘mounters’ busy, but the main draw and indeed the focus of the title itself is the concept of mounting your own friends. Available for both local and online multiplayer, the standard mode will see you battling against your opponents as you clamber on top of one another. Each player takes turns adding to an ever expanding tower of oiled men until it gets to a point where the man-statue is so large that you or your opponent cannot scale it within the 60 second time slot granted per turn.</p>
<p style="text-align: justify;">Other modes are on hand to offer alternative objectives, like sprints across great distances and duels with head-mounted swords, and whilst they are entertaining to try out it’s disappointing to see that most are locked to either single player sessions or local multiplayer. It’s worth noting that whilst the single player modes are entertaining to try out, they soon offer little motivation to play again after the first few sessions. The game is at its best when played against other players, and the sense of collective shambling and limb jiggling just doesn’t manage to translate over to any of the solo game modes.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13009" src="http://theindiemine.com/wp-content/uploads/2014/08/MountYourFriendsScreen.png" alt="Mount Your Friends Review" width="600" height="338" /></p>
<p style="text-align: justify;"><em>Mount Your Friends</em> is nothing short of a master class in small scale multiplayer mayhem. It takes full advantage of the sexually suggestive nature created from its own image and name, and it runs with it as a consistently entertaining gag throughout the game. While this humour may not appeal to everyone, the game itself has a solid foundation built upon the intentionally obscure control scheme that creates as many victories as it does failures. However, the game is better experienced when playing in the company of friends, either online or locally. The sense of competitiveness that spurs on each match is sorely lacking within the single player modes and you’re not likely to be playing for long if you don’t find any friends to mount.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p><em>This review was based on the experiences with the PC version of the game.</em></p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Infinity Runner Review</title>
		<link>http://theindiemine.com/infinity-runner-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=infinity-runner-review</link>
		<comments>http://theindiemine.com/infinity-runner-review/#comments</comments>
		<pubDate>Fri, 25 Jul 2014 09:34:51 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[endless runner]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Infinity Runner]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Running]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Wales Interactive]]></category>
		<category><![CDATA[Werewolf]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12990</guid>
		<description><![CDATA[Strap on your running shoes and get sprinting in this speedy runner about werewolves in space.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12991" src="http://theindiemine.com/wp-content/uploads/2014/07/Infinity-Runner-Banner.png" alt="Infinity Runner Review" width="600" height="268" /></p>
<p style="text-align: justify;">Space isn’t a friendly place, and if my years spent consuming sci-fi media has taught me anything then it&#8217;s fair to say the chances of you encountering an evil chest bursting Xenomorph is 99.99% assured. <a href="http://store.steampowered.com/app/279920/" target="_blank"><em>Infinity Runner</em></a> lacks such a creature, but it makes up for this deficit with its own collection of strange denizens and futuristic quirks, like how you spend the entire game naked.</p>
<p style="text-align: justify;">The game is best described as an endless runner akin to popular mobile titles like <em>Temple Run</em>, only with a storyline that’s broken down into several levels. You assume command of an amnesiac unfortunate enough to be at the epicentre of a calamity on a ship where everything is blowing up. A disembodied voice informs you that there’s no time to talk and that you must run for your life. Just when you think things couldn’t get any worse, shortly after escaping you also find out that you’re a werewolf. Yup.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12992" src="http://theindiemine.com/wp-content/uploads/2014/07/Infinity-Runner-Screen-1.png" alt="Infinity Runner Review" width="600" height="335" /></p>
<p style="text-align: justify;">Gameplay consists of an on-the-rails sprint through the bowels of the ship, with you taking control of our naked protagonist&#8217;s positioning. As you progress you’ll have to manoeuvre around the oncoming hazards by dodging or jumping over them, and any contact with a danger zone will cause you to fail and kick you back to your last checkpoint. You’re given a set number of lives to use up on each level, and once they’re all gone you have to start from the very beginning of the mission. The checkpoint system alleviates a lot of the stress that comes from an accidental death, and for the most part there are sufficient lives given to get through a level without having to restart much.</p>
<p style="text-align: justify;">That is until you approach the final level, which has you engage in combat with an unsavoury individual. The game handles combat with a series of quick time events which aren’t too intense and can be completed fairly easily. The last fight, however, consists of a string of these sequences one after another. With such a small time frame to hit each key, there’s a good chance you’ll fail. The big issue with this segment is that once you’ve played through your extra lives, the game takes you back to the very beginning of the level, requiring you to sprint through a number of hazards to get back to the boss fight. It was infuriating, even on a normal difficulty level which rendered the rest of the game at a reasonable difficulty.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12995" src="http://theindiemine.com/wp-content/uploads/2014/07/Infinity-Runner-Screen-3.png" alt="Infinity Runner Review" width="600" height="338" /></p>
<p style="text-align: justify;">As a werewolf, you’re undoubtedly going to want to make use of your inhuman speed and strength, and the game is happy to oblige. There are sections dotted around some of the levels which will transform you into your wolf form, making you run much faster along the rails of the level. Whilst this may seem like a good thing, it soon became clear that speeding up your movement in a game that requires you to spot incoming dangers and react to them isn’t necessarily a positive. Hurtling towards a sharp turn already requires a good amount of focus and fast fingers when running in your human form, so when you’re supercharged things become more difficult. The very option of becoming this powerful beast becomes more of a burden than a gift, and as a result it feels like this power up flies in the face of what it was supposed to be.</p>
<p style="text-align: justify;">What’s more, being a werewolf also changes the way the camera moves as you start to run on all fours. Naturally the camera follows the movement of a bounding were-man and bobs up and down to compliment the movement. It’s a nice touch, but the bounding feels excessive, sometimes to the point where you lose vision of any incoming hazards mid bounce. Again this becomes more of a hindrance to the player rather than a boost, making the werewolf form more of a curse than a blessing.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12993" src="http://theindiemine.com/wp-content/uploads/2014/07/Infinity-Runner-Screen-2.png" alt="Infinity Runner Review" width="600" height="339" /></p>
<p style="text-align: justify;"><em>Infinity Runner</em> does a great job in maintaining its momentum as the game progresses, feeding you new hazards regularly to keep you on your toes when you least expect them. There are enough explosions, neon strip lights, and sleek chrome surfaces present to make the futuristic space ship feel authentic despite never hanging around long enough to look at the finer details. The story of werewolves in space is weird enough to work well in the setting. Despite the heavily flawed werewolf controls, the game remains intense enough to keep you engaged throughout the story. However, people with slower reactions or a low tolerance to failure should tread carefully as there’s enough room for error to cause fits of rage worthy of a werewolf.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>4PM Review</title>
		<link>http://theindiemine.com/4pm-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=4pm-review</link>
		<comments>http://theindiemine.com/4pm-review/#comments</comments>
		<pubDate>Wed, 16 Jul 2014 09:25:35 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[4PM]]></category>
		<category><![CDATA[Choices]]></category>
		<category><![CDATA[Cinematic]]></category>
		<category><![CDATA[Experience]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[Story]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12910</guid>
		<description><![CDATA[4PM will take you on a cinematic journey as you experience an emotional short story.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12913" src="http://theindiemine.com/wp-content/uploads/2014/07/4pmBanner.png" alt="4PM Review" width="600" height="270" /></p>
<p style="text-align: justify;">Our lives are rollercoasters of happiness and tragedy. It’s our own human condition, to be ever swirling in the cycle of good and bad events throughout our time on this earth. Undoubtedly, we’ve all been in a position at some point in our lives where the bad experiences have weighed down on us, and in some cases it can become so bad that self destruction is the only way to cope.  But what if today was the day that you faced these demons head on? To be presented with a situation so drastic that it alters your attitude entirely, alleviating the pain and freeing you from your burdens.</p>
<p style="text-align: justify;"><a href="http://store.steampowered.com/app/281840/" target="_blank">That is what <em>4PM</em> intends to explain</a> with its cinematic gameplay experience. And I use the word experience deliberately, as this game is more like an interactive short film where you navigate through the various scenarios to uncover the narrative. Since the story is the main event so to speak, I’ll only add that you play as a woman on the path of self destruction, harbouring bad memories and ultimately ignoring the important aspects of her present life. On this fateful day, you’ll be presented with a realisation, and it’s up to you to take the right path towards coming to terms with what has happened in the past.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12912" src="http://theindiemine.com/wp-content/uploads/2014/07/4pm-Screen-1.png" alt="4PM Review" width="600" height="321" /></p>
<p style="text-align: justify;">The experience is presented in first person, and throughout each scene you’ll be able to interact with the various objects dotted around. It doesn’t take long to piece together protagonist Caroline’s unfortunate past, or her current state for that matter, by simply looking at the various artifacts in the first scene. As the game progresses, you’ll navigate a number of other situations from late night raving in clubs – which comes with some of the most hilarious arm flailing animations I’ve seen to date – to sneaking around the office in an effort to avoid your agitated boss. Eventually, events will come to a head and you’ll be asked to make a couple of choices on what to do. When this came about I could see that the choices were obviously meant to be quite meaningful, but the after going through my options it all felt a little too convenient. It was easy to see what options to pick in order to produce the best ‘ending’, and the concluding scene felt somewhat diminished as a result.</p>
<p style="text-align: justify;">As a whole, the game doesn’t stand up well against tests of visual fidelity. The rich colours and presentation of each scene fit with the cinematic ideals of the game itself but there’s a myriad of issues haunting the game&#8217;s presentation from start to finish. After five or ten minutes of play you start to notice an odd blurring effect that slightly obscures your vision, making detailed objects like text difficult to read and generally rendering everything as if a child had smudged the colours all over the family walls. It appears in every scene, and it feels like an attempt to make the game more dramatic. Unfortunately it doesn’t work in every situation, as I quickly found out when having to squint really hard to make out the various notes and stickers on the back of a taxi cab driver&#8217;s passenger window. It’s an odd issue to have, but since it’s ever present throughout, it may cause some aggravation amongst those wishing to check out all of the finer details in the game.</p>
<p style="text-align: justify;">Then there’s the odd positioning of the player camera, which is often prone to fits of wobbling and awkward angles. You’d be forgiven in thinking that a game that uses camera bobbing to help immerse the player in the experience couldn’t possibly be that difficult to cope with, but you would be wrong. When Caroline was happily throwing her aforementioned crazy arm dance moves around the nightclub, her head was on its own mission, presumably attempting to detach itself to save any embarrassment of association with its host. Whilst Caroline seems to be able to keep her head mostly upright for the remainder of the game, there’s an awful swaying motion that comes with manoeuvring around the environment that could easily be enough to make you nauseous.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12914" src="http://theindiemine.com/wp-content/uploads/2014/07/4pm-screen2.png" alt="4PM Review" width="600" height="321" /></p>
<p>I said at the start that I wouldn’t spoil anything, and I will continue to do so. However, it’s worth noting that the game could very easily be broken into two sections. The first fifteen to twenty minutes culminate into an interesting and progressive narrative. We learn minor details about the main character and her past, with every intention to learn more and progress the story to see how events unfold. After that honeymoon period is over, things take a turn for the worse as the second section takes over. The visual issues become much more noticeable when other characters are presented in full, shoving their jarring stick limbs and flat faces into our field of view whilst we sway and stumble around our office desk like we’re perpetually spinning a hula hoop. The story suffers a similar fate, with the game feeding you obvious choices that aren’t hard to predict and eventually devolving into nothing more than a conclusion that doesn’t shock or surprise anybody.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9734;&#9734;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p style="text-align: justify;">
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Zoon Alpha Preview</title>
		<link>http://theindiemine.com/zoon-alpha-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zoon-alpha-preview</link>
		<comments>http://theindiemine.com/zoon-alpha-preview/#comments</comments>
		<pubDate>Wed, 25 Jun 2014 09:35:39 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[faster than light]]></category>
		<category><![CDATA[greenlight]]></category>
		<category><![CDATA[Hectic]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[Spaceship]]></category>
		<category><![CDATA[Spinning]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Zoon]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12843</guid>
		<description><![CDATA[We take a very early look at Zoon, a game that wants you to spin forever through the infinite expanse of deep space.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;">Sometimes you just have to take a moment and take stock of where you’re headed in life. Things can get pretty crazy at times, and there’s a good chance that you’ll find yourself spinning in a haze of confusion in any number of directions with little or no control. <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=271352936" target="_blank"><em>Zoon</em></a> reflects this sentiment profoundly, as long as you swap out life with travel through deep space that is.</p>
<p style="text-align: justify;">First glances would paint <em>Zoon </em>as a more action-oriented take on the <em>Faster Than Light</em> formula. Using the tools provided, you’re tasked with building your own ship and piloting it throughout deep space, shooting aliens and avoiding various instances of space debris as you go. At least, that’s what the plan is for the final version; right now the demo version only consists of ship building and space flight with not a single enemy or asteroid in sight, but that might have something to do with my complete inability to build a ship that doesn’t rotate faster than the speed of light.</p>
<p style="text-align: justify;">I’ll confess I’m no rocket scientist, but I spent a large portion of my time in <em>Zoon </em>trying desperately to install various thrusters and engines throughout my strange U-shaped ship in an effort to counter balance the constant death spiral I’d somehow found myself locked into. Unfortunately my efforts were in vain, and after 20 minutes of uncontrollably rotating through the black abyss a feeling of nausea called an end to my suffering.  And yet, despite now acknowledging that I’ll never be an astronaut, those frantic twenty minutes revealed a great deal about how things can go terribly wrong, and how entertaining it is to watch as everything collapses around you.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12845" src="http://theindiemine.com/wp-content/uploads/2014/06/Zoon-Screenshot.png" alt="Zoon Preview" width="600" height="327" /></p>
<p style="text-align: justify;">This demo build seemed to focus specifically on the ship building aspects, which allowed me to create several odd designs before finally settling on the ill fated U-boat I mentioned earlier. After the walls and floor tiles are connected up, it’s simply a matter of adorning the interior with a variety of machines and devices that allow you to control a number of functions like piloting the ship, long/short range communications, and even armour racks that let you remove your trusty space suit when you want a bit more freedom to roam around your ship.</p>
<p style="text-align: justify;">Discovering that last item was a mistake though, as I soon learnt I had forgotten to plug a hole on one side of my ships wall. Venturing too close to the gaping hole promptly saw me sucked out into deep space, and without my spacesuit on I was quickly snuffed out of existence. After regaining my life in space and rebuilding the U-boat to its former glory I soon made the same mistake of hastily ignoring the gaps in my vessel, only this time I was still wearing my suit. As you’d expect, I was sucked out into deep space again, but it was to the sight of the U-boat casually flailing across the stars in its spiral of shame, leaving me behind to waddle around while contemplating if perhaps my ship had gotten sick of my antics and intentionally ejected me because of it.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/zsD7Fqn4bWY" width="601" height="338" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style="text-align: justify;">When it comes down to it, <em>Zoon</em> is still very much work in progress. Some of the items available to place inside your ship provide absolutely nothing, and right now there is little to do other than rotate furiously through space. With that said, there are some interesting plans listed for the game&#8217;s direction. Player-made missions will provide the bread and butter of objectives for would-be space dwellers, mods will be fully supported for extra customisation, and there’s also a multiplayer mode for those who want to sail across the stars with their friends. For now, though, the game does an excellent job of creating an existential crisis amongst those willing to ponder the aimless journey across the stars, if you’re into that sort of thing that is.</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Ascendant Review</title>
		<link>http://theindiemine.com/ascendant-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ascendant-review</link>
		<comments>http://theindiemine.com/ascendant-review/#comments</comments>
		<pubDate>Fri, 13 Jun 2014 09:37:59 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Ascendant]]></category>
		<category><![CDATA[brawler]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Fighting]]></category>
		<category><![CDATA[Hapa Games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Low Poly]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12806</guid>
		<description><![CDATA[Ascendant combines fluid combat and a gorgeous aesthetic in this vengeful, god-rampaging romp through another world.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12807" src="http://theindiemine.com/wp-content/uploads/2014/06/Ascendant-Banner.png" alt="Ascendant Review" width="600" height="195" /></p>
<p style="text-align: justify;">When it comes to fighting monsters, there’s nothing more satisfying than watching your super human avatar carve a swathe through a horde, skilfully dispatching the group as if each slain foe is a giant middle finger to the game&#8217;s attempts to stop you. As it turns out, <a href="http://store.steampowered.com/app/296930/" target="_blank"><em>Ascendant </em></a>ticks off this checkbox with its 2D side scrolling beat ‘em up action gameplay which is as satisfyingly difficult as it is pleasant to watch, <a href="http://theindiemine.com/ascendant-preview/" target="_blank">as we found out last year</a>.</p>
<p style="text-align: justify;">The game has you assume command of one of several demi-god creatures with the express intent to invade another world and slay its inhabitants. To what purpose or motivation you have isn’t explained, but when you’re a supercharged foe-slaying god that can travel across planes of existence sometimes context just has to stand aside and let you do your business.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12808" src="http://theindiemine.com/wp-content/uploads/2014/06/Ascendant-Boss-Screen.png" alt="Ascendant Boss" width="600" height="338" /></p>
<p style="text-align: justify;">Most of your time will be spent traversing the interconnected chambers of each world, with the express goal of finding the boss chamber and slaying whatever random beastie is found within. Each play through is subject to a randomly generated layout, which means you’ll probably never experience the same world composition twice. Entering a chamber locks down all exits, and the only way to continue on your merry way is to dole out a healthy dose of beat-down against the unfortunate souls that stand in your way. Interspersed between the random mob zones and the final boss area are a number of side rooms that can contain chests with new weapons, challenge zones that grant extra health or magic spells, and the occasional shop to spend any tokens you may have gathered after pounding them out of your enemies. Some of these extra zones are more useful than others though, with the shop especially proving to be the biggest waste of time. Items within the shop are incredibly inflated considering the small amount of currency tokens that do decide to drop from fallen enemies.</p>
<p style="text-align: justify;">Luckily these extra zones are more of a distraction than a necessity, with combat taking centre stage and providing the most fun you could have slamming green alien kobold creatures into the closest surface. Every character has access to two attack types, the first being the normal attack which acts as your bread and butter go-to for fighting. This allows you to attack multiple times in quick succession, eventually whittling away your opponent’s health and making them vulnerable to your strong attack. When an enemy is weak enough, you can employ this strong attack as a finishing blow which launches them off in a direction, usually hurtling towards a wall or another enemy. It’s a simple combat flow but by not complicating things too much, there’s plenty of enemy nuance to grab your attention which requires you to think when you’re fighting. Simpler enemies will mostly just stand there and take your punishment, but progress further along and the monsters will start to become wise to your shenanigans, using shields and ranged attacks to thwart any hopes of button mashing you might have. That’s when the counter ability comes into focus. Counters allow you to completely negate an incoming attack and redirect it back towards the source, usually dealing out a powerful killing blow as a result. However, misjudge the timing on your counter and you’ll be left fully exposed to the full force of that incoming attack.</p>
<p style="text-align: justify;">When you do finally make it to the end of a level, one of several boss monsters will greet you with their hulking bodies. Each boss requires you to do something different to take it down, and learning each one&#8217;s weakness is key to progressing. The giant monkey king for example, starts by lauding over you in his tower whilst an army of minions try to pound on you below. The tactic here is to weaken his minions and then launch them towards his wooden tower until it slowly tips his lordship out into the open, where you can begin to dole out some sweet sword based justice straight into his simian face. As boss battles go, these tend to be quite simple. The mechanics of each boss are easy to learn, and once you’ve downed the giant centipede ten times it becomes much less dangerous, and as a consequence, much less interesting. Because of the nature of the game and the repeated interaction with these bosses, they start to feel less like epic fight sequences and more like bite-sized encounters.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12810" src="http://theindiemine.com/wp-content/uploads/2014/06/Ascendant-gif.gif" alt="Ascendant combat" width="600" height="338" /></p>
<p style="text-align: justify;"><em>Ascendant</em> feels like a game that understands what makes combat fun, and when you do get locked into combat fighting against these enemies, it just feels right. There’s a great deal of fluidity to each skirmish, and you’re expected to use every trick in the book to get by because the game won’t hold back when it comes to punishing mistakes. When you do fail &#8211; and you will &#8211; all of your progress is forever lost to the digital ether, so by incorporating these roguelike tendencies death becomes the ultimate punishment. This is going to aggravate some players, especially if you’re more into your fighting games than your roguelikes, and when you do fall it can be quite exacerbating to know that you have to fight through all of those weaker enemies again to get back to where you were.</p>
<p style="text-align: justify;">As brawlers go, <em>Ascendant</em> is certainly one of the more polished entries I’ve played. The combat is satisfyingly aggressive whilst keeping things simple enough to focus on more engaging aspects like timing and reaction-based play. I would strongly advise anyone considering getting the game to make sure you have a gamepad to play on though as the fast-paced gameplay doesn’t lend itself well to a mouse and keyboard control scheme. With that said, if you enjoy fancy flourishes of sword play and the roguelike mantra of procedurally generated singular playthroughs then <em>Ascendant </em>is right up your alley.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>It’s A Bit Like&#8230; Mario Kart 8</title>
		<link>http://theindiemine.com/bit-like-mario-kart/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bit-like-mario-kart</link>
		<comments>http://theindiemine.com/bit-like-mario-kart/#comments</comments>
		<pubDate>Tue, 03 Jun 2014 09:44:18 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Bears Can't Drift]]></category>
		<category><![CDATA[Distance]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[It's a bit like]]></category>
		<category><![CDATA[kart]]></category>
		<category><![CDATA[Krautscape]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[OUYA]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Silas]]></category>
		<category><![CDATA[Similar]]></category>
		<category><![CDATA[Skydrift]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12617</guid>
		<description><![CDATA[Like kart racing games? Here's a selection of indie racers that will fulfill your need for speed.]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-12619" src="http://theindiemine.com/wp-content/uploads/2014/05/Mario-Kart-Banner.png" alt="IABL Mario Kart" width="600" height="280" /></p>
<p style="text-align: justify;">The moustachioed man has returned once again to grace the asphalt with his crew of dinosaurs and princesses, so I feel it’s only natural that this week we dedicate some time towards the brave explorers of a severely under-rated genre – the multiplayer driving combat ‘em up.</p>
<p style="text-align: justify;"><em>Mario Kart</em> is all about high speed multiplayer carnage, be it local or online. Everything is to play for, and the games provide a great ‘proving ground’ for friends and foes alike to compete for that first place position. You can expect great local and online multiplayer gameplay with plenty of power-ups and whacky courses in these unsung titles.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12620" src="http://theindiemine.com/wp-content/uploads/2014/05/Krautscape.png" alt="IABL Mario Kart" width="600" height="283" /></p>
<h2 style="text-align: justify;"><a href="https://www.youtube.com/watch?v=-3Q0i8_rvUA" target="_blank">Krautscape</a> &#8211; PC</h2>
<p style="text-align: justify;">What it is – <em>Krautscape </em>takes the manic action of a multiplayer driving game and gives it wings. Each track is procedurally generated, meaning no two races will be the same. What’s more, players can simply take a leap of faith off of the track and soar across huge distances in an effort to steal first place.</p>
<p style="text-align: justify;">Why you might like it – There’s a great opportunity for some fantastic victory stealing to happen in <em>Krautscape</em>. The ability to soar across the game world means that even when you’re leagues ahead of the competition, you can never be too sure if someone isn’t about to sneak in ahead of you. Because of the way the track is generated, there are times where even the person in first place doesn’t know where they are going as the track is only generated when someone passed through each checkpoint gate.</p>
<p style="text-align: justify;">You can buy <em>Krautscape</em> on <a href="http://www.krautscape.net/" target="_blank">Steam Early Access</a>, and follow development on the <a href="http://www.krautscape.net/" target="_blank">official site</a>.</p>
<p style="text-align: justify;"> <img class="aligncenter size-full wp-image-12621" src="http://theindiemine.com/wp-content/uploads/2014/05/Bears-Cant-Drift.png" alt="IABL Mario Kart" width="600" height="283" /></p>
<h2 style="text-align: justify;"><a href="https://www.youtube.com/watch?v=WKKFQNMuTd4" target="_blank">Bears Can’t Drift</a> &#8211; OUYA</h2>
<p style="text-align: justify;">What it is – <em>Bears Can’t Drift </em>is appropriately named for what lies within. You play as a bear strapped to a go-kart, seemingly hellbent on defeating all of the other bears to the finish line of a race through the woods. Featuring 2-4 player local split-screen multiplayer, <em>Bears Can’t Drift </em>offers some enjoyable competitive party racing on the OUYA.</p>
<p style="text-align: justify;">Why you might like it – You mean other than that there are bears racing each other in go-karts? Okay, how about using giant bazookas to fire fish at each other? The track is littered with pick-ups and speed boosts, giving you that <em>Mario Kart</em> vibe from start to finish. It’s worth noting that the current iteration of the game only supports either solo play – for those who just hate everyone around them – or local split-screen multiplayer with the possibility of AI in future versions.</p>
<p style="text-align: justify;">You can download <em>Bears Can’t Drift </em>for the OUYA <a href="https://www.ouya.tv/game/Bears-Cant-Drift/" target="_blank">here</a>, and keep tabs on development via the developer&#8217;s Twitter account <a href="https://twitter.com/LudoPhobia" target="_blank">here</a>.</p>
<p style="text-align: justify;"> <img class="aligncenter size-full wp-image-12623" src="http://theindiemine.com/wp-content/uploads/2014/05/Silas-.png" alt="IABL Mario Kart" width="600" height="283" /></p>
<h2 style="text-align: justify;"><a href="https://www.youtube.com/watch?v=5fO_ZGc-dOg" target="_blank">Silas</a> &#8211; PC</h2>
<p style="text-align: justify;">What it is – <em>Silas</em> combines the manic fervor of kart racing with a hearty dose of FPS shooting and destructive power-ups. The game supports both online and LAN multiplayer, and also includes a sizable amount of single player content.</p>
<p style="text-align: justify;">Why you might like it – If you’re in the market for a game that requires precision at the drop of a hat, <em>Silas </em>is definitely up your alley. Most of your arsenal has to be manually aimed, and when you’re traveling at breakneck speed that isn’t always as easy as you’d think. Combine that with flying cars and level specific hazards that can wipe you out without a moment’s notice and the end result is a great entry to the ‘multiplayer kart racing whilst shooting your friends’ genre.</p>
<p style="text-align: justify;">You can pick up <em>Silas </em>on Desura <a href="http://www.desura.com/games/silas" target="_blank">here</a>.</p>
<p style="text-align: justify;"> <img class="aligncenter size-full wp-image-12624" src="http://theindiemine.com/wp-content/uploads/2014/05/SkyDrift.png" alt="IABL Mario Kart" width="600" height="283" /></p>
<h2 style="text-align: justify;"><a href="https://www.youtube.com/watch?v=xjc9HhORB3A" target="_blank">Skydrift</a> – PC, XBLA, PSN</h2>
<p style="text-align: justify;">What it is – <em>Skydrift</em> is what happens when you combine airborne dog fighting with the desire to be in first place. Soar across canyons, glaciers, and volcanoes as you shoot down your friends and strive to be the top gun.</p>
<p style="text-align: justify;">Why you might like it – Okay so it isn’t a kart racer, but I’d argue that it shares more with <em>Mario Kart </em>than you’d think. There are a dozen manic pick-up weapons, speed boosting rings, whacky levels to race across and a number of different planes to choose from. If you were a fan of <em>Diddy Kong Racing,</em> this will probably appeal to you more, but I’d urge you not to dismiss it just because your vehicle doesn’t have any wheels.</p>
<p style="text-align: justify;">You can pick up <em>Skydrift </em>on <a href="http://store.steampowered.com/app/91100/" target="_blank">Steam</a>, <a href="http://marketplace.xbox.com/en-gb/Product/SkyDrift/66acd000-77fe-1000-9115-d80258410b49" target="_blank">Xbox Live Arcade</a> (Xbox 360), and <a href="http://us.playstation.com/games/skydrift-ps3.html" target="_blank">Playstation Network</a> (PS3)</p>
<p style="text-align: justify;"> <img class="aligncenter size-full wp-image-12625" src="http://theindiemine.com/wp-content/uploads/2014/05/Distance.png" alt="IABL Mario Kart" width="600" height="283" /></p>
<h2 style="text-align: justify;"><a href="https://www.youtube.com/watch?v=E2fE4tYau0c" target="_blank">Distance</a> – PC</h2>
<p style="text-align: justify;">What it is – <em>Distance</em> is a self-proclaimed “experimental survival racing” game, which will see you dodging hazards and rival players as your progress through the vibrant neon cityscape laid out before you. Utilize a futuristic car to navigate across the dangerous terrain with the ability to boost your speed, jump across gaps, rotate your vehicle at will, and glide across chasms as you race towards the finish line.</p>
<p style="text-align: justify;">Why you might like it – Probably the most removed from the original <em>Mario Kart</em> concept, <em>Distance</em> takes a more serious stance on the racing genre. The graphics alone are enough to make you want to drool, with cascading bright neon lights strewn across the world like it was taken straight out of a <em>Tron</em> film. That doesn’t mean this is a no-nonsense racer though, as there’s enough whacky antics for you to crash into, including buzz-saws that can split your car into pieces. If you’re after something less cartoon-like but with the same level of frantic mayhem, <em>Distance </em>is one for you.</p>
<p style="text-align: justify;"><em>Distance </em>is currently in beta and you can pre-purchase the game on the official site <a href="http://survivethedistance.com/" target="_blank">here</a>.</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>It’s A Bit Like&#8230; XCOM</title>
		<link>http://theindiemine.com/bit-like-xcom/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bit-like-xcom</link>
		<comments>http://theindiemine.com/bit-like-xcom/#comments</comments>
		<pubDate>Mon, 12 May 2014 09:55:09 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Confederate Express]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Halfway]]></category>
		<category><![CDATA[Have you tried]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Invisible Inc]]></category>
		<category><![CDATA[Isomer]]></category>
		<category><![CDATA[It's a bit like]]></category>
		<category><![CDATA[List]]></category>
		<category><![CDATA[Similar]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Star Command]]></category>
		<category><![CDATA[XCOM]]></category>
		<category><![CDATA[Xenonauts]]></category>

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		<description><![CDATA[XCOM fan? Here are six games that are a bit like everyone's favourite alien slaying series.]]></description>
				<content:encoded><![CDATA[<h1><img class="aligncenter size-full wp-image-12499" alt="It's a bit like XCOM" src="http://theindiemine.com/wp-content/uploads/2014/05/XCOM-Banner.png" width="600" height="283" /></h1>
<p style="text-align: justify;">Aliens getting all up in your grill? As every <i>XCOM</i> fan knows, the best solution to that would be a tactical deployment of well trained soldiers ready to die for the sake of the mission, whether they like it or not. Building up your team, fighting against insurmountable odds, and turn based combat are the hallmarks of a great <i>XCOM</i> game, and if you’re in the market for some more tactical goodness, look no further than the picks below.</p>
<h2>Games You Can Play Now</h2>
<p><img class="aligncenter size-full wp-image-12500" alt="It's a bit like XCOM" src="http://theindiemine.com/wp-content/uploads/2014/05/Xenonauts.png" width="600" height="283" /></p>
<h2><a href="https://www.youtube.com/watch?v=nc7IVbY3UYg" target="_blank">Xenonauts</a> &#8211; PC</h2>
<p style="text-align: justify;">What is it – <i>Xenonauts</i> is the self proclaimed ‘spiritual successor’ to the classic <i>XCOM</i> games of yesteryear. The year is 1979, and nasty alien folk have decided it’s high time to invade earth. Being pre-disposed towards wanting to continue breathing, the citizens of planet earth decide to form a coalition to fight back.</p>
<p style="text-align: justify;">Why you might like it – <i>Xenonauts </i>boasts all the trappings of its inspiration. The combat stays true to its roots with turn based gameplay, along with its fully destructible environments and a dynamic mission creation system that varies each battlefield deployment. There’s also plenty of research and tactical team building to go alongside your xenomorphic slaying too, with combat equipment, vehicles, aircraft, and even alien tech to unlock and upgrade.</p>
<p style="text-align: justify;">You can follow development and purchase early access to <i>Xenonauts</i> <a href="http://www.xenonauts.com/">here</a>.</p>
<p style="text-align: justify;">
<p>&nbsp;<br />
<img class="aligncenter size-full wp-image-12501" alt="It's a bit like XCOM" src="http://theindiemine.com/wp-content/uploads/2014/05/InvisibleInc.png" width="600" height="283" /></p>
<h2><a href="https://www.youtube.com/watch?v=v8oMT0fbuzw" target="_blank">Invisible Inc.</a> &#8211; PC</h2>
<p style="text-align: justify;">What is it – <i>Invisible Inc.</i> Is a shot at the turn-based tactical genre by the folks that brought you <i>Don’t Starve </i>and<i> Mark of the Ninja</i>. In this espionage focused title, players will assume control of a nest of spies (This is actually the correct term; <a href="http://wiki.answers.com/Q/What_is_the_collective_name_for_a_group_of_spies?#slide=2" target="_blank">I looked it up</a> and everything). Get in, steal the valuable assets, and get out without leaving so much as a speck of evidence that you were ever there.</p>
<p style="text-align: justify;">Why you might like it – Okay so it might have 100% less aliens in it, but the gameplay should still offer some appeal. You will have to use your units as one collective force, utilising their special abilities in unison if you want to make it out alive with your pilfered goods. While it is worth noting that the game is still in an early stage of development, there’s a huge amount of scope for the title, and if you enjoy the strategic elements of the combat scenes in <i>XCOM</i>, there should be something here for you.</p>
<p style="text-align: justify;">You can keep track of development and purchase early access <a href="http://www.invisibleincgame.com/" target="_blank">here</a>.</p>
<p style="text-align: justify;">
<p>&nbsp;<br />
<img class="aligncenter size-full wp-image-12502" alt="It's a bit like XCOM" src="http://theindiemine.com/wp-content/uploads/2014/05/Isomer.png" width="600" height="283" /></p>
<h2><a href="https://www.youtube.com/watch?v=x8WWPI6g3UA#t=23" target="_blank">Isomer</a> &#8211; PC<i></i></h2>
<p style="text-align: justify;">What is it – <i>Isomer</i> is the illicit love child of an affair between turn based strategy games and open world sandbox titles. This time around you play as the invading alien menace, on a quest to exterminate all of the meatbags inhabiting your new home. Construct and maintain a central base of operations, and send out your drones on raiding parties to help keep the human scum at bay.</p>
<p style="text-align: justify;">Why you might like it – You’d be forgiven in saying that <i>Isomer </i>is somewhat far removed from the traditional <i>XCOM </i>formula. The game plays out in real time, the world is open and free to explore, and the addition of base building adds a whole new element to think about when playing. However, what the game does offer is a similar mantra. You must stop the enemy by hindering their strength, whilst you gather yours. Those looking to see the ‘spirit’ of <i>XCOM</i> from the other side of the fence should definitely check this one out.</p>
<p style="text-align: justify;">You can track development of the game via the <a href="http://www.ionisingsoftware.co.uk/isomer/" target="_blank" class="broken_link">official site</a>, or its <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=256723008" target="_blank">Greenlight page</a>.</p>
<p style="text-align: justify;">
<p>&nbsp;<br />
<img class="aligncenter size-full wp-image-12503" alt="It's a bit like XCOM" src="http://theindiemine.com/wp-content/uploads/2014/05/StarCommand.png" width="600" height="283" /></p>
<h2><a href="https://www.youtube.com/watch?v=0vabvndIORo" target="_blank">Star Command</a> &#8211; iOS, Android</h2>
<p style="text-align: justify;">What is it – This charming little mobile title asks you to take control of your own spaceship, sailing across the stars as you right wrongs and teach alien folk that when it comes to being a captain, there is no equal. Upgrade your ship, fight off boarding parties of savage ant men, and generally just have a good time in space.</p>
<p style="text-align: justify;">Why you might like it – Think <i>Faster Than Light </i>meets <i>XCOM</i> and you’re close to hitting the nail on the head with this one. It’s a solid tactical game that merges micromanagement and squad based combat together well. There’s plenty of technological advancement and progression open for your squad members, accompanied by an interesting story and sometimes funny dialogue. Plus, it’s a mobile game, so if you’re in need for some <i>XCOM</i> goodness on the move, you should definitely give this one a once over.</p>
<p style="text-align: justify;">You can purchase the game from the <a href="http://www.starcommandgame.com/home.html" target="_blank">official site</a>.</p>
<p style="text-align: justify;">
<p>&nbsp;</p>
<h1>Games To Watch Out For</h1>
<p><img class="aligncenter size-full wp-image-12504" alt="It's a bit like XCOM" src="http://theindiemine.com/wp-content/uploads/2014/05/Halfway.png" width="600" height="283" /></p>
<h2><a href="https://www.youtube.com/watch?v=OQZnIgoTA3E" target="_blank">Halfway</a></h2>
<p style="text-align: justify;">What is it – You emerge from a stasis pod, only to find that your ship has become infested with a swarm of nasty aliens and your former crew have long since become lunch. It’s time to gather the last of the survivors and blast your way through the hordes as you attempt to uncover just what has happened to your ship.</p>
<p style="text-align: justify;">Why you might like it – <em>Halfway</em> is what happens when you take the tactical turn-based combat found in XCOM, and douse it in a lavish helping of gloomy lighting and atmospheric <em>Alien-</em>esque atmosphere. The focus here lies on the combat, allowing for a deeper sense of tactical options to help you mow down the Xenomorph menace. Only by exploring the ship can you hope to improve the skills and equipment of your squad and live to find out what happened to the former crew.</p>
<p>You can follow development <a href="http://robotality.com/blog/" target="_blank" class="broken_link">here</a>.</p>
<p>&nbsp;</p>
<p><img class="aligncenter size-full wp-image-12505" alt="It's a bit like XCOM" src="http://theindiemine.com/wp-content/uploads/2014/05/Confederate-Express.png" width="600" height="283" /></p>
<h2><a href="https://www.youtube.com/watch?v=O1vayggszdo" target="_blank">Confederate Express</a></h2>
<p style="text-align: justify;">What is it – The world has gone to crap. Zombies, savage bandits, and malfunctioning robots stand between you and your goal. What is your goal? Well, you’re a delivery driver and, come rain or shine, gosh darn it you’re just not going to stop in getting that package to where it needs to be.</p>
<p style="text-align: justify;">Why you might like it – This is probably the most far removed from what I would consider an <i>XCOM</i>-like, and whilst you may be preparing to throw something heavy at me, just hear me out first. The game is all about weighing up the cost of risk versus the benefit of what you might gain. Those willing to front the risk of failure will gain more money for completing a successful delivery, and in turn they will have more to spend on better equipment and crew members. If that isn’t enough to even pique some slight curiosity, then please by all means, commence the barrage.</p>
<p style="text-align: justify;">Development updates for the game are pretty rare, but for those wanting to track it anyway, your best bet would be to follow their <a href="http://www.indiedb.com/games/confederate-express" target="_blank" class="broken_link">IndieDB page</a>. You can also try out a short tech demo <a href="http://confederate-express.appspot.com/" target="_blank" class="broken_link">here</a>.</p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>The Last Federation Review</title>
		<link>http://theindiemine.com/federation-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=federation-review</link>
		<comments>http://theindiemine.com/federation-review/#comments</comments>
		<pubDate>Thu, 08 May 2014 10:44:09 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Arcen Games]]></category>
		<category><![CDATA[Diplomacy]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[tactical]]></category>
		<category><![CDATA[The Last Federation]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12471</guid>
		<description><![CDATA[Weave a treacherous tale of politics as you attempt to unite the universe in The Last Federation.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12474" alt="The Last Federation Review" src="http://theindiemine.com/wp-content/uploads/2014/05/The-Last-Federation-Banner.png" width="600" height="267" /></p>
<p style="text-align: justify;">Who would have thought that millions of years from now, there might be a galactic space opera where one determined four-headed space lizard would be brokering trade routes and managing the political stage of the solar system.</p>
<p style="text-align: justify;">Fortunately <a href="http://store.steampowered.com/app/273070/" target="_blank"><i>The Last Federation</i></a> lets you do just that, as you assume control of the last living Hydral. A great war breaks out and you are forced to spend a millennia trapped on a technologically inferior planet. That is until the savage citizens finally manage to produce a spaceship, crafted in part from the designs of your own crashed ship. Being the underhanded quadruple-headed reptile that you are, the opportunity to blast free from the shackles of this world were too great, and so you ‘liberate’ them of their hard work and sail towards the stars. Your journey commences, and first on the ‘to-do’ list is making a unified galactic federation of planets.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12473" alt="The Last Federation Review" src="http://theindiemine.com/wp-content/uploads/2014/05/The-Last-Federation-Screen1.png" width="600" height="338" /></p>
<p style="text-align: justify;">After escaping, the game hands the reins over and lets you do your own thing. Do you want to be a peaceful Hydral dignitary, carefully brokering trade deals and negotiating peaceful terms between hive-mind insectoids and subversive boar folk? Perhaps causing a pandemic amongst the owl people is more your style, forcing them to join with you out of desperation for the medicine they sorely need before the space flu wipes them out entirely. The choice is entirely yours, although not everything turns out the way you plan.</p>
<p style="text-align: justify;">Take my first game in which I chose to ally with the bloodthirsty Burlust, a savage war-like race of soldiers and chieftains. After challenging and defeating the head chieftain, I had earned their respect. I was a proven warrior, and the next in line to the Burlust seat of power had come to respect me. They were my allies now, and forever. This was a mistake.</p>
<p style="text-align: justify;">Cast forward one or two space years, and I had put the Burlust to the back of my mind. I had won them over, and it was time to convince the rest of the races to join up with me. My only issue was that every time I tried to make nice with one of the seven races, my dearly beloved Burlust friends would march on in and murder their faces off. This particular game ended with a federation of two races: The Burlust &#8211; who numbered into the billions and had spread across the known solar system like an epidemic of axes and hellfire &#8211; and one solitude four-headed lizard coated in the dried blood of several races.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12476" alt="The Last Federation Review" src="http://theindiemine.com/wp-content/uploads/2014/05/The-Last-Federation.gif" width="600" height="331" /></p>
<p style="text-align: justify;">The game isn’t just about clicking on menu options and watching the events unfold. Alongside the tactical diplomacy that you manage via the overworld solar map, there will be occasions when talking just won’t cut it. Luckily you still have your nifty stolen spaceship and a complete arsenal of laser beams to point at those you wish to get rid of.</p>
<p style="text-align: justify;">Combat is handled in a semi turn-based fashion. You spawn into a miniature space arena and are given control of a single ship, yours. After picking out your combat stance, ranging from auto attack to direct control over the target, you plot your course and then the actions are carried out in real time. A few seconds pass and you take your next turn, simultaneously with every other unit on the map.</p>
<p style="text-align: justify;">It’s a great addition to help mix things up for a game that heavily focuses on reading through scores of menu dialogue, and for the most part the combat does alleviate the pressure on your eyes. However, a few hours into the game and you’ll start to notice the flaws in the enemy AI. You’re given three bars to control the amount of power going your weapons, your shield, and your engines, and whilst this at first seemed like an interesting way to make the combat more dynamic, I found nearly all situations could be handled by simply forgetting about the engine power and pouring everything into shields and weapons. After two or three turns, the opposing forces were usually dead and my shields would barely have been depleted. Tougher enemies were scarcely seen, and dealing with them was simply a case of turning the engine power to match their speed, then using your long range rounds to pelt them as they foolishly chased you.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12475" alt="The Last Federation Review" src="http://theindiemine.com/wp-content/uploads/2014/05/The-Last-Federation-Screen2.png" width="600" height="331" /></p>
<p style="text-align: justify;"><i>The Last Federation </i>is a game with a very specific focus. It doesn’t get lost in a sprawling procedural sandbox world; it doesn’t assume that you want to be trawling across the stars in search of something to do. Instead it gives you one goal, and asks you how you would like to achieve it. Using that as a starting point the game then builds several paths for you to take, each one boasting something unique or interesting.</p>
<p style="text-align: justify;">That’s not to say that everyone will enjoy the game though. There is a heavy focus on tactics and diplomacy, and a general amount of intelligent thought is required throughout if you want to win. If you like blowing things up and soaring through the skies as a top gun maverick, this probably isn’t the game for you. If, however, you enjoy weaving a sordid plan of conspiracy and subterfuge as you set a war-mongering race of savages against a helpless bunch of owl people, then this game is probably going to appeal to your inner politician.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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