<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Wizorb Review</title>
	<atom:link href="http://theindiemine.com/wizorb-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://theindiemine.com/wizorb-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=wizorb-review</link>
	<description>Unearthing the hidden gems of culture and entertainment</description>
	<lastBuildDate>Fri, 05 Sep 2014 09:32:52 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.9.40</generator>
	<item>
		<title>By: Dungeon Plunder Review &#124; The Indie Mine</title>
		<link>http://theindiemine.com/wizorb-review/#comment-70804</link>
		<dc:creator><![CDATA[Dungeon Plunder Review &#124; The Indie Mine]]></dc:creator>
		<pubDate>Wed, 27 Mar 2013 10:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=930#comment-70804</guid>
		<description><![CDATA[[...] blending of two or more completely different game types. Some, like the creators of Puzzle Quest or Wizorb manage to succeed at making the hybridization such a seamless fit that we wonder why it ever seemed [...]]]></description>
		<content:encoded><![CDATA[<p>[...] blending of two or more completely different game types. Some, like the creators of Puzzle Quest or Wizorb manage to succeed at making the hybridization such a seamless fit that we wonder why it ever seemed [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://theindiemine.com/wizorb-review/#comment-1451</link>
		<dc:creator><![CDATA[Jeff]]></dc:creator>
		<pubDate>Wed, 09 Nov 2011 00:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=930#comment-1451</guid>
		<description><![CDATA[The PC version is out now, and is everything I hoped it would be.  The mouse controls are much more responsive, which helps eliminate the gap between &quot;my brain wants the paddle to be PLACE&quot; and &quot;the paddle is at PLACE.&quot;  I had my issues with the Xbox version of the game, but I strongly recommend the PC version to anyone who enjoys a good Breakout game.]]></description>
		<content:encoded><![CDATA[<p>The PC version is out now, and is everything I hoped it would be.  The mouse controls are much more responsive, which helps eliminate the gap between &#8220;my brain wants the paddle to be PLACE&#8221; and &#8220;the paddle is at PLACE.&#8221;  I had my issues with the Xbox version of the game, but I strongly recommend the PC version to anyone who enjoys a good Breakout game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Octopede Review &#124; The Indie Mine</title>
		<link>http://theindiemine.com/wizorb-review/#comment-1326</link>
		<dc:creator><![CDATA[Octopede Review &#124; The Indie Mine]]></dc:creator>
		<pubDate>Thu, 03 Nov 2011 02:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=930#comment-1326</guid>
		<description><![CDATA[[...] past and present.  The savvy game designer can take advantage of historical conventions, either to rely upon them or subvert them.  But invoking the past always carries with it certain risks.  A game that stays [...]]]></description>
		<content:encoded><![CDATA[<p>[...] past and present.  The savvy game designer can take advantage of historical conventions, either to rely upon them or subvert them.  But invoking the past always carries with it certain risks.  A game that stays [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://theindiemine.com/wizorb-review/#comment-952</link>
		<dc:creator><![CDATA[Jeff]]></dc:creator>
		<pubDate>Mon, 17 Oct 2011 04:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=930#comment-952</guid>
		<description><![CDATA[I did notice that, and have played about with both schemes, but either way I never reach a point where the flow of the controls matches how I think they should feel/want them to feel.  As much as I like the game, I think I&#039;m at the point where I&#039;m going to wait for the &quot;coming soon&quot; PC version rather than continue playing it on XBLA.  But when that day arrives, I&#039;ll gladly buy the game twice, so Tribute has done something right here.]]></description>
		<content:encoded><![CDATA[<p>I did notice that, and have played about with both schemes, but either way I never reach a point where the flow of the controls matches how I think they should feel/want them to feel.  As much as I like the game, I think I&#8217;m at the point where I&#8217;m going to wait for the &#8220;coming soon&#8221; PC version rather than continue playing it on XBLA.  But when that day arrives, I&#8217;ll gladly buy the game twice, so Tribute has done something right here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brandon</title>
		<link>http://theindiemine.com/wizorb-review/#comment-823</link>
		<dc:creator><![CDATA[Brandon]]></dc:creator>
		<pubDate>Tue, 11 Oct 2011 11:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=930#comment-823</guid>
		<description><![CDATA[If you dig into the Help info, there are actually two control methods: analog stick, or d-pad.  If you use the d-pad, it&#039;s by default slower than the analog controls, but you can use the x button in conjunction to get it to move just as fast.]]></description>
		<content:encoded><![CDATA[<p>If you dig into the Help info, there are actually two control methods: analog stick, or d-pad.  If you use the d-pad, it&#8217;s by default slower than the analog controls, but you can use the x button in conjunction to get it to move just as fast.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://theindiemine.com/wizorb-review/#comment-818</link>
		<dc:creator><![CDATA[Jeff]]></dc:creator>
		<pubDate>Tue, 11 Oct 2011 06:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=930#comment-818</guid>
		<description><![CDATA[As someone who spent way too many hours hunched over a vintage Arkanoid machine at Mr. T&#039;s Sandwich Factory in my youth, this was an easy sell for me.  The controls are actually a bit slow for my tastes, but I&#039;m used to attacking Breakout-style games by using the side of my paddle more than the front, and that&#039;s not easy to do in Wizorb.  Beyond that complaint, it looks solid for what it is, and worth the $3.]]></description>
		<content:encoded><![CDATA[<p>As someone who spent way too many hours hunched over a vintage Arkanoid machine at Mr. T&#8217;s Sandwich Factory in my youth, this was an easy sell for me.  The controls are actually a bit slow for my tastes, but I&#8217;m used to attacking Breakout-style games by using the side of my paddle more than the front, and that&#8217;s not easy to do in Wizorb.  Beyond that complaint, it looks solid for what it is, and worth the $3.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

 Served from: theindiemine.com @ 2026-04-14 19:38:32 by W3 Total Cache -->