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	<title>The Indie Mine &#187; wOzy</title>
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		<title>TicToe Fury Review</title>
		<link>http://theindiemine.com/tictoe-fury-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tictoe-fury-review</link>
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		<pubDate>Thu, 01 Nov 2012 08:03:11 +0000</pubDate>
		<dc:creator><![CDATA[mark.robinson]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[TicToe Fury]]></category>
		<category><![CDATA[wOzy]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=6039</guid>
		<description><![CDATA[Tic-Tac-Toe but on a much grander scale.]]></description>
				<content:encoded><![CDATA[<p><em>Tic-Tac-Toe</em>; <em>Xs and Os</em>; <em>Noughts and Crosses</em>; there are many different names for the popular pen-and-paper game, and there are many variations on iOS and Android. <em>TicToe Fury</em> is a digital adaptation of <em>Super Tic-Tac-Toe</em>, where the stakes are raised and making a simple three-in-a-row is not going to be enough.</p>
<p>Created by a small Columbian app developer <strong>wOzy</strong>, <em>TicToe Fury</em> introduces a nine-square grid that turns the original game into tactical warfare. You start off and place a nought (or cross) on any of the eighty one squares available at the beginning, depending on which square you pick on a single nine-square quadrant, will correspond on which quadrant will be available on the next turn to the other player. So for example, if you pick the top-left square, on the next turn the opponent will pick a square from the top-left quadrant; thus you need to be two steps ahead on not only one game of tic-tac-toe, but eight others as well.</p>
<p><a href="http://theindiemine.com/tictoe-fury-review/tictoe-fury-for-ipad-4/" rel="attachment wp-att-6084"><img class="aligncenter size-medium wp-image-6084" alt="" src="http://theindiemine.com/wp-content/uploads/2012/10/TicToe-Fury-for-iPad-4-300x225.jpg" width="300" height="225" /></a></p>
<p>It ends up being a challenging and at times infuriating experience. The AI is no slouch and you will learn fast if you rush, you will be punished. Along with the single player option is multiplayer, split into two different modes: multiplayer and online multiplayer, with the former mode being a pass-and-play style mechanic. The controls are simple and functional even on iPhone, so I would presume they work just as well and even more conveniently on an iPad. The presentation is clean and everything looks about as well as <em>Tic-Tac-Toe</em> on an iPhone can look.<strong>wOzy</strong> seem very high on their creation and have already made one recent update, probably with several others to add various tweaks here and there along the way.</p>
<p>With recognisable games like <em>Scrabble</em> (<em>Words with Friends</em>) and <em>Pictionary</em> (<em>Draw Something</em>) becoming huge hits, it doesn&#8217;t come as a surprise to see developers trying to replicate the same success with different childhood games. <em>TicToe Fury</em> is a success from a functional perspective and is a good challenging experience, but it does suffer from perhaps not being as casual-friendly as the previous games mentioned. I can’t imagine from a line-up of those games, that <em>TicToe Fury</em> would ever be the first choice, and that has nothing to do with the game developed – just the game it was developed from.</p>
<p><em>TicToe Fury</em> can be purchased from the app store <em><a href="https://itunes.apple.com/us/app/tictoe-fury/id534426331?mt=8">here.</a></em></p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
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