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	<title>The Indie Mine &#187; Utopian World of Sandwiches</title>
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		<title>Chompy Chomp Chomp Review</title>
		<link>http://theindiemine.com/chompy-chomp-chomp-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=chompy-chomp-chomp-review</link>
		<comments>http://theindiemine.com/chompy-chomp-chomp-review/#comments</comments>
		<pubDate>Sat, 23 Jun 2012 08:17:10 +0000</pubDate>
		<dc:creator><![CDATA[Leon]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[chomp]]></category>
		<category><![CDATA[chompy]]></category>
		<category><![CDATA[Chompy Chomp Chomp]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[utopian]]></category>
		<category><![CDATA[Utopian World of Sandwiches]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=4368</guid>
		<description><![CDATA[Frantic eat-em up action!]]></description>
				<content:encoded><![CDATA[<p><em>Chompy Chomp Chomp</em> is an Xbox Indie game created by the folks at Utopian World of Sandwiches. In this title you control a hungry little critter called a “Chompy” with an insatiable appetite for other Chompies. You must run around a variety of maps attempting to eat the Chompy designated as your target while at the same time avoiding the one trying to eat you. A simple premise, but throw in power-ups, point multipliers, poison, a variety of zany themed maps, and 4 player local and online multiplayer modes and you have a frantic “eat-em up” that puts that simple goal into a runabout frenzy.</p>
<p>The first things I noticed before playing were how bright and vivid the graphics were, and how the characters were crisp and animated nicely. The neon-colored characters on a white menu took me aback at first but I quickly adjusted.  While being a multiplayer game meant for excursions with other players, I was happy to see they included bots to take control of slots not occupied by a human player.</p>
<p><a href="http://theindiemine.com/chompy-chomp-chomp-review/disco_ladiscotheque-1024x576/" rel="attachment wp-att-4382"><img class="aligncenter size-medium wp-image-4382" alt="Chompy Chomp Chomp Disco Level" src="http://theindiemine.com/wp-content/uploads/2012/06/Disco_LaDiscotheque-1024x576-300x168.png" width="300" height="168" /></a></p>
<p>After a quick review of the game rules, I picked one of the more colorful levels and began my first bout of <em>Chompy</em>. What followed was a frantic, albeit confusing, rush to chase down my target. The power-ups took a while to get used to, since you sometimes just get a glimpse of what item you picked up and no indication of what you are currently holding. After a few frenetic minutes, the game was over and the scores were tallied. If a level was too short, too long, or too crazy, you have the option of setting your own rules in the custom game settings.</p>
<p><a href="http://theindiemine.com/chompy-chomp-chomp-review/ancient_chompankhamun-1024x576/" rel="attachment wp-att-4383"><img class="aligncenter size-medium wp-image-4383" alt="Ancient Chompankhamun level" src="http://theindiemine.com/wp-content/uploads/2012/06/Ancient_Chompankhamun-1024x576-300x168.png" width="300" height="168" /></a></p>
<p>While short, the action was fast and busy. The targets changed every so often which kept everyone on their toes. My few complaints would have to deal with the level design. Each screen has a different look and feel to them, but some just don’t seem a good fit. A few of the levels had long corridors and many “trap corners” where one can simply stay in one area to create a chokepoint. The maps with more turns, and short halls and corners were the most fun to play. It was a tad frustrating to chase someone down a long hall only to end up having to backtrack a few seconds later, so I preferred the maps with small obstacles dotted throughout the map. The bots were simple enough that they provided  suitable opponents, but they just didn’t provide enough thrill for the game. This game is better played with a full party of friends to make the experience more fun. If you cannot wrangle enough friends to play locally you can also jump online to “Chomp” on fellow Xbox Live players.</p>
<p>All in all, <em>Chompy Chomp Chomp</em> was a fun and amusing game. The pace and action kept everything fun but it’s best to bring 3 others friends along if you wish to experience the full potential of this title. A nice buy if you want to have a fun and fast session with friends or family.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9734;&#9734;&nbsp;</p>
<p><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p>Editor&#8217;s Note: This review was done using the launch version of the game. A subsequent update has recently been released.</p>
<p style='text-align:left'>&copy; 2012 &#8211; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Interview with Utopian World of Sandwiches</title>
		<link>http://theindiemine.com/interview-utopian-world-sandwiches/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=interview-utopian-world-sandwiches</link>
		<comments>http://theindiemine.com/interview-utopian-world-sandwiches/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 11:06:51 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming Interviews]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[James Woodrow]]></category>
		<category><![CDATA[Pac man]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[UK]]></category>
		<category><![CDATA[Utopian World of Sandwiches]]></category>
		<category><![CDATA[XBLIG]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox live indie games]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=2985</guid>
		<description><![CDATA[The new indie dev studio talks about the process of creating their debut title, Chompy Chomp Chomp.]]></description>
				<content:encoded><![CDATA[<p>In our latest developer interview, I talk with James Woodrow, one of the founding members of indie game development studio <a title="Utopian World of Sandwiches website" href="http://www.utopianworldofsandwiches.com/" target="_blank">Utopian World of Sandwiches</a>. Their debut title <em>Chompy Chomp Chomp</em> is slated to release on Xbox Live Indie Games in May. In the meantime, we chat about life as an indie developer, the value of local multiplayer modes, and the trials of promoting your own game. Enjoy!</p>
<p><a href="http://theindiemine.com/interview-utopian-world-sandwiches/uwos_devlogo_small/" rel="attachment wp-att-3028"><img class="aligncenter size-full wp-image-3028" title="Utopian World of Sandwiches" alt="Utopian World of Sandwiches" src="http://theindiemine.com/wp-content/uploads/2012/04/UWoS_DevLogo_Small.jpg" width="500" height="281" /></a></p>
<p>&nbsp;</p>
<p><strong>The Indie Mine: Thanks for making some time to talk with us today James. I&#8217;m sure you&#8217;re busy ramping up for the release of your first game. Before we get into that, though, can you tell me a bit about yourself and your history in game development?</strong></p>
<p><strong>James Woodrow: </strong>For as long as I can remember I have wanted to make my own games. When I left school I realized programming was not something I had a particularly natural flair for. I worked hard to get a portfolio together and got on to an animation degree. I taught myself 3D animation and when I left university I got a job at Jagex. In the early days it was an ideal training ground, we did all aspects of graphics from modelling and animation to all sorts of 2D artwork. I worked there for 6 years, learned a lot from seeing it grow from a small company into one of the largest UK developers and met a lot of great people. I never gave up on the idea of making my own games and worked with my girlfriend Sarah to enter Dream Build Play in 2008 with our first version of Atomic Bunny.</p>
<p>&nbsp;</p>
<p><strong>The Indie Mine: You recently formed your studio Utopian World of Sandwiches. How did that come to pass and what&#8217;s it been like working with the other members?</strong></p>
<p><strong>James Woodrow: </strong>Sarah is always drawing these crazy characters, and we often work together on artwork and ideas for animations. We wanted to make games but we knew we didn&#8217;t quite have the coding skills to pull off our ideas, and felt we spread our skills too thinly if we tried.  We often started to work with other people but it just fizzled out or didn&#8217;t work out for one reason or another. When Sarah started her new job in 2008 she met Adam. They became good friends and we all hung out a lot. About a year and a half ago she was chatting to him and he said that he would be interested in making games with us. He had coded games before and he liked what we&#8217;d done with <em>Atomic Bunny</em>. We met up at the pub and talked about what we could do next. It was the first time we&#8217;d felt it would actually go somewhere. As a test we got together one weekend for a game jam. That&#8217;s how <em>Chompy Chomp Chomp</em> came about. The three of us work together so well, and the fact we are good friends makes it easy. We know each other’s strengths and quirks, we have different ways of thinking and complimentary skills which means we challenge each other to work harder and make everything better. We all have the same values and attitudes towards what makes a great game; creativity, team work and innovation. We live and work together, you&#8217;d think that would be claustrophobic or annoying but it has been the most creative and fun time of my life.</p>
<p>&nbsp;</p>
<p><strong>The Indie Mine: Well you mentioned your first game, <em>Chompy Chomp Chomp</em>. Can you tell us a bit about it?</strong></p>
<p><strong>James Woodrow: </strong>Sure. I describe it as a multiplayer eat ‘em up. It’s basically a multiplayer party game where you chase each other round various maps and try and chomp each other. The game is frantic and fast-paced and is sure to have you shouting and swearing as you chase one another round (or biting your tongue if you’re playing with kids). We came up with the design when we were looking for games to play with each other on the Xbox. Surprisingly we couldn’t find many! I’m a big fan of multiplayer games. I love getting a load of people round and playing games together in the same room &#8211; banter, laughing and good times are bound to ensue. We&#8217;ve played it with all our friends &amp; family from ages 2-82. Online multiplayer on the Xbox is great with friends in a party too, but we find it hard to find games that we all own, we want <em>Chompy Chomp Chomp</em> to be one of those games. We&#8217;re filling the game with all sorts of different arena environments, an abundance of different power-ups and we’ll be expanding the game after release by adding new game modes, more levels, more power-ups and a whole load of other extras. The idea is so simple, which means we are finding hundreds of possibilities to add variation and fun.</p>
<p>&nbsp;</p>
<div id="attachment_3030" style="width: 510px" class="wp-caption aligncenter"><a href="http://theindiemine.com/interview-utopian-world-sandwiches/chompychompchomp_logo/" rel="attachment wp-att-3030"><img class="size-full wp-image-3030" title="Chompy Chomp Chomp" alt="Chompy Chomp Chomp" src="http://theindiemine.com/wp-content/uploads/2012/04/ChompyChompChomp_Logo.jpg" width="500" height="281" /></a><p class="wp-caption-text">Chompy Chomp Chomp is headed to XBLIG in May</p></div>
<p>&nbsp;</p>
<p><strong>The Indie Mine: I&#8217;m also a huge proponent of local multiplayer in games. Do you feel like it&#8217;s a design element that is still often neglected? Or do you feel like with indie games it has a chance to make a comeback?</strong></p>
<p><strong>James Woodrow: </strong>Games are meant to be shared. If you play a game with a stranger you will leave the experience feeling less like strangers, so the bonding feeling you get from playing with friends or family is much stronger. We believe in games&#8217; power to bring people together in ways that no other medium does. With the rise in casual gaming and the Wii, more families play computer games together now than ever, in some families it has replaced the good old board game. We have found it really hard to find a game that you can play with the whole family on the Xbox or with gamers of varying skills and ages. There are a few indie games coming about that use some really interesting multiplayer elements, <em>Bug Ball</em> and <em>Hidden In Plain Sight</em> are some that come to mind. I think with indie games there is an opportunity to innovate and try new things with multiplayer that don&#8217;t just involve shooting each other. With new platforms and ways of funding for indies, who knows what sort of new interesting things will emerge. I do feel like we are teetering on a new dawn of innovation and experimentation, it&#8217;s an exciting place to be.</p>
<p>&nbsp;</p>
<p><strong>The Indie Mine: With maze-filled structures and a chase theme, I&#8217;d have to think this game was inspired in part by <em>Pac-Man</em>. Is that true? Were there are any other games that inspired elements in <em>Chompy Chomp Chomp</em>?</strong></p>
<p><strong>James Woodrow: </strong>Sarah and I were chatting about what we could do for our first game jam. We wanted to make a multiplayer game to play with our friends but we didn’t have a mechanic yet. Sarah asked, “Why hasn’t anyone ever made a multiplayer <em>Pac-Man</em> where you chase each other instead, like with cats and dogs chasing each other or something?” I could only really think of <em>Pac-Man Vs.</em> and at that point my mind was off designing this game in my head. For a while I called it the ‘Circular Versus Game’. I couldn’t think of anything else which had that same 1 player eats 2 player eats 3 player eats 4 player eats 1 player circular chase going on. So yes it’s inspired by <em>Pac-Man</em>, although I wouldn’t expect a similar experience. With <em>Chompy Chomp Chomp</em> the circular chase mechanic makes it quite unpredictable, chaotic and frantic in comparison.</p>
<p><em>Bomberman</em> is the biggest inspiration. It would be scary to count how many hours we’ve spent playing <em>Bomberman</em> over the years. <em>Billy Hatcher</em> on the Gamecube is another. It’s such a happy, kiddy game, but the multiplayer just leaves you shouting and swearing at each other as you completely ruin your opponents’ plans. <em>ChuChu Rocket</em> also invokes that same rage when another player brutally obliterates your previously winning score. Monkey Fight in<em> Super Monkey Ball</em> has the manic chaotic elements that we love. There may not be direct gameplay influence, but we knew we wanted to create that same sort of intense experience that really brings out the true colours of everyone in the room. I think that’s what makes a truly great multiplayer game for me, especially when you can see the other players smile or their tears of anguish,  hear them squeal and shout and react to the game, and build an atmosphere where you can banter and compete.</p>
<p>&nbsp;</p>
<div id="attachment_3029" style="width: 510px" class="wp-caption aligncenter"><a href="http://theindiemine.com/interview-utopian-world-sandwiches/chompyscreenshot-02/" rel="attachment wp-att-3029"><img class="size-full wp-image-3029" title="Chompy Chomp Chomp" alt="Chompy Chomp Chomp" src="http://theindiemine.com/wp-content/uploads/2012/04/ChompyScreenshot-02.png" width="500" height="281" /></a><p class="wp-caption-text">4-player chaos is in store for players of Chompy Chomp Chomp</p></div>
<p>&nbsp;</p>
<p><strong>The Indie Mine: So where are you at in terms of the release cycle for <em>Chompy Chomp Chomp</em>? Are you still adding modes or tweaking basic gameplay? Or is everything done but the polishing?</strong></p>
<p><strong>James Woodrow: </strong>There will always be more that we can and want to do to <em>Chompy Chomp Chomp</em> &#8211; we know we will carry on updating it after release. We want to keep it fresh and exciting. Right now we are making everything we have done so far as awesome as it can possibly be so we are currently focusing on getting the main game polished and running smoothly online.</p>
<p>&nbsp;</p>
<p><strong>The Indie Mine: As a developer, what&#8217;s it been like trying to promote the game? Is it something you&#8217;re familiar or comfortable with? What has the reception been like for the trailers?</strong></p>
<p><strong>James Woodrow: </strong>It&#8217;s been a good learning experience and I am sure that learning will continue after we release. We’ve had a good reception among indie sites and general indie press, and we are using social networking a lot. We have a fair bit of experience in online marketing and self-promotion; Sarah has been a freelancer and worked in ecommerce for years, and my friends in the games industry have been really helpful. I think the hardest part is knowing how to spread our small amount of resources across marketing and developing, and getting people to know about it who don’t frequent sites about games. People have liked the trailers though and they seem to have a good idea of what the game is about.</p>
<p>&nbsp;</p>
<p><strong>The Indie Mine: What&#8217;s next for Utopian World of Sandwiches?</strong></p>
<p><strong>James Woodrow:</strong>We already have post-release updates planned for <em>Chompy Chomp Chomp</em> &#8211; new game modes, arenas and other extras. Beyond that we have started working on a new version of our next game, <em>Atomic Bunny</em>, which will be available on a wider range of formats including Xbox, PC, iPhone and Android. We want to keep making small and quirky games that make people happy.</p>
<p>&nbsp;</p>
<p><strong>The Indie Mine: Thanks for talking with us today and we wish you the best of luck with the launch of <em>Chompy Chomp Chomp</em>.</strong></p>
<p><strong>James Woodrow: </strong>Thanks. It&#8217;s been a pleasure. <img src="http://theindiemine.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p>&nbsp;</p>
<p><center><iframe src="http://www.youtube.com/embed/jZdk_dyT8xw?rel=0" height="315" width="560" frameborder="0"></iframe></center></p>
<p style='text-align:left'>&copy; 2012 &#8211; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Chompy Chomp Chomp Teaser Trailer Revealed</title>
		<link>http://theindiemine.com/chompy-chomp-chomp-teaser-trailer-revealed/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=chompy-chomp-chomp-teaser-trailer-revealed</link>
		<comments>http://theindiemine.com/chompy-chomp-chomp-teaser-trailer-revealed/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 17:18:30 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Chompy Chomp Chomp]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Utopian World of Sandwiches]]></category>
		<category><![CDATA[XBLIG]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=2153</guid>
		<description><![CDATA[Teaser trailer for Utopian World of Sandwiches' first XBLIG title.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/chompy-chomp-chomp-teaser-trailer-revealed/chompy-home/" rel="attachment wp-att-2156"><img class="aligncenter size-full wp-image-2156" title="Chompy Chomp Chomp from Utopian World of Sandwiches" alt="Chompy Chomp Chomp from Utopian World of Sandwiches" src="http://theindiemine.com/wp-content/uploads/2012/02/chompy-home.png" width="506" height="254" /></a></p>
<p>New Xbox/PC indie developer <a href="http://www.utopianworldofsandwiches.com/" target="_blank">Utopian World of Sandwiches</a> has released a teaser trailer for their first title, the 2D multiplayer game <em>Chompy Chomp Chomp</em> which you can check out below.  <em>Chompy</em> is tentatively scheduled for an Xbox Live Indie Games release in April/May 2012 with the PC version expected to debut shortly after.  Stay tuned to The Indie Mine for more updates and a full trailer as the game&#8217;s release date quickly approaches.</p>
<p>&nbsp;</p>
<p><center><br />
<iframe src="http://www.youtube.com/embed/nv1sni9UpP4" height="315" width="560" frameborder="0"></iframe></center></p>
<p style='text-align:left'>&copy; 2012 &#8211; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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