<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Indie Mine &#187; update</title>
	<atom:link href="http://theindiemine.com/tag/update/feed/" rel="self" type="application/rss+xml" />
	<link>http://theindiemine.com</link>
	<description>Unearthing the hidden gems of culture and entertainment</description>
	<lastBuildDate>Mon, 22 Dec 2014 10:00:45 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.9.40</generator>
	<item>
		<title>Interplanetary &#8211; Updated Preview</title>
		<link>http://theindiemine.com/interplanetary-updated-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=interplanetary-updated-preview</link>
		<comments>http://theindiemine.com/interplanetary-updated-preview/#comments</comments>
		<pubDate>Fri, 27 Jun 2014 09:39:53 +0000</pubDate>
		<dc:creator><![CDATA[Leon]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[artillery]]></category>
		<category><![CDATA[asteroid]]></category>
		<category><![CDATA[Early Access]]></category>
		<category><![CDATA[hard-fiction]]></category>
		<category><![CDATA[Interplanetary]]></category>
		<category><![CDATA[laser]]></category>
		<category><![CDATA[Lasers]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[Team Jolly Roger]]></category>
		<category><![CDATA[turn based]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[warfare]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12855</guid>
		<description><![CDATA[Get your cannons and lasers primed once more for our updated look at Interplanetary by Team Jolly Roger.]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter wp-image-11206" src="http://theindiemine.com/wp-content/uploads/2014/01/Interplantary_logo.png" alt="Interplantary_logo" width="600" height="153" /></p>
<p>Greetings and welcome back fellow strategists and gunners. Hope you have kept your wits sharp and your trigger-finger ready to go, because we are going back into <em>Interplanetary</em> for some more planet-bombardment action. The folks at <a title="Team Jolly Roger" href="http://www.teamjollyroger.com/" target="_blank">Team Jolly Roger Games</a> have made many improvements to the game since we last looked at it, including graphical fixes, network improvements, more weapons of mass destruction, a tech tree and research mechanic, a working spying mechanic, and other improvements and goodies. I have been purposefully keeping myself in the dark about the game&#8217;s development, so that way each iteration can become more of a surprise for my next skirmish. Boy I must say, they really have made some great strides since my initial preview, which you can read <a title="Interplanetary Preview" href="http://theindiemine.com/interplanetary-preview/" target="_blank">here</a> if you haven&#8217;t already.</p>
<p>The first topic I wish to talk about is possibly the biggest and most influential of them all, the spying mechanic. Previously you could view your opponent&#8217;s planet and see where all cities and developments have been placed, allowing precision-based weapons to take a huge advantage and dominate the weapon selections. With the recent changes, you no longer have all that info readily available. <img class="alignleft wp-image-12857 size-medium" src="http://theindiemine.com/wp-content/uploads/2014/06/Intelligience-300x168.jpg" alt="Subterfuge and sneakery" width="300" height="168" />In order to view possible enemy weak points, you must construct buildings which will allow you to view planet infrastructure. Depending on your planet&#8217;s level of intelligence &#8211; the number of spy buildings you have &#8211; the possible targets available range from a couple low-value locales up to the entire planet. To keep away prying eyes, you can counter by building “cloaking” or counter-intelligence buildings in order to hide your planet&#8217;s infrastructure. This feature alone adds much more strategic gameplay and flow to the system, as players are no longer just racing to get the biggest and best guns. Priority is now split between getting your planet ready for conflict and keeping your cities and important structures hidden, creating both an arms and intelligence race.</p>
<p>Along with intelligence comes the research aspect of the game. You now need to research technology in order to access the bigger and more advanced weaponry. No longer are you able to build missiles and laser weapons right from the get go. Now you must allocate time in order for research to be done. This is done via a simple tech tree, where various tech and bonuses can be researched and applied to your advantage. Techs include giving permanent boosts such as more power production or spying levels as well as the ability to manufacture one of the two new weapons of massive destruction.</p>
<p><img class="aligncenter wp-image-12860" src="http://theindiemine.com/wp-content/uploads/2014/06/Tech-Tree-1024x576.jpg" alt="Research new technology and advance along the tech tree" width="600" height="338" /><br />
Now we are getting to the juicy parts of the new additions, the new weaponry. A new laser and artillery weapon have been added in the form of the &#8216;Solar Laser&#8217; and the &#8216;Asteroid Diversion&#8217; respectively. Once I noticed these weapons in the tech tree, I just HAD to acquire them and give them a shot (pun intended).</p>
<div id="attachment_12856" style="width: 160px" class="wp-caption alignright"><img class="wp-image-12856" src="http://theindiemine.com/wp-content/uploads/2014/06/dr-evil.jpg" alt="Giant death lasers? I smell an Evil Genius." width="150" height="168" /><p class="wp-caption-text">FIRE THE LASER!</p></div>
<p>The Solar Laser is a satellite parked in the sun&#8217;s orbit which focuses the sun&#8217;s power into a giant solar death ray, obliterating anything you set its deadly sights on with pinpoint precision. I couldn&#8217;t help but feel like an evil genius, pinky to mouth, when I set loose the focused wrath of the sun onto my enemy.</p>
<p>As cool as the Solar Laser is, I felt that the Asteroid Diversion was more “in tune” with the sci-fi nature of the game. As the name implies, the Asteroid Diversion weapon takes an asteroid from the local asteroid belt and diverts it to a course of your bidding, into say perhaps a nearby planet that you dislike. Nothing beats the sight of an asteroid hurtling out of space at full speed and slamming right into your enemy’s precious home planet. Numerous blockbusters and B-movies have been made on that premise, and now it is in your hands to unleash upon your foes. So set an asteroid loose on that pesky planet and whip out some popcorn for the show (3D glasses not included).</p>
<div id="attachment_12870" style="width: 610px" class="wp-caption aligncenter"><img class="wp-image-12870" src="http://theindiemine.com/wp-content/uploads/2014/06/Asteroidr-Strike-1024x544.jpg" alt="Incoming Asteroid Strike" width="600" height="319" /><p class="wp-caption-text">Recreate a B-movie disaster film on your enemy&#8217;s home planet</p></div>
<p>While all these additions are great, I have merely touched upon a few of the major updates to the game. Many other improvements have been made to the game such as improved multiplayer networking and graphical fixes, all showing that Team Jolly Roger have been putting a lot of effort and love into this project. I was blown away by my first look into the game many versions ago, and the current build they have on offer is no exception to that statement. I look forward to the next iteration of the game. If the additions they have made so far are any indication of the future trajectory of the game, we are in for an Earth-shattering (pun intended) release once the full game is out.<br />
You can check out <em>Interplanetary</em> on <a title="Interplanetary at Steam Early-access" href="http://store.steampowered.com/app/278910/" target="_blank">Steam Early Access</a> for those interested in some tactical fun. Let&#8217;s get those guns primed and lasers flying!</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
			<wfw:commentRss>http://theindiemine.com/interplanetary-updated-preview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Update Brings Steam Workshop Support To Door Kickers</title>
		<link>http://theindiemine.com/door-kickers-alpha-10-update/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=door-kickers-alpha-10-update</link>
		<comments>http://theindiemine.com/door-kickers-alpha-10-update/#comments</comments>
		<pubDate>Thu, 24 Apr 2014 10:45:00 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Combat]]></category>
		<category><![CDATA[Commandos]]></category>
		<category><![CDATA[Door Kickers]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[KillHouse Games]]></category>
		<category><![CDATA[Plan]]></category>
		<category><![CDATA[squad]]></category>
		<category><![CDATA[SWAT]]></category>
		<category><![CDATA[tactical]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[Top down]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12358</guid>
		<description><![CDATA[There's even more reason to wage your war on doors as Door Kickers gets new content]]></description>
				<content:encoded><![CDATA[<p><span style="text-decoration: underline;"><img class="aligncenter size-full wp-image-12359" alt="Door Kickers Updated" src="http://theindiemine.com/wp-content/uploads/2014/04/DoorKickersUpdatedBanner.png" width="600" height="315" /></span></p>
<p style="text-align: justify;">Continuing with their rampage against wooden doors everywhere, Indie studio Killhouse Games have just updated their <a href="http://theindiemine.com/door-kickers-review/" target="_blank">Early Access title <i>Door Kickers</i></a> with a host of extra content.</p>
<p style="text-align: justify;">Players can now utilize the Squad Doctrine Tree, which will allow you to spend promotion points on improving your squad each time you level up. By doing so, the folks at Killhouse Games say that this will help to remove any unnecessary micromanagement as you won’t need to progress each squad member individually, keeping things squarely focused on the team effort.</p>
<p style="text-align: justify;">Modding has also been given a facelift with the inclusion of the Steam Workshop. This will allow any player-created content to be pooled into one localized place, allowing easy management of any custom levels or game features you wish to use. Those looking to create content can also check out this handy <a href="http://inthekillhouse.com/steamworkshop/" target="_blank">‘how-to’ guide</a> on how to create your content.</p>
<p style="text-align: justify;">For a full list of features, check out the list below:</p>
<p><span style="text-decoration: underline;">Features:</span></p>
<ul>
<li>Bigger maps (zoom/scroll enabled for all maps)</li>
<li>New scenario type: Protect the VIP</li>
<li>Three new enemy types (Operator Orville, Juggernaut Emil, Assassins)</li>
<li>Three new maps</li>
<li>Improved enemy/SWAT AI</li>
<li>Export replays to video</li>
<li>Modding support + in-game mods menu</li>
<li>Steam Workshop support</li>
<li>Can resume a game anytime during a replay</li>
<li>Added enemy ghosts for last visible location</li>
</ul>
<p><span style="text-decoration: underline;">Other:</span></p>
<ul>
<li>Added maxFPS and vertical-sync in options.xml</li>
<li>Improved FPS / loading time</li>
<li>Game size reduced significantly (due to compressed textures)</li>
<li>Can now hide the HUD while playing; not yet in replay mode</li>
<li>Multiple graphics improvements</li>
<li>Rebalanced armor types</li>
<li>Rebalanced 9mm and .40 caliber vs .45 caliber pistols</li>
<li>New sounds</li>
<li>Game now loads .dds files in addition to .tga and .png</li>
<li>New door types added &#8211; elevator and bus doors</li>
</ul>
<p><span style="text-decoration: underline;">Fixes:</span></p>
<ul>
<li>Can no longer be heard through walls when picking locks</li>
<li>Fixed a couple of replay-desync bugs</li>
<li>Fixed some ambient sounds that were too loud</li>
</ul>
<p><span style="text-decoration: underline;">Modding/Structure changes:</span></p>
<ul>
<li>Changed location of single mission and RMG repositories</li>
<li>The distance at which shots are heard is now specific to each weapon</li>
<li>The noise distances for stealthily opening a door vs kicking it down are now configured separately.</li>
</ul>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
			<wfw:commentRss>http://theindiemine.com/door-kickers-alpha-10-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gua-Le-Ni Update Available for iPad</title>
		<link>http://theindiemine.com/gua-le-ni-update/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gua-le-ni-update</link>
		<comments>http://theindiemine.com/gua-le-ni-update/#comments</comments>
		<pubDate>Sun, 24 Jun 2012 13:47:07 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[animal]]></category>
		<category><![CDATA[David Hume]]></category>
		<category><![CDATA[Double Jungle]]></category>
		<category><![CDATA[Gua Le Ni]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[The Horrendous Parade]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=4484</guid>
		<description><![CDATA[Quirky animal puzzle game Gua-Le-Ni gets an update for iPad.]]></description>
				<content:encoded><![CDATA[<p><em><a href="http://theindiemine.com/gua-le-ni-update/gua-le-ni-new-gm-01/" rel="attachment wp-att-4488"><img class="alignleft size-medium wp-image-4488" title="Gua Le Ni by Double Jungle" alt="Gua Le Ni by Double Jungle" src="http://theindiemine.com/wp-content/uploads/2012/06/Gua-Le-Ni-new-gm-01-300x225.jpg" width="300" height="225" /></a>Gua-Le-Ni</em>, literally translated to The Horrendous Parade, is an action-puzzle game from Italian developer Double Jungle. Drawing its inspiration from an essay by Scottish philosopher Dave Hume, the game tasks players with recognizing the different parts that make up a series of monstrous animal creations. These creatures are fleeing the area and it&#8217;s up to the player to turn and rearrange a group of cubes with pictures and words that match the different parts of the animal on screen. Once the player forms the name of the animal, that feeds the animal to keep it from running away and catalogs it.</p>
<p>&nbsp;</p>
<p>It&#8217;s not as confusing as it sounds, but take a look at the trailer below for a clearer picture of the mechanics.</p>
<p>&nbsp;</p>
<p><center><iframe src="http://www.youtube.com/embed/mE8hdrSeB9w" height="315" width="560" frameborder="0"></iframe></center>&nbsp;</p>
<p>Intriguing, right? Well after the successful December 2011 launch, the developers are back with an update for <em>Gua-Le-Ni</em>. A variety of new animal parts, a better tutorial system, and a brand new game mode are packed into the update. The new game mode is called &#8216;Poetry&#8217; and contains some really great artwork in the background. To coincide with the launch, Double Jungle has released a new trailer showing off some of these new features. Check  it out below and remember you can pick up <em>Gua-Le-Ni </em>through the <a title="Gua Le Ni in the AppStore" href="http://itunes.apple.com/it/app/gua-le-ni/id423352177?mt=8" target="_blank" class="broken_link">AppStore</a> now for your iPad.</p>
<p>&nbsp;</p>
<p><center><iframe src="http://www.youtube.com/embed/3tqV1G3tQxg" height="315" width="560" frameborder="0"></iframe></center></p>
<p style='text-align:left'>&copy; 2012 &#8211; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
			<wfw:commentRss>http://theindiemine.com/gua-le-ni-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

 Served from: theindiemine.com @ 2026-04-10 17:36:29 by W3 Total Cache -->