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	<title>The Indie Mine &#187; Triangles</title>
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	<description>Unearthing the hidden gems of culture and entertainment</description>
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		<title>TRI Preview</title>
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		<comments>http://theindiemine.com/tri-preview/#comments</comments>
		<pubDate>Thu, 17 Oct 2013 10:31:52 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[art style]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Platforming]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[puzzler]]></category>
		<category><![CDATA[Rat King Entertainment]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[TRI]]></category>
		<category><![CDATA[Triangles]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=10329</guid>
		<description><![CDATA[TRI is a puzzle platformer that harnesses the mighty power of triangles.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2013/10/Tri-banner.png"><img class="size-full wp-image-10333 aligncenter" alt="Tri banner" src="http://theindiemine.com/wp-content/uploads/2013/10/Tri-banner.png" width="600" height="275" /></a></p>
<p style="text-align: justify;">Imagine turning something so simple, so obscure and unassuming into a core gameplay element. What would you pick? A banana? A fridge magnet? One slightly worn-in boot? Well, <em>TRI</em> has done just this with, yup you guessed it, triangles. Portraying itself as a puzzle game, <em>TRI</em> will have you navigate a series of levels using the power of everyone’s favourite three-pointed shape to overcome a variety of well designed obstacles.</p>
<div id="attachment_10339" style="width: 310px" class="wp-caption alignright"><a href="http://theindiemine.com/wp-content/uploads/2013/10/TRI_Level_12_TrisIntoNowhere.png"><img class="size-medium wp-image-10339" alt="Preview TRI Bridge" src="http://theindiemine.com/wp-content/uploads/2013/10/TRI_Level_12_TrisIntoNowhere-300x168.png" width="300" height="168" /></a><p class="wp-caption-text">Triangles also make good bridges</p></div>
<p style="text-align: justify;"><em>TRI</em> is currently in development by Rat King Entertainment, a small indie team of three (That’s two developers and one musician). Originally, the concept behind <em>TRI</em> was submitted as a Ludum Dare entry, but the idea has since taken on a life of its own to become a fully developed game.</p>
<p style="text-align: justify;">In <em>TRI</em>, the player must learn to create triangles, varying in angle and size, to scale vertical obstacles and access seemingly impossible areas. The triangle mechanic is operated by anchoring each of the three points onto a solid structure, and when all three are in place a solid yellow beam will project onto the dimensions of the shape, creating your own platform to jump on. The creation mechanic seems simple enough for anyone to get to grips with, yet there’s enough freedom here to allow for a bit of creative thought when you’re presented with an obstacle.</p>
<div id="attachment_10337" style="width: 310px" class="wp-caption alignleft"><a href="http://theindiemine.com/wp-content/uploads/2013/10/TRI_Tutorial_Level_01_Temple.png"><img class="size-medium wp-image-10337" alt="Tri temple" src="http://theindiemine.com/wp-content/uploads/2013/10/TRI_Tutorial_Level_01_Temple-300x168.png" width="300" height="168" /></a><p class="wp-caption-text">Cel-shading is the best kind of shading</p></div>
<p>The game is cast in the first person perspective, giving you the best possible view of your surroundings. As visuals go, this is one of the more unique and over-exaggerated worlds that I&#8217;ve come across in the indie game scene to date, with vibrant tones of orange and red painted against the towering structures found in each level. The cel-shaded aesthetic compliments the game&#8217;s East Asian themes, giving the world a somewhat mysterious aura that makes you want to explore.</p>
<p style="text-align: justify;"><em>TRI</em> is currently available on the <a href="http://tri-game.com/buy.html">official site</a> and <a href="http://www.desura.com/games/tri">Desura</a>, with a demo available for you to try out. The game currently has 12 of the planned 16 levels released, and it is still considered to be in an alpha state.<em> TRI</em> is also looking for <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=181319200">Greenlight</a> approval, so if you want to see this pointed painterly platforming puzzler on Steam, you may want to lend them your vote.</p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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