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	<title>The Indie Mine &#187; Team Train Frontier</title>
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		<title>Train Frontier Express Impressions</title>
		<link>http://theindiemine.com/train-frontier-express-impressions/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=train-frontier-express-impressions</link>
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		<pubDate>Mon, 05 Sep 2011 00:46:10 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[IGSU]]></category>
		<category><![CDATA[Indie Games Summer Uprising]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Team Train Frontier]]></category>
		<category><![CDATA[Train Frontier Express]]></category>
		<category><![CDATA[XBLIG]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=698</guid>
		<description><![CDATA[A train simulator for the kid in all of us.]]></description>
				<content:encoded><![CDATA[<p>When many of us were kids we either had a train set or at least knew someone who did.  It was fun for awhile, but eventually we grew older and moved onto other interests.  There are, however, a number of people who never gave up on that hobby and became model train enthusiasts.  <em>Train Frontier Express</em> from Team Train Frontier seems to be targeted at those individuals.  I&#8217;m talking about the people who have entire towns laid out around their tracks, creating a living world full of tiny details.  I recently took the time to give the trial a spin.  While it didn&#8217;t exactly tickle my fancy, what the game does it does well.</p>
<p>The developers have billed this game as a train simulator/landscape modeler.  As to the former, you&#8217;re tasked with constructing a railway in any sort of way you see fit.  There are no goals here.  You don&#8217;t even have to create a safe and functional railway.  I did find the lack of a tutorial disappointing.  The game throws a tip at you here and there, but it&#8217;s really on you to figure out what works and what doesn&#8217;t.  It&#8217;s only through trial and error that you&#8217;ll find out you made a turn too sharp or that the land wasn&#8217;t flat enough to sustain high speeds.  Hopefully this is something that can be addressed in a future update.</p>
<p>Once you&#8217;ve laid down some track, you can switch modes to pilot the train.  I actually found this quite enjoyable as you have control over the throttle and brake, a forward and reverse setting, and a switch to pick which track to ride on if you have multiple paths at a crossroads.  There are also multiple camera views to switch between including an in-car view.  You can customize the number of train cars behind the engine as well as pick the style.  Nothing creates an epic wreck like a string of half a dozen cars or more.  You can also share your maps with friends.</p>
<div id="attachment_712" style="width: 510px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2011/09/TrainFrontierExpressCabinView.jpg"><img class="size-full wp-image-712" title="Train Frontier Express" alt="Train Frontier Express" src="http://theindiemine.com/wp-content/uploads/2011/09/TrainFrontierExpressCabinView.jpg" width="500" height="281" /></a><p class="wp-caption-text">Ride your train in multiple views including in-cabin</p></div>
<p>In terms of the landscape modeler, the most impressive feature is that you have control over terrain elevation.  You can select a spot and either raise or lower it.  If there happens to be track already located in the location, it will either rise with the land or automatically create a bridge for you if the ground is removed from beneath it.  It&#8217;s fun in a sandbox sort of way.  You have a full toolbox of structures to add as scenery including factories, farms, fences, etc.  I imagine that when you can really spend a lot of time and sink yourself into designing a really fleshed out town it&#8217;s really rewarding to sit back and your ride your train through it.</p>
<p>For a game that allows you to spend so much time designing, you&#8217;ll probably spend a fair amount of that time fighting the controls.  Without a doubt I would&#8217;ve picked the game up if it were on PC and used a mouse and keyboard.  It was far too frustrating using the Xbox controller to move the camera around between areas of the map quickly.  I could never zoom out as far as I would&#8217;ve liked to get a more global view of the track.  Very quickly I&#8217;d lose track of where my rail line started and hence had issues circling back to it to complete the circuit.  I feel like that the use of a mouse and keyboard would&#8217;ve shaved off a good percentage of the track design time by allowing me to place a piece of track exactly where I wanted and at the angle I wanted.  These are all issues you can certainly work around with a bit of practice, but to a new player it&#8217;s a bit of a turn off.</p>
<p>As mentioned, these are only impressions from the trial, which I played through about half a dozen times.  I&#8217;m not just trying to spin a positive tale when I say I like the promise I see in a game like this.  However, it feels like there&#8217;s still more work for the developer to do.  In the end you might not even enjoy the game because it&#8217;s really on you the &#8216;player&#8217; to determine how much you get out of the experience by how much you put in.  Because we&#8217;re an indie site and I believe in supporting indie developers, I still feel like everyone should go give the trial a try and see for yourself whether you agree.</p>
<p style='text-align:left'>&copy; 2011 &#8211; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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