<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Indie Mine &#187; Team Jolly Roger</title>
	<atom:link href="http://theindiemine.com/tag/team-jolly-roger/feed/" rel="self" type="application/rss+xml" />
	<link>http://theindiemine.com</link>
	<description>Unearthing the hidden gems of culture and entertainment</description>
	<lastBuildDate>Mon, 22 Dec 2014 10:00:45 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.9.40</generator>
	<item>
		<title>Interplanetary &#8211; Updated Preview</title>
		<link>http://theindiemine.com/interplanetary-updated-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=interplanetary-updated-preview</link>
		<comments>http://theindiemine.com/interplanetary-updated-preview/#comments</comments>
		<pubDate>Fri, 27 Jun 2014 09:39:53 +0000</pubDate>
		<dc:creator><![CDATA[Leon]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[artillery]]></category>
		<category><![CDATA[asteroid]]></category>
		<category><![CDATA[Early Access]]></category>
		<category><![CDATA[hard-fiction]]></category>
		<category><![CDATA[Interplanetary]]></category>
		<category><![CDATA[laser]]></category>
		<category><![CDATA[Lasers]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[Team Jolly Roger]]></category>
		<category><![CDATA[turn based]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[warfare]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12855</guid>
		<description><![CDATA[Get your cannons and lasers primed once more for our updated look at Interplanetary by Team Jolly Roger.]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter wp-image-11206" src="http://theindiemine.com/wp-content/uploads/2014/01/Interplantary_logo.png" alt="Interplantary_logo" width="600" height="153" /></p>
<p>Greetings and welcome back fellow strategists and gunners. Hope you have kept your wits sharp and your trigger-finger ready to go, because we are going back into <em>Interplanetary</em> for some more planet-bombardment action. The folks at <a title="Team Jolly Roger" href="http://www.teamjollyroger.com/" target="_blank">Team Jolly Roger Games</a> have made many improvements to the game since we last looked at it, including graphical fixes, network improvements, more weapons of mass destruction, a tech tree and research mechanic, a working spying mechanic, and other improvements and goodies. I have been purposefully keeping myself in the dark about the game&#8217;s development, so that way each iteration can become more of a surprise for my next skirmish. Boy I must say, they really have made some great strides since my initial preview, which you can read <a title="Interplanetary Preview" href="http://theindiemine.com/interplanetary-preview/" target="_blank">here</a> if you haven&#8217;t already.</p>
<p>The first topic I wish to talk about is possibly the biggest and most influential of them all, the spying mechanic. Previously you could view your opponent&#8217;s planet and see where all cities and developments have been placed, allowing precision-based weapons to take a huge advantage and dominate the weapon selections. With the recent changes, you no longer have all that info readily available. <img class="alignleft wp-image-12857 size-medium" src="http://theindiemine.com/wp-content/uploads/2014/06/Intelligience-300x168.jpg" alt="Subterfuge and sneakery" width="300" height="168" />In order to view possible enemy weak points, you must construct buildings which will allow you to view planet infrastructure. Depending on your planet&#8217;s level of intelligence &#8211; the number of spy buildings you have &#8211; the possible targets available range from a couple low-value locales up to the entire planet. To keep away prying eyes, you can counter by building “cloaking” or counter-intelligence buildings in order to hide your planet&#8217;s infrastructure. This feature alone adds much more strategic gameplay and flow to the system, as players are no longer just racing to get the biggest and best guns. Priority is now split between getting your planet ready for conflict and keeping your cities and important structures hidden, creating both an arms and intelligence race.</p>
<p>Along with intelligence comes the research aspect of the game. You now need to research technology in order to access the bigger and more advanced weaponry. No longer are you able to build missiles and laser weapons right from the get go. Now you must allocate time in order for research to be done. This is done via a simple tech tree, where various tech and bonuses can be researched and applied to your advantage. Techs include giving permanent boosts such as more power production or spying levels as well as the ability to manufacture one of the two new weapons of massive destruction.</p>
<p><img class="aligncenter wp-image-12860" src="http://theindiemine.com/wp-content/uploads/2014/06/Tech-Tree-1024x576.jpg" alt="Research new technology and advance along the tech tree" width="600" height="338" /><br />
Now we are getting to the juicy parts of the new additions, the new weaponry. A new laser and artillery weapon have been added in the form of the &#8216;Solar Laser&#8217; and the &#8216;Asteroid Diversion&#8217; respectively. Once I noticed these weapons in the tech tree, I just HAD to acquire them and give them a shot (pun intended).</p>
<div id="attachment_12856" style="width: 160px" class="wp-caption alignright"><img class="wp-image-12856" src="http://theindiemine.com/wp-content/uploads/2014/06/dr-evil.jpg" alt="Giant death lasers? I smell an Evil Genius." width="150" height="168" /><p class="wp-caption-text">FIRE THE LASER!</p></div>
<p>The Solar Laser is a satellite parked in the sun&#8217;s orbit which focuses the sun&#8217;s power into a giant solar death ray, obliterating anything you set its deadly sights on with pinpoint precision. I couldn&#8217;t help but feel like an evil genius, pinky to mouth, when I set loose the focused wrath of the sun onto my enemy.</p>
<p>As cool as the Solar Laser is, I felt that the Asteroid Diversion was more “in tune” with the sci-fi nature of the game. As the name implies, the Asteroid Diversion weapon takes an asteroid from the local asteroid belt and diverts it to a course of your bidding, into say perhaps a nearby planet that you dislike. Nothing beats the sight of an asteroid hurtling out of space at full speed and slamming right into your enemy’s precious home planet. Numerous blockbusters and B-movies have been made on that premise, and now it is in your hands to unleash upon your foes. So set an asteroid loose on that pesky planet and whip out some popcorn for the show (3D glasses not included).</p>
<div id="attachment_12870" style="width: 610px" class="wp-caption aligncenter"><img class="wp-image-12870" src="http://theindiemine.com/wp-content/uploads/2014/06/Asteroidr-Strike-1024x544.jpg" alt="Incoming Asteroid Strike" width="600" height="319" /><p class="wp-caption-text">Recreate a B-movie disaster film on your enemy&#8217;s home planet</p></div>
<p>While all these additions are great, I have merely touched upon a few of the major updates to the game. Many other improvements have been made to the game such as improved multiplayer networking and graphical fixes, all showing that Team Jolly Roger have been putting a lot of effort and love into this project. I was blown away by my first look into the game many versions ago, and the current build they have on offer is no exception to that statement. I look forward to the next iteration of the game. If the additions they have made so far are any indication of the future trajectory of the game, we are in for an Earth-shattering (pun intended) release once the full game is out.<br />
You can check out <em>Interplanetary</em> on <a title="Interplanetary at Steam Early-access" href="http://store.steampowered.com/app/278910/" target="_blank">Steam Early Access</a> for those interested in some tactical fun. Let&#8217;s get those guns primed and lasers flying!</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
			<wfw:commentRss>http://theindiemine.com/interplanetary-updated-preview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interplanetary Preview</title>
		<link>http://theindiemine.com/interplanetary-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=interplanetary-preview</link>
		<comments>http://theindiemine.com/interplanetary-preview/#comments</comments>
		<pubDate>Mon, 13 Jan 2014 11:44:38 +0000</pubDate>
		<dc:creator><![CDATA[Leon]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[artillery]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[Interplanetary]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[Team Jolly Roger]]></category>
		<category><![CDATA[TJR]]></category>
		<category><![CDATA[turn based]]></category>
		<category><![CDATA[warfare]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=11203</guid>
		<description><![CDATA[Fight on a planetary scale! Bombard a rival planet with large weapons while exploiting gravity to your favor.]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p style="text-align: left;">  <a href="http://theindiemine.com/wp-content/uploads/2014/01/Interplantary_logo.png"><img class="aligncenter  wp-image-11206" alt="Interplantary_logo" src="http://theindiemine.com/wp-content/uploads/2014/01/Interplantary_logo.png" width="600" height="153" /></a></p>
<p>Ever wonder if there is other life out there in the cosmos? Perhaps some civilizations are exploring the vast reaches of space, or even at war with one another. What if, during such a war, an errant shot from a planet&#8217;s defences missed its target and hurled itself out into space? Perhaps that very shot is coming into our own solar system, hurtling towards Earth, with us unaware of our impending danger. At least, that is what I was thinking when I made a huge miscalculation while playing the pre-alpha build of <i>Interplanetary</i> by Finnish based studio <a href="http://www.teamjollyroger.com/" target="_blank">Team Jolly Roger Games</a>.</p>
<div id="attachment_11204" style="width: 624px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/01/Barrage.jpg"><img class=" wp-image-11204 " alt="Planetary Bombardment" src="http://theindiemine.com/wp-content/uploads/2014/01/Barrage-1024x576.jpg" width="614" height="346" /></a><p class="wp-caption-text">Bombardment!!</p></div>
<p style="margin-bottom: 0cm; font-style: normal;"><i>Interplanetary</i><span style="font-style: normal;"> is a hard science fiction, turn-based strategy game where you use artillery weapons from your own planet in order to blow up a rival planet. If you have ever played <em>Tanks</em> or <em>Scorched Earth</em> back in the day, it is very much like that, but on a much larger and complex scale. In this game, you must first build up your forces before you are able to begin chucking warheads across the solar system. There is strategy involved as you must manage a multitude of things such as building material, power, planet defences, planet armaments, and of course, your population. Your “life” comes in the form of cities; you must protect them at all costs while at the same time attempting to bombard your opponent&#8217;s cities into a smouldering crater. Do that, and you win. Simple right? Nope!</span></p>
<p style="margin-bottom: 0cm; font-style: normal;">While attempting to destroy that one pesky planet, you must account for things such as planetary orbit, gravity wells, travel time, and other planets and planetoids as well as their respective orbits and gravity. While you do get a guide showing you how your shot will travel, it only takes into account the current state of the system. You must predict how your aim will be affected by other planets and the gravity of the local sun in order to get a shot to land perfectly. Science! Ballistics! Math! &#8230;My head hurts.</p>
<div id="attachment_11207" style="width: 624px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/01/Trick-Shot.jpg"><img class=" wp-image-11207 " title="Trick Shot" alt="Around the sun trick shot!" src="http://theindiemine.com/wp-content/uploads/2014/01/Trick-Shot-1024x576.jpg" width="614" height="346" /></a><p class="wp-caption-text">With skills you can make curved shots around the sun.</p></div>
<p style="margin-bottom: 0cm; font-style: normal;">The pre-alpha version only comes with multiplayer at the moment, and AI opponents are not integrated yet to my knowledge, but it is planned for a future release. I loaded up the hot seat multiplayer and began playing a solo game. Although LAN and online support is there, I have yet to try them out.</p>
<div id="attachment_11205" style="width: 624px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/01/Building-2.jpg"><img class=" wp-image-11205 " title="Planet-wide building" alt="Build up and manage your planet and its resources" src="http://theindiemine.com/wp-content/uploads/2014/01/Building-2-1024x576.jpg" width="614" height="346" /></a><p class="wp-caption-text">Build up your planet.</p></div>
<p>&nbsp;</p>
<p>Playing both planets did little to stifle my “strategy&#8221; since fired rounds may behave in unpredictable ways due to planetary influences. So due to this, playing both sides on a solo game still made things a little challenging. Before I knew it, hours had flown by, and I was still in the midst of a great war, firing shells, missiles, and even laser beams. This reminded me a lot of <em>Scorched Earth</em> where my aim, or lack thereof, can make games last quite a long time.</p>
<p><span style="font-style: normal;">I am extremely impressed with this, considering it is only a pre-alpha build; it has quite a lot of gameplay and core mechanics already down pat. It is already a strong build in its current state &#8211; more than enough to convince any fans of artillery-type games or science fiction buffs. Team Jolly Roger have many plans for the future of </span><i>Interplanetary</i><span style="font-style: normal;">, and I for one am looking forward to future builds and releases. Definitely keep an eye on this title in the future, and one in the sky for one of my off-the-mark artillery shots.</span></p>
<p style="margin-bottom: 0cm;"><span style="font-style: normal;"> I may not be able to hit the planet next to me, but I guarantee the neighbouring solar systems have fear in their hearts whenever they hear my name.</span></p>
<p>&nbsp;</p>
<p><a href="http://interplanetary.weebly.com/" target="_blank">Check out the Interplanetary website</a><br />
<a href="http://www.teamjollyroger.com/" target="_blank">Team Jolly Roger&#8217;s Website</a></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
			<wfw:commentRss>http://theindiemine.com/interplanetary-preview/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

 Served from: theindiemine.com @ 2026-04-10 17:37:00 by W3 Total Cache -->