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	<title>The Indie Mine &#187; qrth-phyl</title>
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		<title>Indie Games Uprising III interview with hermitgames</title>
		<link>http://theindiemine.com/indie-games-uprising-iii-interview-hermitgames/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=indie-games-uprising-iii-interview-hermitgames</link>
		<comments>http://theindiemine.com/indie-games-uprising-iii-interview-hermitgames/#comments</comments>
		<pubDate>Fri, 21 Sep 2012 10:10:41 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming Interviews]]></category>
		<category><![CDATA[BLOCKADE]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[hermitgames]]></category>
		<category><![CDATA[Indie Games Uprising]]></category>
		<category><![CDATA[Leave Home]]></category>
		<category><![CDATA[qrth-phyl]]></category>
		<category><![CDATA[Snake]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[XBLIG]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox live indie games]]></category>
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		<guid isPermaLink="false">http://theindiemine.com/?p=5287</guid>
		<description><![CDATA[hermitgames talks up their modern take on BLOCKADE.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/indie-games-uprising-iii-interview-hermitgames/hermitgamesxbliguprising3logo/" rel="attachment wp-att-5526"><img class="aligncenter size-full wp-image-5526" title="qrth-phyl by hermitgames" alt="qrth-phyl by hermitgames" src="http://theindiemine.com/wp-content/uploads/2012/09/HermitgamesXBLIGUprising3Logo.jpg" width="600" height="267" /></a></p>
<p>Old CAN be new again which is immediately evident when looking at the indie game <a title="qrth-phyl review" href="http://theindiemine.com/qrth-phyl-review/" target="_blank"><em>qrth-phyl</em></a> from studio hermitgames. This uniquely-named title was chosen to lead off the Indie Games Uprising III event and it&#8217;s certainly made a splash among the press sites covering this event. Matt James, the creative force behind <em>qrth-phyl,</em> was able to answer a few questions for us regarding where the inspiration for this arcade reimagination comes from.</p>
<p>&nbsp;</p>
<p><strong>Hello Matt. Thanks for agreeing to talk to us today. Can you tell us a bit about hermitgames and your role within the studio?</strong></p>
<p>Hello. I started releasing stuff as hermitgames in 2002 ish, as a label for just my own stuff, that I was solely in control of. If I&#8217;ve made something I want to release to the public I&#8217;ll do it through hermitgames.</p>
<p>&nbsp;</p>
<p><strong>You have an interesting backlog of games you&#8217;ve created. One of the things I noticed is that unlike a lot of the other XBLIG developers taking part in the Uprising, your history seems to be very PC-centric. Is there a particular reason you&#8217;ve always targeted PC, and why go to XBLIG now?</strong></p>
<p>I&#8217;ve not really actively chosen to concentrate on PC. It&#8217;s only recently there have been options to distribute on xbox or iPhone or whatever without signing to a publisher. My previous game <em>Leave Home</em> was on XBLIG before PC.</p>
<p>&nbsp;</p>
<p><strong>I stand corrected! </strong><strong>What do you feel are the strengths of each platform, and do you have a preferred platform to develop for?</strong></p>
<p>Mostly I want something with easy distribution, getting stuff ready for public release is a right pain so anything that makes it easier to give a game out to people and it work is good. That and lack of interference from the platform owner, or anyone else, is what I want.</p>
<p>&nbsp;</p>
<p><strong>Let&#8217;s jump back for a minute to the game we just mentioned, <em>Leave Home </em>which I recently had a chance to play. For a lot of indie developers, the side-scroller SHMUP seems to be a go-to genre for learning the ropes of development. However, you took something commonplace and made it unique. <em>Leave Home</em> rewards or punishes players depending on how well they&#8217;re doing. Stages not only scroll, they also rotate. It&#8217;s also an intentionally short game. What are some of the elements &#8211; design or otherwise &#8211; that you&#8217;re most proud of in <em>Leave Home?</em></strong></p>
<p>I&#8217;m pleased to have finished it. It ended up feeling how I wanted it to feel which is good.</p>
<p>&nbsp;</p>
<p><strong>What have you been able to take from your time and experience developing <em>Leave Home</em> that has helped you with <em>qrth-phyl</em>?</strong></p>
<p>Loads of the algorithmic generation stuff was useful. <em>qrth-phyl</em> takes some of that a step further by mutating the generation algorithms themselves.</p>
<p>&nbsp;</p>
<p><strong>Let&#8217;s dig into <em>qrth-phyl</em>. In your words, tell us what this game is all about.</strong></p>
<p>It&#8217;s an arcade game. It&#8217;s about <em>BLOCKADE</em>, the 1976 first snake/maze style game. It&#8217;s about what gets left behind. It&#8217;s about spacial navigation. It&#8217;s about old computers. It&#8217;s about progression. It&#8217;s a videogame.</p>
<div id="attachment_5640" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/qrth-phyl-review/qrthphyl2/" rel="attachment wp-att-5640"><img class="size-full wp-image-5640" title="qrth-phyl by hermitgames" alt="qrth-phyl by hermitgames" src="http://theindiemine.com/wp-content/uploads/2012/09/qrthphyl2.jpg" width="600" height="338" /></a><p class="wp-caption-text"><em>qrth-phyl</em> is taking <em>Snake</em> into three dimensions</p></div>
<p>&nbsp;</p>
<p><strong>Why <em>BLOCKADE </em>though? Was there something appealing about taking a classic game and putting a big twist on it?</strong></p>
<p>Initially with the prototype I did in 2004 I didn&#8217;t even know about <em>Blockade</em>. I was just fiddling with the challenge of making a 3D snake type thing. It wasn&#8217;t until 2010 ish that I discovered the <em>Blockade</em> and Lane Hauck story and thought I could bring that and my prototype together.</p>
<p>&nbsp;</p>
<p><strong>What do you find to be the most interesting or enjoyable aspect of the game?</strong></p>
<p>Feel/Atmosphere. The really difficult small 3d levels where it feels like everything is going off and you&#8217;re just surviving.</p>
<p>&nbsp;</p>
<p><strong>What&#8217;s been the most difficult part of development for you?</strong></p>
<p>Just getting stuff finished for release, all the little edge polishing. Also it was quite tricky doing both PC and XBLIG versions for release at the same time.</p>
<p>&nbsp;</p>
<p><strong>Well, <em>qrth-phyl </em>is already garnering some positive attention. It was named one of the finalists for this year&#8217;s <a title="Dream.Build.Play " href="https://www.dreambuildplay.com/main/winners.aspx" target="_blank" class="broken_link">Dream.Build.Play</a> competition. Are you surprised, excited, or some other response?</strong></p>
<p>I try not to look at the response. I want it to do OK, mostly so I can make another game.</p>
<p>&nbsp;</p>
<p><strong>What&#8217;s next for hermitgames?</strong></p>
<p>I have like 3 things on the go that might release next. A 2D arcade style game, a 3D game built from some of the same code as <em>qrth-phyl</em> and a slower PC type release. Depends which ones I lose interest in.</p>
<p>&nbsp;</p>
<p><strong>For our readers who are curious about <em>qrth-phyl</em>, can you give us a pitch on why they should try it?</strong></p>
<p>It&#8217;ll do your head in.</p>
<p>&nbsp;</p>
<p>For more information on hermitgames and the studio&#8217;s catalog of titles, be sure to check out their <a title="hermitgames official website" href="http://hermitgames.com/" target="_blank">official site</a>.</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/nP45IUXNn_Y?rel=0" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style='text-align:left'>&copy; 2012 &#8211; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
]]></content:encoded>
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		</item>
		<item>
		<title>qrth-phyl Review</title>
		<link>http://theindiemine.com/qrth-phyl-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=qrth-phyl-review</link>
		<comments>http://theindiemine.com/qrth-phyl-review/#comments</comments>
		<pubDate>Thu, 13 Sep 2012 10:27:46 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[BLOCKADE]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[hermitgames]]></category>
		<category><![CDATA[Indie Games Uprising]]></category>
		<category><![CDATA[Leave Home]]></category>
		<category><![CDATA[qrth-phyl]]></category>
		<category><![CDATA[Snake]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[XBLIG]]></category>
		<category><![CDATA[xbox live indie games]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=5602</guid>
		<description><![CDATA[A fun modernization of Snake, but with a few slightly wrong turns.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/qrth-phyl-review/qrthphyl1/" rel="attachment wp-att-5642"><img class="alignleft size-medium wp-image-5642" title="qrth-phyl by hermitgames" alt="qrth-phyl by hermitgames" src="http://theindiemine.com/wp-content/uploads/2012/09/qrthphyl1-300x169.jpg" width="300" height="169" /></a>The Indie Games Uprising III event has officially kicked off with the release of <em>qrth-phyl</em> from developer <a title="hermitgames website" href="http://www.hermitgames.com/" target="_blank">hermitgames</a>. While the title does nothing to reveal what the game&#8217;s all about, it&#8217;s simple enough to understand if you&#8217;ve been around gaming any time in the last 30+ years. Essentially <em>qrth-phyl</em> is a modern take on the classic game <em>Snake</em>. Much like the Xbox Live Indie Games service itself, this game is a healthy mix of promise and disappointment.</p>
<p>For those unfamiliar with <em>Snake</em>, it had the player steering a snake around a 2D stage running over pellets to earn points, but caused the snake to grow longer. The snake never stopped moving and the player had to avoid running it into walls or itself. This game evolves from the long-standing classic by adding in a 3rd dimension. The game alternates between two different kind of stages. Half of the stages are cubes with 2 dimensional faces which players slide along the outside of. By collecting enough little cubes on the stage, a section of it opens up and allows players to pass inside to a 3D stage that allows complete freedom of movement. It is these areas where the game really shines. Players can weave in and out of tight turns and through their own growing snake tail in a tense race against time within an ever-shrinking environment.</p>
<p>One of the most interesting design choices of <em>qrth-phyl</em> also builds upon an older game. hermitgames&#8217; previous title <em>Leave Home</em> had the difficulty automatically ramp up or down based on how the player performed. That design has been carried over meaning no two playthroughs of the game will be exactly alike. Players breezing through the stages will suddenly have tighter confines to work within as walls form and move, and placement of the collectible cubes gets sparser and closer to walls. I think this is a really solid decision by the developer. Although boosting the difficulty often shortens the length of the game, it also means players won&#8217;t have to play through dozens of levels to try to surpass their previous records.</p>
<p>Getting a handle on spacial recognition in terms of how far the snake is from a wall or obstacle is difficult. Eventually players can &#8216;get a feel&#8217; for when to turn away, but ultimately it&#8217;s a guessing game. For a game with finite lives that rewards players for extending their current run, it can be a frustrating turn of events for a poor camera angle to cause the loss of a long snake chain or a last life. The same can be said during the stage transitions as the snake enters an outside area. Often I found myself aimed straight at a wall with too little time to react and save myself. The fact that the stages are randomized means that memorization isn&#8217;t even a possibility to save you in those situations.</p>
<div id="attachment_5640" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/qrth-phyl-review/qrthphyl2/" rel="attachment wp-att-5640"><img class="size-full wp-image-5640" title="qrth-phyl by hermitgames" alt="qrth-phyl by hermitgames" src="http://theindiemine.com/wp-content/uploads/2012/09/qrthphyl2.jpg" width="600" height="338" /></a><p class="wp-caption-text">The 3D areas of the game are a lot of fun, but the controls take some practice</p></div>
<p>This game really wants for a leaderboard. Although <em>qrth-phyl </em> is a modernization of the classic <em>Snake</em> game, arcade classics were popular in large part because of high score rankings and the bragging rights that come with it. Though there&#8217;s something to be said for bettering oneself, it&#8217;s arguably more satisfying to topple a friend&#8217;s records. I did continually come back to the game to see if I could improve (which I did), but I really wanted to see how I was stacking up against other press reviewing the game and other early purchasers. Although many XBLIG developers complain about the difficulty of including leaderboards in their indie titles, some have done it including fellow Uprising developer Smudged Cat Games in their past title <a title="Growing Pains review on The Indie Mine" href="http://theindiemine.com/growing-pains-review/" target="_blank"><em>Growing Pains</em></a>.</p>
<p>I really wanted to love <em>qrth-phyl</em> as not only a nod to gaming history, but as the first title out of the gate for an event aimed at reigniting interest in a gaming service woefully unappreciated. I know the game is fun because I kept coming back to try to better my performance. It&#8217;s also frustrating in that the camera can&#8217;t show the player everything they need to see in order to succeed. While it falls short of greatness because of a few design flaws, there&#8217;s enough solid gaming enjoyment here to recommend players pick it up for the 80MSP ($1) price tag.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9734;&#9734;&nbsp;</p>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/tp5iCSsyw_w?rel=0" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a class="rafl" id="rc-6cec7b1" href="http://www.rafflecopter.com/rafl/display/6cec7b1/" rel="nofollow">a Rafflecopter giveaway</a><br />
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<p>&nbsp;</p>
<p><strong><span style="text-decoration: underline;">Additional Coverage:</span></strong></p>
<p><a title="The Indie Ocean Review" href="http://theindieocean.com/2012/09/10/qrth-phyl/" target="_blank" class="broken_link">The Indie Ocean <em>qrth-phyl</em> review</a></p>
<p><a title="Clearance Bin Review qrth-phyl review" href="http://clearancebinreview.com/2012/09/10/indie-game-uprising-iii-review-qrth-phyl-whats-old-is-new-again/" target="_blank" class="broken_link">Clearance Bin Review <em>qrth-phyl</em> review</a></p>
<p><a title="Indie Theory Review" href="http://indietheory.com/review/9-xblig/168-review-qrth-phyl" target="_blank">Indie Theory <em>qrth-phyl</em> review</a></p>
<p><a title="VVGTV Indie Spotlight of qrth-phyl on YouTube" href="http://www.youtube.com/watch?v=ogKVv7Utw9I&amp;feature=plcp" target="_blank">VVGTV&#8217;s Indie Spotlight of qrth-phyl</a></p>
<p><a title="IndieGamerChick qrth-phyl review" href="http://indiegamerchick.com/2012/09/10/qrth-phyl/" target="_blank">IndieGamerChick <em>qrth-phyl</em> review</a></p>
<p><a title="qrth-phyl review on theXBLIG" href="http://thexblig.com/2012/09/11/review-qrth-phyl/" target="_blank" class="broken_link">the XBLIG <em>qrth-phyl</em> review</a></p>
<p style='text-align:left'>&copy; 2012 &#8211; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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