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	<title>The Indie Mine &#187; Psychological</title>
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		<title>Narcosis Preview</title>
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		<comments>http://theindiemine.com/narcosis-preview/#comments</comments>
		<pubDate>Thu, 20 Mar 2014 10:43:03 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
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		<category><![CDATA[Announced]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Narcosis]]></category>
		<category><![CDATA[Oxygen]]></category>
		<category><![CDATA[Pacific Ocean]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Psychological]]></category>
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		<guid isPermaLink="false">http://theindiemine.com/?p=12035</guid>
		<description><![CDATA[Narcosis aims to submerge you in a sea of terror in this newly announced indie title.]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"> <img class="aligncenter  wp-image-12036" alt="Narcosis Preview" src="http://theindiemine.com/wp-content/uploads/2014/03/logo.png" width="540" height="197" /></p>
<p style="text-align: justify;">Newly revealed psychological horror title, <i><a href="http://narcosis-the-game.com/" target="_blank">Narcosis</a>, </i>is being shown off this week during the mass game developer gathering that is GDC. To accompany the official announcement, a host of <a href="http://narcosis-the-game.com/press/" target="_blank" class="broken_link">screenshots</a> and some background information have begun to trickle out from the studio.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/KvZCv5z8u0I" width="601" height="338" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style="text-align: justify;"><i>Narcosis </i>will be set at the bottom of the Pacific Ocean. As you awake to the aftermath of a catastrophic incident that has left you stranded on the ocean floor, you’ll have to rely on your flashlight, flares, and a knife, as you fight your way across hostile waters in search of a way back to the surface.</p>
<p style="text-align: justify;">Maintaining your oxygen levels will also play into your fight for survival in a dramatic way. Lack of oxygen will cause you to lose grip of your sanity, slowly distorting your vision, hearing, and even your perception of time. If that wasn’t bad enough, each time you encounter something dangerous or distressing, your stress levels will rise, causing you to consume oxygen at a faster rate.</p>
<p style="text-align: justify;">Little else is known about this ambitious project, other than that it<i> </i>is penned for a 2015 release date. Until then, I guess you’ll have to make do with this moody ocean floor scene.</p>
<p><img class="aligncenter size-full wp-image-12037" alt="Narcosis Preview" src="http://theindiemine.com/wp-content/uploads/2014/03/Narcosis_Bridge.jpg" width="600" height="346" /></p>
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<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Darkest Dungeon Preview</title>
		<link>http://theindiemine.com/darkest-dungeon-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=darkest-dungeon-preview</link>
		<comments>http://theindiemine.com/darkest-dungeon-preview/#comments</comments>
		<pubDate>Fri, 25 Oct 2013 10:35:29 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Darkest]]></category>
		<category><![CDATA[Darkest Dungeon]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[dungeon crawler]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[Party]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Psychological]]></category>
		<category><![CDATA[Red Hook Studios]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=10379</guid>
		<description><![CDATA[Emotional warfare is just as dangerous as venomous spiders in this upcoming dungeon crawler.]]></description>
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<p style="text-align: justify;">I’ve seen some things, man, things you wouldn&#8217;t believe. Things that would make you run home crying to your mama. Fortunately, Red Hook Studios’ <i>Darkest Dungeon</i> isn’t one of those things.</p>
<p style="text-align: justify;">Shot in the same vein as most dungeon crawlers, <i>Darkest Dungeon</i> is portrayed as a satisfying blend of strategy and micromanagement, sporting the ever-popular “I’m going to kick your ass” difficulty level made famous by games like Dark Souls.</p>
<p style="text-align: justify;">So what’s the hook? Well your party members are portrayed as real people who feel real consequences, not just wooden mannequins wearing armour and weapons. What they experience down in the depths will cause both positive and negative mental shifts in their psyche, which will have an adverse effect on how they react in certain situations. Fear, mistrust, stress and anxiety can all become very real conditions for your roster of heroes, and managing this psychological battlefield in tandem with the actual fighting sounds like a clever evolution of the genre.</p>
<div id="attachment_10382" style="width: 610px" class="wp-caption aligncenter"><img class="size-full wp-image-10382" alt="Darkest Dungeon group shot" src="http://theindiemine.com/wp-content/uploads/2013/10/Wallpaper_Group-Shot.png" width="600" height="338" /><p class="wp-caption-text">The psychologically disturbed Avengers assemble!</p></div>
<p style="text-align: justify;">A great example of this evolution is when your Man-at-Arms becomes an alcoholic. Sure, everyone likes a pleasant drunk, especially if he becomes stronger in his drunken rage. However, his inebriation is a double-edged sword, as he becomes unpredictable and can sometimes endanger the party with his drunken whims. Do you choose to leave him behind when you set off on your next trip? Or do you simply hope this time won’t end in bloodshed for your team? It’s these decisions that are shaping up to be the bread and butter for <i>Darkest Dungeon</i>.</p>
<p style="text-align: justify;">It’s important to note that while we know the premise and general idea of the gameplay, it’s still unclear as to how the player will interact with the game world, or what kind of art style we can expect to see from the finished product. My best guess at the moment is leaning towards a <em>Legend of Grimrock</em>-style labyrinth crawling perspective, where ghouls spring forward and are dealt with from a viewport/battle screen.</p>
<p style="text-align: justify;">The game is still in a very early stage of development, with plans to launch a Kickstarter campaign in the future to help support development. This means the game will likely be launching sometime next year, with confirmed releases for PC, Mac and Linux already announced. For more information on the games progress, head on over to the <strong><a href="http://www.darkestdungeon.com/">official site</a></strong>.</p><object data="http://www.youtube.com/v/AQLxdHfMPF8?version=3&rel=0&fs=1&showinfo=0" type="application/x-shockwave-flash" width="604" height="370">
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<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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