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	<title>The Indie Mine &#187; PSN</title>
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	<description>Unearthing the hidden gems of culture and entertainment</description>
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		<title>It’s A Bit Like&#8230; Mario Kart 8</title>
		<link>http://theindiemine.com/bit-like-mario-kart/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bit-like-mario-kart</link>
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		<pubDate>Tue, 03 Jun 2014 09:44:18 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Bears Can't Drift]]></category>
		<category><![CDATA[Distance]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[It's a bit like]]></category>
		<category><![CDATA[kart]]></category>
		<category><![CDATA[Krautscape]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[OUYA]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Silas]]></category>
		<category><![CDATA[Similar]]></category>
		<category><![CDATA[Skydrift]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12617</guid>
		<description><![CDATA[Like kart racing games? Here's a selection of indie racers that will fulfill your need for speed.]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-12619" src="http://theindiemine.com/wp-content/uploads/2014/05/Mario-Kart-Banner.png" alt="IABL Mario Kart" width="600" height="280" /></p>
<p style="text-align: justify;">The moustachioed man has returned once again to grace the asphalt with his crew of dinosaurs and princesses, so I feel it’s only natural that this week we dedicate some time towards the brave explorers of a severely under-rated genre – the multiplayer driving combat ‘em up.</p>
<p style="text-align: justify;"><em>Mario Kart</em> is all about high speed multiplayer carnage, be it local or online. Everything is to play for, and the games provide a great ‘proving ground’ for friends and foes alike to compete for that first place position. You can expect great local and online multiplayer gameplay with plenty of power-ups and whacky courses in these unsung titles.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-12620" src="http://theindiemine.com/wp-content/uploads/2014/05/Krautscape.png" alt="IABL Mario Kart" width="600" height="283" /></p>
<h2 style="text-align: justify;"><a href="https://www.youtube.com/watch?v=-3Q0i8_rvUA" target="_blank">Krautscape</a> &#8211; PC</h2>
<p style="text-align: justify;">What it is – <em>Krautscape </em>takes the manic action of a multiplayer driving game and gives it wings. Each track is procedurally generated, meaning no two races will be the same. What’s more, players can simply take a leap of faith off of the track and soar across huge distances in an effort to steal first place.</p>
<p style="text-align: justify;">Why you might like it – There’s a great opportunity for some fantastic victory stealing to happen in <em>Krautscape</em>. The ability to soar across the game world means that even when you’re leagues ahead of the competition, you can never be too sure if someone isn’t about to sneak in ahead of you. Because of the way the track is generated, there are times where even the person in first place doesn’t know where they are going as the track is only generated when someone passed through each checkpoint gate.</p>
<p style="text-align: justify;">You can buy <em>Krautscape</em> on <a href="http://www.krautscape.net/" target="_blank">Steam Early Access</a>, and follow development on the <a href="http://www.krautscape.net/" target="_blank">official site</a>.</p>
<p style="text-align: justify;"> <img class="aligncenter size-full wp-image-12621" src="http://theindiemine.com/wp-content/uploads/2014/05/Bears-Cant-Drift.png" alt="IABL Mario Kart" width="600" height="283" /></p>
<h2 style="text-align: justify;"><a href="https://www.youtube.com/watch?v=WKKFQNMuTd4" target="_blank">Bears Can’t Drift</a> &#8211; OUYA</h2>
<p style="text-align: justify;">What it is – <em>Bears Can’t Drift </em>is appropriately named for what lies within. You play as a bear strapped to a go-kart, seemingly hellbent on defeating all of the other bears to the finish line of a race through the woods. Featuring 2-4 player local split-screen multiplayer, <em>Bears Can’t Drift </em>offers some enjoyable competitive party racing on the OUYA.</p>
<p style="text-align: justify;">Why you might like it – You mean other than that there are bears racing each other in go-karts? Okay, how about using giant bazookas to fire fish at each other? The track is littered with pick-ups and speed boosts, giving you that <em>Mario Kart</em> vibe from start to finish. It’s worth noting that the current iteration of the game only supports either solo play – for those who just hate everyone around them – or local split-screen multiplayer with the possibility of AI in future versions.</p>
<p style="text-align: justify;">You can download <em>Bears Can’t Drift </em>for the OUYA <a href="https://www.ouya.tv/game/Bears-Cant-Drift/" target="_blank">here</a>, and keep tabs on development via the developer&#8217;s Twitter account <a href="https://twitter.com/LudoPhobia" target="_blank">here</a>.</p>
<p style="text-align: justify;"> <img class="aligncenter size-full wp-image-12623" src="http://theindiemine.com/wp-content/uploads/2014/05/Silas-.png" alt="IABL Mario Kart" width="600" height="283" /></p>
<h2 style="text-align: justify;"><a href="https://www.youtube.com/watch?v=5fO_ZGc-dOg" target="_blank">Silas</a> &#8211; PC</h2>
<p style="text-align: justify;">What it is – <em>Silas</em> combines the manic fervor of kart racing with a hearty dose of FPS shooting and destructive power-ups. The game supports both online and LAN multiplayer, and also includes a sizable amount of single player content.</p>
<p style="text-align: justify;">Why you might like it – If you’re in the market for a game that requires precision at the drop of a hat, <em>Silas </em>is definitely up your alley. Most of your arsenal has to be manually aimed, and when you’re traveling at breakneck speed that isn’t always as easy as you’d think. Combine that with flying cars and level specific hazards that can wipe you out without a moment’s notice and the end result is a great entry to the ‘multiplayer kart racing whilst shooting your friends’ genre.</p>
<p style="text-align: justify;">You can pick up <em>Silas </em>on Desura <a href="http://www.desura.com/games/silas" target="_blank">here</a>.</p>
<p style="text-align: justify;"> <img class="aligncenter size-full wp-image-12624" src="http://theindiemine.com/wp-content/uploads/2014/05/SkyDrift.png" alt="IABL Mario Kart" width="600" height="283" /></p>
<h2 style="text-align: justify;"><a href="https://www.youtube.com/watch?v=xjc9HhORB3A" target="_blank">Skydrift</a> – PC, XBLA, PSN</h2>
<p style="text-align: justify;">What it is – <em>Skydrift</em> is what happens when you combine airborne dog fighting with the desire to be in first place. Soar across canyons, glaciers, and volcanoes as you shoot down your friends and strive to be the top gun.</p>
<p style="text-align: justify;">Why you might like it – Okay so it isn’t a kart racer, but I’d argue that it shares more with <em>Mario Kart </em>than you’d think. There are a dozen manic pick-up weapons, speed boosting rings, whacky levels to race across and a number of different planes to choose from. If you were a fan of <em>Diddy Kong Racing,</em> this will probably appeal to you more, but I’d urge you not to dismiss it just because your vehicle doesn’t have any wheels.</p>
<p style="text-align: justify;">You can pick up <em>Skydrift </em>on <a href="http://store.steampowered.com/app/91100/" target="_blank">Steam</a>, <a href="http://marketplace.xbox.com/en-gb/Product/SkyDrift/66acd000-77fe-1000-9115-d80258410b49" target="_blank">Xbox Live Arcade</a> (Xbox 360), and <a href="http://us.playstation.com/games/skydrift-ps3.html" target="_blank">Playstation Network</a> (PS3)</p>
<p style="text-align: justify;"> <img class="aligncenter size-full wp-image-12625" src="http://theindiemine.com/wp-content/uploads/2014/05/Distance.png" alt="IABL Mario Kart" width="600" height="283" /></p>
<h2 style="text-align: justify;"><a href="https://www.youtube.com/watch?v=E2fE4tYau0c" target="_blank">Distance</a> – PC</h2>
<p style="text-align: justify;">What it is – <em>Distance</em> is a self-proclaimed “experimental survival racing” game, which will see you dodging hazards and rival players as your progress through the vibrant neon cityscape laid out before you. Utilize a futuristic car to navigate across the dangerous terrain with the ability to boost your speed, jump across gaps, rotate your vehicle at will, and glide across chasms as you race towards the finish line.</p>
<p style="text-align: justify;">Why you might like it – Probably the most removed from the original <em>Mario Kart</em> concept, <em>Distance</em> takes a more serious stance on the racing genre. The graphics alone are enough to make you want to drool, with cascading bright neon lights strewn across the world like it was taken straight out of a <em>Tron</em> film. That doesn’t mean this is a no-nonsense racer though, as there’s enough whacky antics for you to crash into, including buzz-saws that can split your car into pieces. If you’re after something less cartoon-like but with the same level of frantic mayhem, <em>Distance </em>is one for you.</p>
<p style="text-align: justify;"><em>Distance </em>is currently in beta and you can pre-purchase the game on the official site <a href="http://survivethedistance.com/" target="_blank">here</a>.</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Okabu Impressions</title>
		<link>http://theindiemine.com/okabu-impressions/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=okabu-impressions</link>
		<comments>http://theindiemine.com/okabu-impressions/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 12:12:20 +0000</pubDate>
		<dc:creator><![CDATA[Kendrick]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Handcircus]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Okabu]]></category>
		<category><![CDATA[Playstation Network]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=1313</guid>
		<description><![CDATA[Okabu? I barely know you.]]></description>
				<content:encoded><![CDATA[<p>Okabu is a platform puzzle title, aimed at kids but striving to be fun for all ages. While it&#8217;s got great design and inspired sound, the game lacks that crucial interesting hook that keeps you playing. Here are some quick impressions.<br />
<a href="http://theindiemine.com/wp-content/uploads/2011/10/okabu_ps_e3_screen_09.png"><img class="aligncenter size-medium wp-image-1314" alt="" src="http://theindiemine.com/wp-content/uploads/2011/10/okabu_ps_e3_screen_09-300x168.png" width="300" height="168" /></a><br />
Another Playstation Network exclusive for October, Okabu obviously slots into the &#8216;family&#8217; demographic category. Squat, colorful characters wander green grass under clear blue skies, where flying whales convey vaguely humanoid mammals around on grand adventures. While you might use whimsical exploding fruit to disable the evil, vaguely reptilian Doza enemies, they clearly don&#8217;t die when you defeat them as they flail around helplessly without their armor and vehicles.</p>
<p>The setting is the most interesting part of the game, a cel-shaded island paradise that wouldn&#8217;t have been out of place on the Nintendo 64 or the Dreamcast. The laid-back cartoon physics of the puzzles are certainly reminiscent of Banjo-Kazooie, and the faux-Caribbean structures and music pleasantly recall Samba de Amigo. These qualities aren&#8217;t good enough to distract from the fiddly gameplay, which on the first level is repetitive and more than a little tedious.</p>
<p>Since your flying whales can&#8217;t actually interact with the environment, you&#8217;re dependent on the other characters to do your dirty work. This generally involves picking them up, and then using their unique gadget to drag something, push something, or flip something over. This is fine when you just need to put weight on a floor switch or move a large obstacle. But when multiple puzzles are nailed together in separate rooms, the game becomes a frustrating marriage of fetch quests and unavoidable backtracking. I have to go over the stream to push the little guy onto the switch using the magic animal flute, then I have to come back over the stream and switch to the grappling plunger so I can rotate the lever that moves the ski lift so I can get the second guy over to the second switch. But wait, the second guy isn&#8217;t on the lift yet, so I have to switch back to the flute to push him into the seat and then switch back to the grappler&#8230; And now I&#8217;m ready to download <a href="http://blogs.sega.com/2011/10/25/daytona-usa-speeds-onto-consoles/" class="broken_link">Daytona</a>. There&#8217;s intriguing potential for two simultaneous players to cooperate for puzzle solving, but imprecise control and an annoying crosshair reticule don&#8217;t make me anxious to try that feature out.</p>
<p>Will kids warm to this game with no licensed characters and no marketing outside of PSN? That&#8217;s for parents to decide. Ten years ago this game would have merited a budget release on a disk for $30. Is it worth $14.99 to download the full game? Let your child try the demo first and see if she asks for more.</p>
<p style='text-align:left'>&copy; 2011 &#8211; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Eufloria Impressions</title>
		<link>http://theindiemine.com/eufloria-impressions/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=eufloria-impressions</link>
		<comments>http://theindiemine.com/eufloria-impressions/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 10:51:56 +0000</pubDate>
		<dc:creator><![CDATA[Kendrick]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Eufloria]]></category>
		<category><![CDATA[Playstation Network]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=1008</guid>
		<description><![CDATA[An RTS that's not for RTS fans. That might not be a very big market]]></description>
				<content:encoded><![CDATA[<p><em><a href="http://theindiemine.com/wp-content/uploads/2011/10/eufloria01.jpg"><img class="aligncenter size-medium wp-image-1011" alt="" src="http://theindiemine.com/wp-content/uploads/2011/10/eufloria01-300x168.jpg" width="300" height="168" /></a>Eufloria</em> is being marketed as an exclusive for the Playstation Network in the month of October, even though it came out for PC at the end of 2008. This new release is streamlined and optimized for the Dual Shock 3 pad, but there&#8217;s nothing in the PSN version of <em>Eufloria</em> that isn&#8217;t better served by any other real time strategy game. Here are some quick impressions.</p>
<p>A disembodied voice commands you to plant trees and spread seedlings around a white, featureless universe. &#8216;Go forth and multiply&#8217; is the command, and you&#8217;re tasked with establishing a presence on big round asteroids found all throughout space. But you&#8217;re not the only plant life form in the world, and so you&#8217;re challenged to fill the emptiness and not to surrender to the other plants who are encroaching on your property.</p>
<p>It might not be fair to compare <em>Eufloria</em> to other RTS games. It&#8217;s not aimed at the market that plays <em>Warcraft</em>, <em>Starcraft</em>, or any other imitator. Abstraction is the order of the day, in that every mechanical component of an RTS is stripped down to the most basic presentation. Units are &#8216;seedlings&#8217; that look like dots until you zoom in on them, and even then there&#8217;s very little customization to do. Bases are &#8216;trees&#8217; whose function differs depending on where you build them, and again you can&#8217;t otherwise customize the type of base that gets built.</p>
<p>The main strength of <em>Eufloria</em> is also its most glaring weakness, in the way that information about your success or failure is communicated. By centering combat around bases only, it becomes very easy to evaluate how well you&#8217;re doing. Units are always associated with a base, and while they can travel from one base to another they don&#8217;t actively engage enemies except in the context of attacking or defending an asteroid. So moving your cursor to an asteroid immediately tells you how many of each unit are present and whether you&#8217;re winning or losing. While that makes for efficient play, it also robs the game of the nuance that&#8217;s unique to the genre. Without the complexity of customization, without the build-up and gathering of varied resources, the whole affair becomes a binary, black-or-white decision making process. That will divert but not hook new players, and will do nothing to retain veteran RTS gamers.</p>
<p>Other RTS experiments on consoles have produced deviations from the standard play format that might some day come together in a transcendent game. <em>Tom Clancy&#8217;s Endwar</em> has a method of geographic delineation similar to Eufloria. <em>Robocalypse</em> had a unique icon-based command system that hasn&#8217;t been imitated. And Sega&#8217;s <em>Stormrise</em> has a imperfect but inspired method of moving units around. <em>Eufloria</em> will be considered another one of those stepping stones in the long run. There&#8217;s a demo you can try first before you decide if it&#8217;s worth the full $9.99.</p>
<p style='text-align:left'>&copy; 2011 &#8211; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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