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	<title>The Indie Mine &#187; movie</title>
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		<title>Pixel Heart &#8211; Life Beyond Pixels</title>
		<link>http://theindiemine.com/pixel-heart-life-pixels/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pixel-heart-life-pixels</link>
		<comments>http://theindiemine.com/pixel-heart-life-pixels/#comments</comments>
		<pubDate>Thu, 12 Jun 2014 09:24:46 +0000</pubDate>
		<dc:creator><![CDATA[ZaneGentis]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Movie News]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[pixel heart]]></category>
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		<guid isPermaLink="false">http://theindiemine.com/?p=12758</guid>
		<description><![CDATA[Ever wondered where game designers get their best ideas? Pixel Heart needs your support to find out.]]></description>
				<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://theindiemine.com/wp-content/uploads/2014/06/5cdb0eeaab801906e93e76390026d09d.jpg"><img class="size-full wp-image-12762 alignright" src="http://theindiemine.com/wp-content/uploads/2014/06/5cdb0eeaab801906e93e76390026d09d.jpg" alt="Pixel Heart" width="240" height="240" /></a>Pixel Heart is a feature-length documentary that explores the creation process behind games. Rather than tell the story of how individual games came to be developed, or a step by step examination of the game creation process, it aims to talk about the birth of ideas and how they germinate into full-fledged games. It is these ideas, and the creators whose passion gave birth to them, that Pixel Heart has chosen to give centre stage</p>
<p>The film focuses on six game designers from around the world. The countries they hail from run the gamut from game design hotspots like Japan and the United States, to the lesser known burgeoning industries of Chile and Ghana. Industry heavyweights like Mark Healey, Robin Hunicke and Tetsuya Mizuguchi will sit down and talk about the process of ideas generation and how they go about refining these initial seeds into the games that reach our screens.</p>
<p>This ambitious project stretches beyond just the documentary, however. Each of the interviewed creators will supply an idea &#8211; be it a character sketch, music, or abstract concept &#8211; to be taken in hand by one of six game design teams in France. Each team will then create a unique game within 48 hours with this idea at its heart. Anyone with game design can apply to be part of this game jam on the Pixel Heart website.</p>
<p>The final stretch goal of the project is a travelling exhibit to accompany the documentary and game releases. Six additional games will be developed exclusively for the exhibit. These games will be of a more experimental nature and are intended to showcase games&#8217; abilities to push boundaries through creative application using hardware like the Oculus Rift.</p>
<p>The project is being crowd-funded through <a href="http://www.ulule.com/pixelheart/" target="_blank">Ulele</a>, similar to Kickstarter. Check out the promotional trailer below, then head on over to the <a href="http://www.pixelheartproject.com" target="_blank" class="broken_link">project&#8217;s official website</a> to read more and see the stretch goals and rewards.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/AxD3d35rrxk" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Room 237 Review</title>
		<link>http://theindiemine.com/room-237-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=room-237-review</link>
		<comments>http://theindiemine.com/room-237-review/#comments</comments>
		<pubDate>Fri, 14 Jun 2013 10:15:23 +0000</pubDate>
		<dc:creator><![CDATA[Adam]]></dc:creator>
				<category><![CDATA[Movie Reviews]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[conspiracy theories]]></category>
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		<category><![CDATA[Kubrick]]></category>
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		<category><![CDATA[Room 237]]></category>
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		<category><![CDATA[Stanely Kubrick]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=8728</guid>
		<description><![CDATA[Could Kubrick's "The Shining" be hiding secret messages and meanings? Room 237 explores.]]></description>
				<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-8731" title="Room 237" alt="Movie Poster" src="http://theindiemine.com/wp-content/uploads/2013/05/room237poster-202x300.jpg" width="202" height="300" /></p>
<p>By the end of the 1970s Stanley Kubrick had established himself as a brilliant director, having released acclaimed films like <em>Lolita, Dr. Strangelove, </em><em>2001: A Space Odyssey, </em><em>A Clockwork Orange, </em>and <em>Barry Lyndon</em>. But when <em>The Shining</em> came out in 1980 reviews gave the impression that Kubrick&#8217;s love affair with critics had ended. Even Stephen King said he hated it and that it failed as an adaptation of his novel. It failed to earn a nomination for a single Academy Award or Golden Globe, but did land a few <a href="http://en.wikipedia.org/wiki/Golden_Raspberry_Award" target="_blank">Razzie</a> nominations. Since then viewers and critics alike have grown to love <em>The Shining. </em>Roger Ebert, for example, pulled a 180 on his original opinion of the film and ended up slapping it on his list of &#8220;Great Movies&#8221;. Today, most seem to consider <em>The Shining </em>just as much of a classic as anything else Kubrick made during his celebrated career. Some obsessives, though, think of it as more than just a great horror flick and insist that the film hides secret messages and meanings. But, does it really?</p>
<p><em>Room 237 </em>is a &#8220;subjective documentary&#8221;. It basically consists of just over one hundred minutes of clips from Kubrick&#8217;s <em>The Shining </em>with various narrators doing their best to convince the watcher that their understanding of the movie is the correct one. I have always enjoyed film analysis. To me, staying up until the early hours of the morning reading pages and pages of reviews dissecting movies to ridiculous degrees sounds like quite an enjoyable evening. In fact, I have spent more than one evening doing that very thing for <em>The Shining</em>. Needless to say, I thought I was exactly the kind of niche audience <em>Room 237</em> aimed for, so I watched it the first chance I had.</p>
<p>Unfortunately the majority of the film feels more like a sit down with a group of conspiracy theorists as opposed to a serious work of film analysis. One narrator, for example, talks at length about how the film parallels the myth of the Minotaur. Her theory seems based entirely on a poster of a skier in the background of a scene that kind-of-sort-of-but-not-really looks like a Minotaur. Another narrator, perhaps the looniest of the bunch, attempts to convince the viewer that <i>The Shining</i> proves that Stanley Kubrick helped fake the moon landing footage. The only analysis of the bunch that I think holds any water whatsoever asserts that the movie has an underlying theme that deals with the slaughter of the Native Americans by European immigrants. Plenty of imagery throughout the film supports this notion, and the dialogue makes pretty direct references to it a few times. The owner mentions that the hotel stands on an Indian burial ground, and the ghost butler talks about the &#8220;white man&#8217;s burden&#8221; to Jack Torrance previous to Torrance going on a rampage and attempting to kill his family. But even the man presenting this interpretation goes off the deep end by spending way too much time talking about cans of baking powder and promotional tag lines used on movie posters in Europe. What is it with these people and posters, anyway?</p>
<p>To director Rodney Ascher&#8217;s credit, he does not endorse any of the interpretations presented in <em>Room 237</em>. Based on an interview he did for <em>Complex</em> magazine, he seems to think that the subjects of his film reach way past that which Kubrick originally intended. If you take into account that the subjects of the movie are closer to being obsessive lunatics than serious film critics, <em>Room 237</em> changes dramatically and becomes much more intriguing and charming. Shortly into the film I stopped wondering whether Kubrick really meant to plant any of the ideas presented by the narrators and instead started thinking about the narrators themselves. Do these people constantly talk about their <em>Shining-</em>based conspiracy theories to their friends? Do they have any friends? What do they do for a living? Do they seem normal most of the time, or do they come across as just as strange at work as they do in <i>Room 237</i>?</p>
<p>Even though I think just about everything presented in <em>Room 237 </em>is rubbish, I enjoyed watching it. At first I found myself disappointed in the lack of quality analysis, but I ended up having a good time listening to the crazy conspiracy theories. If you want to delve into some quality critical dissections of Stanley Kubrick&#8217;s <em>The Shining</em>, you should probably skip this movie. But if you find yourself in the mood to put yourself in the head of a handful of crazy people all obsessing over their strange takes on a horror movie that came out in 1980, <i>Room 237</i> is the perfect movie for you! I don&#8217;t foresee many films on the horizon that will fill that niche better than this one does, so you should probably go ahead and watch this one.</p>
<p>&nbsp;</p>
<p>Room 237 is available to rent or purchase from a number of different places, including <a title="amazon.com" href="http://www.amazon.com/Room-237-Watch-While-Theaters/dp/B00C3C4WHK" target="_blank">Amazon Instant Video</a> and <a title="Google Play " href="https://play.google.com/store/movies/details/Room_237?id=RlE6wZ1ZkFw" target="_blank">Google Play Videos</a>.</p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>The Hit Squad &#8211; The World&#8217;s First Pixel Art Movie</title>
		<link>http://theindiemine.com/hit-squad-funding-plea/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hit-squad-funding-plea</link>
		<comments>http://theindiemine.com/hit-squad-funding-plea/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 10:33:04 +0000</pubDate>
		<dc:creator><![CDATA[Alan Charlesworth]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Movie News]]></category>
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		<category><![CDATA[fundraising]]></category>
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		<category><![CDATA[IndieGoGo]]></category>
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		<category><![CDATA[The Hit Squad]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=3392</guid>
		<description><![CDATA[The world's first pixel movie seeks funding for its 1980s homage.]]></description>
				<content:encoded><![CDATA[<p>Retro is big business these days, and riding this wave of hyper-nostalgia for the late ‘80s comes an idea that seems completely logical, but that no one has ever attempted…yet. Filmmaker Chris Blundell and associates are taking their affection for 25 year old comedies and representing them in the true spirit of the age – not with mullets but with pixels.</p>
<p style="text-align: center"><a href="http://theindiemine.com/hit-squad-funding-plea/the-hit-squad-indiegogobanner/" rel="attachment wp-att-3395"><img class="aligncenter  wp-image-3395" src="http://theindiemine.com/wp-content/uploads/2012/04/The-Hit-Squad-IndieGoGobanner.png" alt="" width="476" height="138" /></a></p>
<p><em>The Hit Squad</em> introduces a Spinal Tap-esque washed up old rock band, vividly brought to life in luxuriant 8-bit-style animation. While Blundell’s pitch name-checks classics of the decade including <em>Ghostbusters</em> and <em>Beverly Hills Cop</em> as influences, the film’s fundraising page at IndieGoGo.com references <em>Family Guy</em>, and based on the available clips <em>The Hit Squad</em>’s tone is closer to Seth MacFarlane’s  modern acerbic animation than the heyday of Dan Akroyd and Bill Murray. It might hark back to days of yore, but perhaps it can’t entirely shake itself free of its own time.</p>
<p><a href="http://theindiemine.com/hit-squad-funding-plea/promoths-e1333996246621/" rel="attachment wp-att-3393"><img class="alignleft" src="http://theindiemine.com/wp-content/uploads/2012/04/PromoTHS-e1333996246621.png" alt="" width="274" height="153" /></a>Whatever its final content will be, there is certainly plenty for the ‘80s connoisseur here. Anyone who has played the likes of <em>Maniac Mansion</em> should feel at home with the clunky blocks used to depict <em>The Hit Squad</em>, and the soundtrack manages to reference the excessively stirring movie scores of yesteryear while simultaneously feeling as though it would be right at home in the background of one of <em>Mega Man</em>’s stages.</p>
<p>&nbsp;</p>
<p>In exchange for donation to their project, Blundell’s team offers rewards ranging from DVDs of the finished product (which, depending on your level of donation, could be the most expensive DVDs you’ve ever bought!) to a sort of blocky immortality by means of putting a pixelised likeness of you in a background cameo.</p>
<p>It’s too early to tell how the finished product will turn out; as with all movies, much of it will depend on the quality of the script. It does, however, nail the 1980s gaming aesthetic effortlessly. If <em>The Hit Squad</em> has whetted your retro appetite, you can learn more at <a href="http://www.indiegogo.com/thehitsquad" class="broken_link">its IndieGoGo page</a>.</p>
<p style='text-align:left'>&copy; 2012, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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