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	<title>The Indie Mine &#187; david gallant</title>
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		<title>Money and Motivation</title>
		<link>http://theindiemine.com/money-motivation/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=money-motivation</link>
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		<pubDate>Mon, 15 Apr 2013 10:00:01 +0000</pubDate>
		<dc:creator><![CDATA[Mark McAvoy]]></dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[david gallant]]></category>
		<category><![CDATA[david maletz]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[i get this call every day]]></category>
		<category><![CDATA[igtced]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[mark mcavoy]]></category>
		<category><![CDATA[michael todd]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[toronto star]]></category>
		<category><![CDATA[valerie hauch]]></category>

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		<description><![CDATA[David S. Gallant tells us what life has been like after his game cost him his job. Experienced gamedevs offer advice.]]></description>
				<content:encoded><![CDATA[<p>Free time isn&#8217;t always a good thing.</p>
<p>Game developer David S. Gallant has had lots of it since losing his job with the Canada Revenue Agency in January but he hasn&#8217;t found his situation one conducive to making games.</p>
<p>&#8220;I realized that this kind of free time is actually my worst enemy. I haven&#8217;t had a solid project to focus on that is immediate and demanding my attention the way I used to. And the concept of needing to make a game in order to make money and keep my head afloat is a very toxic one. It&#8217;s not a good environment to make games under,&#8221; says Gallant.</p>
<p><img class="alignright" alt="davidgallantarticlefeatureimage" src="http://theindiemine.com/wp-content/uploads/2013/04/davidgallantarticlefeatureimage.png" width="278" height="211" />David was fired from the CRA after <a href="http://www.thestar.com/news/gta/2013/01/29/tax_agency_employee_creates_online_game_to_vent_his_frustration_with_taxpayers.html">an article was published in the <em>Toronto Star</em> about his game, I Get This Call Every Day</a> (IGTCED). The game is about a (sometimes) indignant customer at a call centre. It was Gallant&#8217;s way of expressing his frustrations at work. He was careful not to give away any confidential information. He doesn&#8217;t outright say where he works, but some of the questions in the game suggest it&#8217;s tax related.</p>
<p>When Gallant learned <em>Star</em> reporter Valerie Hauch brought the game to the attention of National Revenue Minister Gail Shea, he knew his fate.</p>
<p>&#8220;Unfortunately I was not made aware that the reporter would seek public comment from the Canada Revenue Agency. Had I known, I most likely would not have consented to the interview. When I first saw the article, I knew that consequences would be inevitable.&#8221;</p>
<p>There was an upside. Gallant got a lot of press and incredible support from the indie gaming community. His game&#8217;s sales sky-rocketed. Before he was fired, Gallant&#8217;s game had made $1300. Since then, it&#8217;s made about $12,000. As well, it gave Gallant an opportunity to focus on making games full-time. But as Gallant tweeted the day he was fired, that doesn&#8217;t necessarily pay the rent.</p>
<p style="text-align: center;"><img class="size-full wp-image-8355 aligncenter" alt="davidsgallanttweet1" src="http://theindiemine.com/wp-content/uploads/2013/04/davidsgallanttweet1.png" width="503" height="210" /></p>
<p>The boost for IGTCED is over. Sales have trickled down to an average of seven purchases per day. Gallant needs a new source of income.</p>
<p>&#8220;I need to find gainful employment within the next couple months if my wife and I are going to make ends meet in a continued manner.&#8221;</p>
<p>The fear of financial ruin is affecting his ability to create. The natural deadline of having no money isn&#8217;t inspiring Gallant to do good work.<strong><span style="color: #808080;"><br />
</span></strong></p>
<p>&#8220;It&#8217;s almost the antithesis of what a deadline can do to a game development project. It&#8217;s leading to some very bad ideas and stuff that I&#8217;ve tossed out and things that I haven&#8217;t pursued.&#8221;</p>
<p>This is a problem lots of indies face. How, financially, do you switch  from part-time to full-time developing? And how do you stay motivated?</p>
<p>&#8220;Luck or rich parents, in my experience, account for 50 per cent of indie game devs making the jump,&#8221; says developer <a href="http://www.michaeltoddgames.com/">Michael Todd</a>, adding that luck tends to strike hard-working people more often.</p>
<p>Before he made the jump, Todd was working for minimum wage in a crack shelter spending his free time making games in a cheap bachelor apartment. He spent a long, lonely year making a game that was eventually picked up by a Russian publisher. He lived moderately off the money that game made for the next five years. By that point, he had other profitable projects underway.</p>
<p>Todd says a big part of development is being able to push on even when it seems hopeless, but also knowing when to quit a project and move on.</p>
<p>Motivation is another problem for Gallant. Learning new skills has been more frustrating than he expected, and development is becoming a chore.</p>
<p>&#8220;When I had a job, I was motivated to make games because it was a productive thing I could focus on that wasn&#8217;t my job. Being freed from my day job has kind of left me with nothing to escape from, which makes game development the job,&#8221; says Gallant.</p>
<p>Developer David Maletz offers motivation advice on <a href="http://david.fancyfishgames.com/2013/04/motivation-milestones-and-gamification.html">his blog</a>. He says to avoid being overwhelmed, you need to set small, stepping-stone goals, and reward yourself when you reach them. Stay where you&#8217;re comfortable, and slowly introduce new platforms and algorithms.</p>
<p>Gallant says he&#8217;s not sure how to define a small goal within the context of what he&#8217;s building. Small goals often turn into big goals, fraught with challenges.</p>
<p>Currently, Gallant isn&#8217;t working on anything immediate. He has built a Pong prototype, made a Mac version of IGTCED, and even made a captioned version for the hearing impaired. His fans have told him to add more to IGTCED, but he&#8217;s not interested.</p>
<p>He still likes making games, but he&#8217;s struggling.</p>
<p>&#8220;There was this cushion where I could give the full-time games thing a go. It hasn&#8217;t really worked out. I&#8217;m not sure that returning to the workforce will help, but it might. It&#8217;s hard to tell until I&#8217;m actually there, you know?&#8221;</p>
<p>To buy a copy of I Get This Call Every Day, <a href="http://www.davidsgallant.com/igtced.html">click here</a>.</p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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