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	<title>The Indie Mine &#187; Cornell</title>
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		<title>Demo Preview for Platformer Reflexio</title>
		<link>http://theindiemine.com/demo-preview-platformer-reflexio/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=demo-preview-platformer-reflexio</link>
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		<pubDate>Thu, 19 Apr 2012 10:29:51 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Box Jellyfish]]></category>
		<category><![CDATA[Cornell]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[Reflexio]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[XBLIG]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox live indie games]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=3246</guid>
		<description><![CDATA[We take the demo of Box Jellyfish's platformer Reflexio for a spin.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/demo-preview-platformer-reflexio/logo-3/" rel="attachment wp-att-3256"><img class="aligncenter size-full wp-image-3256" title="Reflexio by Box Jellyfish Studios" alt="Reflexio by Box Jellyfish Studios" src="http://theindiemine.com/wp-content/uploads/2012/04/logo.png" width="300" height="300" /></a></p>
<p>Indie developers Box Jellyfish Studios have released a demo for their upcoming platformer <a title="Reflexio website" href="http://reflexiogame.com/" target="_blank" class="broken_link"><em>Reflexio</em></a>. The game originally started as a college project and was so well received that the five members decided to make it a full-fledged commercial game. It even took two category wins at the Cornell <a href="http://gdiac.cis.cornell.edu/" target="_blank">GDIAC</a> 2011 Showcase.</p>
<p>I took the opportunity to play through the <a title="Reflexio demo on Sourceforge" href="http://sourceforge.net/projects/reflexio/" target="_blank" class="broken_link">PC demo</a> which includes around a dozen or so levels. The goal of each level is to collect all keys on the stage which will open a door to get to the next level. The game does a good job of slowly walking you through the controls which start as basic directional movements and jumps, but eventually work their way up to manipulating the majority of the stage. The hook of <em>Reflexio</em> is that you can pivot certain types of blocks, keys, and the exit across axes. Each stage has different horizontal, vertical, and diagonal axes that you can swap between in order to shift those objects and yourself towards your goal.</p>
<div id="attachment_3257" style="width: 360px" class="wp-caption aligncenter"><a href="http://theindiemine.com/demo-preview-platformer-reflexio/screenshot5/" rel="attachment wp-att-3257"><img class="size-full wp-image-3257" title="Reflexio by Box Jellyfish Studios" alt="Reflexio by Box Jellyfish Studios" src="http://theindiemine.com/wp-content/uploads/2012/04/screenshot5.png" width="350" height="350" /></a><p class="wp-caption-text">Flip the world on its axis to avoid perilous obstacles</p></div>
<p>There&#8217;s an experimental factor when you combine the jumping platforming elements with the environmental changes that favorably compares to games like <em>Portal</em> or to a lesser extent a strictly environmental physics game like <em>Cut the Rope</em>. While the tutorial stages do a good job of showing you how the mechanics work, there&#8217;s still a bit of a learning curve when you mix in timed jumps to the equation. That&#8217;s not to say it&#8217;s painful. I very much enjoyed the trial-and-error aspect when filling in the gaps the tutorial doesn&#8217;t cover. The demo has some clever uses of the mechanics and I&#8217;m interested to see whether they extend the bag of tricks throughout the full game.</p>
<p>The presentation in <em>Reflexio</em> trends towards cutesy. Your main character is a koala carrying an umbrella and wearing a diaper. The music is upbeat. warm, and cheery, but that completely belies the difficulty involved in mastering the game. It all works though. Aside from the initial reaction, I never felt like I was playing a children&#8217;s game.</p>
<p>I had a lot of fun playing the early build of this puzzle game and I&#8217;m anxious to see what the full version has in store. The<em> Reflexio</em> demo is available right now for PC, and that version will release on May 1st through Desura, IndieCity, and directly through the <em>Reflexio</em> website. The release date for the planned Xbox version is still TBD.</p>
<p>&nbsp;</p>
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