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	<title>The Indie Mine &#187; broguelike</title>
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		<title>Ascendant Adds Multiplayer Mode</title>
		<link>http://theindiemine.com/ascendant-adds-multiplayer-mode/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ascendant-adds-multiplayer-mode</link>
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		<pubDate>Mon, 31 Mar 2014 10:44:05 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Ascendant]]></category>
		<category><![CDATA[brawler]]></category>
		<category><![CDATA[broguelike]]></category>
		<category><![CDATA[cooperative]]></category>
		<category><![CDATA[Hapa Games]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=12095</guid>
		<description><![CDATA[Multiplayer and other new features find their way into the latest pre-release build of this roguelike.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2013/11/Ascendant_Logo.png"><img class="size-full wp-image-10614 aligncenter" alt="Ascendant by Hapa Games" src="http://theindiemine.com/wp-content/uploads/2013/11/Ascendant_Logo.png" width="600" height="195" /></a></p>
<p>Late last year I wrote <a title="Ascendant preview" href="http://theindiemine.com/ascendant-preview/" target="_blank">a preview</a> of Orlando-based Hapa Games&#8217; <i>Ascendant</i>, a self-proclaimed &#8216;broguelike&#8217;. The intense brawling and harsh roguelike rules combined for a tough, but entertaining experience while playing an early build. After a successful <a title="Ascendant Kickstarter campaign" href="https://www.kickstarter.com/projects/hapagames/ascendant-a-25d-roguelike-brawler-for-the-pc?ref=live" target="_blank" class="broken_link">Kickstarter campaign</a> in November, the developers have put in a lot of work over the past few months. The fruits of their labor were recently showed off in an updated build at local indie events <a title="Indienomicon on Meetup" href="http://www.meetup.com/Indienomicon/" target="_blank">Indienomicon</a> and Game Developer Night, and I had a chance to have another look at the game along with some of those changes.</p>
<p>One of the biggest changes to the game is the addition of multiplayer. Two players can team up to take down zealots and gods in local cooperative play. The players aren&#8217;t necessarily working together (i.e. no combo attacks) so much as they&#8217;re battling simultaneously, giving the game an old-school beat-em-up feel. After talking to the devs, there are still some decisions to be made about how to handle balancing the difficulty with two players and what to do when one of the players dies. I had mixed feelings about the multiplayer only being for local play, but the experience does tend to lend itself better to a couch session with a friend.</p>
<div id="attachment_12125" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/03/Ascendant_Multiplayer.png"><img class="size-full wp-image-12125" alt="Ascendant multiplayer" src="http://theindiemine.com/wp-content/uploads/2014/03/Ascendant_Multiplayer.png" width="600" height="374" /></a><p class="wp-caption-text">Cooperative multiplayer and an improved map UI are just two of the latest changes to <em>Ascendant</em>.</p></div>
<p>Another area of improvement is with the overall polish of the presentation. A shining example are the new boss fights. While bosses were included in the early demo, this latest build includes big baddies that require some interesting combat mechanics to take down. They are also introduced in video sequences akin to the <i>Legend of Zelda </i>series. I did end up fighting the same first boss over and over again during my many playthroughs (it IS a roguelike afterall), so I&#8217;m curious to see what other villains the developers have in store for us. An improved set of map views make traversing the world a bit easier to handle as well.</p>
<p>The game&#8217;s areas are all season-based. The Summer-based areas that I saw &#8211; but didn&#8217;t play &#8211; look very close to what the team envisioned in their concept art released during the Kickstarter campaign. Since I spent most of my play time in some aesthetically-beautiful Spring-themed areas, I can&#8217;t wait to see what the artists are going to do with the environments and enemies for the other seasons.</p>
<div id="attachment_12126" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/03/Ascendant_Winter.png"><img class="size-full wp-image-12126" alt="Ascendant winter" src="http://theindiemine.com/wp-content/uploads/2014/03/Ascendant_Winter.png" width="600" height="267" /></a><p class="wp-caption-text">Let&#8217;s see some more of this.</p></div>
<p><em>Ascendant</em> was originally planned for a February release, but that time frame has obviously passed. The developers are still shooting for a Spring release, possibly as soon as April. There&#8217;s still room for small improvements as evidenced by the fact that the devs are still taking in player feedback from these indie events. The game continues to look more and more promising, and the devs hope that players will see that as they push for a successful <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=191101112" target="_blank">Steam Greenlight</a> campaign. Hapa Games plans to release a new trailer soon, so stay tuned to The Indie Mine for new details about <em>Ascendant</em> in the coming weeks.</p>
<p>UPDATE: New teaser trailer released!</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/h903tqACseA" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Ascendant Preview</title>
		<link>http://theindiemine.com/ascendant-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ascendant-preview</link>
		<comments>http://theindiemine.com/ascendant-preview/#comments</comments>
		<pubDate>Mon, 18 Nov 2013 11:53:11 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Ascendant]]></category>
		<category><![CDATA[Aspects]]></category>
		<category><![CDATA[brawler]]></category>
		<category><![CDATA[broguelike]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[god]]></category>
		<category><![CDATA[Hapa Games]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Wind Waker]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=10562</guid>
		<description><![CDATA[Just three months into development, this 'broguelike'  is shaping up impressively.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2013/11/Ascendant_Logo.png"><img class="aligncenter size-full wp-image-10614" alt="Ascendant by Hapa Games" src="http://theindiemine.com/wp-content/uploads/2013/11/Ascendant_Logo.png" width="600" height="195" /></a></p>
<p>In early November I had a chance to attend my first <a title="Indienomicon" href="http://indienomicon.com/" target="_blank">Indienomicon</a> meeting in the Orlando, FL area. Three games were showcased at the event including a trailer for <em>Ascendant</em>, a unique title from local studio <a title="Hapa Games website" href="http://hapagames.com/" target="_blank">Hapa Games</a>. <em>Ascendant</em> melds the brawler and roguelike subgenres, and also includes some platforming elements. As the titular Ascendant, the player must battle through a diverse world of monsters and fanatics to overthrow the ancient god ruling over the realm. While it&#8217;s only three months into development, you wouldn&#8217;t know it from the impressive showing this &#8220;broguelike&#8221; puts on.</p>
<p>As with any roguelike, this game is going to beat the player down, and I quickly and repeatedly learned that lesson. Health pickups are few and far between, there are environmental hazards to watch out for, and of course there&#8217;s a near-constant onslaught of enemies to deal with. Thankfully, the game offers a currency system (influence) so that the player can periodically purchase upgrades, and enemies will often drop treasure chests that contain attack upgrades.</p>
<p>There&#8217;s also a socketing system that uses upgrades called Aspects which the player can use to enhance their weapons, spells, or armor. There&#8217;s some customization allowed in that different behaviors are achieved depending on where the player chooses to slot an Aspect. Unfortunately, I really didn&#8217;t get a chance to see how this system develops over time during the demo, but as a numbers guy, I&#8217;m interested in seeing how much you can really beef up the characters.</p>
<div id="attachment_10615" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2013/11/Ascendant_Aspects.png"><img class="size-full wp-image-10615" alt="Ascendant by Hapa Games" src="http://theindiemine.com/wp-content/uploads/2013/11/Ascendant_Aspects.png" width="600" height="338" /></a><p class="wp-caption-text">Player customization is available through the slotting of Aspects.</p></div>
<p>I&#8217;ve played a handful of roguelikes before, so I was curious if there would be something about <em>Ascendant</em> to differentiate itself. Indeed there was because the brawler mechanics sucked me in. <em>Ascendant</em> is not the kind of game where the player can simply run in godlike and mop the floor with everyone. Enemies tend to attack in packs by surrounding the player and coming from all directions. The combat system is set up quite nicely with a variety of melee attacks, ranged spells, and the ability to dodge and parry. I was warned that there&#8217;s a bit of a learning curve, and that&#8217;s absolutely true. Button mashing will only take the player so far. It took a fair amount of dying before I really studied enemy attack patterns and reviewed the controls to learn combos. Pull off some impressive combos and you can actually convert your enemies into Followers who will aid you. Even after putting in a couple of hours I find that I&#8217;m still learning, so I&#8217;m hoping that means that I won&#8217;t eventually run into combat fatigue.</p>
<p><em>Ascendant</em> is a visual feast, comparing favorably to the stylistic direction of games like <em>The Legend of Zelda: The Wind Waker</em> and <a title="El Shaddai" href="http://marketplace.xbox.com/en-US/Product/El-Shaddai-ASCENSION-OF-THE-METATRON/66acd000-77fe-1000-9115-d802494f87e2" target="_blank"><em>El Shaddai: Ascension of the Metatron</em></a>. It also reminded me quite a bit of one of my favorite animated television series, <a title="Samurai Jack on IMDB" href="http://www.imdb.com/title/tt0278238/" target="_blank"><i>Samurai Jack</i></a>. The graphical quality of indie games is an area that often seems to lag behind development, so I was quite frankly amazed to see a game that <em>looked</em> like it had been in development for much longer than three months. It&#8217;s just an absolutely beautiful (albeit deadly) world that the developers have created, and I can&#8217;t wait to see more of the environments and monsters.</p>
<div id="attachment_10617" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2013/11/Ascendant_SummerFramed.png"><img class="size-large wp-image-10617" alt="Ascendant by Hapa Games" src="http://theindiemine.com/wp-content/uploads/2013/11/Ascendant_SummerFramed-1024x700.png" width="600" height="411" /></a><p class="wp-caption-text">Beautiful landscapes like this concept art exist throughout the stylized world of <em>Ascendant</em>.</p></div>
<p>My experiences playing<em> Ascendant</em> left me with some mixed feelings. The game is punishingly hard, and success is largely dictated by the player&#8217;s familiarity and patience with the inherent conventions of each of the genres involved. The fact that I didn&#8217;t stop coming back to try again, though, is a testament to the promise that the game shows. <em>Ascendant</em> is slated to come out in February of next year, and the team has created a Kickstarter campaign to secure licensing for the music. The team has also readied an entry for Steam Greenlight and recently released a gameplay trailer. Keep your eyes on The Indie Mine for continuing coverage on <em>Ascendant</em>,<em> </em>and in the meantime, check out the relevant links and trailer below.</p>
<p><a title="Ascendant on Kickstarter" href="http://www.kickstarter.com/projects/hapagames/ascendant-a-25d-roguelike-brawler-for-the-pc?ref=card" target="_blank" class="broken_link"><em>Ascendant</em> on Kickstarter</a></p>
<p><a title="Ascendant on Steam Greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=191101112" target="_blank"><em>Ascendant</em> on Steam Greenlight</a></p>
<p><center></p>
<p>http://youtu.be/F7SYCJmWEIk</center></p>
<p style='text-align:left'>&copy; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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