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	<title>The Indie Mine &#187; BeeJuice</title>
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	<link>http://theindiemine.com</link>
	<description>Unearthing the hidden gems of culture and entertainment</description>
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		<title>Peckish Spider Released on iOS</title>
		<link>http://theindiemine.com/peckish-spider-released-ios/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=peckish-spider-released-ios</link>
		<comments>http://theindiemine.com/peckish-spider-released-ios/#comments</comments>
		<pubDate>Sat, 30 Jun 2012 17:56:40 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Anselm Scholz]]></category>
		<category><![CDATA[BeeJuice]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Peckish Spider]]></category>
		<category><![CDATA[spider]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=4613</guid>
		<description><![CDATA[New bug-themed casual game flies onto the web.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/peckish-spider-released-ios/peckishspiderheader/" rel="attachment wp-att-4632"><img class="size-medium wp-image-4632 alignleft" title="Peckish Spider by Anselm Scholz" alt="Peckish Spider by Anselm Scholz" src="http://theindiemine.com/wp-content/uploads/2012/06/PeckishSpiderHeader-225x300.png" width="112" height="150" /></a>Indie developer Anselm Scholz has published another title for Apple&#8217;s mobile platforms. Following up on his release of <em><a title="BeeJuice review on The Indie Mine" href="http://theindiemine.com/beejuice-review/" target="_blank">BeeJuice</a></em> earlier this year, the London-based developer has launched <em>Peckish Spider</em>. Featuring simple tap-based controls, the goal in <em>Peckish Spider</em> is to feed your octo-legged avatar and feed it often.<a href="http://theindiemine.com/peckish-spider-released-ios/peckishspider1/" rel="attachment wp-att-4634"><img class="size-medium wp-image-4634 alignright" title="Peckish Spider by Anselm Scholz" alt="Peckish Spider by Anselm Scholz" src="http://theindiemine.com/wp-content/uploads/2012/06/PeckishSpider1-225x300.png" width="225" height="300" /></a></p>
<p>Bugs will randomly appear on screen within the spider&#8217;s web and are tapped on to tell the spider to eat them. These bugs remain open prey for 10 seconds after which they turn poisonous. Let 10 bugs appear in the web and the game is over. Bonus points are awarded for successfully eating the same bug type multiple times in a row.</p>
<p>Easy controls and a simple premise definitely gear the playing experience towards short burst sessions. The game also includes a leaderboard and an achievement system.</p>
<p>For more details, check out the <a title="Peckish Spider website" href="http://www.peckishspider.com/index.php/en/" target="_blank" class="broken_link">official site</a>. Peckish Spider is currently available through the <a title="Peckish Spider in the App Store" href="http://itunes.apple.com/app/peckish-spider/id516315762" target="_blank" class="broken_link">App Store</a> for free.</p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2012 &#8211; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		</item>
		<item>
		<title>BeeJuice Review</title>
		<link>http://theindiemine.com/beejuice-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=beejuice-review</link>
		<comments>http://theindiemine.com/beejuice-review/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 11:53:20 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Anselm Scholz]]></category>
		<category><![CDATA[BeeJuice]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=2392</guid>
		<description><![CDATA[Check out our review to find out whether BeeJuice is worth the buzz.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/beejuice-review/mainmenu/" rel="attachment wp-att-2443"><img class="aligncenter size-full wp-image-2443" title="BeeJuice for iOS" alt="BeeJuice for iOS" src="http://theindiemine.com/wp-content/uploads/2012/03/MainMenu.png" width="360" height="240" /></a></p>
<p><em>BeeJuice</em>, available for iOS, is a tense, skill-based action game from developer Anselm Scholz. Mirroring its simplistic art style, <em>BeeJuice</em>&#8216;s goal is clear: guide a bee through a treacherous 2D environment while collecting enough flowers to grant you access to the next level. Although the presentation is charming and the premise easy to jump into, the experience of playing <em>BeeJuice</em> is a mixture of exultation and frustration.</p>
<p><em>BeeJuice</em> is presented in a combination of two artistic styles. The background for each stage is a real photo taken of a lawn or garden, while the foreground consists of your bee, flowers, and foes, drawn with cartoonish design. While I enjoy the novelty of the hybrid style, the busy backgrounds can be distracting at times when there&#8217;s already so much on the screen. Perhaps this was an intentional design choice to bring a little extra difficulty to the game, but if so, it was unnecessary.</p>
<p><a href="http://theindiemine.com/beejuice-review/screen1-4/" rel="attachment wp-att-2444"><img class="aligncenter size-medium wp-image-2444" title="Screen1" alt="" src="http://theindiemine.com/wp-content/uploads/2012/03/Screen1-300x200.png" width="300" height="200" /></a></p>
<p>The nuances of the controls take time to learn, potentially causing players to exit the game in frustration. Part of the problem is the layout of each level. With the exception of the first few stages, the spacing that the player navigates through allows for a very small margin of error. Combine that with both a running timer and imprecise touch-screen controls, and what you end up with is a challenging, but occasionally frustrating gaming experience. The player can develop techniques over time that can help offset these difficulties.  For example, using their thumb to steer the bee as opposed to any other finger will give the player a steadier, more consistent responsiveness. By learning not to take their thumb off of the joystick area, the player can keep the bee from inadvertently shooting off in the wrong direction when contact is reapplied to the screen. Even with these tricks, however, the game is going to be difficult for many players.</p>
<p>I liken <em>BeeJuice</em> to having a go at the classic tabletop game <em>Labyrinth</em>. The roller coaster of emotions brought on by barely surviving at every given turn is what makes the game fun. Unfortunately, like <em>Labyrinth</em>, it&#8217;s necessary to make a perfect run, or the attempt is considered a failure. With a game that has so many different elements adding to the difficulty, it would&#8217;ve been nice to have a little leeway by either upping the countdown timer or providing a limited number of lives to complete a successful attempt. Because of the back and forth between enjoyment and frustration,<em> BeeJuice</em> ends up in that zone where it&#8217;s neither notably great nor bad. A player&#8217;s experience with the game is likely to change with every sitting.</p>
<p>Prospective customers willing to take the plunge can look forward to future updates. Planned changes include 30 additional levels, performance ratings for each level on the level selection screen, the option to change the joystick location, and more. It&#8217;s always nice to see developers not only giving players bonus content, but also fixing oversights from the original release. Hopefully these additional levels will introduce new challenges and other game mechanics to refresh the experience for players who&#8217;ve made it through the existing 60 levels.</p>
<p><center><iframe src="http://www.youtube.com/embed/HUervPjUHxM" height="315" width="420" frameborder="0"></iframe></center>&nbsp;</p>
<p>It&#8217;s difficult to figure out who the target audience for <em>BeeJuice</em> is supposed to be. Colorful visuals, playful music, and simple puns would lead everyone to believe this is a children&#8217;s game, but the patience and dexterity needed to succeed would seem targeted at a slightly older audience. For players ready to take on a serious challenge, I recommend <em>BeeJuice</em> as fun diversion complete with achievements and leaderboard rankings. Casual players should definitely try the lite version found in the App Store first.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9734;&#9734;&nbsp;</p>
<p><em>BeeJuice was reviewed on an iPad using a digital copy provided by the developer.</em></p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2012 &#8211; 2013, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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