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	<title>Comments on: Interview with Chaosoft Games</title>
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		<title>By: EvilQuest Review by The Indie Mine &#124; The Indie Mine</title>
		<link>http://theindiemine.com/interview-chaosoft-games/#comment-3836</link>
		<dc:creator><![CDATA[EvilQuest Review by The Indie Mine &#124; The Indie Mine]]></dc:creator>
		<pubDate>Fri, 20 Jan 2012 00:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=1602#comment-3836</guid>
		<description><![CDATA[[...] creating an epic game versus the odds of being a commercial success.  I recently had the chance to interview Chaosoft Games about their title EvilQuest.  Naturally they were excited about the game, but I had [...]]]></description>
		<content:encoded><![CDATA[<p>[...] creating an epic game versus the odds of being a commercial success.  I recently had the chance to interview Chaosoft Games about their title EvilQuest.  Naturally they were excited about the game, but I had [...]</p>
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		<title>By: Brandon Schmidt</title>
		<link>http://theindiemine.com/interview-chaosoft-games/#comment-3602</link>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
		<pubDate>Thu, 12 Jan 2012 23:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=1602#comment-3602</guid>
		<description><![CDATA[Oddly enough I was just checking out your review for the game this morning.  We should have one of our own up very soon.  It&#039;s been great talking with the Chaosoft guys as they really seem to be into what they&#039;re doing.

As for the game itself, I think it was the boss battles that first caught my eye a few months before release and they&#039;ve been my favorite part of the game so far.  I&#039;ve been very disappointed with a number of RPG&#039;s that have come out on the XBLIG service within the past year and while I do have some nitpicks about EvilQuest, it&#039;s given me a lot that those other titles haven&#039;t, so kudos to the developers.]]></description>
		<content:encoded><![CDATA[<p>Oddly enough I was just checking out your review for the game this morning.  We should have one of our own up very soon.  It&#8217;s been great talking with the Chaosoft guys as they really seem to be into what they&#8217;re doing.</p>
<p>As for the game itself, I think it was the boss battles that first caught my eye a few months before release and they&#8217;ve been my favorite part of the game so far.  I&#8217;ve been very disappointed with a number of RPG&#8217;s that have come out on the XBLIG service within the past year and while I do have some nitpicks about EvilQuest, it&#8217;s given me a lot that those other titles haven&#8217;t, so kudos to the developers.</p>
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		<title>By: Alan C</title>
		<link>http://theindiemine.com/interview-chaosoft-games/#comment-3600</link>
		<dc:creator><![CDATA[Alan C]]></dc:creator>
		<pubDate>Thu, 12 Jan 2012 21:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=1602#comment-3600</guid>
		<description><![CDATA[Good interview. Until I read this, I hadn&#039;t really thought about the boss fights. I&#039;d noticed and enjoyed them of course, but it wasn&#039;t until now that I realised there aren&#039;t many Xbox indie games that attempt boss confrontations on the scale of the ones in EvilQuest. 

On the promotional front, I think Chaosoft have done a very good job. I have no idea what the sales have been/will be like, but I&#039;ve been running into mentions of EvilQuest all over the place for the last few months. That&#039;s very unusual for an Xbox indie.]]></description>
		<content:encoded><![CDATA[<p>Good interview. Until I read this, I hadn&#8217;t really thought about the boss fights. I&#8217;d noticed and enjoyed them of course, but it wasn&#8217;t until now that I realised there aren&#8217;t many Xbox indie games that attempt boss confrontations on the scale of the ones in EvilQuest. </p>
<p>On the promotional front, I think Chaosoft have done a very good job. I have no idea what the sales have been/will be like, but I&#8217;ve been running into mentions of EvilQuest all over the place for the last few months. That&#8217;s very unusual for an Xbox indie.</p>
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