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	<title>Comments on: Growing Pains Review</title>
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		<title>By: qrth-phyl Review &#124; The Indie Mine</title>
		<link>http://theindiemine.com/growing-pains-review/#comment-32938</link>
		<dc:creator><![CDATA[qrth-phyl Review &#124; The Indie Mine]]></dc:creator>
		<pubDate>Thu, 13 Sep 2012 10:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=1494#comment-32938</guid>
		<description><![CDATA[[...] This game really wants for a leaderboard. Although qrth-phyl  is a modernization of the classic Snake game, arcade classics were popular in large part because of high score rankings and the bragging rights that come with it. Though there&#8217;s something to be said for bettering oneself, it&#8217;s arguably more satisfying to topple a friend&#8217;s records. I did continually come back to the game to see if I could improve (which I did), but I really wanted to see how I was stacking up against other press reviewing the game and other early purchasers. Although many XBLIG developers complain about the difficulty of including leaderboards in their indie titles, some have done it including fellow Uprising developer Smudged Cat Games in their past title Growing Pains. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This game really wants for a leaderboard. Although qrth-phyl  is a modernization of the classic Snake game, arcade classics were popular in large part because of high score rankings and the bragging rights that come with it. Though there&#8217;s something to be said for bettering oneself, it&#8217;s arguably more satisfying to topple a friend&#8217;s records. I did continually come back to the game to see if I could improve (which I did), but I really wanted to see how I was stacking up against other press reviewing the game and other early purchasers. Although many XBLIG developers complain about the difficulty of including leaderboards in their indie titles, some have done it including fellow Uprising developer Smudged Cat Games in their past title Growing Pains. [...]</p>
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		<title>By: Indie Games Uprising III interview with Smudged Cat Games &#124; The Indie Mine</title>
		<link>http://theindiemine.com/growing-pains-review/#comment-27807</link>
		<dc:creator><![CDATA[Indie Games Uprising III interview with Smudged Cat Games &#124; The Indie Mine]]></dc:creator>
		<pubDate>Wed, 08 Aug 2012 10:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=1494#comment-27807</guid>
		<description><![CDATA[[...] Growing Pains was actually a bit of a diversion while I was working on Gateways. I’d been playing with Gateways for so long that I really wanted to work on something different for a bit of a change. I had the idea of a continually growing character and decided to put together a prototype. I really liked the way it worked so decided to make a few levels and release it as a game. It’s the only game I haven’t worked with an artist on, all the graphics are vector based and generated in-game. I needed something a bit different anyway because of the way the map scales so I used fractals for rendering the walls which produces a nice effect when zooming out. I’m really happy with the way the whole game worked out. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Growing Pains was actually a bit of a diversion while I was working on Gateways. I’d been playing with Gateways for so long that I really wanted to work on something different for a bit of a change. I had the idea of a continually growing character and decided to put together a prototype. I really liked the way it worked so decided to make a few levels and release it as a game. It’s the only game I haven’t worked with an artist on, all the graphics are vector based and generated in-game. I needed something a bit different anyway because of the way the map scales so I used fractals for rendering the walls which produces a nice effect when zooming out. I’m really happy with the way the whole game worked out. [...]</p>
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		<title>By: Smudged Cat Games Announces Gateways &#124; The Indie Mine</title>
		<link>http://theindiemine.com/growing-pains-review/#comment-4215</link>
		<dc:creator><![CDATA[Smudged Cat Games Announces Gateways &#124; The Indie Mine]]></dc:creator>
		<pubDate>Mon, 30 Jan 2012 23:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=1494#comment-4215</guid>
		<description><![CDATA[[...] Cat Games seems to be moving in high gear lately.  Their last title, Growing Pains, has hardly been out for very long in the Xbox Live Indie Games marketplace and they&#8217;re [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Cat Games seems to be moving in high gear lately.  Their last title, Growing Pains, has hardly been out for very long in the Xbox Live Indie Games marketplace and they&#8217;re [...]</p>
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		<title>By: VolChaos Review &#124; The Indie Mine</title>
		<link>http://theindiemine.com/growing-pains-review/#comment-2670</link>
		<dc:creator><![CDATA[VolChaos Review &#124; The Indie Mine]]></dc:creator>
		<pubDate>Sat, 10 Dec 2011 01:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=1494#comment-2670</guid>
		<description><![CDATA[[...] in a string of difficult games I&#8217;ve been playing lately including the recently-reviewed Growing Pains.  This particular platformer is the brainchild of Kris Steele, lead developer of Fun Infused [...]]]></description>
		<content:encoded><![CDATA[<p>[...] in a string of difficult games I&#8217;ve been playing lately including the recently-reviewed Growing Pains.  This particular platformer is the brainchild of Kris Steele, lead developer of Fun Infused [...]</p>
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