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	<title>The Indie Mine &#187; Movie News</title>
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	<description>Unearthing the hidden gems of culture and entertainment</description>
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		<title>Pixel Heart &#8211; Life Beyond Pixels</title>
		<link>http://theindiemine.com/pixel-heart-life-pixels/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pixel-heart-life-pixels</link>
		<comments>http://theindiemine.com/pixel-heart-life-pixels/#comments</comments>
		<pubDate>Thu, 12 Jun 2014 09:24:46 +0000</pubDate>
		<dc:creator><![CDATA[ZaneGentis]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Movie News]]></category>
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		<category><![CDATA[documentary]]></category>
		<category><![CDATA[Game Jam]]></category>
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		<category><![CDATA[pixel heart]]></category>
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		<guid isPermaLink="false">http://theindiemine.com/?p=12758</guid>
		<description><![CDATA[Ever wondered where game designers get their best ideas? Pixel Heart needs your support to find out.]]></description>
				<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://theindiemine.com/wp-content/uploads/2014/06/5cdb0eeaab801906e93e76390026d09d.jpg"><img class="size-full wp-image-12762 alignright" src="http://theindiemine.com/wp-content/uploads/2014/06/5cdb0eeaab801906e93e76390026d09d.jpg" alt="Pixel Heart" width="240" height="240" /></a>Pixel Heart is a feature-length documentary that explores the creation process behind games. Rather than tell the story of how individual games came to be developed, or a step by step examination of the game creation process, it aims to talk about the birth of ideas and how they germinate into full-fledged games. It is these ideas, and the creators whose passion gave birth to them, that Pixel Heart has chosen to give centre stage</p>
<p>The film focuses on six game designers from around the world. The countries they hail from run the gamut from game design hotspots like Japan and the United States, to the lesser known burgeoning industries of Chile and Ghana. Industry heavyweights like Mark Healey, Robin Hunicke and Tetsuya Mizuguchi will sit down and talk about the process of ideas generation and how they go about refining these initial seeds into the games that reach our screens.</p>
<p>This ambitious project stretches beyond just the documentary, however. Each of the interviewed creators will supply an idea &#8211; be it a character sketch, music, or abstract concept &#8211; to be taken in hand by one of six game design teams in France. Each team will then create a unique game within 48 hours with this idea at its heart. Anyone with game design can apply to be part of this game jam on the Pixel Heart website.</p>
<p>The final stretch goal of the project is a travelling exhibit to accompany the documentary and game releases. Six additional games will be developed exclusively for the exhibit. These games will be of a more experimental nature and are intended to showcase games&#8217; abilities to push boundaries through creative application using hardware like the Oculus Rift.</p>
<p>The project is being crowd-funded through <a href="http://www.ulule.com/pixelheart/" target="_blank">Ulele</a>, similar to Kickstarter. Check out the promotional trailer below, then head on over to the <a href="http://www.pixelheartproject.com" target="_blank" class="broken_link">project&#8217;s official website</a> to read more and see the stretch goals and rewards.</p>
<p style="text-align: center;"><iframe src="http:////www.youtube.com/embed/AxD3d35rrxk" width="560" height="315" marginwidth="0" marginheight="0" frameborder="0"></iframe></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>The Hit Squad &#8211; The World&#8217;s First Pixel Art Movie</title>
		<link>http://theindiemine.com/hit-squad-funding-plea/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hit-squad-funding-plea</link>
		<comments>http://theindiemine.com/hit-squad-funding-plea/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 10:33:04 +0000</pubDate>
		<dc:creator><![CDATA[Alan Charlesworth]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
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		<category><![CDATA[The Hit Squad]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=3392</guid>
		<description><![CDATA[The world's first pixel movie seeks funding for its 1980s homage.]]></description>
				<content:encoded><![CDATA[<p>Retro is big business these days, and riding this wave of hyper-nostalgia for the late ‘80s comes an idea that seems completely logical, but that no one has ever attempted…yet. Filmmaker Chris Blundell and associates are taking their affection for 25 year old comedies and representing them in the true spirit of the age – not with mullets but with pixels.</p>
<p style="text-align: center"><a href="http://theindiemine.com/hit-squad-funding-plea/the-hit-squad-indiegogobanner/" rel="attachment wp-att-3395"><img class="aligncenter  wp-image-3395" src="http://theindiemine.com/wp-content/uploads/2012/04/The-Hit-Squad-IndieGoGobanner.png" alt="" width="476" height="138" /></a></p>
<p><em>The Hit Squad</em> introduces a Spinal Tap-esque washed up old rock band, vividly brought to life in luxuriant 8-bit-style animation. While Blundell’s pitch name-checks classics of the decade including <em>Ghostbusters</em> and <em>Beverly Hills Cop</em> as influences, the film’s fundraising page at IndieGoGo.com references <em>Family Guy</em>, and based on the available clips <em>The Hit Squad</em>’s tone is closer to Seth MacFarlane’s  modern acerbic animation than the heyday of Dan Akroyd and Bill Murray. It might hark back to days of yore, but perhaps it can’t entirely shake itself free of its own time.</p>
<p><a href="http://theindiemine.com/hit-squad-funding-plea/promoths-e1333996246621/" rel="attachment wp-att-3393"><img class="alignleft" src="http://theindiemine.com/wp-content/uploads/2012/04/PromoTHS-e1333996246621.png" alt="" width="274" height="153" /></a>Whatever its final content will be, there is certainly plenty for the ‘80s connoisseur here. Anyone who has played the likes of <em>Maniac Mansion</em> should feel at home with the clunky blocks used to depict <em>The Hit Squad</em>, and the soundtrack manages to reference the excessively stirring movie scores of yesteryear while simultaneously feeling as though it would be right at home in the background of one of <em>Mega Man</em>’s stages.</p>
<p>&nbsp;</p>
<p>In exchange for donation to their project, Blundell’s team offers rewards ranging from DVDs of the finished product (which, depending on your level of donation, could be the most expensive DVDs you’ve ever bought!) to a sort of blocky immortality by means of putting a pixelised likeness of you in a background cameo.</p>
<p>It’s too early to tell how the finished product will turn out; as with all movies, much of it will depend on the quality of the script. It does, however, nail the 1980s gaming aesthetic effortlessly. If <em>The Hit Squad</em> has whetted your retro appetite, you can learn more at <a href="http://www.indiegogo.com/thehitsquad" class="broken_link">its IndieGoGo page</a>.</p>
<p style='text-align:left'>&copy; 2012, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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