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	<title>Comments on: Across the Pond: An Interview with 3 UK Indie Developers</title>
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		<title>By: Brandon Schmidt</title>
		<link>http://theindiemine.com/across-pond-interview-3-uk-developers/#comment-12341</link>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
		<pubDate>Wed, 09 May 2012 23:28:13 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=3195#comment-12341</guid>
		<description><![CDATA[You&#039;re right Alan. It&#039;s funny how rarely you actually see a real trial for an XBLIG. Most devs don&#039;t seem to realize that it&#039;s like a job interview or an audition. You have 8 minutes to wow the player with a pitch, not just let them play for that amount of time. I&#039;m sure it&#039;s an afterthought for most of them, but it&#039;s really a wasted opportunity.

As for XBLIG being a &quot;training ground&quot;... I think if the review process were tightened up and taken more seriously, and if developers actually sought and used feedback, people would have a completely different perception of the marketplace. Yes, there are plenty of developers I&#039;ve come across who put out quality titles and use the XBLIG marketplace to the best of its abilities, but that&#039;s the exception. This is what happens when you let inmates run the asylum.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re right Alan. It&#8217;s funny how rarely you actually see a real trial for an XBLIG. Most devs don&#8217;t seem to realize that it&#8217;s like a job interview or an audition. You have 8 minutes to wow the player with a pitch, not just let them play for that amount of time. I&#8217;m sure it&#8217;s an afterthought for most of them, but it&#8217;s really a wasted opportunity.</p>
<p>As for XBLIG being a &#8220;training ground&#8221;&#8230; I think if the review process were tightened up and taken more seriously, and if developers actually sought and used feedback, people would have a completely different perception of the marketplace. Yes, there are plenty of developers I&#8217;ve come across who put out quality titles and use the XBLIG marketplace to the best of its abilities, but that&#8217;s the exception. This is what happens when you let inmates run the asylum.</p>
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		<title>By: Alan Charlesworth</title>
		<link>http://theindiemine.com/across-pond-interview-3-uk-developers/#comment-12253</link>
		<dc:creator><![CDATA[Alan Charlesworth]]></dc:creator>
		<pubDate>Wed, 09 May 2012 02:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=3195#comment-12253</guid>
		<description><![CDATA[Interesting interview. 

I agree wholeheartedly with 1BK&#039;s point about trials. On Xbox Live Indie Games, the trial version of your game is what will win or lose you a sale. I&#039;m always impressed when a developer builds a proper trial into their game rather than just letting you play for eight minutes. 

It&#039;s a shame that XBLIG is a training ground for new developers - there&#039;s no reason indie games can&#039;t work just as well here as on PC. Having said that, it&#039;s a valuable resource to be able to go through the whole process of developing and releasing a game without having to try and persuade someone to fund it  or distribute it for you. I think it&#039;s definitely of paramount importance to have realistic (i.e. very modest) expectations about the financial returns.]]></description>
		<content:encoded><![CDATA[<p>Interesting interview. </p>
<p>I agree wholeheartedly with 1BK&#8217;s point about trials. On Xbox Live Indie Games, the trial version of your game is what will win or lose you a sale. I&#8217;m always impressed when a developer builds a proper trial into their game rather than just letting you play for eight minutes. </p>
<p>It&#8217;s a shame that XBLIG is a training ground for new developers &#8211; there&#8217;s no reason indie games can&#8217;t work just as well here as on PC. Having said that, it&#8217;s a valuable resource to be able to go through the whole process of developing and releasing a game without having to try and persuade someone to fund it  or distribute it for you. I think it&#8217;s definitely of paramount importance to have realistic (i.e. very modest) expectations about the financial returns.</p>
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		<title>By: Indie Mine Interview &#124; 1BK</title>
		<link>http://theindiemine.com/across-pond-interview-3-uk-developers/#comment-12212</link>
		<dc:creator><![CDATA[Indie Mine Interview &#124; 1BK]]></dc:creator>
		<pubDate>Tue, 08 May 2012 11:43:26 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=3195#comment-12212</guid>
		<description><![CDATA[[...] Indie Mine has recently posted our first interview with Daddy Pig Games and Iron Reaver [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Indie Mine has recently posted our first interview with Daddy Pig Games and Iron Reaver [...]</p>
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