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	<title>Comments on: 10 Amazingly Awful Games Vol 2 &#8211; Review</title>
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		<title>By: Joseph</title>
		<link>http://theindiemine.com/10-amazingly-awful-games-vol-2-review/#comment-10903</link>
		<dc:creator><![CDATA[Joseph]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 02:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=3091#comment-10903</guid>
		<description><![CDATA[I&#039;m excited to learn that you made money on these games! Way to go! 

This is just my impression from the few XBLA games that I&#039;ve seen, but the standards for what is worth peoples&#039; money is much different on X Box than it is on a regular PC. I&#039;m sure much has to do with the availability of games (the whole supply and demand thing). It is neat seeing simple little games making a few bucks.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m excited to learn that you made money on these games! Way to go! </p>
<p>This is just my impression from the few XBLA games that I&#8217;ve seen, but the standards for what is worth peoples&#8217; money is much different on X Box than it is on a regular PC. I&#8217;m sure much has to do with the availability of games (the whole supply and demand thing). It is neat seeing simple little games making a few bucks.</p>
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		<title>By: Boddicker Games</title>
		<link>http://theindiemine.com/10-amazingly-awful-games-vol-2-review/#comment-10744</link>
		<dc:creator><![CDATA[Boddicker Games]]></dc:creator>
		<pubDate>Sun, 22 Apr 2012 22:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=3091#comment-10744</guid>
		<description><![CDATA[I think in a lot of the cases it might not be so much that they enjoy a certain game but that it reminds them of an old game they used to enjoy. Most of the positive reaction I&#039;ve had is from Grid Warrior, it was actually inspired not so much from Space Invaders as from an old Commodore 64 game called Gridrunner. The shield ended up in there because of Phoenix though. I say that I won&#039;t do another one of these compilations,.but there is a chance it could happen again, it is a lot of fun to make as a developer.

I may try for something where I can get away with the simpler graphics, again people seem to prefer the graphic style of Grid Warrior to the rest of the games on here and yet it has the simplest graphics.

The left right fire in Seeker was done on purpose incidentally, that one was based on Nonterraqueous, another old C64 game. I did actually start a more fully functioned scrolling version of that game but it ended up not getting finished, I may go back into it and do that one next, though it will offer more shooting freedom when it comes to directions.]]></description>
		<content:encoded><![CDATA[<p>I think in a lot of the cases it might not be so much that they enjoy a certain game but that it reminds them of an old game they used to enjoy. Most of the positive reaction I&#8217;ve had is from Grid Warrior, it was actually inspired not so much from Space Invaders as from an old Commodore 64 game called Gridrunner. The shield ended up in there because of Phoenix though. I say that I won&#8217;t do another one of these compilations,.but there is a chance it could happen again, it is a lot of fun to make as a developer.</p>
<p>I may try for something where I can get away with the simpler graphics, again people seem to prefer the graphic style of Grid Warrior to the rest of the games on here and yet it has the simplest graphics.</p>
<p>The left right fire in Seeker was done on purpose incidentally, that one was based on Nonterraqueous, another old C64 game. I did actually start a more fully functioned scrolling version of that game but it ended up not getting finished, I may go back into it and do that one next, though it will offer more shooting freedom when it comes to directions.</p>
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		<title>By: Alan Charlesworth</title>
		<link>http://theindiemine.com/10-amazingly-awful-games-vol-2-review/#comment-10743</link>
		<dc:creator><![CDATA[Alan Charlesworth]]></dc:creator>
		<pubDate>Sun, 22 Apr 2012 20:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=3091#comment-10743</guid>
		<description><![CDATA[That art issue must be a tough one to overcome. Without an artist you can&#039;t be successful, and without success you can&#039;t hire an artist. I wish I could offer a solution. I can appreciate your frustration. 

The thing I find interesting about the reactions I&#039;ve had to this review is that while most people agree that a couple of the games are (or could be) fun, no two people agree on which ones.]]></description>
		<content:encoded><![CDATA[<p>That art issue must be a tough one to overcome. Without an artist you can&#8217;t be successful, and without success you can&#8217;t hire an artist. I wish I could offer a solution. I can appreciate your frustration. </p>
<p>The thing I find interesting about the reactions I&#8217;ve had to this review is that while most people agree that a couple of the games are (or could be) fun, no two people agree on which ones.</p>
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		<title>By: Brandon Schmidt</title>
		<link>http://theindiemine.com/10-amazingly-awful-games-vol-2-review/#comment-10741</link>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
		<pubDate>Sun, 22 Apr 2012 20:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=3091#comment-10741</guid>
		<description><![CDATA[I&#039;d actually dabbled in indie development myself for XBLIG for a bit before realizing that I wasn&#039;t going to be able to get anywhere without a dedicated artist. Even after bringing in some creative folk the project has fizzled out for the time being, but having talented artists on staff can really make a difference not only in the way the game looks, but also the motivation to keep working on the rest of the game. 

I didn&#039;t make it through all ten games in the compilation because of time constraints, but I actually did enjoy the Space Invaders-type game Grid Warrior.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d actually dabbled in indie development myself for XBLIG for a bit before realizing that I wasn&#8217;t going to be able to get anywhere without a dedicated artist. Even after bringing in some creative folk the project has fizzled out for the time being, but having talented artists on staff can really make a difference not only in the way the game looks, but also the motivation to keep working on the rest of the game. </p>
<p>I didn&#8217;t make it through all ten games in the compilation because of time constraints, but I actually did enjoy the Space Invaders-type game Grid Warrior.</p>
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		<title>By: Boddicker Games</title>
		<link>http://theindiemine.com/10-amazingly-awful-games-vol-2-review/#comment-10716</link>
		<dc:creator><![CDATA[Boddicker Games]]></dc:creator>
		<pubDate>Sun, 22 Apr 2012 17:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=3091#comment-10716</guid>
		<description><![CDATA[I think my main problem is with a lot of these games I&#039;m treading water, each game I make gets a tiny bit of money until eventually I hope I can actually pay for a graphic artist to work on a game. My artwork is by my own admission absolutely dire, and I&#039;m unlikely to get anywhere with the way my games look.

I think I&#039;d be happier going with a more ambitious game and really putting the effort in if I knew it was going to look the part as well, but with having to do the graphics myself I&#039;m guaranteed to lose a lot of sales and trials through looks alone.

Until I can afford to get decent graphic work done I feel I should just stick with games that I&#039;m having fun making like this, it&#039;s not so bad when a mess around game doesn&#039;t do well but it would be pretty devestating if I invested all my heart and soul into a game and then that flopped because it looked like a 6 year old had eaten every colour of paint in the rainbow and then puked it on the screen.

At least my programmer music isn&#039;t quite as terrible as my programmer graphics :p]]></description>
		<content:encoded><![CDATA[<p>I think my main problem is with a lot of these games I&#8217;m treading water, each game I make gets a tiny bit of money until eventually I hope I can actually pay for a graphic artist to work on a game. My artwork is by my own admission absolutely dire, and I&#8217;m unlikely to get anywhere with the way my games look.</p>
<p>I think I&#8217;d be happier going with a more ambitious game and really putting the effort in if I knew it was going to look the part as well, but with having to do the graphics myself I&#8217;m guaranteed to lose a lot of sales and trials through looks alone.</p>
<p>Until I can afford to get decent graphic work done I feel I should just stick with games that I&#8217;m having fun making like this, it&#8217;s not so bad when a mess around game doesn&#8217;t do well but it would be pretty devestating if I invested all my heart and soul into a game and then that flopped because it looked like a 6 year old had eaten every colour of paint in the rainbow and then puked it on the screen.</p>
<p>At least my programmer music isn&#8217;t quite as terrible as my programmer graphics :p</p>
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		<title>By: Alan Charlesworth</title>
		<link>http://theindiemine.com/10-amazingly-awful-games-vol-2-review/#comment-10702</link>
		<dc:creator><![CDATA[Alan Charlesworth]]></dc:creator>
		<pubDate>Sun, 22 Apr 2012 15:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=3091#comment-10702</guid>
		<description><![CDATA[It&#039;s always good to see a develop take criticism with dignity. I made a point of saying more than once in the review that some of these games have potential if developed more fully. I can understand the thinking behind the compilation, but I think splitting your efforts between several games may not have been the best idea. I think you spread yourself too thin, so none of the individual games got enough attention to make them as good as they need to be.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s always good to see a develop take criticism with dignity. I made a point of saying more than once in the review that some of these games have potential if developed more fully. I can understand the thinking behind the compilation, but I think splitting your efforts between several games may not have been the best idea. I think you spread yourself too thin, so none of the individual games got enough attention to make them as good as they need to be.</p>
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	<item>
		<title>By: Boddicker Games</title>
		<link>http://theindiemine.com/10-amazingly-awful-games-vol-2-review/#comment-10680</link>
		<dc:creator><![CDATA[Boddicker Games]]></dc:creator>
		<pubDate>Sun, 22 Apr 2012 11:56:14 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=3091#comment-10680</guid>
		<description><![CDATA[I&#039;m not saying anyone can&#039;t criticise me because I&#039;m not really trying. I have fun making the games, and some people will have fun playing them and buy it, some won&#039;t and will not buy it. I have absolutely no problem with Alan&#039;s review of my game or his criticism of it and have retweeted the review myself. This is his honest opinion of the game which I respect, I wasn&#039;t here to say &quot;You can&#039;t criticise me&quot; I merely left a comment.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not saying anyone can&#8217;t criticise me because I&#8217;m not really trying. I have fun making the games, and some people will have fun playing them and buy it, some won&#8217;t and will not buy it. I have absolutely no problem with Alan&#8217;s review of my game or his criticism of it and have retweeted the review myself. This is his honest opinion of the game which I respect, I wasn&#8217;t here to say &#8220;You can&#8217;t criticise me&#8221; I merely left a comment.</p>
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	<item>
		<title>By: 10 Amazingly Awful Games Vol 2 &#171; The Indie Ocean</title>
		<link>http://theindiemine.com/10-amazingly-awful-games-vol-2-review/#comment-10603</link>
		<dc:creator><![CDATA[10 Amazingly Awful Games Vol 2 &#171; The Indie Ocean]]></dc:creator>
		<pubDate>Sat, 21 Apr 2012 21:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=3091#comment-10603</guid>
		<description><![CDATA[[...] written for The Indie Mine, using a review copy supplied by them.] Share this:TwitterFacebookLike this:LikeBe the first to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] written for The Indie Mine, using a review copy supplied by them.] Share this:TwitterFacebookLike this:LikeBe the first to [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lobster</title>
		<link>http://theindiemine.com/10-amazingly-awful-games-vol-2-review/#comment-10481</link>
		<dc:creator><![CDATA[Lobster]]></dc:creator>
		<pubDate>Fri, 20 Apr 2012 18:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=3091#comment-10481</guid>
		<description><![CDATA[Yeah, the whole &quot;you can&#039;t criticize me because I&#039;m not really trying&quot; thing stopped working in high school, and back then at least it was free.]]></description>
		<content:encoded><![CDATA[<p>Yeah, the whole &#8220;you can&#8217;t criticize me because I&#8217;m not really trying&#8221; thing stopped working in high school, and back then at least it was free.</p>
]]></content:encoded>
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	<item>
		<title>By: Boddicker Games</title>
		<link>http://theindiemine.com/10-amazingly-awful-games-vol-2-review/#comment-10475</link>
		<dc:creator><![CDATA[Boddicker Games]]></dc:creator>
		<pubDate>Fri, 20 Apr 2012 17:01:38 +0000</pubDate>
		<guid isPermaLink="false">http://theindiemine.com/?p=3091#comment-10475</guid>
		<description><![CDATA[Unfortunately 10 Just Bad Games didn&#039;t have the same ring to it as Amazingly Awful :p]]></description>
		<content:encoded><![CDATA[<p>Unfortunately 10 Just Bad Games didn&#8217;t have the same ring to it as Amazingly Awful :p</p>
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